From 651e8e2d3e7c2fbaa29c1051aab7476bc4f75e58 Mon Sep 17 00:00:00 2001 From: collett Date: Tue, 14 Jan 2020 20:27:10 +0900 Subject: [PATCH] remove initial auto attack wait time for players --- src/world/Actor/Chara.cpp | 1 + src/world/Actor/Player.cpp | 1 - 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/src/world/Actor/Chara.cpp b/src/world/Actor/Chara.cpp index d4db062c..f1ee1c46 100644 --- a/src/world/Actor/Chara.cpp +++ b/src/world/Actor/Chara.cpp @@ -44,6 +44,7 @@ Sapphire::Entity::Chara::Chara( ObjKind type, FrameworkPtr pFw ) : m_lastTickTime = 0; m_lastUpdate = 0; + m_lastAttack = Util::getTimeMs(); m_bonusStats.fill( 0 ); diff --git a/src/world/Actor/Player.cpp b/src/world/Actor/Player.cpp index 1dddff29..2171d930 100644 --- a/src/world/Actor/Player.cpp +++ b/src/world/Actor/Player.cpp @@ -306,7 +306,6 @@ void Sapphire::Entity::Player::calculateStats() void Sapphire::Entity::Player::setAutoattack( bool mode ) { m_bAutoattack = mode; - m_lastAttack = Util::getTimeMs(); } bool Sapphire::Entity::Player::isAutoattackOn() const