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Finally fix TP being stuck at 0
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2 changed files with 2 additions and 0 deletions
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@ -1497,6 +1497,7 @@ void Player::sendZonePackets()
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initPacket->data().playerActorId = getId();
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queuePacket( initPacket );
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sendStatusUpdate();
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sendInventory();
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if( isLogin() )
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@ -85,6 +85,7 @@ void WarpMgr::finishWarp( Entity::Player& player )
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player.sendToInRangeSet( zoneInPacket );
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player.sendToInRangeSet( SetStatusPacket, true );
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player.sendStatusUpdate();
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auto& server = Common::Service< WorldServer >::ref();
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server.queueForPlayer( player.getCharacterId(), zoneInPacket );
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