mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-25 14:07:46 +00:00
fix issue where items couldn't be placed in storeroom from inv
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parent
35db5865a2
commit
66964ec8f6
6 changed files with 130 additions and 33 deletions
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@ -58,6 +58,11 @@ namespace Sapphire
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spdlog::get( "logger" )->error( text );
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}
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void Logger::warn( const std::string& text )
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{
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spdlog::get( "logger" )->warn( text );
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}
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void Logger::info( const std::string& text )
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{
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spdlog::get( "logger" )->info( text );
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@ -73,4 +78,9 @@ namespace Sapphire
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spdlog::get( "logger" )->critical( text );
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}
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void Logger::trace( const std::string& text )
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{
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spdlog::get( "logger" )->trace( text );
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}
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}
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@ -20,12 +20,16 @@ namespace Sapphire
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static void error( const std::string& text );
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static void warn( const std::string& text );
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static void info( const std::string& text );
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static void debug( const std::string& text );
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static void fatal( const std::string& text );
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static void trace( const std::string& text );
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};
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}
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@ -253,7 +253,7 @@ struct FFXIVIpcReqPlaceHousingItem :
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/* 000C */ Common::FFXIVARR_POSITION3 position;
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/* 0018 */ float rotation;
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/* 001C */ uint32_t unknown3; // always 1?
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/* 001C */ uint32_t shouldPlaceItem; // 1 if placing an item, 0 if placing in store
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/* 0020 */ uint32_t unknown4[2]; // always 0 it looks like
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};
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@ -416,11 +416,10 @@ bool Sapphire::World::Manager::HousingMgr::relinquishLand( Entity::Player& playe
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auto pLand = pHousing->getLand( plot );
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auto plotMaxPrice = pLand->getCurrentPrice();
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auto landOwnerId = pLand->getOwnerId();
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// can't relinquish when you are not the owner
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// TODO: actually use permissions here for FC houses
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if( landOwnerId != player.getId() )
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if( !hasPermission( player, *pLand, 0 ) )
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{
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auto msgPkt = makeActorControl143( player.getId(), ActorControl::LogMsg, 3304, 0 );
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player.queuePacket( msgPkt );
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@ -664,8 +663,7 @@ void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& pl
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if( !pLand )
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return;
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// todo: when doing FC houses, look up the type from the original purchase and check perms from FC and set state accordingly
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if( pLand->getOwnerId() != player.getId() )
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if( !hasPermission( player, *pLand, 0 ) )
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return;
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// create house
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@ -763,8 +761,7 @@ void Sapphire::World::Manager::HousingMgr::updateEstateGreeting( Entity::Player&
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if( !land )
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return;
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// todo: implement proper permissions checks
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if( land->getOwnerId() != player.getId() )
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if( !hasPermission( player, *land, 0 ) )
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return;
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auto house = land->getHouse();
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@ -789,8 +786,7 @@ void Sapphire::World::Manager::HousingMgr::requestEstateEditGuestAccess( Entity:
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if( !land )
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return;
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// todo: add proper permission check
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if( land->getOwnerId() != player.getId() )
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if( !hasPermission( player, *land, 0 ) )
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return;
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auto packet = makeZonePacket< Server::FFXIVIpcHousingShowEstateGuestAccess >( player.getId() );
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@ -854,8 +850,7 @@ void Sapphire::World::Manager::HousingMgr::sendEstateInventory( Entity::Player&
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if( !targetLand )
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return;
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// todo: add proper permissions checks
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if( targetLand->getOwnerId() != player.getId() )
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if( !hasPermission( player, *targetLand, 0 ) )
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return;
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auto& containers = getEstateInventory( targetLand->getLandIdent() );
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@ -993,12 +988,11 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceHousingItem( Sapphire::Entity
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if( !land )
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return;
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// todo: add proper permissions checks
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if( land->getOwnerId() != player.getId() )
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if( !hasPermission( player, *land, 0 ) )
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return;
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// todo: check item position and make sure it's not outside the plot
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// retail uses a radius based check
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// anecdotal evidence on reddit seems to imply retail uses a radius based check
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// unlink item
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Inventory::HousingItemPtr item;
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@ -1009,6 +1003,8 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceHousingItem( Sapphire::Entity
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containerId == InventoryType::Bag3 )
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{
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auto tmpItem = player.dropInventoryItem( static_cast< Common::InventoryType >( containerId ), slotId );
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if( !tmpItem )
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return;
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item = Inventory::make_HousingItem( tmpItem->getUId(), tmpItem->getId(), framework() );
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@ -1042,6 +1038,76 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceHousingItem( Sapphire::Entity
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player.sendUrgent( "An internal error occurred when placing the item." );
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}
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void Sapphire::World::Manager::HousingMgr::reqPlaceItemInStore( Sapphire::Entity::Player& player, uint16_t landId,
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uint16_t containerId, uint16_t slotId )
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{
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LandPtr land;
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bool isOutside = false;
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if( auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() ) )
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{
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land = zone->getLand( landId );
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isOutside = true;
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}
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else if( auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentZone() ) )
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{
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// todo: this whole process is retarded and needs to be fixed
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// perhaps maintain a list of estates by ident inside housingmgr?
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auto ident = zone->getLandIdent();
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auto landSet = toLandSetId( ident.territoryTypeId, ident.wardNum );
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land = getHousingZoneByLandSetId( landSet )->getLand( ident.landId );
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}
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if( !hasPermission( player, *land, 0 ) )
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return;
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auto invMgr = framework()->get< InventoryMgr >();
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auto ident = land->getLandIdent();
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auto& containers = getEstateInventory( ident );
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if( isOutside )
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{
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auto& container = containers[ InventoryType::HousingExteriorStoreroom ];
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auto freeSlot = container->getFreeSlot();
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if( freeSlot == -1 )
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return;
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auto item = player.dropInventoryItem( static_cast< Common::InventoryType >( containerId ), slotId );
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if( !item )
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return;
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container->setItem( freeSlot, item );
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invMgr->sendInventoryContainer( player, container );
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invMgr->saveHousingContainer( ident, container );
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}
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else
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{
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for( auto houseContainer : m_internalStoreroomContainers )
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{
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auto needle = containers.find( houseContainer );
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if( needle == containers.end() )
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continue;
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auto container = needle->second;
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auto freeSlot = container->getFreeSlot();
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if( freeSlot == -1 )
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{
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continue;
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}
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auto item = player.dropInventoryItem( static_cast< Common::InventoryType >( containerId ), slotId );
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if( !item )
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return;
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container->setItem( freeSlot, item );
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invMgr->sendInventoryContainer( player, container );
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invMgr->saveHousingContainer( ident, container );
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}
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}
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}
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bool Sapphire::World::Manager::HousingMgr::placeExternalItem( Entity::Player& player,
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Inventory::HousingItemPtr item,
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Common::LandIdent ident )
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@ -1107,9 +1173,6 @@ bool Sapphire::World::Manager::HousingMgr::placeInteriorItem( Entity::Player& pl
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// have a free slot
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container->setItem( freeSlot, item );
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// todo: see comment above in placeExternalItem where the same func is called
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invMgr->saveItem( player, item );
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// resend container
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invMgr->sendInventoryContainer( player, container );
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invMgr->saveHousingContainer( ident, container );
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@ -1176,8 +1239,7 @@ void Sapphire::World::Manager::HousingMgr::reqMoveHousingItem( Entity::Player& p
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if( !land )
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return;
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// todo: proper perms checks
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if( land->getOwnerId() != player.getId() )
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if( !hasPermission( player, *land, 0 ) )
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return;
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// todo: what happens when either of these fail? how does the server let the client know that the moment failed
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@ -1250,8 +1312,7 @@ bool Sapphire::World::Manager::HousingMgr::moveExternalItem( Entity::Player& pla
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{
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auto land = terri.getLand( ident.landId );
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// todo: add proper perms check
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if( land->getOwnerId() != player.getId() )
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if( !hasPermission( player, *land, 0 ) )
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return false;
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auto& containers = getEstateInventory( ident );
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@ -1298,8 +1359,7 @@ void Sapphire::World::Manager::HousingMgr::reqRemoveHousingItem( Sapphire::Entit
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if( !land )
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return;
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// todo: proper perms checks
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if( land->getOwnerId() != player.getId() )
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if( !hasPermission( player, *land, 0 ) )
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return;
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removeInternalItem( player, *terri, containerId, slot, sendToStoreroom );
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@ -1310,7 +1370,7 @@ void Sapphire::World::Manager::HousingMgr::reqRemoveHousingItem( Sapphire::Entit
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if( !land )
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return;
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if( land->getOwnerId() != player.getId() )
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if( !hasPermission( player, *land, 0 ) )
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return;
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auto containerType = static_cast< Common::InventoryType >( containerId );
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@ -1419,11 +1479,13 @@ bool Sapphire::World::Manager::HousingMgr::removeExternalItem( Entity::Player& p
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if( !item )
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return false;
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bool shouldDespawnItem = containerType != InventoryType::HousingExteriorStoreroom;
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auto invMgr = framework()->get< InventoryMgr >();
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if( sendToStoreroom )
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{
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auto& storeroomContainer = containers[ InventoryType::HousingExteriorStoreroom ];
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auto& storeroomContainer = containers[ containerType ];
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auto freeSlot = storeroomContainer->getFreeSlot();
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if( freeSlot == -1 )
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@ -1431,8 +1493,8 @@ bool Sapphire::World::Manager::HousingMgr::removeExternalItem( Entity::Player& p
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sourceContainer->removeItem( slotId );
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invMgr->sendInventoryContainer( player, sourceContainer );
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invMgr->removeHousingItemPosition( *item );
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invMgr->removeItemFromHousingContainer( land.getLandIdent(), sourceContainer->getId(), slotId );
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invMgr->removeHousingItemPosition( *item );
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storeroomContainer->setItem( freeSlot, item );
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invMgr->sendInventoryContainer( player, storeroomContainer );
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@ -1454,7 +1516,8 @@ bool Sapphire::World::Manager::HousingMgr::removeExternalItem( Entity::Player& p
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player.insertInventoryItem( containerPair.first, containerPair.second, item );
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}
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terri.despawnYardObject( land.getLandIdent().landId, slotId );
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if( shouldDespawnItem )
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terri.despawnYardObject( land.getLandIdent().landId, slotId );
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return true;
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}
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@ -1495,8 +1558,7 @@ void Sapphire::World::Manager::HousingMgr::reqEstateExteriorRemodel( Sapphire::E
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if( !land )
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return;
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// todo: proper perms checks
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if( land->getOwnerId() != player.getId() )
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if( !hasPermission( player, *land, 0 ) )
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return;
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auto& inv = getEstateInventory( land->getLandIdent() );
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@ -1526,8 +1588,7 @@ void Sapphire::World::Manager::HousingMgr::reqEstateInteriorRemodel( Sapphire::E
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if( !land )
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return;
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// todo: proper perms checks
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if( land->getOwnerId() != player.getId() )
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if( !hasPermission( player, *land, 0 ) )
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return;
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auto& inv = getEstateInventory( land->getLandIdent() );
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@ -1542,3 +1603,15 @@ void Sapphire::World::Manager::HousingMgr::reqEstateInteriorRemodel( Sapphire::E
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auto pkt = Server::makeActorControl143( player.getId(), Network::ActorControl::ShowEstateInternalAppearanceUI );
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player.queuePacket( pkt );
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}
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bool Sapphire::World::Manager::HousingMgr::hasPermission( Sapphire::Entity::Player& player, Sapphire::Land& land,
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uint32_t permission )
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{
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// todo: proper perms checks pls
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if( land.getOwnerId() == player.getId() )
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return true;
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// todo: check perms here
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return false;
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}
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@ -159,6 +159,8 @@ namespace Sapphire::World::Manager
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void reqPlaceHousingItem( Entity::Player& player, uint16_t landId, uint16_t containerId, uint16_t slotId,
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Common::FFXIVARR_POSITION3 pos, float rotation );
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void reqPlaceItemInStore( Entity::Player& player, uint16_t landId, uint16_t containerId, uint16_t slotId );
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/*!
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* @brief Returns the equivalent YardObject for a HousingItem
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* @param item The item to convert into a YardObject
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@ -179,6 +181,8 @@ namespace Sapphire::World::Manager
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void reqEstateInteriorRemodel( Entity::Player& player );
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bool hasPermission( Entity::Player& player, Land& land, uint32_t permission );
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private:
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ItemContainerPtr getFreeEstateInventorySlot( Common::LandIdent ident,
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@ -731,8 +731,14 @@ void Sapphire::Network::GameConnection::reqPlaceHousingItem( FrameworkPtr pFw,
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const auto packet = ZoneChannelPacket< Client::FFXIVIpcReqPlaceHousingItem >( inPacket );
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const auto& data = packet.data();
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housingMgr->reqPlaceHousingItem( player, data.landId, data.sourceInvContainerId, data.sourceInvSlotId,
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data.position, data.rotation );
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if( data.shouldPlaceItem == 1 )
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{
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housingMgr->reqPlaceHousingItem( player, data.landId, data.sourceInvContainerId, data.sourceInvSlotId,
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data.position, data.rotation );
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}
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else
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housingMgr->reqPlaceItemInStore( player, data.landId, data.sourceInvContainerId, data.sourceInvSlotId );
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}
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void Sapphire::Network::GameConnection::reqMoveHousingItem( FrameworkPtr pFw,
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