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Fixing formatting and spacing

This commit is contained in:
Toofy 2023-01-17 18:29:25 +00:00
parent 724dbf367b
commit 6728724232

View file

@ -65,13 +65,9 @@ private:
static constexpr auto SEQ_0_ACTOR0_LQ = 50; static constexpr auto SEQ_0_ACTOR0_LQ = 50;
public: public:
ManWil004() : Sapphire::ScriptAPI::QuestScript( 66106 ) ManWil004() : Sapphire::ScriptAPI::QuestScript( 66106 ){};
{
};
~ManWil004() ~ManWil004(){};
{
};
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{ {
@ -94,20 +90,19 @@ public:
else if( actorId == Aetheryte0 ) else if( actorId == Aetheryte0 )
{ {
eventMgr().eventActionStart( player, 0x050002, 0x13, eventMgr().eventActionStart(
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) player, 0x050002, 0x13,
{ [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
eventMgr().sendEventNotice( player, 0x050002, 0, 1, 0, 0 ); eventMgr().sendEventNotice( player, 0x050002, 0, 1, 0, 0 );
player.registerAetheryte( 2 ); player.registerAetheryte( 2 );
player.setRewardFlag( Common::UnlockEntry::Return ); player.setRewardFlag( Common::UnlockEntry::Return );
Scene00051( quest, player ); Scene00051( quest, player );
}, },
nullptr, getId() ); nullptr, getId() );
} }
} }
private: private:
//varIdx refers to the noticeId //varIdx refers to the noticeId
void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx ) void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx )
{ {
@ -143,7 +138,7 @@ private:
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.getResult( 0 ) == 1 ) // accept quest if( result.getResult( 0 ) == 1 )// accept quest
Scene00050( player ); Scene00050( player );
} }
@ -154,7 +149,7 @@ private:
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
Scene00002(player); Scene00002( player );
} }
void Scene00051( World::Quest& quest, Entity::Player& player ) void Scene00051( World::Quest& quest, Entity::Player& player )
@ -169,7 +164,7 @@ private:
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
quest.setUI8BL(1); quest.setUI8BL( 1 );
checkQuestCompletion( quest, player, 0 ); checkQuestCompletion( quest, player, 0 );
} }
@ -180,7 +175,7 @@ private:
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
quest.setUI8AL(1); quest.setUI8AL( 1 );
checkQuestCompletion( quest, player, 1 ); checkQuestCompletion( quest, player, 1 );
} }
@ -191,10 +186,11 @@ private:
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
if(result.getResult(0) == 1) if( result.getResult( 0 ) == 1 )
{ {
Scene00005( player ); Scene00005( player );
} else }
else
{ {
return; return;
} }
@ -207,15 +203,14 @@ private:
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
quest.setUI8CH(0); quest.setUI8CH( 0 );
quest.setUI8BH(1); quest.setUI8BH( 1 );
checkQuestCompletion( quest, player, 2 ); checkQuestCompletion( quest, player, 2 );
} }
void Scene00008( Entity::Player& player ) void Scene00008( Entity::Player& player )
{ {
eventMgr().playQuestScene( player, getId(), SEQ_1_ACTOR8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil004::Scene00008Return ) ); eventMgr().playQuestScene( player, getId(), SEQ_1_ACTOR8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil004::Scene00008Return ) );
} }
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
@ -235,7 +230,7 @@ private:
{ {
// on quest accept // on quest accept
quest.setSeq( Seq1 ); quest.setSeq( Seq1 );
quest.setUI8CH( 1 ); // receive key item quest.setUI8CH( 1 );// receive key item
// teleport to real Uldah // teleport to real Uldah
player.forceZoneing( Territorytype0 ); player.forceZoneing( Territorytype0 );