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https://github.com/SapphireServer/Sapphire.git
synced 2025-05-06 02:37:47 +00:00
Fixing formatting and spacing
This commit is contained in:
parent
724dbf367b
commit
6728724232
1 changed files with 22 additions and 27 deletions
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@ -65,13 +65,9 @@ private:
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static constexpr auto SEQ_0_ACTOR0_LQ = 50;
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static constexpr auto SEQ_0_ACTOR0_LQ = 50;
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public:
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public:
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ManWil004() : Sapphire::ScriptAPI::QuestScript( 66106 )
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ManWil004() : Sapphire::ScriptAPI::QuestScript( 66106 ){};
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{
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};
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~ManWil004()
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~ManWil004(){};
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{
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};
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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{
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@ -94,20 +90,19 @@ public:
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else if( actorId == Aetheryte0 )
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else if( actorId == Aetheryte0 )
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{
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{
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eventMgr().eventActionStart( player, 0x050002, 0x13,
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eventMgr().eventActionStart(
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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player, 0x050002, 0x13,
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{
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
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eventMgr().sendEventNotice( player, 0x050002, 0, 1, 0, 0 );
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eventMgr().sendEventNotice( player, 0x050002, 0, 1, 0, 0 );
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player.registerAetheryte( 2 );
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player.registerAetheryte( 2 );
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player.setRewardFlag( Common::UnlockEntry::Return );
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player.setRewardFlag( Common::UnlockEntry::Return );
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Scene00051( quest, player );
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Scene00051( quest, player );
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},
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},
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nullptr, getId() );
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nullptr, getId() );
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}
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}
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}
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}
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private:
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private:
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//varIdx refers to the noticeId
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//varIdx refers to the noticeId
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void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx )
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void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx )
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{
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{
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@ -143,7 +138,7 @@ private:
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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{
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if( result.getResult( 0 ) == 1 ) // accept quest
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if( result.getResult( 0 ) == 1 )// accept quest
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Scene00050( player );
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Scene00050( player );
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}
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}
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@ -154,7 +149,7 @@ private:
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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{
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Scene00002(player);
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Scene00002( player );
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}
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}
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void Scene00051( World::Quest& quest, Entity::Player& player )
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void Scene00051( World::Quest& quest, Entity::Player& player )
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@ -169,7 +164,7 @@ private:
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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{
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quest.setUI8BL(1);
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quest.setUI8BL( 1 );
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checkQuestCompletion( quest, player, 0 );
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checkQuestCompletion( quest, player, 0 );
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}
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}
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@ -180,7 +175,7 @@ private:
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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{
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quest.setUI8AL(1);
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quest.setUI8AL( 1 );
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checkQuestCompletion( quest, player, 1 );
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checkQuestCompletion( quest, player, 1 );
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}
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}
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@ -191,10 +186,11 @@ private:
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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{
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if(result.getResult(0) == 1)
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if( result.getResult( 0 ) == 1 )
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{
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{
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Scene00005( player );
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Scene00005( player );
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} else
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}
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else
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{
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{
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return;
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return;
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}
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}
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@ -207,15 +203,14 @@ private:
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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{
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quest.setUI8CH(0);
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quest.setUI8CH( 0 );
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quest.setUI8BH(1);
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quest.setUI8BH( 1 );
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checkQuestCompletion( quest, player, 2 );
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checkQuestCompletion( quest, player, 2 );
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}
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}
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void Scene00008( Entity::Player& player )
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void Scene00008( Entity::Player& player )
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{
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{
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eventMgr().playQuestScene( player, getId(), SEQ_1_ACTOR8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil004::Scene00008Return ) );
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eventMgr().playQuestScene( player, getId(), SEQ_1_ACTOR8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil004::Scene00008Return ) );
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}
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}
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void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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@ -235,7 +230,7 @@ private:
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{
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{
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// on quest accept
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// on quest accept
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quest.setSeq( Seq1 );
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quest.setSeq( Seq1 );
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quest.setUI8CH( 1 ); // receive key item
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quest.setUI8CH( 1 );// receive key item
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// teleport to real Uldah
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// teleport to real Uldah
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player.forceZoneing( Territorytype0 );
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player.forceZoneing( Territorytype0 );
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