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https://github.com/SapphireServer/Sapphire.git
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Merge pull request #803 from dude22072/MSQwork
[3.0] MSQ through Garuda
This commit is contained in:
commit
673157cef8
12 changed files with 2644 additions and 0 deletions
310
src/scripts/quest/ManFst404.cpp
Normal file
310
src/scripts/quest/ManFst404.cpp
Normal file
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@ -0,0 +1,310 @@
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// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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#include "Manager/TerritoryMgr.h"
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#include "Territory/Territory.h"
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// Quest Script: ManFst404_00519
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// Quest Name: Lady of the Vortex
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// Quest ID: 66055
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// Start NPC: 1006492
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// End NPC: 1006730
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using namespace Sapphire;
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class ManFst404 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AH
|
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// UI8AL
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||||
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/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1000106
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/// Countable Num: 0 Seq: 2 Event: 1 Listener: 1007690
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/// Countable Num: 0 Seq: 3 Event: 1 Listener: 1006492
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/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000106
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
|
||||
{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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Seq3 = 3,//Fake Seq for Cutscene?
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1006492;//Cid
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static constexpr auto Actor1 = 1000106;//LIONNELLAIS
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static constexpr auto Actor2 = 1007690;//Alphinaud (Seq1/Seq2)
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static constexpr auto Actor4 = 1006730;//Alphinaud (SeqFinish)
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static constexpr auto Actor5 = 1004433;//Elyenora
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static constexpr auto ContentStart = 20003;
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static constexpr auto CutScene01 = 104;
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static constexpr auto CutScene02 = 105;
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static constexpr auto CutScene03 = 106;
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static constexpr auto CutScene04Wol = 107;
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static constexpr auto CutScene05 = 372;
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static constexpr auto CutSceneAfter01 = 108;
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static constexpr auto CutSceneAfter02 = 286;
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static constexpr auto Instancedungeon0 = 20003;
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static constexpr auto Poprange0 = 4103392;
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static constexpr auto Poprange1 = 4313619;
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static constexpr auto Poprange2 = 4332853;
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static constexpr auto Poprange3 = 4103351;
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static constexpr auto ScreenImageUnlock = 115;
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static constexpr auto Territorytype0 = 132;
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static constexpr auto Territorytype1 = 331;
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static constexpr auto Territorytype2 = 130;
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static constexpr auto UnlockAddNewContentToCf = 3702;
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public:
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ManFst404() : Sapphire::ScriptAPI::QuestScript( 66055 ){};
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~ManFst404() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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||||
{
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switch( actorId )
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{
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case Actor0:
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{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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||||
else if( quest.getSeq() == Seq1 )
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Scene00004( quest, player );
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq0 )
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Scene00002( quest, player );
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else if( quest.getSeq() == Seq1 )
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Scene00005( quest, player );
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break;
|
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}
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case Actor2:
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{
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if( quest.getSeq() == Seq1 )
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Scene00003( quest, player );
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else if( quest.getSeq() == Seq2 )
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Scene00006( quest, player );
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break;
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}
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case Actor4:
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{
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if( quest.getSeq() == SeqFinish )
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Scene00008( quest, player );
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break;
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}
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case Actor5:
|
||||
{
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if( quest.getSeq() == SeqFinish )
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Scene00009( quest, player );
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break;
|
||||
}
|
||||
}
|
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}
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void onEnterTerritory( World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2 ) override
|
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{
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if( quest.getSeq() == Seq3 )
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Scene00007( quest, player );
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}
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private:
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void travelToPoprange( Entity::Player& player, uint32_t poprangeId )
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{
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auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref();
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auto popRangeInfo = objectCache.getPopRangeInfo( poprangeId );
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if( popRangeInfo )
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{
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auto pTeri = teriMgr().getZoneByTerritoryTypeId( popRangeInfo->m_territoryTypeId );
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warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, pTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation );
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManFst404::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst404::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq1 );
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//TODO: Needs to be private area/Loaded in
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travelToPoprange( player, Poprange1 );
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}
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//////////////////////////////////////////////////////////////////////
|
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst404::Scene00002Return ) );
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||||
}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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||||
{
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||||
if( result.getResult( 0 ) == 1 )
|
||||
{
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||||
auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref();
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||||
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auto popRangeInfo = objectCache.getPopRangeInfo( Poprange0 );
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if( popRangeInfo )
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{
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//auto pTeri = teriMgr().getZoneByTerritoryTypeId( popRangeInfo->m_territoryTypeId );
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//warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, pTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation );
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warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, popRangeInfo->m_pos, popRangeInfo->m_rotation );
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}
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManFst404::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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//TODO: Unlock The Howling Eye
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quest.setSeq( Seq2 );
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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||||
{
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eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ManFst404::Scene00004Return ) );
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||||
}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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travelToPoprange( player, Poprange1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ManFst404::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
|
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{
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||||
auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref();
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||||
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||||
auto popRangeInfo = objectCache.getPopRangeInfo( Poprange0 );
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||||
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||||
if( popRangeInfo )
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||||
{
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//auto pTeri = teriMgr().getZoneByTerritoryTypeId( popRangeInfo->m_territoryTypeId );
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//warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, pTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation );
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warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, popRangeInfo->m_pos, popRangeInfo->m_rotation );
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||||
}
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||||
}
|
||||
}
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||||
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||||
//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ManFst404::Scene00006Return ) );
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||||
}
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||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
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||||
|
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//////////////////////////////////////////////////////////////////////
|
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void Scene00007( World::Quest& quest, Entity::Player& player )
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||||
{
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eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst404::Scene00007Return ) );
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||||
}
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||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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||||
{
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travelToPoprange( player, Poprange2 );
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||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
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void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
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eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ManFst404::Scene00008Return ) );
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||||
}
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||||
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void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult(1) );
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||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
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void Scene00009( World::Quest& quest, Entity::Player& player )
|
||||
{
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||||
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ManFst404::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref();
|
||||
|
||||
auto popRangeInfo = objectCache.getPopRangeInfo( Poprange3 );
|
||||
|
||||
if( popRangeInfo )
|
||||
{
|
||||
//auto pTeri = teriMgr().getZoneByTerritoryTypeId( popRangeInfo->m_territoryTypeId );
|
||||
//warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, pTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation );
|
||||
warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, popRangeInfo->m_pos, popRangeInfo->m_rotation );
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ManFst404 );
|
271
src/scripts/quest/subquest/blackshroud_east/GaiUsc304.cpp
Normal file
271
src/scripts/quest/subquest/blackshroud_east/GaiUsc304.cpp
Normal file
|
@ -0,0 +1,271 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
#include "Actor/BNpc.h"
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include "Territory/Territory.h"
|
||||
|
||||
// Quest Script: GaiUsc304_00971
|
||||
// Quest Name: Of Sylphs and Spriggans
|
||||
// Quest ID: 66507
|
||||
// Start NPC: 1000580
|
||||
// End NPC: 1006716
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsc304 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 10 Listener: 5000000
|
||||
/// Countable Num: 0 Seq: 2 Event: 1 Listener: 1007573
|
||||
/// Countable Num: 0 Seq: 255 Event: 5 Listener: 762
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000580;//Komuxio
|
||||
static constexpr auto Actor1 = 1007573;//Tiggy (Seq1)
|
||||
static constexpr auto Actor2 = 1006714;//Tiggy (Seq2/SeqFinish)
|
||||
static constexpr auto Actor3 = 1006716;//Maerwynn
|
||||
static constexpr auto Enemy0 = 4300421;
|
||||
static constexpr auto Eobject0 = 2002330;
|
||||
static constexpr auto Eventrange0 = 4300435;
|
||||
static constexpr auto EventActionRescueUnderShort = 34;
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
|
||||
public:
|
||||
GaiUsc304() : Sapphire::ScriptAPI::QuestScript( 66507 ){};
|
||||
~GaiUsc304() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00007( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
if( quest.getUI8AL() < 1 )
|
||||
Scene00003( quest, player );
|
||||
else
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), EventActionRescueUnderShort,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00004( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq2 )
|
||||
Scene00008( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00010( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00009( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
|
||||
{
|
||||
switch( bnpc.getLayoutId() )
|
||||
{
|
||||
case Enemy0:
|
||||
{
|
||||
quest.setUI8AL( 1 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
|
||||
{
|
||||
if( param1 == Eventrange0 )
|
||||
Scene00002( quest, player );
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
|
||||
|
||||
auto enemySpawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() );
|
||||
|
||||
if( !enemySpawned && quest.getUI8AL() < 1 )
|
||||
{
|
||||
auto enemy = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
|
||||
enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
quest.setUI8AL( 0 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsc304::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsc304 );
|
308
src/scripts/quest/subquest/blackshroud_east/GaiUsc307.cpp
Normal file
308
src/scripts/quest/subquest/blackshroud_east/GaiUsc307.cpp
Normal file
|
@ -0,0 +1,308 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
#include "Actor/BNpc.h"
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include "Territory/Territory.h"
|
||||
|
||||
// Quest Script: GaiUsc307_00974
|
||||
// Quest Name: Crazy Enough to Work
|
||||
// Quest ID: 66510
|
||||
// Start NPC: 1006716
|
||||
// End NPC: 1006710
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsc307 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
// UI8BL
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002193
|
||||
/// Countable Num: 0 Seq: 2 Event: 9 Listener: 1893
|
||||
/// Countable Num: 0 Seq: 3 Event: 1 Listener: 2002194
|
||||
/// Countable Num: 0 Seq: 4 Event: 8 Listener: 2002194
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006686
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
Seq4 = 4,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006716;//Maerwynn
|
||||
static constexpr auto Actor1 = 1006686;//Tiggy (Seq2/Seq3)
|
||||
static constexpr auto Actor2 = 1006710;//Hedyn
|
||||
static constexpr auto Enemy0 = 4300660;
|
||||
static constexpr auto Enemy1 = 4300668;
|
||||
static constexpr auto Eobject0 = 2002193;//Destination (Seq1)
|
||||
static constexpr auto Eobject1 = 2002194;//Amberscale Rock
|
||||
static constexpr auto Eobject2 = 2002195;//Destination (Seq4)
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto EventActionWaitingShor = 11;
|
||||
static constexpr auto Item0 = 2000930;
|
||||
static constexpr auto Item1 = 2000752;
|
||||
static constexpr auto Item2 = 2000932;
|
||||
|
||||
public:
|
||||
GaiUsc307() : Sapphire::ScriptAPI::QuestScript( 66510 ){};
|
||||
~GaiUsc307() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq2 )
|
||||
Scene00006( quest, player );
|
||||
else if( quest.getSeq() == Seq3 )
|
||||
Scene00007( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00010( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject0:
|
||||
{
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), EventActionWaitingShor,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00003( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
case Eobject1:
|
||||
{
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject2:
|
||||
{
|
||||
Scene00008( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
if( actorId == Eobject1 )
|
||||
Scene00005( quest, player );
|
||||
else if( actorId == Eobject2 )
|
||||
Scene00009( quest, player );
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
|
||||
{
|
||||
switch( bnpc.getLayoutId() )
|
||||
{
|
||||
case Enemy0:
|
||||
{
|
||||
quest.setUI8BL( 1 );
|
||||
quest.setSeq( Seq2 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setBitFlag8( 1, false );
|
||||
break;
|
||||
}
|
||||
case Enemy1:
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
eventMgr().sendEventNotice( player, getId(), 3, 0 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc307::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc307::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc307::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc307::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setBitFlag8( 1, true );
|
||||
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
|
||||
auto enemy = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
|
||||
enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc307::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc307::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq3 );
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setUI8BH( 1 );
|
||||
quest.setUI8BL( 0 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc307::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsc307::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq4 );
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 0 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsc307::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsc307::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setBitFlag8( 1, true );
|
||||
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
|
||||
auto enemy = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
|
||||
enemy->hateListAddDelayed( player.getAsPlayer(), 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsc307::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00011( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00011( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsc307::Scene00011Return ) );
|
||||
}
|
||||
|
||||
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsc307 );
|
137
src/scripts/quest/subquest/gridania/GaiUsc102.cpp
Normal file
137
src/scripts/quest/subquest/gridania/GaiUsc102.cpp
Normal file
|
@ -0,0 +1,137 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsc102_00953
|
||||
// Quest Name: Into the Eye of the Storm
|
||||
// Quest ID: 66489
|
||||
// Start NPC: 1006492
|
||||
// End NPC: 1006493
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsc102 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000106
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006492;//Cid
|
||||
static constexpr auto Actor1 = 1000106;//Lionnellais
|
||||
static constexpr auto Actor2 = 1006493;//Lamberteint
|
||||
static constexpr auto CutGaiusc10210 = 251;
|
||||
static constexpr auto Poprange0 = 4103392;
|
||||
static constexpr auto Territorytype0 = 132;
|
||||
|
||||
public:
|
||||
GaiUsc102() : Sapphire::ScriptAPI::QuestScript( 66489 ){};
|
||||
~GaiUsc102() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc102::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc102::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc102::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, { 22.482f, -19.f, 113.45f }, -0.00688791f );//Manual Pos
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc102::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsc102 );
|
166
src/scripts/quest/subquest/gridania/GaiUsc308.cpp
Normal file
166
src/scripts/quest/subquest/gridania/GaiUsc308.cpp
Normal file
|
@ -0,0 +1,166 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include "Territory/Territory.h"
|
||||
|
||||
// Quest Script: GaiUsc308_00975
|
||||
// Quest Name: Better Late than Never
|
||||
// Quest ID: 66511
|
||||
// Start NPC: 1006710
|
||||
// End NPC: 1006492
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsc308 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006492
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006710;//Hedyn
|
||||
static constexpr auto Actor1 = 1006492;//Cid
|
||||
static constexpr auto Actor2 = 1000106;//LIONNELLAIS
|
||||
static constexpr auto Item0 = 2000753;
|
||||
static constexpr auto LocActor0 = 1004145;
|
||||
static constexpr auto LocActor9 = 1006491;
|
||||
static constexpr auto LocBgm1 = 82;
|
||||
static constexpr auto Poprange0 = 4103392;
|
||||
static constexpr auto Territorytype0 = 132;
|
||||
|
||||
public:
|
||||
GaiUsc308() : Sapphire::ScriptAPI::QuestScript( 66511 ){};
|
||||
~GaiUsc308() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc308::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc308::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
quest.setUI8BH( 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc308::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00003( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc308::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult(1) );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc308::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref();
|
||||
|
||||
auto popRangeInfo = objectCache.getPopRangeInfo( Poprange0 );
|
||||
|
||||
if( popRangeInfo )
|
||||
{
|
||||
//auto pTeri = teriMgr().getZoneByTerritoryTypeId( popRangeInfo->m_territoryTypeId );
|
||||
//warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, pTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation );
|
||||
warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, popRangeInfo->m_pos, popRangeInfo->m_rotation );
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsc308 );
|
180
src/scripts/quest/subquest/lanoscea_west/GaiUsc201.cpp
Normal file
180
src/scripts/quest/subquest/lanoscea_west/GaiUsc201.cpp
Normal file
|
@ -0,0 +1,180 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsc201_00960
|
||||
// Quest Name: It's Probably Not Pirates
|
||||
// Quest ID: 66496
|
||||
// Start NPC: 1006497
|
||||
// End NPC: 1006497
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsc201 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006498
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006499
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006497;//Ceana
|
||||
static constexpr auto Actor1 = 1006498;//Alza Gamilza
|
||||
static constexpr auto Actor2 = 1006499;//Firkmann
|
||||
static constexpr auto Actor3 = 1006500;//Q'ahnebb
|
||||
|
||||
public:
|
||||
GaiUsc201() : Sapphire::ScriptAPI::QuestScript( 66496 ){};
|
||||
~GaiUsc201() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00005( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint8_t bitFlagIdx )
|
||||
{
|
||||
quest.setBitFlag8( bitFlagIdx, true );
|
||||
quest.setUI8AL( quest.getUI8AL() + 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 3 );
|
||||
if( quest.getUI8AL() >= 3 )
|
||||
{
|
||||
quest.setBitFlag8( 1, false );
|
||||
quest.setBitFlag8( 2, false );
|
||||
quest.setBitFlag8( 3, false );
|
||||
quest.setUI8AL( 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc201::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc201::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc201::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc201::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc201::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 3 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc201::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult(1) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsc201 );
|
237
src/scripts/quest/subquest/lanoscea_west/GaiUsc202.cpp
Normal file
237
src/scripts/quest/subquest/lanoscea_west/GaiUsc202.cpp
Normal file
|
@ -0,0 +1,237 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsc202_00961
|
||||
// Quest Name: Representing the Representative
|
||||
// Quest ID: 66497
|
||||
// Start NPC: 1006497
|
||||
// End NPC: 1006497
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsc202 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006502
|
||||
/// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006497
|
||||
/// Countable Num: 0 Seq: 3 Event: 1 Listener: 1006502
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006501
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006497;//Ceana
|
||||
static constexpr auto Actor1 = 1006502;//Skyfryn
|
||||
static constexpr auto Actor2 = 1006501;//Mimidoa
|
||||
static constexpr auto Item0 = 2000745;
|
||||
static constexpr auto Item1 = 2000843;
|
||||
|
||||
public:
|
||||
GaiUsc202() : Sapphire::ScriptAPI::QuestScript( 66497 ){};
|
||||
~GaiUsc202() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00003( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00008( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00004( quest, player );
|
||||
else if( quest.getSeq() == Seq3 )
|
||||
Scene00007( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq3 )
|
||||
Scene00005( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00010( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc202::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc202::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc202::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc202::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setSeq( Seq3 );
|
||||
quest.setUI8BH( 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc202::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc202::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00006( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc202::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsc202::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsc202::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00009( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsc202::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsc202::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsc202 );
|
234
src/scripts/quest/subquest/lanoscea_west/GaiUsc203.cpp
Normal file
234
src/scripts/quest/subquest/lanoscea_west/GaiUsc203.cpp
Normal file
|
@ -0,0 +1,234 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include "Territory/Territory.h"
|
||||
|
||||
// Quest Script: GaiUsc203_00962
|
||||
// Quest Name: The Reluctant Researcher
|
||||
// Quest ID: 66498
|
||||
// Start NPC: 1006497
|
||||
// End NPC: 1006503
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsc203 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1007640
|
||||
/// Countable Num: 0 Seq: 2 Event: 1 Listener: 1007540
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006497
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006497;//Ceana (Aleport)
|
||||
static constexpr auto Actor1 = 1007640;//Ferry Skipper
|
||||
static constexpr auto Actor2 = 1007540;//Ceana (Isles of Umbra)
|
||||
static constexpr auto Actor3 = 1006503;//Davyd
|
||||
static constexpr auto Item0 = 2000840;
|
||||
static constexpr auto Poprange0 = 4264587;
|
||||
static constexpr auto Territorytype0 = 138;
|
||||
|
||||
public:
|
||||
GaiUsc203() : Sapphire::ScriptAPI::QuestScript( 66498 ){};
|
||||
~GaiUsc203() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
if( quest.getSeq() == Seq2 )
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00005( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00008( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq2 )
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00006( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
void travelToPoprange( Entity::Player& player, uint32_t poprangeId )
|
||||
{
|
||||
auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref();
|
||||
|
||||
auto popRangeInfo = objectCache.getPopRangeInfo( poprangeId );
|
||||
|
||||
if( popRangeInfo )
|
||||
{
|
||||
auto pTeri = teriMgr().getZoneByTerritoryTypeId( popRangeInfo->m_territoryTypeId );
|
||||
warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, pTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation );
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc203::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc203::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc203::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq2 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
|
||||
travelToPoprange( player, Poprange0 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc203::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8BH( 1 );
|
||||
quest.setSeq( SeqFinish );
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc203::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc203::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
travelToPoprange( player, Poprange0 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc203::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00007( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsc203::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsc203::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
travelToPoprange( player, Poprange0 );
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsc203 );
|
181
src/scripts/quest/subquest/lanoscea_west/GaiUsc204.cpp
Normal file
181
src/scripts/quest/subquest/lanoscea_west/GaiUsc204.cpp
Normal file
|
@ -0,0 +1,181 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsc204_00963
|
||||
// Quest Name: Sweet Somethings
|
||||
// Quest ID: 66499
|
||||
// Start NPC: 1006503
|
||||
// End NPC: 1006503
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsc204 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006506
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1007639
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006503;//Davyd
|
||||
static constexpr auto Actor1 = 1006506;//ERAPITAROPI
|
||||
static constexpr auto Actor2 = 1007639;//LOUIS
|
||||
static constexpr auto Actor3 = 1006505;//AHLDUWIL
|
||||
|
||||
public:
|
||||
GaiUsc204() : Sapphire::ScriptAPI::QuestScript( 66499 ){};
|
||||
~GaiUsc204() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00005( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint8_t bitFlagIdx )
|
||||
{
|
||||
quest.setBitFlag8( bitFlagIdx, true );
|
||||
quest.setUI8AL( quest.getUI8AL() + 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 3 );
|
||||
|
||||
if( quest.getUI8AL() >= 3 )
|
||||
{
|
||||
quest.setUI8AL( 0 );
|
||||
quest.setBitFlag8( 1, true );
|
||||
quest.setBitFlag8( 2, true );
|
||||
quest.setBitFlag8( 3, true );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc204::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc204::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc204::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc204::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc204::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( quest, player, 3 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc204::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsc204 );
|
359
src/scripts/quest/subquest/lanoscea_west/GaiUsc208.cpp
Normal file
359
src/scripts/quest/subquest/lanoscea_west/GaiUsc208.cpp
Normal file
|
@ -0,0 +1,359 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsc208_00967
|
||||
// Quest Name: History Repeating
|
||||
// Quest ID: 66503
|
||||
// Start NPC: 1006503
|
||||
// End NPC: 1006497
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsc208 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006507
|
||||
/// Countable Num: 0 Seq: 2 Event: 1 Listener: 1007716
|
||||
/// Countable Num: 0 Seq: 3 Event: 1 Listener: 2002299
|
||||
/// Countable Num: 0 Seq: 4 Event: 1 Listener: 2002189
|
||||
/// Countable Num: 0 Seq: 5 Event: 1 Listener: 2002189
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002299
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
Seq4 = 4,
|
||||
Seq5 = 5,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006503;//Davyd
|
||||
static constexpr auto Actor1 = 1006507;//Mimidoa (Seq1)
|
||||
static constexpr auto Actor2 = 1007716;//Mimidoa (Seq2/Seq3/Seq4)
|
||||
static constexpr auto Actor3 = 1006497;//Ceana
|
||||
static constexpr auto Eobject0 = 2002299;
|
||||
static constexpr auto Eobject1 = 2002189;//Campfire
|
||||
static constexpr auto Eobject2 = 2002328;
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto EventActionWaiting2Middle = 12;
|
||||
static constexpr auto Item0 = 2000849;
|
||||
static constexpr auto Item1 = 2000841;
|
||||
static constexpr auto Questbattle0 = 86;
|
||||
static constexpr auto Territorytype0 = 330;
|
||||
|
||||
public:
|
||||
GaiUsc208() : Sapphire::ScriptAPI::QuestScript( 66503 ){};
|
||||
~GaiUsc208() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == Seq5 )
|
||||
Scene00016( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq2 )
|
||||
Scene00003( quest, player );
|
||||
else if( quest.getSeq() == Seq3 )
|
||||
Scene00014( quest, player );
|
||||
else if( quest.getSeq() == Seq4 )
|
||||
Scene00015( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00017( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject1:
|
||||
{
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), EventActionWaiting2Middle,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
||||
//Scene00009( quest, player );
|
||||
playerMgr().sendUrgent( player, "QuestBattle Unimplemented, skipping..." );
|
||||
quest.setSeq( Seq4 );
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 0 );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc208::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc208::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc208::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc208::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setSeq( Seq3 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc208::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc208::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc208::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsc208::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsc208::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsc208::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
|
||||
eventMgr().eventFinish( player, result.eventId, 0 );
|
||||
pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsc208::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00011( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsc208::Scene00011Return ) );
|
||||
}
|
||||
|
||||
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00012( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsc208::Scene00012Return ) );
|
||||
}
|
||||
|
||||
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00013( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &GaiUsc208::Scene00013Return ) );
|
||||
}
|
||||
|
||||
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00014( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &GaiUsc208::Scene00014Return ) );
|
||||
}
|
||||
|
||||
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00015( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &GaiUsc208::Scene00015Return ) );
|
||||
}
|
||||
|
||||
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq5 );
|
||||
eventMgr().sendEventNotice( player, getId(), 3, 0 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00016( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &GaiUsc208::Scene00016Return ) );
|
||||
}
|
||||
|
||||
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
eventMgr().sendEventNotice( player, getId(), 4, 0 );
|
||||
quest.setUI8BH( 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00017( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &GaiUsc208::Scene00017Return ) );
|
||||
}
|
||||
|
||||
void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00018( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00018( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &GaiUsc208::Scene00018Return ) );
|
||||
}
|
||||
|
||||
void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsc208 );
|
134
src/scripts/quest/subquest/lanoscea_west/GaiUsc301.cpp
Normal file
134
src/scripts/quest/subquest/lanoscea_west/GaiUsc301.cpp
Normal file
|
@ -0,0 +1,134 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsc301_00968
|
||||
// Quest Name: The Curious Case of Giggity
|
||||
// Quest ID: 66504
|
||||
// Start NPC: 1006497
|
||||
// End NPC: 1000580
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsc301 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006710
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000580
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto ActionTimelineEventJoy = 953;
|
||||
static constexpr auto Actor0 = 1006497;//Ceana
|
||||
static constexpr auto Actor1 = 1006710;//Hedyn
|
||||
static constexpr auto Actor2 = 1000580;//Komuxio
|
||||
|
||||
public:
|
||||
GaiUsc301() : Sapphire::ScriptAPI::QuestScript( 66504 ){};
|
||||
~GaiUsc301() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc301::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc301::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc301::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc301::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsc301 );
|
127
src/scripts/quest/subquest/thanalan_east/GaiUsc108.cpp
Normal file
127
src/scripts/quest/subquest/thanalan_east/GaiUsc108.cpp
Normal file
|
@ -0,0 +1,127 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsc108_00959
|
||||
// Quest Name: A Promising Prospect
|
||||
// Quest ID: 66495
|
||||
// Start NPC: 1006493
|
||||
// End NPC: 1006497
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsc108 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006497
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006493;//Lamberteint
|
||||
static constexpr auto Actor1 = 1006497;//Ceana
|
||||
static constexpr auto Item0 = 2000839;
|
||||
|
||||
public:
|
||||
GaiUsc108() : Sapphire::ScriptAPI::QuestScript( 66495 ){};
|
||||
~GaiUsc108() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc108::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc108::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8BH( 1 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc108::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00003( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc108::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsc108 );
|
Loading…
Add table
Reference in a new issue