1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-24 21:57:44 +00:00

fix formatting

This commit is contained in:
NotAdam 2018-06-30 12:49:47 +10:00
parent 200232ceed
commit 6846e16fda

View file

@ -79,16 +79,16 @@ public:
{ {
Scene00003( player ); Scene00003( player );
}, },
nullptr, eventId ); nullptr, eventId );
} }
else if(actor == Eobject1 ) else if( actor == Eobject1 )
{ {
player.eventActionStart( getId(), 0x0E, player.eventActionStart( getId(), 0x0E,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) [&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{ {
Scene00005( player ); Scene00005( player );
}, },
nullptr, eventId ); nullptr, eventId );
} }
else if( actor == Eobject2 ) else if( actor == Eobject2 )
{ {
@ -97,7 +97,7 @@ public:
{ {
Scene00007( player ); Scene00007( player );
}, },
nullptr, eventId ); nullptr, eventId );
} }
else if( actor == Eobject3 ) else if( actor == Eobject3 )
{ {
@ -106,7 +106,7 @@ public:
{ {
Scene00009( player ); Scene00009( player );
}, },
nullptr, eventId ); nullptr, eventId );
} }
else if( actor == Eobject4 ) else if( actor == Eobject4 )
{ {
@ -124,13 +124,13 @@ public:
{ {
Scene00013( player ); Scene00013( player );
}, },
nullptr, eventId ); nullptr, eventId );
} }
}; };
private: private:
void checkQuestcompletion( Entity::Player& player ) void checkQuestCompletion( Entity::Player& player )
{ {
auto currentCC = player.getQuestUI8BH( getId() ); auto currentCC = player.getQuestUI8BH( getId() );
@ -172,7 +172,7 @@ private:
player.playScene( getId(), 2, HIDE_HOTBAR, player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( player.hasQuest( 65644 ) || player.hasQuest( 65645 ) ) if( player.hasQuest( Quest0 ) || player.hasQuest( Quest1 ) )
{ {
if( result.param2 == 1 ) if( result.param2 == 1 )
{ {
@ -199,7 +199,7 @@ private:
player.playScene( getId(), 4, HIDE_HOTBAR, player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
checkQuestcompletion( player ); checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 7, true ); player.setQuestBitFlag8( getId(), 7, true );
} ); } );
} }
@ -218,7 +218,7 @@ private:
player.playScene( getId(), 6, HIDE_HOTBAR, player.playScene( getId(), 6, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
checkQuestcompletion( player ); checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 6, true ); player.setQuestBitFlag8( getId(), 6, true );
} ); } );
} }
@ -237,7 +237,7 @@ private:
player.playScene( getId(), 8, HIDE_HOTBAR, player.playScene( getId(), 8, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
checkQuestcompletion( player ); checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 5, true ); player.setQuestBitFlag8( getId(), 5, true );
} ); } );
} }
@ -256,7 +256,7 @@ private:
player.playScene( getId(), 10, HIDE_HOTBAR, player.playScene( getId(), 10, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
checkQuestcompletion( player ); checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 4, true ); player.setQuestBitFlag8( getId(), 4, true );
} ); } );
} }
@ -275,7 +275,7 @@ private:
player.playScene( getId(), 12, HIDE_HOTBAR, player.playScene( getId(), 12, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
checkQuestcompletion( player ); checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 3, true ); player.setQuestBitFlag8( getId(), 3, true );
} ); } );
} }
@ -294,7 +294,7 @@ private:
player.playScene( getId(), 14, HIDE_HOTBAR, player.playScene( getId(), 14, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
checkQuestcompletion( player ); checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 2, true ); player.setQuestBitFlag8( getId(), 2, true );
} ); } );
} }