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Discov ref should be a debug, not notice

This commit is contained in:
Biscuit Boy 2018-09-21 02:03:10 +10:00
parent d8c71d69ca
commit 68d0fb7186

View file

@ -365,7 +365,7 @@ void Core::Network::GameConnection::discoveryHandler( const Core::Network::Packe
if( !pQR->next() )
{
player.sendNotice( "Discovery ref pos ID: " + std::to_string( positionRef ) + " not found. " );
player.sendDebug( "Discovery ref pos ID: " + std::to_string( positionRef ) + " not found. " );
return;
}
@ -374,7 +374,7 @@ void Core::Network::GameConnection::discoveryHandler( const Core::Network::Packe
discoveryPacket->data().map_part_id = pQR->getUInt( 3 );
player.queuePacket( discoveryPacket );
player.sendNotice( "Discovery ref pos ID: " + std::to_string( positionRef ) );
player.sendDebug( "Discovery ref pos ID: " + std::to_string( positionRef ) );
player.discover( pQR->getUInt16( 2 ), pQR->getUInt16( 3 ) );