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Merge pull request #681 from DantestyleXD/ARC_quests

Class Quests ARC
This commit is contained in:
Adam 2020-06-21 14:00:45 +10:00 committed by GitHub
commit 6a27421447
7 changed files with 2414 additions and 0 deletions

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#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
using namespace Sapphire;
// Quest Script: ClsArc000_00021
// Quest Name: Way of the Archer
// Quest ID: 65557
// Start NPC: 1000197
// End NPC: 1000200
class ClsArc000 : public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
// GetQuestUI8BL
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardItem = 4657;
static constexpr auto RewardItemCount = 5;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000197;
static constexpr auto Actor1 = 1000200;
static constexpr auto Enemy0 = 37;
static constexpr auto Enemy1 = 49;
static constexpr auto Enemy2 = 47;
static constexpr auto LocFace0 = 604;
static constexpr auto LocFace1 = 605;
static constexpr auto LogmessageMonsterNotePageUnlock = 1008;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq3Actor1 = 2;
static constexpr auto UnlockImageMonsterNote = 32;
public:
ClsArc000() : Sapphire::ScriptAPI::EventScript( 65557 ){};
~ClsArc000(){};
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
Scene00000( player );
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 )
Scene00001( player );
if( actor == Actor1 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00002( player );
}
void onBNpcKill( uint32_t npcId, Entity::Player& player ) override
{
if( npcId != Enemy0 && npcId != Enemy1 && npcId != Enemy2 )
return;
if ( npcId == Enemy0 )
{
auto currentKC37 = player.getQuestUI8AL( getId() );
if ( currentKC37 + 1 >= 3 )
{
checkQuestCompletion( player, 1 );
player.setQuestUI8AL( getId(), currentKC37 + 1 );
}
else
{
player.setQuestUI8AL( getId(), currentKC37 + 1 );
player.sendQuestMessage( getId(), 1, 2, currentKC37 + 1, 3 );
}
}
if ( npcId == Enemy1 )
{
auto currentKC49 = player.getQuestUI8BH( getId() );
if ( currentKC49 + 1 >= 3 )
{
checkQuestCompletion( player, 2 );
player.setQuestUI8BH( getId(), currentKC49 + 1 );
}
else
{
player.setQuestUI8BH( getId(), currentKC49 + 1 );
player.sendQuestMessage( getId(), 2, 2, currentKC49 + 1, 3 );
}
}
if ( npcId == Enemy2 )
{
auto currentKC47 = player.getQuestUI8BL( getId() );
if ( currentKC47 + 1 >= 3 )
{
checkQuestCompletion( player, 3 );
player.setQuestUI8BL( getId(), currentKC47 + 1 );
}
else
{
player.setQuestUI8BL( getId(), currentKC47 + 1 );
player.sendQuestMessage( getId(), 3, 2, currentKC47 + 1, 3 );
}
}
}
private:
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
{
if( varIdx == 1 )
player.sendQuestMessage( getId(), 1, 0, 0, 0 );
else if( varIdx == 2 )
player.sendQuestMessage( getId(), 2, 0, 0, 0 );
else
player.sendQuestMessage( getId(), 3, 0, 0, 0 );
auto questId = getId();
auto QUEST_ONKILL_37 = player.getQuestUI8AL( questId );
auto QUEST_ONKILL_49 = player.getQuestUI8BH( questId );
auto QUEST_ONKILL_47 = player.getQuestUI8BL( questId );
if( QUEST_ONKILL_37 >= 3 && QUEST_ONKILL_49 >= 3 && QUEST_ONKILL_47 >= 3 )
{
player.updateQuest( questId, SeqFinish );
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.sendQuestMessage( getId(), 0, 0, 0, 0 );
player.updateQuest( getId(), Seq2 );
}
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.learnAction( 21 );
player.finishQuest( getId() );
}
}
} );
}
};
EXPOSE_SCRIPT( ClsArc000 );

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#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
using namespace Sapphire;
// Quest Script: ClsArc001_00046
// Quest Name: A Matter of Perspective
// Quest ID: 65582
// Start NPC: 1000200
// End NPC: 1000200
class ClsArc001 : public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardItem = 1891;
static constexpr auto RewardItemCount = 1;
uint16_t RewardItemOptional[5] = { 3003, 2653, 3530, 4305, 5823 };
uint16_t RewardItemOptionalCount[5] = { 1, 1, 1, 1, 5 };
// Entities found in the script data of the quest
static constexpr auto Action0 = 97;
static constexpr auto Actor0 = 1000200;
static constexpr auto CutScene01 = 10;
static constexpr auto Enemy0 = 5;
static constexpr auto Enemy1 = 32;
static constexpr auto Eobject0 = 2000925;
static constexpr auto Eobject1 = 2000926;
static constexpr auto Eobject2 = 2000927;
static constexpr auto Eobject3 = 2000928;
static constexpr auto Eobject4 = 2000929;
static constexpr auto Eobject5 = 2000930;
static constexpr auto Eobject6 = 2000931;
static constexpr auto Eobject7 = 2000934;
public:
ClsArc001() : Sapphire::ScriptAPI::EventScript( 65582 ){};
~ClsArc001(){};
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) )
Scene00000( player );
if( actor == Actor0 && player.getQuestSeq( getId() ) == Seq2 )
Scene00025( player );
if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00028( player );
}
void onEObjHit( Entity::Player& player, uint64_t actorId, uint32_t actionId )
{
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
//Eobjects
// eventActionStart let crash world.exe
// eventStart is hardcode fix
if ( actor == Eobject0 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00001( player );
}
else if (actor == Eobject1)
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00002( player );
}
else if ( actor == Eobject2 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00003( player );
}
else if ( actor == Eobject3 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00004( player );
}
else if ( actor == Eobject4 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00005( player );
}
else if ( actor == Eobject5 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00006( player );
}
else if ( actor == Eobject6 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00007( player );
}
else if ( actor == Eobject7 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00008( player );
}
}
void onBNpcKill( uint32_t npcId, Entity::Player& player )
{
if( npcId != Enemy0 && npcId != Enemy1 )
return;
// PALESEMENTE SBAGLIATO
auto currentKC5 = player.getQuestUI8AL( getId() ) + 1;
auto currentKC32 = player.getQuestUI8BH( getId() ) + 1;
if ( npcId == Enemy0 )
{
if ( currentKC5 >= 8 )
{
player.setQuestUI8AL( getId(), currentKC5 );
checkQuestCompletion( player, 2 );
player.sendQuestMessage( getId(), 2, 2, currentKC5, 8 );
}
else if ( currentKC5 < 8 )
{
player.setQuestUI8AL( getId(), currentKC5 );
player.sendQuestMessage( getId(), 2, 2, currentKC5, 8 );
}
}
if ( npcId == Enemy1 )
{
if ( currentKC32 >= 8 )
{
player.setQuestUI8BH( getId(), currentKC32 );
checkQuestCompletion( player, 2 );
player.sendQuestMessage( getId(), 3, 2, currentKC32, 8 );
}
else if ( currentKC32 < 8 )
{
player.setQuestUI8BH( getId(), currentKC32 );
player.sendQuestMessage( getId(), 3, 2, currentKC32, 8 );
}
}
}
private:
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
{
if( varIdx == 1 )
{
auto currentCC = player.getQuestUI8AL( getId() );
player.sendQuestMessage( getId(), 0, 2, currentCC + 1, 6 );
player.setQuestUI8AL( getId(), currentCC + 1 );
if( currentCC + 1 >= 6 )
{
player.updateQuest( getId(), Seq2 );
player.setQuestUI8AL( getId(), 0 );
}
else
{
player.setQuestUI8AL( getId(), currentCC + 1 );
}
}
else if(varIdx == 2)
{
auto QUEST_ONKILL_5 = player.getQuestUI8AL( getId() );
auto QUEST_ONKILL_32 = player.getQuestUI8BH( getId() );
if( QUEST_ONKILL_5 == 8 && QUEST_ONKILL_32 == 8 )
{
player.updateQuest( getId(), SeqFinish );
}
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 1, true );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 2, true );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 3, true );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 4, true );
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 5, true );
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 6, true );
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 7, true );
} );
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 8, true );
} );
}
void Scene00009( Entity::Player& player )
{
player.playScene( getId(), 9, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00010( Entity::Player& player )
{
player.playScene( getId(), 10, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00011( Entity::Player& player )
{
player.playScene( getId(), 11, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00012( Entity::Player& player )
{
player.playScene( getId(), 12, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00013( Entity::Player& player )
{
player.playScene( getId(), 13, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00014( Entity::Player& player )
{
player.playScene( getId(), 14, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00015( Entity::Player& player )
{
player.playScene( getId(), 15, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00016( Entity::Player& player )
{
player.playScene( getId(), 16, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00017( Entity::Player& player )
{
player.playScene( getId(), 17, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00018( Entity::Player& player )
{
player.playScene( getId(), 18, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00019( Entity::Player& player )
{
player.playScene( getId(), 19, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00020( Entity::Player& player )
{
player.playScene( getId(), 20, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00021( Entity::Player& player )
{
player.playScene( getId(), 21, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00022( Entity::Player& player )
{
player.playScene( getId(), 22, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00023( Entity::Player& player )
{
player.playScene( getId(), 23, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00024( Entity::Player& player )
{
player.playScene( getId(), 24, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00025( Entity::Player& player )
{
player.playScene( getId(), 25, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.sendQuestMessage( getId(), 1, 2, 0, 0 );
player.updateQuest( getId(), Seq3 );
} );
}
void Scene00026( Entity::Player& player )
{
player.playScene( getId(), 26, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00027( Entity::Player& player )
{
player.playScene( getId(), 27, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00028( Entity::Player& player )
{
player.playScene( getId(), 28, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), result.param3 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};
EXPOSE_SCRIPT(ClsArc001);

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#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
using namespace Sapphire;
// Quest Script: ClsArc002_00067
// Quest Name: School of Hard Nocks
// Quest ID: 65603
// Start NPC: 1000200
// End NPC: 1000200
class ClsArc002 : public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
Seq4 = 4,
Seq5 = 5,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardItem = 1893;
static constexpr auto RewardItemCount = 1;
uint16_t RewardItemOptional[5] = { 3016, 2662, 3539, 3772, 5824 };
uint16_t RewardItemOptionalCount[5] = { 1, 1, 1, 1, 2 };
// Entities found in the script data of the quest
static constexpr auto Action0 = 97;
static constexpr auto Actor0 = 1000200;
static constexpr auto Actor1 = 1000199;
static constexpr auto Actor2 = 1000204;
static constexpr auto Enemy0 = 39;
static constexpr auto Enemy1 = 12;
static constexpr auto Eobject0 = 2000936;
static constexpr auto Eobject1 = 2000937;
static constexpr auto Eobject2 = 2000938;
static constexpr auto Eobject3 = 2000939;
static constexpr auto Eobject4 = 2000940;
static constexpr auto Eobject5 = 2001171;
static constexpr auto Eobject6 = 2001173;
static constexpr auto Eobject7 = 2001174;
static constexpr auto UnlockCheckClassStart = 6;
static constexpr auto UnlockImageClassCange = 22;
static constexpr auto UnlockImageGearSet = 29;
public:
ClsArc002() : Sapphire::ScriptAPI::EventScript( 65603 ){};
~ClsArc002(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor(static_cast<uint32_t>(actorId));
if( actor == Actor0 && !player.hasQuest( getId() ) )
Scene00000( player );
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 )
Scene00001( player );
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq3 )
Scene00026( player );
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq5 )
Scene00029( player );
if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00030( player );
}
void onEObjHit( Entity::Player& player, uint64_t actorId, uint32_t actionId )
{
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
//Eobjects
// eventActionStart let crash world.exe
// eventStart is hardcode fix
if ( actor == Eobject0 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00002( player );
}
else if ( actor == Eobject1 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00003( player );
}
else if ( actor == Eobject2 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00004( player );
}
else if ( actor == Eobject3 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00005( player );
}
else if ( actor == Eobject4 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00006( player );
}
else if ( actor == Eobject5 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00007( player );
}
else if ( actor == Eobject6 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00008( player );
}
else if ( actor == Eobject7 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00009( player );
}
}
void onBNpcKill( uint32_t npcId, Entity::Player& player ) override
{
if( npcId != Enemy0 && npcId != Enemy1 )
return;
auto currentKC39 = player.getQuestUI8AL( getId() ) + 1;
auto currentKC12 = player.getQuestUI8BH( getId() ) + 1;
if ( npcId == Enemy0 )
{
if ( currentKC39 >= 8 )
{
player.setQuestUI8AL( getId(), currentKC39 );
checkQuestCompletion( player, 2 );
player.sendQuestMessage( getId(), 3, 2, currentKC39, 8 );
}
else if ( currentKC39 < 8 )
{
player.setQuestUI8AL( getId(), currentKC39 );
player.sendQuestMessage( getId(), 3, 2, currentKC39, 8 );
}
}
if( npcId == Enemy1 )
{
if ( currentKC12 >= 8 )
{
player.setQuestUI8BH( getId(), currentKC12 );
checkQuestCompletion( player, 2 );
player.sendQuestMessage( getId(), 4, 2, currentKC12, 8 );
}
else if ( currentKC12 < 8 )
{
player.setQuestUI8BH( getId(), currentKC12 );
player.sendQuestMessage( getId(), 4, 2, currentKC12, 8 );
}
}
}
private:
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
{
if( varIdx == 1 )
{
auto currentCC = player.getQuestUI8AL( getId() );
player.sendQuestMessage( getId(), 1, 2, currentCC + 1, 6 );
if( currentCC + 1 >= 6 )
{
player.updateQuest( getId(), Seq3 );
player.setQuestUI8AL( getId(), 0 );
player.setQuestUI8BH( getId(), 0 );
}
else
{
player.setQuestUI8AL( getId(), currentCC + 1 );
}
}
else if( varIdx == 2 )
{
auto QUEST_ONKILL_39 = player.getQuestUI8AL( getId() );
auto QUEST_ONKILL_12 = player.getQuestUI8BH( getId() );
if( QUEST_ONKILL_39 == 8 && QUEST_ONKILL_12 == 8 )
{
player.setQuestUI8AL( getId(), 0 );
player.setQuestUI8BH( getId(), 0 );
player.updateQuest( getId(), Seq5 );
}
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), Seq2 );
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 1, true );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 2, true );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 3, true );
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 4, true );
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 5, true );
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 6, true );
} );
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 7, true );
} );
}
void Scene00009( Entity::Player& player )
{
player.playScene( getId(), 9, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player, 1 );
player.setQuestBitFlag8( getId(), 8, true );
} );
}
void Scene00010( Entity::Player& player )
{
player.playScene( getId(), 10, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00011( Entity::Player& player )
{
player.playScene( getId(), 11, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00012( Entity::Player& player )
{
player.playScene( getId(), 12, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00013( Entity::Player& player )
{
player.playScene( getId(), 13, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00014( Entity::Player& player )
{
player.playScene( getId(), 14, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00015( Entity::Player& player )
{
player.playScene( getId(), 15, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00016( Entity::Player& player )
{
player.playScene( getId(), 16, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00017( Entity::Player& player )
{
player.playScene( getId(), 17, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00018( Entity::Player& player )
{
player.playScene( getId(), 18, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00019( Entity::Player& player )
{
player.playScene( getId(), 19, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00020( Entity::Player& player )
{
player.playScene( getId(), 20, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00021( Entity::Player& player )
{
player.playScene( getId(), 21, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00022( Entity::Player& player )
{
player.playScene( getId(), 22, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00023( Entity::Player& player )
{
player.playScene( getId(), 23, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00024( Entity::Player& player )
{
player.playScene( getId(), 24, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00025( Entity::Player& player )
{
player.playScene( getId(), 25, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00026( Entity::Player& player )
{
player.playScene( getId(), 26, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.sendQuestMessage( getId(), 2, 2, 0, 0 );
player.updateQuest( getId(), Seq4 );
} );
}
void Scene00027( Entity::Player& player )
{
player.playScene( getId(), 27, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00028( Entity::Player& player )
{
player.playScene( getId(), 28, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00029( Entity::Player& player )
{
player.playScene( getId(), 29, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.sendQuestMessage( getId(), 5, 2, 0, 0 );
player.updateQuest( getId(), SeqFinish );
} );
}
void Scene00030( Entity::Player& player )
{
player.playScene( getId(), 30, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
{
if ( player.giveQuestRewards( getId(), result.param3 ) )
{
player.finishQuest( getId() );
}
}
else return;
} );
}
};
EXPOSE_SCRIPT( ClsArc002 );

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@ -0,0 +1,460 @@
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include "Manager/TerritoryMgr.h"
#include <ScriptObject.h>
#include <Service.h>
using namespace Sapphire;
// Quest Script: ClsArc003_00068
// Quest Name: Violators Will Be Shot
// Quest ID: 65604
// Start NPC: 1000200
// End NPC: 1000200
class ClsArc003 : public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
Seq4 = 4,
Seq5 = 5,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardAction = 112;
static constexpr auto RewardItem = 1895;
static constexpr auto RewardItemCount = 1;
uint16_t RewardItemOptional[5] = { 3028, 2677, 3546, 3780, 5824 };
uint16_t RewardItemOptionalCount[5] = { 1, 1, 1, 1, 3 };
// Entities found in the script data of the quest
static constexpr auto Action0 = 97;
static constexpr auto Actor0 = 1000200;
static constexpr auto Actor1 = 1000204;
static constexpr auto Actor2 = 1000199;
static constexpr auto Eobject0 = 2000941;
static constexpr auto Eobject1 = 2000942;
static constexpr auto Eobject2 = 2000943;
static constexpr auto Eobject3 = 2000944;
static constexpr auto Eobject4 = 2000945;
static constexpr auto Eobject5 = 2000946;
static constexpr auto Eobject6 = 2001179;
static constexpr auto Eobject7 = 2001180;
static constexpr auto Eobject8 = 2000962;
static constexpr auto EventActionWaiting2Middle = 12;
static constexpr auto EventMotZephyr = 366;
static constexpr auto LocAction0 = 995;
static constexpr auto LocVfx = 241;
static constexpr auto LocWs = 112;
static constexpr auto Questbattle0 = 6;
static constexpr auto Territorytype0 = 228;
public:
ClsArc003() : Sapphire::ScriptAPI::EventScript( 65604 ){};
~ClsArc003(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) )
Scene00000( player );
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 )
Scene00001( player );
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq3 )
Scene00026( player );
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq5 )
Scene00030( player );
if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00031( player );
}
void onEObjHit( Entity::Player& player, uint64_t actorId, uint32_t actionId )
{
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
//Eobjects
// eventActionStart let crash world.exe
// eventStart is hardcode fix
if ( actor == Eobject0 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00002( player );
}
else if ( actor == Eobject1 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00003( player );
}
else if ( actor == Eobject2 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00004( player );
}
else if ( actor == Eobject3 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00005( player );
}
else if ( actor == Eobject4 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00006( player );
}
else if ( actor == Eobject5 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00007( player );
}
else if ( actor == Eobject6 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00008( player );
}
else if ( actor == Eobject7 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00009( player );
}
else if ( actor == Eobject8 )
{
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
Scene00027( player );
}
}
private:
void checkQuestCompletion( Entity::Player& player )
{
auto currentCC = player.getQuestUI8AL( getId() );
player.sendQuestMessage( getId(), 1, 2, currentCC + 1, 6 );
if( currentCC + 1 >= 6 )
{
player.setQuestUI8AL( getId(), 0 );
player.updateQuest( getId(), Seq3 );
}
else
{
player.setQuestUI8AL( getId(), currentCC + 1 );
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
player.updateQuest( getId(), Seq2 );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 1, true );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 2, true );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 3, true );
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 4, true );
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 5, true );
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 6, true );
} );
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 7, true );
} );
}
void Scene00009( Entity::Player& player )
{
player.playScene( getId(), 9, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 8, true );
} );
}
void Scene00010( Entity::Player& player )
{
player.playScene( getId(), 10, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00011( Entity::Player& player )
{
player.playScene( getId(), 11, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00012( Entity::Player& player )
{
player.playScene( getId(), 12, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00013( Entity::Player& player )
{
player.playScene( getId(), 13, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00014( Entity::Player& player )
{
player.playScene( getId(), 14, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00015( Entity::Player& player )
{
player.playScene( getId(), 15, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00016( Entity::Player& player )
{
player.playScene( getId(), 16, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00017( Entity::Player& player )
{
player.playScene( getId(), 17, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00018( Entity::Player& player )
{
player.playScene( getId(), 18, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00019( Entity::Player& player )
{
player.playScene( getId(), 19, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00020( Entity::Player& player )
{
player.playScene( getId(), 20, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00021( Entity::Player& player )
{
player.playScene( getId(), 21, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00022( Entity::Player& player )
{
player.playScene( getId(), 22, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00023( Entity::Player& player )
{
player.playScene( getId(), 23, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00024( Entity::Player& player )
{
player.playScene( getId(), 24, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00025( Entity::Player& player )
{
player.playScene( getId(), 25, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00026( Entity::Player& player )
{
player.playScene( getId(), 26, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8AL( getId(), 0 );
player.sendQuestMessage( getId(), 2, 2, 0, 0 );
player.updateQuest( getId(), Seq4 );
} );
}
void Scene00027( Entity::Player& player )
{
player.playScene( getId(), 27, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00028( player );
} );
}
void Scene00028( Entity::Player& player )
{
player.playScene( getId(), 28, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq5 );
// QuestBattle doesn't work
/*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
player.eventFinish( result.eventId, 0 );
pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );*/
}
} );
}
void Scene00029( Entity::Player& player )
{
player.playScene( getId(), 29, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00030( Entity::Player& player )
{
player.playScene( getId(), 30, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.sendQuestMessage( getId(), 4, 2, 0, 0 );
player.updateQuest( getId(), SeqFinish );
} );
}
void Scene00031( Entity::Player& player )
{
player.playScene( getId(), 31, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), result.param3 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};
EXPOSE_SCRIPT(ClsArc003);

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@ -0,0 +1,349 @@
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
using namespace Sapphire;
// Quest Script: ClsArc004_00070
// Quest Name: To Catch a Poacher
// Quest ID: 65606
// Start NPC: 1000200
// End NPC: 1000200
class ClsArc004 : public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
Seq4 = 4,
Seq5 = 5,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardItem = 1899;
static constexpr auto RewardItemCount = 1;
uint16_t RewardItemOptional[5] = { 3043, 2708, 3559, 3791, 5824 };
uint16_t RewardItemOptionalCount[5] = { 1, 1, 1, 1, 5 };
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000200;
static constexpr auto Actor1 = 1000590;
static constexpr auto Actor2 = 1000731;
static constexpr auto Actor3 = 1000732;
static constexpr auto Actor4 = 1000199;
static constexpr auto Actor5 = 1000204;
static constexpr auto Eobject0 = 2000947;
static constexpr auto Eobject1 = 2000948;
static constexpr auto Eobject2 = 2000949;
static constexpr auto Eobject3 = 2001105;
static constexpr auto Eobject4 = 2000136;
static constexpr auto EventActionGatherMiddle = 7;
static constexpr auto EventActionSearch = 1;
static constexpr auto EventActionWaiting = 10;
static constexpr auto LocPosActor5 = 3875531;
static constexpr auto Questbattle0 = 5;
static constexpr auto Seq0Actor0Lq = 90;
static constexpr auto Territorytype0 = 229;
public:
ClsArc004() : Sapphire::ScriptAPI::EventScript( 65606 ){};
~ClsArc004(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) )
Scene00000( player );
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 )
Scene00002( player );
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq5 ) // <- Player can't talk with NPC... idk
Scene00018( player );
if( actor == Actor3 && player.getQuestSeq( getId() ) == Seq5 )
Scene00019( player );
if( actor == Actor2 && player.getQuestSeq( getId() ) == Seq5 )
Scene00020( player );
if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00021( player );
//Eobjects
else if( actor == Eobject0 )
player.eventActionStart( getId(), 0x07,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00003( player );
},
nullptr, eventId );
else if( actor == Eobject1 )
player.eventActionStart( getId(), 0x07,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00004( player );
},
nullptr, eventId );
else if( actor == Eobject2 )
player.eventActionStart( getId(), 0x07,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00005( player );
},
nullptr, eventId );
else if( actor == Eobject3 )
player.eventActionStart( getId(), 0x0A,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00013( player );
player.sendQuestMessage( getId(), 2, 2, 0, 0 );
},
nullptr, eventId );
else if( actor == Eobject4 )
player.eventActionStart( getId(), 0x01,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00015( player );
},
nullptr, eventId );
}
private:
void checkQuestCompletion( Entity::Player& player )
{
auto currentCC = player.getQuestUI8AL( getId() );
player.sendQuestMessage( getId(), 1, 2, currentCC + 1, 3 );
if( currentCC + 1 >= 3 )
{
player.updateQuest( getId(), Seq3 );
player.setQuestUI8AL( getId(), 0 );
}
else
{
player.setQuestUI8AL( getId(), currentCC + 1 );
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00001( player );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), Seq1 );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
player.updateQuest( getId(), Seq2 );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestBitFlag8( getId(), 1, true );
checkQuestCompletion( player );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestBitFlag8(getId(), 2, true);
checkQuestCompletion( player );
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestBitFlag8(getId(), 3, true);
checkQuestCompletion( player );
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00009( Entity::Player& player )
{
player.playScene( getId(), 9, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00010( Entity::Player& player )
{
player.playScene( getId(), 10, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00011( Entity::Player& player )
{
player.playScene( getId(), 11, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00012( Entity::Player& player )
{
player.playScene( getId(), 12, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00013( Entity::Player& player )
{
player.playScene( getId(), 13, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), Seq4 );
} );
}
void Scene00014( Entity::Player& player )
{
player.playScene( getId(), 14, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00015( Entity::Player& player )
{
player.playScene( getId(), 15, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00016( player );
} );
}
void Scene00016( Entity::Player& player )
{
player.playScene( getId(), 16, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq5 );
// QuestBattle doesn't work
/*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
player.eventFinish(result.eventId, 0);
pTeriMgr.createAndJoinQuestBattle(player, Questbattle0);*/
}
} );
}
void Scene00017( Entity::Player& player )
{
player.playScene( getId(), 17, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00018( Entity::Player& player )
{
player.playScene( getId(), 18, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.sendQuestMessage( getId(), 4, 2, 0, 0 );
player.updateQuest( getId(), SeqFinish );
} );
}
void Scene00019( Entity::Player& player )
{
player.playScene( getId(), 19, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00020( Entity::Player& player )
{
player.playScene( getId(), 20, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00021( Entity::Player& player )
{
player.playScene( getId(), 21, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), result.param3 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};
EXPOSE_SCRIPT(ClsArc004);

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@ -0,0 +1,206 @@
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
using namespace Sapphire;
// Quest Script: ClsArc005_00071
// Quest Name: Homecoming
// Quest ID: 65607
// Start NPC: 1000200
// End NPC: 1000200
class ClsArc005 : public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
Seq4 = 4,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardItem = 1905;
static constexpr auto RewardItemCount = 1;
uint16_t RewardItemOptional[5] = { 3066, 2729, 3576, 3808, 5825 };
uint16_t RewardItemOptionalCount[5] = { 1, 1, 1, 1, 2 };
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000200;
static constexpr auto Actor1 = 1000204;
static constexpr auto Actor2 = 1000199;
static constexpr auto Actor3 = 1000534;
static constexpr auto Actor4 = 1001284;
static constexpr auto Actor5 = 1003025;
static constexpr auto Actor6 = 1003026;
static constexpr auto Eobject0 = 2000951;
static constexpr auto Eobject1 = 2001840;
static constexpr auto EventActionSearch = 1;
static constexpr auto EventActionWaiting = 10;
static constexpr auto LocActor5Action1 = 834;
static constexpr auto LocPosActor5 = 3877820;
static constexpr auto LocPosPc = 3877813;
static constexpr auto Questbattle0 = 4;
static constexpr auto Territorytype0 = 230;
public:
ClsArc005() : Sapphire::ScriptAPI::EventScript( 65607 ){};
~ClsArc005(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) )
Scene00000( player );
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 )
Scene00002( player );
if( actor == Actor2 && player.getQuestSeq( getId() ) == Seq2 )
Scene00003( player );
if( actor == Actor3 && player.getQuestSeq( getId() ) == Seq4 )
Scene00006( player );
if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00010( player );
//EOBJECTS
else if( actor == Eobject0 )
player.eventActionStart( getId(), 0x0A,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00004( player );
player.sendQuestMessage( getId(), 2, 2, 0, 0 );
},
nullptr, eventId );
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00001( player );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), Seq1 );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
player.updateQuest( getId(), Seq2 );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.sendQuestMessage( getId(), 1, 2, 0, 0 );
player.updateQuest( getId(), Seq3 );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00005( player );
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), Seq4 );
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00007( player );
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), SeqFinish );
// QuestBattle doesn't work
/*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
player.eventFinish(result.eventId, 0);
pTeriMgr.createAndJoinQuestBattle(player, Questbattle0);*/
}
} );
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00009( Entity::Player& player )
{
player.playScene( getId(), 9, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00010( Entity::Player& player )
{
player.playScene( getId(), 10, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), result.param3 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};
EXPOSE_SCRIPT(ClsArc005);

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@ -0,0 +1,265 @@
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
using namespace Sapphire;
// Quest Script: ClsArc006_00076
// Quest Name: The One That Got Away
// Quest ID: 65612
// Start NPC: 1000200
// End NPC: 1000200
class ClsArc006 : public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardAction = 113;
static constexpr auto RewardItem = 1915;
static constexpr auto RewardItemCount = 1;
uint16_t RewardItemOptional[5] = { 3100, 2753, 3597, 3827, 5825 };
uint16_t RewardItemOptionalCount[5] = { 1, 1, 1, 1, 3 };
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000200;
static constexpr auto Actor1 = 1000795;
static constexpr auto Actor2 = 1000796;
static constexpr auto Actor3 = 1000797;
static constexpr auto Actor4 = 1000798;
static constexpr auto Actor5 = 1000799;
static constexpr auto Actor6 = 1000800;
static constexpr auto Actor7 = 1003066; // silver
static constexpr auto Actor8 = 1003067; // lea
static constexpr auto Actor9 = 1003068; // pawah
static constexpr auto Eobject0 = 2001841;
static constexpr auto Eobject1 = 2000709;
static constexpr auto EventAction = 27;
static constexpr auto EventActionSearch = 1;
static constexpr auto EventMotZephyr = 366;
static constexpr auto LocAction0 = 995;
static constexpr auto LocActor0 = 1000199;
static constexpr auto LocActor1 = 1000204;
static constexpr auto LocVfx = 241;
static constexpr auto LocWs = 113;
static constexpr auto Questbattle0 = 2;
static constexpr auto Questbattle1 = 3;
static constexpr auto Seq0Actor0Lq = 98;
static constexpr auto Territorytype0 = 231;
static constexpr auto Territorytype1 = 236;
public:
ClsArc006() : Sapphire::ScriptAPI::EventScript( 65612 ){};
~ClsArc006(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) )
Scene00000( player );
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 )
Scene00002( player );
if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00013( player );
if( actor == Actor7 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00014( player );
if( actor == Actor8 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00015( player );
if( actor == Actor9 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00016( player );
//EOBJECTS
else if( actor == Eobject1 )
player.eventActionStart( getId(), 0x1B,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00011( player );
},
nullptr, eventId );
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00001( player );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), Seq1 );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq2 );
// QuestBattle doesn't work
/*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
player.eventFinish(result.eventId, 0);
pTeriMgr.createAndJoinQuestBattle(player, Questbattle0);*/
}
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00009( Entity::Player& player )
{
player.playScene( getId(), 9, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00010( Entity::Player& player )
{
player.playScene( getId(), 10, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00011( Entity::Player& player )
{
player.playScene( getId(), 11, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), SeqFinish );
// QuestBattle doesn't work
/*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
player.eventFinish(result.eventId, 0);
pTeriMgr.createAndJoinQuestBattle(player, Questbattle1);*/
}
} );
}
void Scene00012( Entity::Player& player )
{
player.playScene( getId(), 12, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00013( Entity::Player& player )
{
player.playScene( getId(), 13, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), result.param3 ) )
{
player.finishQuest( getId() );
}
}
} );
}
void Scene00014( Entity::Player& player )
{
player.playScene( getId(), 14, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00015( Entity::Player& player )
{
player.playScene( getId(), 15, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00016( Entity::Player& player )
{
player.playScene( getId(), 16, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
};
EXPOSE_SCRIPT(ClsArc006);