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6a27421447
7 changed files with 2414 additions and 0 deletions
190
src/scripts/quest/classquest/ARC/ClsArc000.cpp
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190
src/scripts/quest/classquest/ARC/ClsArc000.cpp
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@ -0,0 +1,190 @@
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#include <Actor/Player.h>
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#include "Manager/EventMgr.h"
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#include <ScriptObject.h>
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#include <Service.h>
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using namespace Sapphire;
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// Quest Script: ClsArc000_00021
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// Quest Name: Way of the Archer
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// Quest ID: 65557
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// Start NPC: 1000197
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// End NPC: 1000200
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class ClsArc000 : public Sapphire::ScriptAPI::EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// GetQuestUI8BH
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// GetQuestUI8BL
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 100;
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static constexpr auto RewardItem = 4657;
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static constexpr auto RewardItemCount = 5;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000197;
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static constexpr auto Actor1 = 1000200;
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static constexpr auto Enemy0 = 37;
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static constexpr auto Enemy1 = 49;
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static constexpr auto Enemy2 = 47;
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static constexpr auto LocFace0 = 604;
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static constexpr auto LocFace1 = 605;
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static constexpr auto LogmessageMonsterNotePageUnlock = 1008;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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static constexpr auto Seq3Actor1 = 2;
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static constexpr auto UnlockImageMonsterNote = 32;
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public:
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ClsArc000() : Sapphire::ScriptAPI::EventScript( 65557 ){};
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~ClsArc000(){};
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
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auto actor = pEventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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Scene00000( player );
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if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 )
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Scene00001( player );
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if( actor == Actor1 && player.getQuestSeq( getId() ) == SeqFinish )
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Scene00002( player );
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}
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void onBNpcKill( uint32_t npcId, Entity::Player& player ) override
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{
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if( npcId != Enemy0 && npcId != Enemy1 && npcId != Enemy2 )
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return;
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if ( npcId == Enemy0 )
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{
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auto currentKC37 = player.getQuestUI8AL( getId() );
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if ( currentKC37 + 1 >= 3 )
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{
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checkQuestCompletion( player, 1 );
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player.setQuestUI8AL( getId(), currentKC37 + 1 );
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}
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else
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{
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player.setQuestUI8AL( getId(), currentKC37 + 1 );
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player.sendQuestMessage( getId(), 1, 2, currentKC37 + 1, 3 );
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}
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}
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if ( npcId == Enemy1 )
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{
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auto currentKC49 = player.getQuestUI8BH( getId() );
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if ( currentKC49 + 1 >= 3 )
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{
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checkQuestCompletion( player, 2 );
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player.setQuestUI8BH( getId(), currentKC49 + 1 );
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}
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else
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{
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player.setQuestUI8BH( getId(), currentKC49 + 1 );
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player.sendQuestMessage( getId(), 2, 2, currentKC49 + 1, 3 );
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}
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}
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if ( npcId == Enemy2 )
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{
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auto currentKC47 = player.getQuestUI8BL( getId() );
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if ( currentKC47 + 1 >= 3 )
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{
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checkQuestCompletion( player, 3 );
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player.setQuestUI8BL( getId(), currentKC47 + 1 );
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}
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else
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{
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player.setQuestUI8BL( getId(), currentKC47 + 1 );
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player.sendQuestMessage( getId(), 3, 2, currentKC47 + 1, 3 );
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}
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}
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}
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private:
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void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
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{
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if( varIdx == 1 )
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player.sendQuestMessage( getId(), 1, 0, 0, 0 );
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else if( varIdx == 2 )
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player.sendQuestMessage( getId(), 2, 0, 0, 0 );
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else
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player.sendQuestMessage( getId(), 3, 0, 0, 0 );
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auto questId = getId();
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auto QUEST_ONKILL_37 = player.getQuestUI8AL( questId );
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auto QUEST_ONKILL_49 = player.getQuestUI8BH( questId );
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auto QUEST_ONKILL_47 = player.getQuestUI8BL( questId );
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if( QUEST_ONKILL_37 >= 3 && QUEST_ONKILL_49 >= 3 && QUEST_ONKILL_47 >= 3 )
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{
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player.updateQuest( questId, SeqFinish );
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}
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}
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), Seq1 );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.sendQuestMessage( getId(), 0, 0, 0, 0 );
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player.updateQuest( getId(), Seq2 );
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}
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.learnAction( 21 );
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player.finishQuest( getId() );
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}
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}
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} );
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}
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};
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EXPOSE_SCRIPT( ClsArc000 );
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456
src/scripts/quest/classquest/ARC/ClsArc001.cpp
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456
src/scripts/quest/classquest/ARC/ClsArc001.cpp
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@ -0,0 +1,456 @@
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#include <Actor/Player.h>
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#include "Manager/EventMgr.h"
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#include <ScriptObject.h>
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#include <Service.h>
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using namespace Sapphire;
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// Quest Script: ClsArc001_00046
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// Quest Name: A Matter of Perspective
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// Quest ID: 65582
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// Start NPC: 1000200
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// End NPC: 1000200
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class ClsArc001 : public Sapphire::ScriptAPI::EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestBitFlag8
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// GetQuestUI8AL
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// GetQuestUI8BH
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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Seq3 = 3,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 100;
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static constexpr auto RewardItem = 1891;
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static constexpr auto RewardItemCount = 1;
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uint16_t RewardItemOptional[5] = { 3003, 2653, 3530, 4305, 5823 };
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uint16_t RewardItemOptionalCount[5] = { 1, 1, 1, 1, 5 };
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// Entities found in the script data of the quest
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static constexpr auto Action0 = 97;
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static constexpr auto Actor0 = 1000200;
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static constexpr auto CutScene01 = 10;
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static constexpr auto Enemy0 = 5;
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static constexpr auto Enemy1 = 32;
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static constexpr auto Eobject0 = 2000925;
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static constexpr auto Eobject1 = 2000926;
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static constexpr auto Eobject2 = 2000927;
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static constexpr auto Eobject3 = 2000928;
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static constexpr auto Eobject4 = 2000929;
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static constexpr auto Eobject5 = 2000930;
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static constexpr auto Eobject6 = 2000931;
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static constexpr auto Eobject7 = 2000934;
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public:
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ClsArc001() : Sapphire::ScriptAPI::EventScript( 65582 ){};
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~ClsArc001(){};
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
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auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
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if( actor == Actor0 && !player.hasQuest( getId() ) )
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Scene00000( player );
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if( actor == Actor0 && player.getQuestSeq( getId() ) == Seq2 )
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Scene00025( player );
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if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
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Scene00028( player );
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}
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void onEObjHit( Entity::Player& player, uint64_t actorId, uint32_t actionId )
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{
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auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
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auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
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//Eobjects
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// eventActionStart let crash world.exe
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// eventStart is hardcode fix
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if ( actor == Eobject0 )
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{
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player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00001( player );
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}
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else if (actor == Eobject1)
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{
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player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00002( player );
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}
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else if ( actor == Eobject2 )
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{
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player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00003( player );
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}
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else if ( actor == Eobject3 )
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{
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player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00004( player );
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}
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else if ( actor == Eobject4 )
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{
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player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00005( player );
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}
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else if ( actor == Eobject5 )
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{
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player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00006( player );
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}
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else if ( actor == Eobject6 )
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{
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player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00007( player );
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}
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else if ( actor == Eobject7 )
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{
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player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
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Scene00008( player );
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}
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}
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void onBNpcKill( uint32_t npcId, Entity::Player& player )
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{
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if( npcId != Enemy0 && npcId != Enemy1 )
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return;
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// PALESEMENTE SBAGLIATO
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auto currentKC5 = player.getQuestUI8AL( getId() ) + 1;
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auto currentKC32 = player.getQuestUI8BH( getId() ) + 1;
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if ( npcId == Enemy0 )
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{
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if ( currentKC5 >= 8 )
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{
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player.setQuestUI8AL( getId(), currentKC5 );
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checkQuestCompletion( player, 2 );
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player.sendQuestMessage( getId(), 2, 2, currentKC5, 8 );
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}
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else if ( currentKC5 < 8 )
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{
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player.setQuestUI8AL( getId(), currentKC5 );
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player.sendQuestMessage( getId(), 2, 2, currentKC5, 8 );
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}
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}
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if ( npcId == Enemy1 )
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{
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if ( currentKC32 >= 8 )
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{
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player.setQuestUI8BH( getId(), currentKC32 );
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checkQuestCompletion( player, 2 );
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player.sendQuestMessage( getId(), 3, 2, currentKC32, 8 );
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}
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else if ( currentKC32 < 8 )
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{
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player.setQuestUI8BH( getId(), currentKC32 );
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player.sendQuestMessage( getId(), 3, 2, currentKC32, 8 );
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}
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}
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}
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private:
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void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
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{
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if( varIdx == 1 )
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{
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auto currentCC = player.getQuestUI8AL( getId() );
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player.sendQuestMessage( getId(), 0, 2, currentCC + 1, 6 );
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player.setQuestUI8AL( getId(), currentCC + 1 );
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if( currentCC + 1 >= 6 )
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{
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player.updateQuest( getId(), Seq2 );
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player.setQuestUI8AL( getId(), 0 );
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}
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else
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{
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player.setQuestUI8AL( getId(), currentCC + 1 );
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}
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}
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else if(varIdx == 2)
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{
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auto QUEST_ONKILL_5 = player.getQuestUI8AL( getId() );
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auto QUEST_ONKILL_32 = player.getQuestUI8BH( getId() );
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if( QUEST_ONKILL_5 == 8 && QUEST_ONKILL_32 == 8 )
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{
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player.updateQuest( getId(), SeqFinish );
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}
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}
|
||||
}
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||||
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void Scene00000( Entity::Player& player )
|
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
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player.updateQuest( getId(), Seq1 );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
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{
|
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checkQuestCompletion( player, 1 );
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player.setQuestBitFlag8( getId(), 1, true );
|
||||
} );
|
||||
}
|
||||
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||||
void Scene00002( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 2, HIDE_HOTBAR,
|
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player, 1 );
|
||||
player.setQuestBitFlag8( getId(), 2, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00003( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 3, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player, 1 );
|
||||
player.setQuestBitFlag8( getId(), 3, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00004( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 4, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player, 1 );
|
||||
player.setQuestBitFlag8( getId(), 4, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00005( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 5, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player, 1 );
|
||||
player.setQuestBitFlag8( getId(), 5, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00006( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 6, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player, 1 );
|
||||
player.setQuestBitFlag8( getId(), 6, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00007( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 7, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player, 1 );
|
||||
player.setQuestBitFlag8( getId(), 7, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00008( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 8, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player, 1 );
|
||||
player.setQuestBitFlag8( getId(), 8, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00009( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 9, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00010( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 10, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00011( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 11, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00012( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 12, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00013( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 13, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00014( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 14, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00015( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 15, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00016( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 16, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00017( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 17, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00018( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 18, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00019( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 19, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00020( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 20, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00021( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 21, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00022( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 22, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00023( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 23, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00024( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 24, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00025( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 25, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.sendQuestMessage( getId(), 1, 2, 0, 0 );
|
||||
player.updateQuest( getId(), Seq3 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00026( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 26, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00027( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 27, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00028( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 28, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), result.param3 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT(ClsArc001);
|
488
src/scripts/quest/classquest/ARC/ClsArc002.cpp
Normal file
488
src/scripts/quest/classquest/ARC/ClsArc002.cpp
Normal file
|
@ -0,0 +1,488 @@
|
|||
#include <Actor/Player.h>
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
// Quest Script: ClsArc002_00067
|
||||
// Quest Name: School of Hard Nocks
|
||||
// Quest ID: 65603
|
||||
// Start NPC: 1000200
|
||||
// End NPC: 1000200
|
||||
|
||||
class ClsArc002 : public Sapphire::ScriptAPI::EventScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// GetQuestBitFlag8
|
||||
// GetQuestUI8AL
|
||||
// GetQuestUI8BH
|
||||
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
Seq4 = 4,
|
||||
Seq5 = 5,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Quest rewards
|
||||
static constexpr auto RewardExpFactor = 100;
|
||||
static constexpr auto RewardItem = 1893;
|
||||
static constexpr auto RewardItemCount = 1;
|
||||
uint16_t RewardItemOptional[5] = { 3016, 2662, 3539, 3772, 5824 };
|
||||
uint16_t RewardItemOptionalCount[5] = { 1, 1, 1, 1, 2 };
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Action0 = 97;
|
||||
static constexpr auto Actor0 = 1000200;
|
||||
static constexpr auto Actor1 = 1000199;
|
||||
static constexpr auto Actor2 = 1000204;
|
||||
static constexpr auto Enemy0 = 39;
|
||||
static constexpr auto Enemy1 = 12;
|
||||
static constexpr auto Eobject0 = 2000936;
|
||||
static constexpr auto Eobject1 = 2000937;
|
||||
static constexpr auto Eobject2 = 2000938;
|
||||
static constexpr auto Eobject3 = 2000939;
|
||||
static constexpr auto Eobject4 = 2000940;
|
||||
static constexpr auto Eobject5 = 2001171;
|
||||
static constexpr auto Eobject6 = 2001173;
|
||||
static constexpr auto Eobject7 = 2001174;
|
||||
static constexpr auto UnlockCheckClassStart = 6;
|
||||
static constexpr auto UnlockImageClassCange = 22;
|
||||
static constexpr auto UnlockImageGearSet = 29;
|
||||
|
||||
public:
|
||||
ClsArc002() : Sapphire::ScriptAPI::EventScript( 65603 ){};
|
||||
~ClsArc002(){};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
|
||||
auto actor = pEventMgr.mapEventActorToRealActor(static_cast<uint32_t>(actorId));
|
||||
|
||||
if( actor == Actor0 && !player.hasQuest( getId() ) )
|
||||
Scene00000( player );
|
||||
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 )
|
||||
Scene00001( player );
|
||||
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq3 )
|
||||
Scene00026( player );
|
||||
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq5 )
|
||||
Scene00029( player );
|
||||
if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
|
||||
Scene00030( player );
|
||||
}
|
||||
|
||||
void onEObjHit( Entity::Player& player, uint64_t actorId, uint32_t actionId )
|
||||
{
|
||||
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
|
||||
auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
|
||||
|
||||
//Eobjects
|
||||
// eventActionStart let crash world.exe
|
||||
// eventStart is hardcode fix
|
||||
if ( actor == Eobject0 )
|
||||
{
|
||||
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00002( player );
|
||||
}
|
||||
else if ( actor == Eobject1 )
|
||||
{
|
||||
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00003( player );
|
||||
}
|
||||
else if ( actor == Eobject2 )
|
||||
{
|
||||
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00004( player );
|
||||
}
|
||||
else if ( actor == Eobject3 )
|
||||
{
|
||||
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00005( player );
|
||||
}
|
||||
else if ( actor == Eobject4 )
|
||||
{
|
||||
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00006( player );
|
||||
}
|
||||
else if ( actor == Eobject5 )
|
||||
{
|
||||
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00007( player );
|
||||
}
|
||||
else if ( actor == Eobject6 )
|
||||
{
|
||||
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00008( player );
|
||||
}
|
||||
else if ( actor == Eobject7 )
|
||||
{
|
||||
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00009( player );
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( uint32_t npcId, Entity::Player& player ) override
|
||||
{
|
||||
if( npcId != Enemy0 && npcId != Enemy1 )
|
||||
return;
|
||||
|
||||
auto currentKC39 = player.getQuestUI8AL( getId() ) + 1;
|
||||
auto currentKC12 = player.getQuestUI8BH( getId() ) + 1;
|
||||
|
||||
if ( npcId == Enemy0 )
|
||||
{
|
||||
if ( currentKC39 >= 8 )
|
||||
{
|
||||
player.setQuestUI8AL( getId(), currentKC39 );
|
||||
checkQuestCompletion( player, 2 );
|
||||
player.sendQuestMessage( getId(), 3, 2, currentKC39, 8 );
|
||||
}
|
||||
else if ( currentKC39 < 8 )
|
||||
{
|
||||
player.setQuestUI8AL( getId(), currentKC39 );
|
||||
player.sendQuestMessage( getId(), 3, 2, currentKC39, 8 );
|
||||
}
|
||||
}
|
||||
|
||||
if( npcId == Enemy1 )
|
||||
{
|
||||
if ( currentKC12 >= 8 )
|
||||
{
|
||||
player.setQuestUI8BH( getId(), currentKC12 );
|
||||
checkQuestCompletion( player, 2 );
|
||||
player.sendQuestMessage( getId(), 4, 2, currentKC12, 8 );
|
||||
}
|
||||
else if ( currentKC12 < 8 )
|
||||
{
|
||||
player.setQuestUI8BH( getId(), currentKC12 );
|
||||
player.sendQuestMessage( getId(), 4, 2, currentKC12, 8 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
|
||||
{
|
||||
if( varIdx == 1 )
|
||||
{
|
||||
auto currentCC = player.getQuestUI8AL( getId() );
|
||||
|
||||
player.sendQuestMessage( getId(), 1, 2, currentCC + 1, 6 );
|
||||
|
||||
if( currentCC + 1 >= 6 )
|
||||
{
|
||||
player.updateQuest( getId(), Seq3 );
|
||||
player.setQuestUI8AL( getId(), 0 );
|
||||
player.setQuestUI8BH( getId(), 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
player.setQuestUI8AL( getId(), currentCC + 1 );
|
||||
}
|
||||
}
|
||||
else if( varIdx == 2 )
|
||||
{
|
||||
auto QUEST_ONKILL_39 = player.getQuestUI8AL( getId() );
|
||||
auto QUEST_ONKILL_12 = player.getQuestUI8BH( getId() );
|
||||
|
||||
if( QUEST_ONKILL_39 == 8 && QUEST_ONKILL_12 == 8 )
|
||||
{
|
||||
player.setQuestUI8AL( getId(), 0 );
|
||||
player.setQuestUI8BH( getId(), 0 );
|
||||
player.updateQuest( getId(), Seq5 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), Seq1 );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 1, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.updateQuest( getId(), Seq2 );
|
||||
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00002( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 2, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player, 1 );
|
||||
player.setQuestBitFlag8( getId(), 1, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00003( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 3, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player, 1 );
|
||||
player.setQuestBitFlag8( getId(), 2, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00004( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 4, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player, 1 );
|
||||
player.setQuestBitFlag8( getId(), 3, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00005( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 5, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player, 1 );
|
||||
player.setQuestBitFlag8( getId(), 4, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00006( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 6, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player, 1 );
|
||||
player.setQuestBitFlag8( getId(), 5, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00007( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 7, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player, 1 );
|
||||
player.setQuestBitFlag8( getId(), 6, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00008( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 8, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player, 1 );
|
||||
player.setQuestBitFlag8( getId(), 7, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00009( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 9, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player, 1 );
|
||||
player.setQuestBitFlag8( getId(), 8, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00010( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 10, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00011( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 11, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00012( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 12, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00013( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 13, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00014( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 14, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00015( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 15, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00016( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 16, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00017( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 17, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00018( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 18, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00019( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 19, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00020( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 20, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00021( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 21, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00022( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 22, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00023( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 23, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00024( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 24, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00025( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 25, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00026( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 26, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.sendQuestMessage( getId(), 2, 2, 0, 0 );
|
||||
player.updateQuest( getId(), Seq4 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00027( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 27, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00028( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 28, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00029( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 29, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.sendQuestMessage( getId(), 5, 2, 0, 0 );
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00030( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 30, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if ( result.param2 == 1 )
|
||||
{
|
||||
if ( player.giveQuestRewards( getId(), result.param3 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
else return;
|
||||
} );
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsArc002 );
|
460
src/scripts/quest/classquest/ARC/ClsArc003.cpp
Normal file
460
src/scripts/quest/classquest/ARC/ClsArc003.cpp
Normal file
|
@ -0,0 +1,460 @@
|
|||
#include <Actor/Player.h>
|
||||
#include "Manager/EventMgr.h"
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
// Quest Script: ClsArc003_00068
|
||||
// Quest Name: Violators Will Be Shot
|
||||
// Quest ID: 65604
|
||||
// Start NPC: 1000200
|
||||
// End NPC: 1000200
|
||||
|
||||
class ClsArc003 : public Sapphire::ScriptAPI::EventScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// GetQuestBitFlag8
|
||||
// GetQuestUI8AL
|
||||
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
Seq4 = 4,
|
||||
Seq5 = 5,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Quest rewards
|
||||
static constexpr auto RewardExpFactor = 100;
|
||||
static constexpr auto RewardAction = 112;
|
||||
static constexpr auto RewardItem = 1895;
|
||||
static constexpr auto RewardItemCount = 1;
|
||||
uint16_t RewardItemOptional[5] = { 3028, 2677, 3546, 3780, 5824 };
|
||||
uint16_t RewardItemOptionalCount[5] = { 1, 1, 1, 1, 3 };
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Action0 = 97;
|
||||
static constexpr auto Actor0 = 1000200;
|
||||
static constexpr auto Actor1 = 1000204;
|
||||
static constexpr auto Actor2 = 1000199;
|
||||
static constexpr auto Eobject0 = 2000941;
|
||||
static constexpr auto Eobject1 = 2000942;
|
||||
static constexpr auto Eobject2 = 2000943;
|
||||
static constexpr auto Eobject3 = 2000944;
|
||||
static constexpr auto Eobject4 = 2000945;
|
||||
static constexpr auto Eobject5 = 2000946;
|
||||
static constexpr auto Eobject6 = 2001179;
|
||||
static constexpr auto Eobject7 = 2001180;
|
||||
static constexpr auto Eobject8 = 2000962;
|
||||
static constexpr auto EventActionWaiting2Middle = 12;
|
||||
static constexpr auto EventMotZephyr = 366;
|
||||
static constexpr auto LocAction0 = 995;
|
||||
static constexpr auto LocVfx = 241;
|
||||
static constexpr auto LocWs = 112;
|
||||
static constexpr auto Questbattle0 = 6;
|
||||
static constexpr auto Territorytype0 = 228;
|
||||
|
||||
public:
|
||||
ClsArc003() : Sapphire::ScriptAPI::EventScript( 65604 ){};
|
||||
~ClsArc003(){};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
|
||||
auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
|
||||
|
||||
if( actor == Actor0 && !player.hasQuest( getId() ) )
|
||||
Scene00000( player );
|
||||
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 )
|
||||
Scene00001( player );
|
||||
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq3 )
|
||||
Scene00026( player );
|
||||
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq5 )
|
||||
Scene00030( player );
|
||||
if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
|
||||
Scene00031( player );
|
||||
}
|
||||
|
||||
void onEObjHit( Entity::Player& player, uint64_t actorId, uint32_t actionId )
|
||||
{
|
||||
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
|
||||
auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
|
||||
|
||||
//Eobjects
|
||||
// eventActionStart let crash world.exe
|
||||
// eventStart is hardcode fix
|
||||
if ( actor == Eobject0 )
|
||||
{
|
||||
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00002( player );
|
||||
}
|
||||
else if ( actor == Eobject1 )
|
||||
{
|
||||
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00003( player );
|
||||
}
|
||||
else if ( actor == Eobject2 )
|
||||
{
|
||||
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00004( player );
|
||||
}
|
||||
else if ( actor == Eobject3 )
|
||||
{
|
||||
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00005( player );
|
||||
}
|
||||
else if ( actor == Eobject4 )
|
||||
{
|
||||
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00006( player );
|
||||
}
|
||||
else if ( actor == Eobject5 )
|
||||
{
|
||||
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00007( player );
|
||||
}
|
||||
else if ( actor == Eobject6 )
|
||||
{
|
||||
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00008( player );
|
||||
}
|
||||
else if ( actor == Eobject7 )
|
||||
{
|
||||
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00009( player );
|
||||
}
|
||||
else if ( actor == Eobject8 )
|
||||
{
|
||||
player.eventStart( actor, getId(), Event::EventHandler::Nest, 0, 0 );
|
||||
Scene00027( player );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void checkQuestCompletion( Entity::Player& player )
|
||||
{
|
||||
auto currentCC = player.getQuestUI8AL( getId() );
|
||||
|
||||
player.sendQuestMessage( getId(), 1, 2, currentCC + 1, 6 );
|
||||
|
||||
if( currentCC + 1 >= 6 )
|
||||
{
|
||||
player.setQuestUI8AL( getId(), 0 );
|
||||
player.updateQuest( getId(), Seq3 );
|
||||
}
|
||||
else
|
||||
{
|
||||
player.setQuestUI8AL( getId(), currentCC + 1 );
|
||||
}
|
||||
}
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), Seq1 );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 1, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
|
||||
player.updateQuest( getId(), Seq2 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00002( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 2, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 1, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00003( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 3, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 2, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00004( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 4, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 3, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00005( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 5, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 4, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00006( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 6, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 5, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00007( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 7, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 6, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00008( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 8, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 7, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00009( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 9, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
checkQuestCompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 8, true );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00010( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 10, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00011( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 11, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00012( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 12, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00013( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 13, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00014( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 14, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00015( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 15, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00016( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 16, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00017( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 17, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00018( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 18, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00019( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 19, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00020( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 20, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00021( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 21, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00022( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 22, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00023( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 23, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00024( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 24, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00025( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 25, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00026( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 26, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.setQuestUI8AL( getId(), 0 );
|
||||
player.sendQuestMessage( getId(), 2, 2, 0, 0 );
|
||||
player.updateQuest( getId(), Seq4 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00027( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 27, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00028( player );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00028( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 28, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), Seq5 );
|
||||
// QuestBattle doesn't work
|
||||
/*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
|
||||
player.eventFinish( result.eventId, 0 );
|
||||
pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );*/
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00029( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 29, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00030( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 30, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.sendQuestMessage( getId(), 4, 2, 0, 0 );
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00031( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 31, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), result.param3 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT(ClsArc003);
|
349
src/scripts/quest/classquest/ARC/ClsArc004.cpp
Normal file
349
src/scripts/quest/classquest/ARC/ClsArc004.cpp
Normal file
|
@ -0,0 +1,349 @@
|
|||
#include <Actor/Player.h>
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
// Quest Script: ClsArc004_00070
|
||||
// Quest Name: To Catch a Poacher
|
||||
// Quest ID: 65606
|
||||
// Start NPC: 1000200
|
||||
// End NPC: 1000200
|
||||
|
||||
class ClsArc004 : public Sapphire::ScriptAPI::EventScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// GetQuestBitFlag8
|
||||
// GetQuestUI8AL
|
||||
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
Seq4 = 4,
|
||||
Seq5 = 5,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Quest rewards
|
||||
static constexpr auto RewardExpFactor = 100;
|
||||
static constexpr auto RewardItem = 1899;
|
||||
static constexpr auto RewardItemCount = 1;
|
||||
uint16_t RewardItemOptional[5] = { 3043, 2708, 3559, 3791, 5824 };
|
||||
uint16_t RewardItemOptionalCount[5] = { 1, 1, 1, 1, 5 };
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000200;
|
||||
static constexpr auto Actor1 = 1000590;
|
||||
static constexpr auto Actor2 = 1000731;
|
||||
static constexpr auto Actor3 = 1000732;
|
||||
static constexpr auto Actor4 = 1000199;
|
||||
static constexpr auto Actor5 = 1000204;
|
||||
static constexpr auto Eobject0 = 2000947;
|
||||
static constexpr auto Eobject1 = 2000948;
|
||||
static constexpr auto Eobject2 = 2000949;
|
||||
static constexpr auto Eobject3 = 2001105;
|
||||
static constexpr auto Eobject4 = 2000136;
|
||||
static constexpr auto EventActionGatherMiddle = 7;
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto EventActionWaiting = 10;
|
||||
static constexpr auto LocPosActor5 = 3875531;
|
||||
static constexpr auto Questbattle0 = 5;
|
||||
static constexpr auto Seq0Actor0Lq = 90;
|
||||
static constexpr auto Territorytype0 = 229;
|
||||
|
||||
public:
|
||||
ClsArc004() : Sapphire::ScriptAPI::EventScript( 65606 ){};
|
||||
~ClsArc004(){};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
|
||||
auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
|
||||
|
||||
if( actor == Actor0 && !player.hasQuest( getId() ) )
|
||||
Scene00000( player );
|
||||
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 )
|
||||
Scene00002( player );
|
||||
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq5 ) // <- Player can't talk with NPC... idk
|
||||
Scene00018( player );
|
||||
if( actor == Actor3 && player.getQuestSeq( getId() ) == Seq5 )
|
||||
Scene00019( player );
|
||||
if( actor == Actor2 && player.getQuestSeq( getId() ) == Seq5 )
|
||||
Scene00020( player );
|
||||
if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
|
||||
Scene00021( player );
|
||||
//Eobjects
|
||||
else if( actor == Eobject0 )
|
||||
player.eventActionStart( getId(), 0x07,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
Scene00003( player );
|
||||
},
|
||||
nullptr, eventId );
|
||||
else if( actor == Eobject1 )
|
||||
player.eventActionStart( getId(), 0x07,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
Scene00004( player );
|
||||
},
|
||||
nullptr, eventId );
|
||||
else if( actor == Eobject2 )
|
||||
player.eventActionStart( getId(), 0x07,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
Scene00005( player );
|
||||
},
|
||||
nullptr, eventId );
|
||||
else if( actor == Eobject3 )
|
||||
player.eventActionStart( getId(), 0x0A,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
Scene00013( player );
|
||||
player.sendQuestMessage( getId(), 2, 2, 0, 0 );
|
||||
},
|
||||
nullptr, eventId );
|
||||
else if( actor == Eobject4 )
|
||||
player.eventActionStart( getId(), 0x01,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
Scene00015( player );
|
||||
},
|
||||
nullptr, eventId );
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void checkQuestCompletion( Entity::Player& player )
|
||||
{
|
||||
auto currentCC = player.getQuestUI8AL( getId() );
|
||||
|
||||
player.sendQuestMessage( getId(), 1, 2, currentCC + 1, 3 );
|
||||
|
||||
if( currentCC + 1 >= 3 )
|
||||
{
|
||||
player.updateQuest( getId(), Seq3 );
|
||||
player.setQuestUI8AL( getId(), 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
player.setQuestUI8AL( getId(), currentCC + 1 );
|
||||
}
|
||||
}
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
Scene00001( player );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.updateQuest( getId(), Seq1 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00002( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
|
||||
player.updateQuest( getId(), Seq2 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00003( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 3, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.setQuestBitFlag8( getId(), 1, true );
|
||||
checkQuestCompletion( player );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00004( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 4, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.setQuestBitFlag8(getId(), 2, true);
|
||||
checkQuestCompletion( player );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00005( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 5, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.setQuestBitFlag8(getId(), 3, true);
|
||||
checkQuestCompletion( player );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00006( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 6, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00007( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 7, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00008( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 8, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00009( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 9, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00010( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 10, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00011( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 11, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00012( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 12, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00013( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 13, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.updateQuest( getId(), Seq4 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00014( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 14, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00015( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 15, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00016( player );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00016( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 16, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), Seq5 );
|
||||
// QuestBattle doesn't work
|
||||
/*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
|
||||
player.eventFinish(result.eventId, 0);
|
||||
pTeriMgr.createAndJoinQuestBattle(player, Questbattle0);*/
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00017( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 17, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00018( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 18, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.sendQuestMessage( getId(), 4, 2, 0, 0 );
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00019( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 19, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00020( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 20, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00021( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 21, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), result.param3 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT(ClsArc004);
|
206
src/scripts/quest/classquest/ARC/ClsArc005.cpp
Normal file
206
src/scripts/quest/classquest/ARC/ClsArc005.cpp
Normal file
|
@ -0,0 +1,206 @@
|
|||
#include <Actor/Player.h>
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
// Quest Script: ClsArc005_00071
|
||||
// Quest Name: Homecoming
|
||||
// Quest ID: 65607
|
||||
// Start NPC: 1000200
|
||||
// End NPC: 1000200
|
||||
|
||||
class ClsArc005 : public Sapphire::ScriptAPI::EventScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// GetQuestBitFlag8
|
||||
// GetQuestUI8AL
|
||||
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
Seq4 = 4,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Quest rewards
|
||||
static constexpr auto RewardExpFactor = 100;
|
||||
static constexpr auto RewardItem = 1905;
|
||||
static constexpr auto RewardItemCount = 1;
|
||||
uint16_t RewardItemOptional[5] = { 3066, 2729, 3576, 3808, 5825 };
|
||||
uint16_t RewardItemOptionalCount[5] = { 1, 1, 1, 1, 2 };
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000200;
|
||||
static constexpr auto Actor1 = 1000204;
|
||||
static constexpr auto Actor2 = 1000199;
|
||||
static constexpr auto Actor3 = 1000534;
|
||||
static constexpr auto Actor4 = 1001284;
|
||||
static constexpr auto Actor5 = 1003025;
|
||||
static constexpr auto Actor6 = 1003026;
|
||||
static constexpr auto Eobject0 = 2000951;
|
||||
static constexpr auto Eobject1 = 2001840;
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto EventActionWaiting = 10;
|
||||
static constexpr auto LocActor5Action1 = 834;
|
||||
static constexpr auto LocPosActor5 = 3877820;
|
||||
static constexpr auto LocPosPc = 3877813;
|
||||
static constexpr auto Questbattle0 = 4;
|
||||
static constexpr auto Territorytype0 = 230;
|
||||
|
||||
public:
|
||||
ClsArc005() : Sapphire::ScriptAPI::EventScript( 65607 ){};
|
||||
~ClsArc005(){};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
|
||||
auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
|
||||
|
||||
if( actor == Actor0 && !player.hasQuest( getId() ) )
|
||||
Scene00000( player );
|
||||
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 )
|
||||
Scene00002( player );
|
||||
if( actor == Actor2 && player.getQuestSeq( getId() ) == Seq2 )
|
||||
Scene00003( player );
|
||||
if( actor == Actor3 && player.getQuestSeq( getId() ) == Seq4 )
|
||||
Scene00006( player );
|
||||
if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
|
||||
Scene00010( player );
|
||||
//EOBJECTS
|
||||
else if( actor == Eobject0 )
|
||||
player.eventActionStart( getId(), 0x0A,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
Scene00004( player );
|
||||
player.sendQuestMessage( getId(), 2, 2, 0, 0 );
|
||||
},
|
||||
nullptr, eventId );
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
Scene00001( player );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 1, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.updateQuest( getId(), Seq1 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00002( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 2, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
|
||||
player.updateQuest( getId(), Seq2 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00003( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 3, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.sendQuestMessage( getId(), 1, 2, 0, 0 );
|
||||
player.updateQuest( getId(), Seq3 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00004( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 4, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00005( player );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00005( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.updateQuest( getId(), Seq4 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00006( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 6, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00007( player );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00007( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 7, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
// QuestBattle doesn't work
|
||||
/*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
|
||||
player.eventFinish(result.eventId, 0);
|
||||
pTeriMgr.createAndJoinQuestBattle(player, Questbattle0);*/
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00008( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 8, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00009( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 9, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00010( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 10, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), result.param3 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT(ClsArc005);
|
265
src/scripts/quest/classquest/ARC/ClsArc006.cpp
Normal file
265
src/scripts/quest/classquest/ARC/ClsArc006.cpp
Normal file
|
@ -0,0 +1,265 @@
|
|||
#include <Actor/Player.h>
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
// Quest Script: ClsArc006_00076
|
||||
// Quest Name: The One That Got Away
|
||||
// Quest ID: 65612
|
||||
// Start NPC: 1000200
|
||||
// End NPC: 1000200
|
||||
|
||||
class ClsArc006 : public Sapphire::ScriptAPI::EventScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// GetQuestBitFlag8
|
||||
// GetQuestUI8AL
|
||||
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Quest rewards
|
||||
static constexpr auto RewardExpFactor = 100;
|
||||
static constexpr auto RewardAction = 113;
|
||||
static constexpr auto RewardItem = 1915;
|
||||
static constexpr auto RewardItemCount = 1;
|
||||
uint16_t RewardItemOptional[5] = { 3100, 2753, 3597, 3827, 5825 };
|
||||
uint16_t RewardItemOptionalCount[5] = { 1, 1, 1, 1, 3 };
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000200;
|
||||
static constexpr auto Actor1 = 1000795;
|
||||
static constexpr auto Actor2 = 1000796;
|
||||
static constexpr auto Actor3 = 1000797;
|
||||
static constexpr auto Actor4 = 1000798;
|
||||
static constexpr auto Actor5 = 1000799;
|
||||
static constexpr auto Actor6 = 1000800;
|
||||
static constexpr auto Actor7 = 1003066; // silver
|
||||
static constexpr auto Actor8 = 1003067; // lea
|
||||
static constexpr auto Actor9 = 1003068; // pawah
|
||||
static constexpr auto Eobject0 = 2001841;
|
||||
static constexpr auto Eobject1 = 2000709;
|
||||
static constexpr auto EventAction = 27;
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto EventMotZephyr = 366;
|
||||
static constexpr auto LocAction0 = 995;
|
||||
static constexpr auto LocActor0 = 1000199;
|
||||
static constexpr auto LocActor1 = 1000204;
|
||||
static constexpr auto LocVfx = 241;
|
||||
static constexpr auto LocWs = 113;
|
||||
static constexpr auto Questbattle0 = 2;
|
||||
static constexpr auto Questbattle1 = 3;
|
||||
static constexpr auto Seq0Actor0Lq = 98;
|
||||
static constexpr auto Territorytype0 = 231;
|
||||
static constexpr auto Territorytype1 = 236;
|
||||
|
||||
public:
|
||||
ClsArc006() : Sapphire::ScriptAPI::EventScript( 65612 ){};
|
||||
~ClsArc006(){};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
|
||||
auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
|
||||
|
||||
if( actor == Actor0 && !player.hasQuest( getId() ) )
|
||||
Scene00000( player );
|
||||
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 )
|
||||
Scene00002( player );
|
||||
if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
|
||||
Scene00013( player );
|
||||
if( actor == Actor7 && player.getQuestSeq( getId() ) == SeqFinish )
|
||||
Scene00014( player );
|
||||
if( actor == Actor8 && player.getQuestSeq( getId() ) == SeqFinish )
|
||||
Scene00015( player );
|
||||
if( actor == Actor9 && player.getQuestSeq( getId() ) == SeqFinish )
|
||||
Scene00016( player );
|
||||
//EOBJECTS
|
||||
else if( actor == Eobject1 )
|
||||
player.eventActionStart( getId(), 0x1B,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
Scene00011( player );
|
||||
},
|
||||
nullptr, eventId );
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
Scene00001( player );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.updateQuest( getId(), Seq1 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00002( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 2, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), Seq2 );
|
||||
// QuestBattle doesn't work
|
||||
/*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
|
||||
player.eventFinish(result.eventId, 0);
|
||||
pTeriMgr.createAndJoinQuestBattle(player, Questbattle0);*/
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00003( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 3, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00004( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 4, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00005( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 5, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00006( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 6, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00007( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 7, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00008( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 8, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00009( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 9, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00010( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 10, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00011( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 11, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
// QuestBattle doesn't work
|
||||
/*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
|
||||
|
||||
player.eventFinish(result.eventId, 0);
|
||||
pTeriMgr.createAndJoinQuestBattle(player, Questbattle1);*/
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00012( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 12, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00013( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 13, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), result.param3 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00014( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 14, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00015( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 15, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00016( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 16, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT(ClsArc006);
|
Loading…
Add table
Reference in a new issue