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implement housing edit exterior
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parent
7f2c58bdfa
commit
6b95c00d29
9 changed files with 75 additions and 8 deletions
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@ -396,6 +396,7 @@ namespace Sapphire::Network::Packets
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LandRenameHandler = 0x0155, // updated 5.35 hotfix
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LandRenameHandler = 0x0155, // updated 5.35 hotfix
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HousingUpdateHouseGreeting = 0x02EA, // updated 5.35 hotfix
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HousingUpdateHouseGreeting = 0x02EA, // updated 5.35 hotfix
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HousingUpdateObjectPosition = 0x00D5, // updated 5.35 hotfix
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HousingUpdateObjectPosition = 0x00D5, // updated 5.35 hotfix
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HousingEditExterior = 0x0098, // updated 5.35 hotfix
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SetSharedEstateSettings = 0x017B, // updated 5.0
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SetSharedEstateSettings = 0x017B, // updated 5.0
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@ -426,6 +426,16 @@ struct FFXIVIpcDive :
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uint32_t padding;
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uint32_t padding;
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};
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};
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struct FFXIVIpcHousingEditExterior :
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FFXIVIpcBasePacket< HousingEditExterior >
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{
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uint16_t landId;
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uint8_t unknown[8];
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uint16_t container[9];
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uint16_t slot[9];
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uint16_t padding;
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};
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}
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}
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#endif //_CORE_NETWORK_PACKETS_ZONE_CLIENT_IPC_H
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#endif //_CORE_NETWORK_PACKETS_ZONE_CLIENT_IPC_H
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@ -1631,3 +1631,42 @@ Sapphire::Inventory::HousingItemPtr Sapphire::World::Manager::HousingMgr::getHou
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return Inventory::make_HousingItem( tmpItem->getUId(), tmpItem->getId() );
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return Inventory::make_HousingItem( tmpItem->getUId(), tmpItem->getId() );
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}
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}
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void Sapphire::World::Manager::HousingMgr::editExterior( Sapphire::Entity::Player& player, uint16_t plot, std::vector< uint16_t > containerList, std::vector< uint8_t> slotList )
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{
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auto terri = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() );
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if( !terri )
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return;
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auto land = terri->getLand( static_cast< uint8_t >( plot ) );
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if( !land )
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return;
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if( !hasPermission( player, *land, 0 ) )
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return;
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auto& exteriorAppearenceContainer = getEstateInventory( land->getLandIdent() )[ InventoryType::HousingExteriorAppearance ];
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auto& invMgr = Service< InventoryMgr >::ref();
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for( int i = 0; i < 9; i++ )
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{
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auto container = containerList.at( i );
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auto slot = slotList.at( i );
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if( container == 0x270F || slot == 0xFF )
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continue;
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auto item = getHousingItemFromPlayer( player, static_cast< Sapphire::Common::InventoryType >( container ), slot );
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if( item )
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{
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auto oldItem = exteriorAppearenceContainer->getItem( i );
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if( oldItem )
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{
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player.addItem( oldItem, false, false, false );
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}
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exteriorAppearenceContainer->setItem( i, item );
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}
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}
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invMgr.saveHousingContainer( land->getLandIdent(), exteriorAppearenceContainer );
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updateHouseModels( land->getHouse() );
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std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() )->sendLandUpdate( plot );
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}
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@ -181,6 +181,8 @@ namespace Sapphire::World::Manager
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bool hasPermission( Entity::Player& player, Land& land, uint32_t permission );
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bool hasPermission( Entity::Player& player, Land& land, uint32_t permission );
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void editExterior( Sapphire::Entity::Player& player, uint16_t plot, std::vector< uint16_t > containerList, std::vector< uint8_t> slotList );
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private:
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private:
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Inventory::HousingItemPtr getHousingItemFromPlayer( Entity::Player& player, Common::InventoryType type, uint8_t slot );
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Inventory::HousingItemPtr getHousingItemFromPlayer( Entity::Player& player, Common::InventoryType type, uint8_t slot );
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@ -90,6 +90,7 @@ Sapphire::Network::GameConnection::GameConnection( Sapphire::Network::HivePtr pH
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setZoneHandler( ClientZoneIpcType::ReqPlaceHousingItem, "ReqPlaceHousingItem", &GameConnection::reqPlaceHousingItem );
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setZoneHandler( ClientZoneIpcType::ReqPlaceHousingItem, "ReqPlaceHousingItem", &GameConnection::reqPlaceHousingItem );
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setZoneHandler( ClientZoneIpcType::HousingUpdateObjectPosition, "HousingUpdateObjectPosition",
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setZoneHandler( ClientZoneIpcType::HousingUpdateObjectPosition, "HousingUpdateObjectPosition",
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&GameConnection::reqMoveHousingItem );
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&GameConnection::reqMoveHousingItem );
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setZoneHandler( ClientZoneIpcType::HousingEditExterior, "HousingEditExterior", &GameConnection::housingEditExterior );
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setZoneHandler( ClientZoneIpcType::TalkEventHandler, "EventHandlerTalk", &GameConnection::eventHandlerTalk );
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setZoneHandler( ClientZoneIpcType::TalkEventHandler, "EventHandlerTalk", &GameConnection::eventHandlerTalk );
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setZoneHandler( ClientZoneIpcType::EmoteEventHandler, "EventHandlerEmote", &GameConnection::eventHandlerEmote );
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setZoneHandler( ClientZoneIpcType::EmoteEventHandler, "EventHandlerEmote", &GameConnection::eventHandlerEmote );
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@ -183,6 +183,8 @@ namespace Sapphire::Network
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DECLARE_HANDLER( reqMoveHousingItem );
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DECLARE_HANDLER( reqMoveHousingItem );
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DECLARE_HANDLER( housingEditExterior );
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DECLARE_HANDLER( marketBoardSearch );
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DECLARE_HANDLER( marketBoardSearch );
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DECLARE_HANDLER( marketBoardRequestItemInfo );
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DECLARE_HANDLER( marketBoardRequestItemInfo );
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@ -729,6 +729,23 @@ void Sapphire::Network::GameConnection::reqMoveHousingItem( const Packets::FFXIV
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housingMgr.reqMoveHousingItem( player, data.ident, data.slot, data.pos, data.rotation );
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housingMgr.reqMoveHousingItem( player, data.ident, data.slot, data.pos, data.rotation );
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}
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}
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void Sapphire::Network::GameConnection::housingEditExterior( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
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{
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auto& housingMgr = Common::Service< HousingMgr >::ref();
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const auto packet = ZoneChannelPacket< Client::FFXIVIpcHousingEditExterior >( inPacket );
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std::vector< uint16_t > containerList;
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std::vector< uint8_t > slotList;
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for( int i = 0; i < 9; i++ )
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{
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auto container = packet.data().container[i];
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containerList.push_back( container );
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slotList.push_back( container != 0x270F ? static_cast< uint8_t >( packet.data().slot[i] ) : 0xFF );
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}
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housingMgr.editExterior( player, packet.data().landId, containerList, slotList );
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}
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void Sapphire::Network::GameConnection::marketBoardSearch( const Packets::FFXIVARR_PACKET_RAW& inPacket,
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void Sapphire::Network::GameConnection::marketBoardSearch( const Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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Entity::Player& player )
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{
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{
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@ -240,18 +240,17 @@ void Sapphire::Land::update( uint64_t tickCount )
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Sapphire::Land::InvMaxItemsPair Sapphire::Land::getInventoryItemMax() const
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Sapphire::Land::InvMaxItemsPair Sapphire::Land::getInventoryItemMax() const
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{
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{
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//return std::make_pair( m_maxPlacedExternalItems, m_maxPlacedInternalItems );
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switch( m_size )
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switch( m_size )
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{
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{
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case 0:
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case HouseSize::Cottage:
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{
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{
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return std::make_pair( 20, 200 );
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return std::make_pair( 20, 200 );
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}
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}
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case 1:
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case HouseSize::House:
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{
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{
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return std::make_pair( 30, 300 );
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return std::make_pair( 30, 300 );
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}
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}
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case 2:
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case HouseSize::Mansion:
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{
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{
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return std::make_pair( 40, 400 );
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return std::make_pair( 40, 400 );
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}
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}
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@ -86,10 +86,6 @@ namespace Sapphire
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Sapphire::HousePtr m_pHouse;
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Sapphire::HousePtr m_pHouse;
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//item storage
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//uint16_t m_maxPlacedExternalItems;
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//uint16_t m_maxPlacedInternalItems;
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//price
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//price
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uint32_t m_initPrice;
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uint32_t m_initPrice;
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uint32_t m_nextDrop;
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uint32_t m_nextDrop;
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