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https://github.com/SapphireServer/Sapphire.git
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EncounterFight and state refactor;
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parent
9d49139a0c
commit
6bd8dee22d
3 changed files with 164 additions and 153 deletions
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@ -7,6 +7,8 @@
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namespace Sapphire
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{
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using EncounterCallback = std::function< void( EncounterFightPtr, EncounterState ) >;
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class EncounterState
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{
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public:
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@ -19,6 +21,11 @@ namespace Sapphire
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StateStackPtr m_stateStack;
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std::shared_ptr< EncounterFight > m_pEncounter;
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uint64_t m_startTime{ 0 };
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uint64_t m_currTime{ 0 };
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EncounterCallback m_onInitCb;
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EncounterCallback m_onUpdateCb;
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EncounterCallback m_onFinishCb;
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public:
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EncounterState( std::shared_ptr< EncounterFight > pEncounter ) :
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@ -26,13 +33,51 @@ namespace Sapphire
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{
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};
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virtual ~EncounterState() = default;
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bool shouldFinish() { return m_bShouldFinish; };
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bool shouldFinish() const { return m_bShouldFinish; };
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virtual void init() = 0;
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virtual void update( uint64_t deltaTime ) = 0;
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void setFinishFlag() { m_bShouldFinish = true; };
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virtual void finish() = 0;
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uint64_t getStartTime() const { return m_startTime; };
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uint64_t getCurrTime() const { return m_currTime; };
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uint64_t getElapsedTime() const { return m_currTime - m_startTime; };
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void init()
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{
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if( m_onInitCb )
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m_onInitCb( m_pEncounter, *this );
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}
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void update( uint64_t currTime )
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{
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if( m_startTime == 0 )
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m_startTime = currTime;
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m_currTime = currTime;
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if( m_onUpdateCb )
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m_onUpdateCb( m_pEncounter, *this );
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}
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void finish()
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{
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if( m_onFinishCb )
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m_onFinishCb( m_pEncounter, *this );
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}
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void setOnInitCallback( EncounterCallback cb )
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{
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m_onInitCb = cb;
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}
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void setOnUpdateCallback( EncounterCallback cb )
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{
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m_onUpdateCb = cb;
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}
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void setOnFinishCallback( EncounterCallback cb )
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{
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m_onFinishCb = cb;
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}
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};
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enum class EncounterFightStatus
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@ -50,19 +95,44 @@ namespace Sapphire
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m_pInstance( pInstance )
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{
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};
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virtual ~EncounterFight() = default;
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virtual void init() = 0;
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virtual void start() = 0;
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virtual void update( uint64_t deltaTime ) = 0;
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virtual void update( uint64_t currTime ) = 0;
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virtual void reset() = 0;
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virtual void addState( EncounterState::EncounterStatePtr pState, bool initState = true ) = 0;
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virtual void addBNpc( Entity::BNpcPtr pBNpc ) = 0;
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virtual void removeBNpc( uint32_t layoutId ) = 0;
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virtual Entity::BNpcPtr getBNpc( uint32_t layoutId ) = 0;
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void addState( EncounterState::EncounterStatePtr pState, bool initState = true )
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{
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m_stateStack->push( pState );
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if( initState )
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pState->init();
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}
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virtual EncounterFightStatus getEncounterFightStatus() const = 0;
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EncounterFightStatus getEncounterFightStatus() const
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{
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return m_status;
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}
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void addBNpc( Entity::BNpcPtr pBNpc )
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{
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m_bnpcs[ pBNpc->getLayoutId() ] = pBNpc;
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}
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Entity::BNpcPtr getBNpc( uint32_t layoutId ) const
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{
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auto bnpc = m_bnpcs.find( layoutId );
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if( bnpc != std::end( m_bnpcs ) )
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return bnpc->second;
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return nullptr;
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}
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void removeBNpc( uint32_t layoutId )
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{
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m_bnpcs.erase( layoutId );
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}
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protected:
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uint64_t m_startTime{ 0 };
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@ -2,98 +2,13 @@
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namespace Sapphire
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{
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class IfritNormalData
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{
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public:
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static constexpr int IFRIT = 4126276;
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static constexpr int HELLFIRE = 0;
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};
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class IfritStateTwo : public EncounterState
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{
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public:
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IfritStateTwo( EncounterFightPtr pEncounter ) : EncounterState( pEncounter )
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{
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}
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void init() override
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{
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Logger::info( "stage 2 init" );
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}
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void update( uint64_t deltaTime ) override
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{
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if( m_startTime == 0 )
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m_startTime = deltaTime;
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auto timeElapsedMs = deltaTime - m_startTime;
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auto pIfrit = m_pEncounter->getBNpc( IfritNormalData::IFRIT );
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pIfrit->setRot( pIfrit->getRot() - .2f );
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pIfrit->sendPositionUpdate();
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if( timeElapsedMs > 5000 )
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{
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m_bShouldFinish = true;
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}
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}
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void finish() override
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{
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Logger::info( "stage 2 done, going back to stage 1" );
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}
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};
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class IfritStateOne : public EncounterState
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{
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public:
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IfritStateOne( EncounterFightPtr pEncounter ) : EncounterState( pEncounter )
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{
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}
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void init() override
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{
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Logger::info( "stage 1 init" );
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}
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void update( uint64_t deltaTime ) override
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{
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if( m_startTime == 0 )
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m_startTime = deltaTime;
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auto timeElapsedMs = deltaTime - m_startTime;
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auto pIfrit = m_pEncounter->getBNpc( IfritNormalData::IFRIT );
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pIfrit->setRot( pIfrit->getRot() + .2f );
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pIfrit->sendPositionUpdate();
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if( timeElapsedMs > 10000 )
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{
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m_bShouldFinish = true;
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return;
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}
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if( timeElapsedMs > 5000 )
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{
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auto ifritTwoState = std::make_shared< IfritStateTwo >( m_pEncounter );
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m_pEncounter->addState( ifritTwoState );
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}
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}
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void finish() override
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{
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Logger::info( "stage 1 finish - enrage" );
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auto pIfrit = m_pEncounter->getBNpc( IfritNormalData::IFRIT );
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pIfrit->hateListGetHighest()->die();
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}
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};
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class IfritEncounterFight : public EncounterFight
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{
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private:
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static constexpr int NPC_IFRIT = 4126276;
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static constexpr int VAL_IFRIT_HP = 13884;
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static constexpr int ACT_HELLFIRE = 0;
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public:
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IfritEncounterFight( InstanceContentPtr pInstance ) : EncounterFight( pInstance )
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{
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@ -108,35 +23,97 @@ namespace Sapphire
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m_stateStack = std::make_shared< EncounterState::StateStack >();
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// todo: i don't like this
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auto boss = m_pInstance->createBNpcFromLayoutId( IfritNormalData::IFRIT, 13884, Common::BNpcType::Enemy );
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auto boss = m_pInstance->createBNpcFromLayoutId( NPC_IFRIT, VAL_IFRIT_HP, Common::BNpcType::Enemy );
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addBNpc( boss );
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//instance.sendForward();
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/*
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auto ifritStateTwo = std::make_shared< IfritStateTwo >( m_stateStack );
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m_stateStack->push( ifritStateTwo );*/
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}
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void addState( EncounterState::EncounterStatePtr pState, bool initState = true ) override
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{
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m_stateStack->push( pState );
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if( initState )
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pState->init();
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}
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void start() override
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{
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auto ifritInitState = std::make_shared< IfritStateOne >( shared_from_this() );
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auto ifritInitState = makeIfritPhaseOneState();
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addState( ifritInitState );
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m_status = EncounterFightStatus::ACTIVE;
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}
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void reset() override
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{
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if( auto boss = m_pInstance->getActiveBNpcByLayoutId( NPC_IFRIT ); boss )
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{
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removeBNpc( NPC_IFRIT );
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m_pInstance->removeActor( boss );
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}
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init();
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}
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EncounterStatePtr makeIfritPhaseOneState()
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{
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auto ifritInitState = std::make_shared< EncounterState >( shared_from_this() );
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ifritInitState->setOnUpdateCallback( [ & ]( EncounterFightPtr pEncounter, EncounterState state )
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{
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auto timeElapsedMs = state.getElapsedTime();
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auto pIfrit = pEncounter->getBNpc( NPC_IFRIT );
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pIfrit->setRot( pIfrit->getRot() + .2f );
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pIfrit->sendPositionUpdate();
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// todo: use gambits+timelines for this
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if( timeElapsedMs > 10000 )
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{
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state.setFinishFlag();
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return;
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}
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// todo: use gambits+timelines for this
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if( timeElapsedMs > 5000 )
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{
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auto ifritTwoState = makeIfritPhaseTwoState();
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pEncounter->addState( ifritTwoState );
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}
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}
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);
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ifritInitState->setOnFinishCallback( [ & ]( EncounterFightPtr pEncounter, EncounterState state )
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{
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Logger::info( "stage 1 finish - enrage" );
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auto pIfrit = pEncounter->getBNpc( NPC_IFRIT );
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pIfrit->hateListGetHighest()->die();
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}
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);
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return ifritInitState;
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}
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EncounterStatePtr makeIfritPhaseTwoState()
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{
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auto ifritTwoState = std::make_shared< EncounterState >( shared_from_this() );
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ifritTwoState->setOnUpdateCallback( [ & ]( EncounterFightPtr pEncounter, EncounterState state ) {
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auto timeElapsedMs = state.getElapsedTime();
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auto pIfrit = pEncounter->getBNpc( NPC_IFRIT );
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pIfrit->setRot( pIfrit->getRot() - .2f );
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pIfrit->sendPositionUpdate();
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// todo: use gambits+timelines for this
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if( timeElapsedMs > 5000 )
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{
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state.setFinishFlag();
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}
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} );
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return ifritTwoState;
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}
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void update( uint64_t deltaTime ) override
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{
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// todo: better way to start fights here..
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// this probably doesn't need to be overriden either
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auto ifrit = getBNpc( IfritNormalData::IFRIT );
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auto ifrit = getBNpc( NPC_IFRIT );
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if( ifrit; ifrit->hateListGetHighestValue() != 0 && m_status == EncounterFightStatus::IDLE )
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{
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@ -161,42 +138,5 @@ namespace Sapphire
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m_stateStack->top()->update( deltaTime );
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}
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}
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void reset() override
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{
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auto boss = m_pInstance->getActiveBNpcByLayoutId( IfritNormalData::IFRIT );
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if( boss )
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{
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removeBNpc( IfritNormalData::IFRIT );
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m_pInstance->removeActor( boss );
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}
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init();
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}
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EncounterFightStatus getEncounterFightStatus() const override
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{
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return m_status;
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}
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void addBNpc( Entity::BNpcPtr pBNpc ) override
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{
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m_bnpcs[ pBNpc->getLayoutId() ] = pBNpc;
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}
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Entity::BNpcPtr getBNpc( uint32_t layoutId ) override
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{
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auto bnpc = m_bnpcs.find( layoutId );
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if( bnpc != std::end( m_bnpcs ) )
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return bnpc->second;
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return nullptr;
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}
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void removeBNpc( uint32_t layoutId ) override
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{
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m_bnpcs.erase( layoutId );
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}
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};
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}
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@ -30,6 +30,7 @@ TYPE_FORWARD( Land );
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TYPE_FORWARD( Linkshell );
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TYPE_FORWARD( FreeCompany );
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TYPE_FORWARD( EncounterFight );
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TYPE_FORWARD( EncounterState );
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namespace World
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{
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