From 6bdaa2ef6d381c6a67a32db7ba569e65d8307ce3 Mon Sep 17 00:00:00 2001 From: Pinapelz Date: Mon, 13 Feb 2023 14:26:32 -0800 Subject: [PATCH] Fixed ClsArc002 BNpcNameId and Quest Sequence - Uses getBNpcNameId to check Enemy - Quest was previously not advancing past sequence 3 --- src/scripts/quest/classquest/ARC/ClsArc002.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/scripts/quest/classquest/ARC/ClsArc002.cpp b/src/scripts/quest/classquest/ARC/ClsArc002.cpp index 69d2bd5b..5823fb61 100644 --- a/src/scripts/quest/classquest/ARC/ClsArc002.cpp +++ b/src/scripts/quest/classquest/ARC/ClsArc002.cpp @@ -103,13 +103,12 @@ public: void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override { - if( bnpc.getLayoutId() != Enemy0 && bnpc.getLayoutId() != Enemy1 ) + if( bnpc.getBNpcNameId() != Enemy0 && bnpc.getBNpcNameId() != Enemy1 ) return; auto currentKC39 = quest.getUI8AL() + 1; auto currentKC12 = quest.getUI8BH() + 1; - - switch( bnpc.getLayoutId() ) + switch( bnpc.getBNpcNameId() ) { case Enemy0: { @@ -569,7 +568,7 @@ private: void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - //Empty + quest.setSeq( Seq4 ); } //////////////////////////////////////////////////////////////////////