mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-26 22:37:45 +00:00
Fixed teleport interruption wrongfully showing animation.\n Fixed Teleport interruption not resetting casting state. \n Changed GLOBAL keyword in chai to global
This commit is contained in:
parent
29214026ae
commit
6dd28d46a8
2 changed files with 186 additions and 186 deletions
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@ -1,233 +1,233 @@
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/////////////////////////////////////////////////////////////////////
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// Quest sequence
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/////////////////////////////////////////////////////////////////////
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GLOBAL SEQ_COMPLETE = 0xFF
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global SEQ_COMPLETE = 0xFF
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/////////////////////////////////////////////////////////////////////
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// SCENE_FLAGS
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/////////////////////////////////////////////////////////////////////
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GLOBAL SET_EOBJ_BASE = 0xF8400EF3
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GLOBAL SET_INVIS_BASE = 0xF8400FFF
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GLOBAL SET_BASE = 0xF8400EFB
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GLOBAL INVIS_COMPANION = 0x80000000
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GLOBAL INVIS_ALLIANCE_BUDDY = 0x40000000
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GLOBAL INVIS_ALLIANCE_PC = 0x20000000
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GLOBAL INVIS_AOE = 0x08000000
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GLOBAL DISABLE_CANCEL_EMOTE = 0x04000000
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GLOBAL LOCK_HOTBAR = 0x02000000
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GLOBAL LOCK_HUD = 0x01000000
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GLOBAL ROLLBACK_HIDE_UI = 0x00800000
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GLOBAL DISABLE_STEALTH = 0x00400000
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GLOBAL HIDE_FESTIVAL = 0x00200000
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GLOBAL DISABLE_SKIP = 0x00080000
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GLOBAL SILENT_ENTER_TERRI_ALL = 0x00038000
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GLOBAL SILENT_ENTER_TERRI_SE = 0x00020000
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GLOBAL SILENT_ENTER_TERRI_BGM = 0x00010000
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GLOBAL SILENT_ENTER_TERRI_ENV = 0x00008000
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GLOBAL INVINCIBLE = 0x00004000
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GLOBAL HIDE_HOTBAR = 0x00002000
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GLOBAL AUTO_LOC_CAMERA = 0x00001000
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GLOBAL INVIS_ALL = 0xF80003FC
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GLOBAL HIDE_UI = 0x00000800
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GLOBAL CONDITION_CUTSCENE = 0x00000400
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GLOBAL INVIS_TREASURE = 0x00000200
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GLOBAL INVIS_AETHERYTE = 0x00000100
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GLOBAL INVIS_GATHERING_POINT = 0x00000080
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GLOBAL INVIS_PARTY_BUDDY = 0x10000000
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GLOBAL INVIS_PARTY_PC = 0x00000040
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GLOBAL INVIS_OTHER_PC = 0x00000020
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GLOBAL INVIS_BNPC = 0x00000010
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GLOBAL INVIS_EOBJ = 0x00000008
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GLOBAL INVIS_ENPC = 0x00000004
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GLOBAL FADE_OUT = 0x00000002
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GLOBAL NO_DEFAULT_CAMERA = 0x00000001
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GLOBAL NONE = 0x00000000
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global SET_EOBJ_BASE = 0xF8400EF3
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global SET_INVIS_BASE = 0xF8400FFF
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global SET_BASE = 0xF8400EFB
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global INVIS_COMPANION = 0x80000000
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global INVIS_ALLIANCE_BUDDY = 0x40000000
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global INVIS_ALLIANCE_PC = 0x20000000
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global INVIS_AOE = 0x08000000
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global DISABLE_CANCEL_EMOTE = 0x04000000
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global LOCK_HOTBAR = 0x02000000
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global LOCK_HUD = 0x01000000
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global ROLLBACK_HIDE_UI = 0x00800000
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global DISABLE_STEALTH = 0x00400000
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global HIDE_FESTIVAL = 0x00200000
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global DISABLE_SKIP = 0x00080000
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global SILENT_ENTER_TERRI_ALL = 0x00038000
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global SILENT_ENTER_TERRI_SE = 0x00020000
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global SILENT_ENTER_TERRI_BGM = 0x00010000
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global SILENT_ENTER_TERRI_ENV = 0x00008000
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global INVINCIBLE = 0x00004000
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global HIDE_HOTBAR = 0x00002000
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global AUTO_LOC_CAMERA = 0x00001000
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global INVIS_ALL = 0xF80003FC
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global HIDE_UI = 0x00000800
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global CONDITION_CUTSCENE = 0x00000400
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global INVIS_TREASURE = 0x00000200
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global INVIS_AETHERYTE = 0x00000100
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global INVIS_GATHERING_POINT = 0x00000080
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global INVIS_PARTY_BUDDY = 0x10000000
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global INVIS_PARTY_PC = 0x00000040
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global INVIS_OTHER_PC = 0x00000020
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global INVIS_BNPC = 0x00000010
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global INVIS_EOBJ = 0x00000008
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global INVIS_ENPC = 0x00000004
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global FADE_OUT = 0x00000002
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global NO_DEFAULT_CAMERA = 0x00000001
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global NONE = 0x00000000
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/////////////////////////////////////////////////////////////////////
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// Event Types
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/////////////////////////////////////////////////////////////////////
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GLOBAL EVENT_TALK = 1
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GLOBAL EVENT_EMOTE = 2
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GLOBAL EVENT_DISTANCE_BELOW = 3
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GLOBAL EVENT_DISTANCE_OVER = 4
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GLOBAL EVENT_BATTLE_REWARD = 5
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GLOBAL EVENT_CRAFT = 6
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GLOBAL EVENT_NEST = 7
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GLOBAL EVENT_EVENT_ITEM = 8
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GLOBAL EVENT_DROP = 9
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GLOBAL EVENT_WITHIN_RANGE = 10
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GLOBAL EVENT_OUTSIDE_RANGE = 11
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GLOBAL EVENT_GAME_START = 12
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GLOBAL EVENT_GAME_PROGRESS = 13
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GLOBAL EVENT_ENTER_TERRITORY = 15
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GLOBAL EVENT_GAME_COME_BACK = 17
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GLOBAL EVENT_ACTION_RESULT = 18
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GLOBAL EVENT_MATERIA_CRAFT = 19
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GLOBAL EVENT_FISHING = 20
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GLOBAL EVENT_UI = 21
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GLOBAL EVENT_HOUSING = 22
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GLOBAL EVENT_SAY = 23
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GLOBAL EVENT_TABLE_GAME = 24
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global EVENT_TALK = 1
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global EVENT_EMOTE = 2
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global EVENT_DISTANCE_BELOW = 3
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global EVENT_DISTANCE_OVER = 4
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global EVENT_BATTLE_REWARD = 5
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global EVENT_CRAFT = 6
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global EVENT_NEST = 7
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global EVENT_EVENT_ITEM = 8
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global EVENT_DROP = 9
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global EVENT_WITHIN_RANGE = 10
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global EVENT_OUTSIDE_RANGE = 11
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global EVENT_GAME_START = 12
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global EVENT_GAME_PROGRESS = 13
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global EVENT_ENTER_TERRITORY = 15
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global EVENT_GAME_COME_BACK = 17
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global EVENT_ACTION_RESULT = 18
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global EVENT_MATERIA_CRAFT = 19
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global EVENT_FISHING = 20
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global EVENT_UI = 21
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global EVENT_HOUSING = 22
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global EVENT_SAY = 23
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global EVENT_TABLE_GAME = 24
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/////////////////////////////////////////////////////////////////////
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// Event finish states
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/////////////////////////////////////////////////////////////////////
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GLOBAL UNLOCK = 1
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GLOBAL KEEPLOCK = 0
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global UNLOCK = 1
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global KEEPLOCK = 0
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/////////////////////////////////////////////////////////////////////
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// Possible Event Types
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/////////////////////////////////////////////////////////////////////
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GLOBAL ACTOR_EVENT_ON_CREATE = 1
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GLOBAL ACTOR_EVENT_ON_SPAWN = 2
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GLOBAL ACTOR_EVENT_ON_DESPAWN = 3
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GLOBAL ACTOR_EVENT_ON_AI_TICK = 4
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GLOBAL ACTOR_EVENT_ON_TALK_DEFAULT = 5
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global ACTOR_EVENT_ON_CREATE = 1
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global ACTOR_EVENT_ON_SPAWN = 2
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global ACTOR_EVENT_ON_DESPAWN = 3
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global ACTOR_EVENT_ON_AI_TICK = 4
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global ACTOR_EVENT_ON_TALK_DEFAULT = 5
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GLOBAL MOB_EVENT_ON_DEATH = 1
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global MOB_EVENT_ON_DEATH = 1
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GLOBAL REGION_EVENT_ON_CREATE= 1
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GLOBAL REGION_EVENT_ON_ENTER = 2
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GLOBAL REGION_EVENT_ON_LEAVE = 3
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global REGION_EVENT_ON_CREATE= 1
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global REGION_EVENT_ON_ENTER = 2
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global REGION_EVENT_ON_LEAVE = 3
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GLOBAL PLAYER_EVENT_ON_FIRST_ENTER_WORLD = 1
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GLOBAL PLAYER_EVENT_ON_ENTER_WORLD = 2
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GLOBAL PLAYER_EVENT_ON_DEATH = 3
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GLOBAL PLAYER_EVENT_ON_LOGIN = 4
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GLOBAL PLAYER_EVENT_ON_LOGOUT = 5
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global PLAYER_EVENT_ON_FIRST_ENTER_WORLD = 1
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global PLAYER_EVENT_ON_ENTER_WORLD = 2
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global PLAYER_EVENT_ON_DEATH = 3
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global PLAYER_EVENT_ON_LOGIN = 4
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global PLAYER_EVENT_ON_LOGOUT = 5
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// End Event Types
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GLOBAL SLOT_MAINH = 0
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GLOBAL SLOT_OFFH = 1
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GLOBAL SLOT_HEAD = 2
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GLOBAL SLOT_BODY = 3
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GLOBAL SLOT_GLOVES = 4
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GLOBAL SLOT_WAIST = 5
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GLOBAL SLOT_LEGS = 6
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GLOBAL SLOT_FEET = 7
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global SLOT_MAINH = 0
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global SLOT_OFFH = 1
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global SLOT_HEAD = 2
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global SLOT_BODY = 3
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global SLOT_GLOVES = 4
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global SLOT_WAIST = 5
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global SLOT_LEGS = 6
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global SLOT_FEET = 7
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GLOBAL GENDER_MALE = 0
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GLOBAL GENDER_FEMALE = 1
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global GENDER_MALE = 0
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global GENDER_FEMALE = 1
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GLOBAL ACTION_EVENT_START = 1
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GLOBAL ACTION_EVENT_RETURN = 2
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GLOBAL ACTION_EVENT_TRADE_RETURN = 3
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GLOBAL ACTION_ERANGE_EVENT_START = 4
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GLOBAL ACTION_EVENT_EMOTE = 5
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global ACTION_EVENT_START = 1
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global ACTION_EVENT_RETURN = 2
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global ACTION_EVENT_TRADE_RETURN = 3
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global ACTION_ERANGE_EVENT_START = 4
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global ACTION_EVENT_EMOTE = 5
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GLOBAL ACTION_RETURN = 0x26
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GLOBAL ACTION_TELEPORT = 0x29
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global ACTION_RETURN = 0x26
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global ACTION_TELEPORT = 0x29
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GLOBAL EVENTACTION_ATTUNE = 0x13
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global EVENTACTION_ATTUNE = 0x13
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GLOBAL CLASS_GLA = 1
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GLOBAL CLASS_PUG = 2
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GLOBAL CLASS_MRD = 3
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GLOBAL CLASS_LNC = 4
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GLOBAL CLASS_ARC = 5
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GLOBAL CLASS_CON = 6
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GLOBAL CLASS_THM = 7
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GLOBAL CLASS_CRP = 8
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GLOBAL CLASS_BSM = 9
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GLOBAL CLASS_ARM = 10
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GLOBAL CLASS_GLD = 11
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GLOBAL CLASS_TAN = 12
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GLOBAL CLASS_WVR = 13
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GLOBAL CLASS_ALC = 14
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GLOBAL CLASS_CUL = 15
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GLOBAL CLASS_MIN = 16
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GLOBAL CLASS_BOT = 17
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GLOBAL CLASS_FSH = 18
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GLOBAL CLASS_PLD = 19
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GLOBAL CLASS_MNK = 20
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GLOBAL CLASS_WAR = 21
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GLOBAL CLASS_DRG = 22
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GLOBAL CLASS_BRD = 23
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GLOBAL CLASS_WHM = 24
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GLOBAL CLASS_BLM = 25
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GLOBAL CLASS_ACN = 26
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GLOBAL CLASS_SMN = 27
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GLOBAL CLASS_SCH = 28
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GLOBAL CLASS_ROG = 29
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GLOBAL CLASS_NIN = 30
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GLOBAL CLASS_MCH = 31
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GLOBAL CLASS_DRK = 32
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GLOBAL CLASS_AST = 33
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global CLASS_GLA = 1
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global CLASS_PUG = 2
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global CLASS_MRD = 3
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global CLASS_LNC = 4
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global CLASS_ARC = 5
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global CLASS_CON = 6
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global CLASS_THM = 7
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global CLASS_CRP = 8
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global CLASS_BSM = 9
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global CLASS_ARM = 10
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global CLASS_GLD = 11
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global CLASS_TAN = 12
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global CLASS_WVR = 13
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global CLASS_ALC = 14
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global CLASS_CUL = 15
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global CLASS_MIN = 16
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global CLASS_BOT = 17
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global CLASS_FSH = 18
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global CLASS_PLD = 19
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global CLASS_MNK = 20
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global CLASS_WAR = 21
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global CLASS_DRG = 22
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global CLASS_BRD = 23
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global CLASS_WHM = 24
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global CLASS_BLM = 25
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global CLASS_ACN = 26
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global CLASS_SMN = 27
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global CLASS_SCH = 28
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global CLASS_ROG = 29
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global CLASS_NIN = 30
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global CLASS_MCH = 31
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global CLASS_DRK = 32
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global CLASS_AST = 33
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///////////////////////////////////////////////////////////////
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// Inventory Enums
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///////////////////////////////////////////////////////////////
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GLOBAL INVENTORY_BAG0 = 0
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GLOBAL INVENTORY_BAG1 = 1
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GLOBAL INVENTORY_BAG2 = 2
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GLOBAL INVENTORY_BAG3 = 3
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global INVENTORY_BAG0 = 0
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global INVENTORY_BAG1 = 1
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global INVENTORY_BAG2 = 2
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global INVENTORY_BAG3 = 3
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GLOBAL INVENTORY_GEARSET0 = 1000
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GLOBAL INVENTORY_GEARSET1 = 1001
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global INVENTORY_GEARSET0 = 1000
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global INVENTORY_GEARSET1 = 1001
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GLOBAL INVENTORY_CURRENCY = 2000
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GLOBAL INVENTORY_CRYSTAL = 2001
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//GLOBAL INVENTORY_UNKNOWN_0 = 2003
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GLOBAL INVENTORY_KEYITEM = 2004
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GLOBAL INVENTORY_DAMAGEDGEAR = 2007
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//GLOBAL INVENTORY_UNKNOWN_1 = 2008
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global INVENTORY_CURRENCY = 2000
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global INVENTORY_CRYSTAL = 2001
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//global INVENTORY_UNKNOWN_0 = 2003
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global INVENTORY_KEYITEM = 2004
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global INVENTORY_DAMAGEDGEAR = 2007
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//global INVENTORY_UNKNOWN_1 = 2008
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GLOBAL INVENTORY_ARMORYOFF = 3200
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GLOBAL INVENTORY_ARMORYHEAD = 3201
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GLOBAL INVENTORY_ARMORYBODY = 3202
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GLOBAL INVENTORY_ARMORYHAND = 3203
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GLOBAL INVENTORY_ARMORYWAIST = 3204
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GLOBAL INVENTORY_ARMORYLEGS = 3205
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GLOBAL INVENTORY_ARMORYFEET = 3206
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GLOBAL INVENTORY_ARMOTYNECK = 3207
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GLOBAL INVENTORY_ARMORYEAR = 3208
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GLOBAL INVENTORY_ARMORYWRIST = 3209
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GLOBAL INVENTORY_ARMORYRING = 3300
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global INVENTORY_ARMORYOFF = 3200
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global INVENTORY_ARMORYHEAD = 3201
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global INVENTORY_ARMORYBODY = 3202
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global INVENTORY_ARMORYHAND = 3203
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global INVENTORY_ARMORYWAIST = 3204
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global INVENTORY_ARMORYLEGS = 3205
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global INVENTORY_ARMORYFEET = 3206
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global INVENTORY_ARMOTYNECK = 3207
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global INVENTORY_ARMORYEAR = 3208
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global INVENTORY_ARMORYWRIST = 3209
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global INVENTORY_ARMORYRING = 3300
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GLOBAL INVENTORY_ARMORYSOULCRYSTAL = 3400
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GLOBAL INVENTORY_ARMORYMAIN = 3500
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global INVENTORY_ARMORYSOULCRYSTAL = 3400
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global INVENTORY_ARMORYMAIN = 3500
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GLOBAL INVENTORY_RETAINERBAG0 = 10000
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GLOBAL INVENTORY_RETAINERBAG1 = 10001
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GLOBAL INVENTORY_RETAINERBAG2 = 10002
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GLOBAL INVENTORY_RETAINERBAG3 = 10003
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GLOBAL INVENTORY_RETAINERBAG4 = 10004
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GLOBAL INVENTORY_RETAINERBAG5 = 10005
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GLOBAL INVENTORY_RETAINERBAG6 = 10006
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GLOBAL INVENTORY_RETAINEREQUIPPEDGEAR = 11000
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GLOBAL INVENTORY_RETAINERGIL = 12000
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GLOBAL INVENTORY_RETAINERCRYSTAL = 12001
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GLOBAL INVENTORY_RETAINERMARKET = 12002
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global INVENTORY_RETAINERBAG0 = 10000
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global INVENTORY_RETAINERBAG1 = 10001
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global INVENTORY_RETAINERBAG2 = 10002
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global INVENTORY_RETAINERBAG3 = 10003
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global INVENTORY_RETAINERBAG4 = 10004
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global INVENTORY_RETAINERBAG5 = 10005
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global INVENTORY_RETAINERBAG6 = 10006
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global INVENTORY_RETAINEREQUIPPEDGEAR = 11000
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global INVENTORY_RETAINERGIL = 12000
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global INVENTORY_RETAINERCRYSTAL = 12001
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global INVENTORY_RETAINERMARKET = 12002
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GLOBAL INVENTORY_FREECOMPANYBAG0 = 20000
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GLOBAL INVENTORY_FREECOMPANYBAG1 = 20001
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GLOBAL INVENTORY_FREECOMPANYBAG2 = 20002
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GLOBAL INVENTORY_FREECOMPANYGIL = 22000
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GLOBAL INVENTORY_FREECOMPANYCRYSTAL = 22001
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global INVENTORY_FREECOMPANYBAG0 = 20000
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global INVENTORY_FREECOMPANYBAG1 = 20001
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global INVENTORY_FREECOMPANYBAG2 = 20002
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global INVENTORY_FREECOMPANYGIL = 22000
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global INVENTORY_FREECOMPANYCRYSTAL = 22001
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////////////////////////////////////////////////////////////
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// Currency types
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////////////////////////////////////////////////////////////
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GLOBAL CURRENCY_GIL = 0X01
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GLOBAL CURRENCY_STORMSEAL = 0X02
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GLOBAL CURRENCY_SERPENTSEAL = 0X03
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GLOBAL CURRENCY_FLAMESEAL = 0X04
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GLOBAL CURRENCY_TOMESTONEPHILO = 0X05
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GLOBAL CURRENCY_TOMESTONEMYTHO = 0X06
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GLOBAL CURRENCY_WOLFMARK = 0X07
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GLOBAL CURRENCY_TOMESTONESOLD = 0X08
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GLOBAL CURRENCY_ALLIEDSEAL = 0X09
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GLOBAL CURRENCY_TOMESTONEPOET = 0X0A
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GLOBAL CURRENCY_MGP = 0X0B
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GLOBAL CURRENCY_TOMESTONELAW = 0X0C
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GLOBAL CURRENCY_TOMESTONEESO = 0X0D
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GLOBAL CURRENCY_TOMESTONELORE = 0X0E
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global CURRENCY_GIL = 0X01
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global CURRENCY_STORMSEAL = 0X02
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global CURRENCY_SERPENTSEAL = 0X03
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global CURRENCY_FLAMESEAL = 0X04
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global CURRENCY_TOMESTONEPHILO = 0X05
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global CURRENCY_TOMESTONEMYTHO = 0X06
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global CURRENCY_WOLFMARK = 0X07
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global CURRENCY_TOMESTONESOLD = 0X08
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global CURRENCY_ALLIEDSEAL = 0X09
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global CURRENCY_TOMESTONEPOET = 0X0A
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global CURRENCY_MGP = 0X0B
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global CURRENCY_TOMESTONELAW = 0X0C
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global CURRENCY_TOMESTONEESO = 0X0D
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global CURRENCY_TOMESTONELORE = 0X0E
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////////////////////////////////////////////////////////////
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// Skill handle types
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////////////////////////////////////////////////////////////
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GLOBAL STD_DAMAGE = 0X00
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GLOBAL STD_HEAL = 0X01
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GLOBAL STD_DOT = 0X02
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global STD_DAMAGE = 0X00
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global STD_HEAL = 0X01
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global STD_DOT = 0X02
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@ -104,11 +104,11 @@ void Core::Action::ActionTeleport::onInterrupt()
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if( !m_pSource )
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||||
return;
|
||||
|
||||
m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Occupied1 );
|
||||
m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Casting );
|
||||
m_pSource->getAsPlayer()->sendStateFlags();
|
||||
|
||||
auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt,
|
||||
0x219, 0x04, m_id, 1 );
|
||||
0x219, 0x04, m_id, 0 );
|
||||
m_pSource->sendToInRangeSet( control, true );
|
||||
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue