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Implementing subwil014 quest

This commit is contained in:
Toofy 2023-02-04 23:14:16 +00:00
parent 54f3ffa063
commit 6e210914aa

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@ -0,0 +1,169 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Actor/BNpc.h"
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubWil014_00572
// Quest Name: In the Name of Science
// Quest ID: 66108
// Start NPC: 1003897 (Erasmus)
// End NPC: 1003897 (Erasmus)
using namespace Sapphire;
class SubWil014 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
// UI8BH
/// Countable Num: 6 Seq: 1 Event: 9 Listener: 351
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1003897
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1003897;// Erasmus ( Pos: -195.421997 17.990400 60.532501 Teri: 130 )
static constexpr auto Enemy0 = 351; // Qiqirn Gullroaster
static constexpr auto Item0 = 2000385;
public:
SubWil014() : Sapphire::ScriptAPI::QuestScript( 66108 ){};
~SubWil014() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
if( actorId == Actor0 )
{
if( quest.getSeq() == Seq0 )
{
Scene00000( quest, player );
}
else
{
Scene00002( quest, player );
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
if( quest.getSeq() != Seq1 ) return;
quest.setUI8AL( quest.getUI8AL() + 1 );
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 5 );
if( quest.getUI8AL() >= 5 )
{
quest.setSeq( SeqFinish );
}
}
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
{
if( bnpc.getBNpcBaseId() != Enemy0 )
return;
else
{
if( quest.getUI8BH() <= 5 )
{
quest.setUI8BH( quest.getUI8BH() + 1 );//adds to key items
onEventItem( quest, player, 0 );
}
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubWil014::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
//talking scene
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubWil014::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
//inventory scene
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubWil014::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
Scene00003( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil014::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
else
{
Scene00004( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubWil014::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( SubWil014 );