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fix housing object init structure, game no longer crashes/doesn't load

This commit is contained in:
NotAdam 2019-01-10 20:38:27 +11:00
parent 22e73a0da8
commit 6e6ffc7cf3
8 changed files with 14 additions and 15 deletions

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@ -579,7 +579,7 @@ CREATE TABLE `landplaceditems` (
`PosX` FLOAT NOT NULL,
`PosY` FLOAT NOT NULL,
`PosZ` FLOAT NOT NULL,
`Rotation` INT(10) NOT NULL,
`Rotation` FLOAT NOT NULL,
PRIMARY KEY (`ItemId`)
)
COLLATE='latin1_swedish_ci' ENGINE=InnoDB;

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@ -855,10 +855,9 @@ namespace Sapphire::Common
struct HousingObject
{
uint32_t itemId;
uint16_t itemRotation;
uint32_t padding; // was itemrotation + unknown/pad, looks unused now
float rotation;
Common::FFXIVARR_POSITION3 pos;
uint32_t unknown;
uint16_t padding;
};
enum HouseSize : uint8_t

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@ -45,7 +45,7 @@ std::vector< std::string > cppKeyWords
};
//std::string datLocation( "/home/mordred/sqpack" );
std::string datLocation( "C:\\SquareEnix\\FINAL FANTASY XIV - A Realm Reborn\\game\\sqpack" );
std::string datLocation( "/mnt/c/Program Files (x86)/Steam/steamapps/common/FINAL FANTASY XIV Online/game/sqpack" );
std::map< uint8_t, std::string > g_typeMap;

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@ -8,12 +8,12 @@ Sapphire::Inventory::HousingItem::HousingItem( uint64_t uId, uint32_t catalogId,
m_reservedFlag = 1092616192; // wat?
}
uint16_t Sapphire::Inventory::HousingItem::getRot() const
float Sapphire::Inventory::HousingItem::getRot() const
{
return m_rotation;
}
void Sapphire::Inventory::HousingItem::setRot( uint16_t rot )
void Sapphire::Inventory::HousingItem::setRot( float rot )
{
m_rotation = rot;
}

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@ -11,15 +11,15 @@ namespace Sapphire::Inventory
HousingItem( uint64_t uId, uint32_t catalogId, FrameworkPtr pFw );
virtual ~HousingItem() = default;
void setRot( uint16_t rot );
uint16_t getRot() const;
void setRot( float rot );
float getRot() const;
void setPos( Common::FFXIVARR_POSITION3 pos );
Common::FFXIVARR_POSITION3 getPos() const;
private:
Common::FFXIVARR_POSITION3 m_position;
uint16_t m_rotation;
float m_rotation;
};
}

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@ -1187,7 +1187,7 @@ Sapphire::Common::HousingObject Sapphire::World::Manager::HousingMgr::getYardObj
Sapphire::Common::HousingObject obj {};
obj.pos = item->getPos();
obj.itemRotation = item->getRot();
obj.rotation = item->getRot();
obj.itemId = item->getAdditionalData();
return obj;

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@ -202,7 +202,7 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::updateHousin
auto& obj = m_housingObjects[ slot ];
obj.pos = pos;
obj.itemRotation = rot;
obj.rotation = rot;
// todo: how does this update on other clients?
@ -213,7 +213,7 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::updateHousin
auto moveObjPkt = makeZonePacket< Server::FFXIVIpcHousingObjectMove >( player.second->getId() );
moveObjPkt->data().itemRotation = obj.itemRotation;
moveObjPkt->data().itemRotation = obj.rotation;
moveObjPkt->data().pos = obj.pos;
// todo: how does this work when an item is in a slot >50 or u8 max? my guess is landid is the container index, but not sure...

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@ -353,7 +353,7 @@ void Sapphire::HousingZone::spawnYardObject( uint8_t landId, uint16_t slotId, In
Common::HousingObject obj {};
obj.itemId = item.getAdditionalData();
obj.itemRotation = item.getRot();
obj.rotation = item.getRot();
obj.pos = item.getPos();
@ -383,7 +383,7 @@ void Sapphire::HousingZone::updateYardObjectPos( Entity::Player& sourcePlayer, u
auto& obj = m_yardObjects[ yardMapIndex ][ offset ];
obj.itemRotation = item.getRot();
obj.rotation = item.getRot();
obj.pos = item.getPos();
for( const auto& player : m_playerMap )