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Slightly simplified path calculation
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1 changed files with 3 additions and 8 deletions
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@ -179,19 +179,14 @@ void Sapphire::Entity::BNpc::step()
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}
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}
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// This is probably not a good way to do it but works fine for now
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// This is probably not a good way to do it but works fine for now
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float rot = Util::calcAngFrom( getPos().x, getPos().z, stepPos.x, stepPos.z );
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float newRot = PI - rot + ( PI / 2 );
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face( stepPos );
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float angle = Util::calcAngFrom( getPos().x, getPos().z, stepPos.x, stepPos.z ) + PI;
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float angle = Util::calcAngFrom( getPos().x, getPos().z, stepPos.x, stepPos.z ) + PI;
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auto x = ( cosf( angle ) * 1.1f );
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auto x = ( cosf( angle ) * 1.1f );
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auto y = ( getPos().y + stepPos.y ) * 0.5f; // Get speed from somewhere else?
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auto y = stepPos.y;
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auto z = ( sinf( angle ) * 1.1f );
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auto z = ( sinf( angle ) * 1.1f );
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Common::FFXIVARR_POSITION3 newPos{ getPos().x + x, y, getPos().z + z };
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setPos( { getPos().x + x, y, getPos().z + z } );
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setPos( newPos );
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face( stepPos );
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setRot( newRot );
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sendPositionUpdate();
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sendPositionUpdate();
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}
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}
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