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Merge pull request #231 from perize/420-network
Correct server opcode (not verified yet)
This commit is contained in:
commit
6ec9166f01
1 changed files with 15 additions and 15 deletions
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@ -63,7 +63,7 @@ namespace Packets {
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UpdateSearchInfo = 0x00C0, // updated 4.1
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InitSearchInfo = 0x00C1, // updated 4.1
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ServerNotice = 0x00C6, // updated 4.1
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SetOnlineStatus = 0x00C7, // updated 4.1
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SetOnlineStatus = 0x00F1, // updated 4.2
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LogMessage = 0x00D0,
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BlackList = 0x00D4, // updated 4.1
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@ -83,27 +83,27 @@ namespace Packets {
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InitUI = 0x016B, // updated 4.2
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ActorOwner = 0x012D, // updated 4.1
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PlayerStats = 0x016C, // updated 4.2
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PlayerStateFlags = 0x013A, // updated 4.1
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PlayerStateFlags = 0x016E, // updated 4.2
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PlayerClassInfo = 0x016F, // updated 4.2
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ModelEquip = 0x013C, // updated 4.1
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AddStatusEffect = 0x0141,
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ActorControl142 = 0x0142, // updated 4.1
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ActorControl143 = 0x0143, // updated 4.1
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ActorControl144 = 0x0144, // updated 4.1
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UpdateHpMpTp = 0x0145, // updated 4.1
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ActorControl142 = 0x0142, // updated 4.2
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ActorControl143 = 0x0143, // updated 4.2
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ActorControl144 = 0x0144, // updated 4.2
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UpdateHpMpTp = 0x0145, // updated 4.2
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ItemInfo = 0x014C, // updated 4.1
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ContainerInfo = 0x014D, // updated 4.1
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InventoryTransactionFinish = 0x014E, // updated 4.1
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InventoryTransaction = 0x014F, // updated 4.1
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CurrencyCrystalInfo = 0x0150, // updated 4.1
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ItemInfo = 0x017A, // updated 4.2
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ContainerInfo = 0x017B, // updated 4.2
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InventoryTransactionFinish = 0x017C, // updated 4.2
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InventoryTransaction = 0x017D, // updated 4.2
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CurrencyCrystalInfo = 0x017E, // updated 4.2
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InventoryActionAck = 0x1139,
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UpdateInventorySlot = 0x0153, // updated 4.1
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EventPlay = 0x0160, // updated 4.1
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EventStart = 0x0169, // updated 4.1
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EventFinish = 0x016A, // updated 4.1
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EventPlay = 0x0190, // updated 4.2
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EventStart = 0x0199, // updated 4.2
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EventFinish = 0x019A, // updated 4.2
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EventLinkshell = 0x1169,
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@ -130,7 +130,7 @@ namespace Packets {
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CFAvailableContents = 0x01CF,
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PrepareZoning = 0x0248, // updated 4.1
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PrepareZoning = 0x027C, // updated 4.2
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// Unknown IPC types that still need to be sent
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// TODO: figure all these out properly
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