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Use the right packet to update permission + cleanup + new clienttrigger

This commit is contained in:
Mordred 2018-11-15 22:30:59 +01:00
parent d0e99ea7fd
commit 6f8abf951b
9 changed files with 66 additions and 14 deletions

View file

@ -292,6 +292,7 @@ enum ActorControlType : uint16_t
RequestHousingBuildPreset = 0x44C,
RequestLandSignFree = 0x451,
RequestLandSignOwned = 0x452,
RequestLandRelinquish = 0x454,
RequestEstateRename = 0x45A,
RequestHousingItemUI = 0x463,
RequestSharedEstateSettings = 0x46F,

View file

@ -1792,3 +1792,16 @@ void Core::Entity::Player::sendLandPermissions()
queuePacket( landPermissions );
}
void Core::Entity::Player::sendLandPermissionSlot( uint8_t slotId, uint8_t landId, uint8_t wardId, uint16_t zoneId )
{
auto landPermissions = makeZonePacket< FFXIVIpcLandPermissionSlot >( getId() );
landPermissions->data().type = slotId;
landPermissions->data().permissionSet.landId = landId;
landPermissions->data().permissionSet.wardNum = wardId;
landPermissions->data().permissionSet.zoneId = zoneId;
landPermissions->data().permissionSet.worldId = 67;
landPermissions->data().permissionSet.permissionMask = 0;
queuePacket( landPermissions );
}

View file

@ -766,6 +766,7 @@ namespace Core::Entity
void setLandPermissions( uint8_t permissionSet, uint32_t permissionMask, int16_t landId, int16_t wardNum, int16_t zoneId );
void sendLandPermissions();
void sendLandPermissionSlot( uint8_t slotId, uint8_t landId, uint8_t wardId, uint16_t zoneId );
// Player Battle Handling
//////////////////////////////////////////////////////////////////////////////////////////////////////

View file

@ -312,17 +312,14 @@ void Core::Network::GameConnection::clientTriggerHandler( const Packets::FFXIVAR
}
case ClientTriggerType::RequestHousingBuildPreset:
{
auto pShowBuildPresetUIPacket = makeActorControl142( player.getId(), ShowBuildPresetUI, param11 );
auto zone = player.getCurrentZone();
auto hZone = std::dynamic_pointer_cast< HousingZone >( zone );
if (!hZone)
return;
player.setActiveLand( param11, hZone->getWardNum() );
auto pShowBuildPresetUIPacket = makeActorControl142( player.getId(), ShowBuildPresetUI, param11 );
player.queuePacket( pShowBuildPresetUIPacket );
break;
@ -343,6 +340,15 @@ void Core::Network::GameConnection::clientTriggerHandler( const Packets::FFXIVAR
pHousingMgr->sendLandSignOwned( player, ward, plot );
break;
}
case ClientTriggerType::RequestLandRelinquish:
{
auto ward = static_cast< uint8_t >( ( param12 & 0xFF00 ) >> 8 );
auto plot = static_cast< uint8_t >( param12 & 0xFF );
auto pHousingMgr = g_fw.get< HousingMgr >();
pLog->debug( "Request to relinquish plot " + std::to_string( plot ) );
// TODO: do stuff!
break;
}
case ClientTriggerType::RequestEstateRename:
{
// removed temporarly, there is no such thing as a LandName

View file

@ -549,7 +549,7 @@ void Core::Network::GameConnection::chatHandler( const Core::Network::Packets::F
if( player.isActingAsGm() )
chatPacket->data().chatType = ChatType::GMSay;
player.getCurrentZone()->queueOutPacketForRange( player, 50, chatPacket );
player.getCurrentZone()->queuePacketForRange( player, 50, chatPacket );
break;
}
case ChatType::Yell:
@ -557,7 +557,7 @@ void Core::Network::GameConnection::chatHandler( const Core::Network::Packets::F
if( player.isActingAsGm() )
chatPacket->data().chatType = ChatType::GMYell;
player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket );
player.getCurrentZone()->queuePacketForRange( player, 6000, chatPacket );
break;
}
case ChatType::Shout:
@ -565,12 +565,12 @@ void Core::Network::GameConnection::chatHandler( const Core::Network::Packets::F
if( player.isActingAsGm() )
chatPacket->data().chatType = ChatType::GMShout;
player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket );
player.getCurrentZone()->queuePacketForRange( player, 6000, chatPacket );
break;
}
default:
{
player.getCurrentZone()->queueOutPacketForRange( player, 50, chatPacket );
player.getCurrentZone()->queuePacketForRange( player, 50, chatPacket );
break;
}
}

View file

@ -176,15 +176,21 @@ Core::LandPurchaseResult Core::HousingMgr::purchseLand( Entity::Player& player,
if( pOldLand )
return LandPurchaseResult::ERR_NO_MORE_LANDS_FOR_CHAR;
player.removeCurrency( CurrencyType::Gil, plotPrice );
pLand->setPlayerOwner( player.getId() );
pLand->setState( HouseState::sold );
pLand->setLandType( Common::LandType::Private );
player.setLandPermissions( LandPermissionSlot::Private, 0x00, plot,
pHousing->getWardNum(), pHousing->getTerritoryTypeId() );
player.sendLandPermissions();
player.sendLandPermissionSlot( static_cast< uint8_t >( LandType::Private ), plot, pHousing->getWardNum(),
pHousing->getTerritoryTypeId() );
//pLand->setLandName( "Private Estate" + std::to_string( pHousing->getWardNum() ) + "-" + std::to_string( plot ) );
pLand->updateLandDb();
pHousing->sendLandUpdate( plot );
return LandPurchaseResult::SUCCESS;
}

View file

@ -144,10 +144,10 @@ void Core::HousingZone::sendLandSet( Entity::Player& player )
void Core::HousingZone::sendLandUpdate( uint8_t landId )
{
auto pLand = getLand( landId );
for( const auto& playerIt : m_playerMap )
{
auto pPlayer = playerIt.second;
auto pLand = getLand( landId );
auto landUpdatePacket = makeZonePacket< FFXIVIpcLandUpdate >( pPlayer->getId() );
landUpdatePacket->data().landId = landId;

View file

@ -277,7 +277,7 @@ void Core::Zone::removeActor( Entity::ActorPtr pActor )
}
void Core::Zone::queueOutPacketForRange( Entity::Player& sourcePlayer, uint32_t range,
void Core::Zone::queuePacketForRange( Entity::Player& sourcePlayer, uint32_t range,
Network::Packets::FFXIVPacketBasePtr pPacketEntry )
{
auto pTeriMgr = g_fw.get< TerritoryMgr >();
@ -306,6 +306,28 @@ void Core::Zone::queueOutPacketForRange( Entity::Player& sourcePlayer, uint32_t
}
}
void Core::Zone::queuePacketForZone( Entity::Player& sourcePlayer,
Network::Packets::FFXIVPacketBasePtr pPacketEntry,
bool forSelf )
{
auto pTeriMgr = g_fw.get< TerritoryMgr >();
if( pTeriMgr->isPrivateTerritory( getTerritoryTypeId() ) )
return;
auto pServerZone = g_fw.get< ServerZone >();
for( auto entry : m_playerMap )
{
auto player = entry.second;
if( ( sourcePlayer.getId() != player->getId() ) ||
( ( sourcePlayer.getId() == player->getId() ) && forSelf ) )
{
auto pSession = pServerZone->getSession( player->getId() );
if( pSession )
pSession->getZoneConnection()->queueOutPacket( pPacketEntry );
}
}
}
uint32_t Core::Zone::getTerritoryTypeId() const
{
return m_territoryTypeId;

View file

@ -114,9 +114,12 @@ public:
void updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell );
void queueOutPacketForRange( Entity::Player& sourcePlayer, uint32_t range,
void queuePacketForRange( Entity::Player& sourcePlayer, uint32_t range,
Network::Packets::FFXIVPacketBasePtr pPacketEntry );
void queuePacketForZone( Entity::Player& sourcePlayer, Network::Packets::FFXIVPacketBasePtr pPacketEntry,
bool forSelf = false );
uint32_t getGuId() const;
uint32_t getNextEObjId();