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Basic land relinquishing added
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parent
4915b62d7b
commit
7164ca3ddd
6 changed files with 45 additions and 5 deletions
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@ -38,7 +38,7 @@ public:
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auto pHouMgr = pFw->get< Core::HousingMgr >();
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LandPurchaseResult res = pHouMgr->purchseLand( player, activeLand.plot,
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static_cast< uint8_t >( result.param2 ) );
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static_cast< uint8_t >( result.param2 ) );
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switch( res )
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{
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@ -73,7 +73,6 @@ public:
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break;
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}
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case LandPurchaseResult::ERR_INTERNAL:
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{
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auto errorMsg = makeActorControl143( player.getId(), ActorControl::LogMsg, 1995 );
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@ -346,12 +346,10 @@ void Core::Network::GameConnection::clientTriggerHandler( const Packets::FFXIVAR
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}
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case ClientTriggerType::RequestLandRelinquish:
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{
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auto ward = static_cast< uint8_t >( ( param12 & 0xFF00 ) >> 8 );
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auto plot = static_cast< uint8_t >( param12 & 0xFF );
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auto pHousingMgr = g_fw.get< HousingMgr >();
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pHousingMgr->relinquishLand( player, plot );
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pLog->debug( "Request to relinquish plot " + std::to_string( plot ) );
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// TODO: do stuff!
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break;
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}
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case ClientTriggerType::RequestEstateRename:
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@ -205,3 +205,30 @@ Core::LandPurchaseResult Core::HousingMgr::purchseLand( Entity::Player& player,
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}
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bool Core::HousingMgr::relinquishLand( Entity::Player& player, uint8_t plot )
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{
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// TODO: Fix "permissions" being sent incorrectly
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// TODO: Add checks for land state before relinquishing
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auto pHousing = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );
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auto pLand = pHousing->getLand( plot );
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auto plotMaxPrice = pLand->getCurrentPrice();
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pLand->setCurrentPrice( pLand->getMaxPrice() );
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pLand->setPlayerOwner( 0 );
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pLand->setState( HouseState::forSale );
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pLand->setLandType( Common::LandType::none );
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pLand->updateLandDb();
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player.setLandPermissions( LandPermissionSlot::Private, 0x00, 0xFF, 0xFF, 0xFF );
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player.sendLandPermissionSlot( static_cast< uint8_t >( LandType::Private ), 0xFF, 0xFF, 0xFF );
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auto screenMsgPkt2 = makeActorControl143( player.getId(), ActorControl::LogMsg, 3351, 0x1AA,
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pLand->getWardNum() + 1, plot + 1 );
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player.queuePacket( screenMsgPkt2 );
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pHousing->sendLandUpdate( plot );
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return true;
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}
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@ -33,6 +33,8 @@ namespace Core
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void sendLandSignFree( Entity::Player& player, uint8_t wardId, uint8_t plotId, uint16_t territoryTypeId );
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LandPurchaseResult purchseLand( Entity::Player& player, uint8_t plot, uint8_t state );
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bool relinquishLand( Entity::Player& player, uint8_t plot );
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private:
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using HousingZonePtrMap = std::unordered_map< uint16_t, Core::Data::HousingZonePtr >;
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uint16_t m_lastLandId;
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@ -74,6 +74,7 @@ void Core::Land::load()
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m_currentPrice = res->getUInt( "LandPrice" );
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m_ownerPlayerId = res->getUInt( "OwnerId" );
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m_minPrice = m_landInfo->minPrices[ m_landId ];
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m_maxPrice = m_landInfo->prices[ m_landId ];
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}
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init();
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}
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@ -90,6 +91,11 @@ uint32_t Core::Land::getCurrentPrice() const
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return m_currentPrice;
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}
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uint32_t Core::Land::getMaxPrice() const
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{
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return m_maxPrice;
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}
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//Primary State
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void Core::Land::setSize( uint8_t size )
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{
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@ -195,6 +201,11 @@ uint32_t Core::Land::getDevaluationTime()
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return m_nextDrop - static_cast< uint32_t >( Util::getTimeSeconds() );
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}
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void Core::Land::setCurrentPrice( uint32_t currentPrice )
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{
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m_currentPrice = currentPrice;
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}
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void Core::Land::setLandTag( uint8_t slot, uint8_t tag )
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{
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m_tag[ slot ] = tag;
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@ -46,12 +46,14 @@ namespace Core
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void setPlayerOwner( uint32_t id );
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uint32_t getPlayerOwner();
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//Housing Functions
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void setCurrentPrice( uint32_t currentPrice );
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void setPreset( uint32_t itemId );
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void updateLandDb();
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void update( uint32_t currTime );
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uint32_t getMaxItems();
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uint32_t getCurrentPrice() const;
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uint32_t getMaxPrice() const;
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uint32_t getDevaluationTime();
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//House tags
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@ -86,6 +88,7 @@ namespace Core
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uint32_t m_nextDrop;
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uint32_t m_currentPrice;
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uint32_t m_minPrice;
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uint32_t m_maxPrice;
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//information
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char fcTag[7];
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