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https://github.com/SapphireServer/Sapphire.git
synced 2025-04-26 06:27:45 +00:00
Fixing the starting Ul'dah quest by using the new bindSceneReturn api
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parent
e75850a164
commit
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1 changed files with 87 additions and 97 deletions
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@ -53,9 +53,17 @@ private:
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static constexpr auto Poprange0 = 4110794;
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static constexpr auto Poprange0 = 4110794;
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static constexpr auto Reward0 = 1;
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static constexpr auto Reward0 = 1;
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static constexpr auto Screenimage0 = 14;
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static constexpr auto Screenimage0 = 14;
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static constexpr auto Seq0Actor0Lq = 50;
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static constexpr auto Territorytype0 = 130;
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static constexpr auto Territorytype0 = 130;
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static constexpr auto SEQ_0_ACTOR0 = 0;
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static constexpr auto SEQ_1_ACTOR1 = 1;
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static constexpr auto SEQ_1_ACTOR2 = 2;
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static constexpr auto SEQ_1_ACTOR3 = 3;
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static constexpr auto SEQ_1_ACTOR4 = 4;
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static constexpr auto SEQ_1_ACTOR5 = 5;
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static constexpr auto SEQ_1_ACTOR8 = 8;
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static constexpr auto SEQ_0_ACTOR0_LQ = 50;
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public:
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public:
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ManWil004() : Sapphire::ScriptAPI::QuestScript( 66106 )
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ManWil004() : Sapphire::ScriptAPI::QuestScript( 66106 )
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{
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{
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@ -85,13 +93,14 @@ public:
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}
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}
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else if( actorId == Aetheryte0 )
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else if( actorId == Aetheryte0 )
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{
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{
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eventMgr().eventActionStart( player, 0x050002, 0x13,
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eventMgr().eventActionStart( player, 0x050002, 0x13,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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{
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eventMgr().sendEventNotice( player, 0x050002, 0, 1, 0, 0 );
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eventMgr().sendEventNotice( player, 0x050002, 0, 1, 0, 0 );
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player.registerAetheryte( 2 );
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player.registerAetheryte( 2 );
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player.setRewardFlag( Common::UnlockEntry::Return );
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player.setRewardFlag( Common::UnlockEntry::Return );
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Scene00001( player );
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Scene00051( quest, player );
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},
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},
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nullptr, getId() );
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nullptr, getId() );
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}
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}
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@ -99,7 +108,8 @@ public:
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private:
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private:
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void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
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//varIdx refers to the noticeId
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void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx )
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{
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{
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if( varIdx == 1 )
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if( varIdx == 1 )
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{
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{
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@ -114,141 +124,121 @@ private:
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eventMgr().sendEventNotice( player, getId(), 0, 0, 0, 0 );
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eventMgr().sendEventNotice( player, getId(), 0, 0, 0, 0 );
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}
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}
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auto pQuest = player.getQuest( getId() );
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if( !pQuest )
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return;
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auto QUEST_VAR_ATTUNE = pQuest->getUI8AL();
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auto var_attuned = quest.getUI8AL();
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auto QUEST_VAR_CLASS = pQuest->getUI8BH();
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auto var_class = quest.getUI8BH();
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auto QUEST_VAR_TRADE = pQuest->getUI8BL();
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auto var_trade = quest.getUI8BL();
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if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
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if( var_attuned == 1 && var_class == 1 && var_trade == 1 )
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{
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{
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pQuest->setSeq( SeqFinish );
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quest.setSeq( SeqFinish );
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}
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}
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}
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}
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void Scene00000( Entity::Player& player )
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void Scene00000( Entity::Player& player )
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{
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{
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eventMgr().playScene( player, getId(), 0, HIDE_HOTBAR,
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eventMgr().playQuestScene( player, getId(), SEQ_0_ACTOR0, HIDE_HOTBAR, bindSceneReturn( &ManWil004::Scene00000Return ) );
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 ) // accept quest
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{
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Scene00050( player );
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}
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} );
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}
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}
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void Scene00001( Entity::Player& player )
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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{
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eventMgr().playScene( player, getId(), 1, HIDE_HOTBAR,
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if( result.getResult( 0 ) == 1 ) // accept quest
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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Scene00050( player );
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{
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}
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Scene00002( player );
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} );
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), SEQ_1_ACTOR1, 0x0EFB, bindSceneReturn( &ManWil004::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00002(player);
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}
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void Scene00051( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestSceneChain( player, getId(), 51, NONE, bindQuestScene( &ManWil004::Scene00001 ) );
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}
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}
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void Scene00002( Entity::Player& player )
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void Scene00002( Entity::Player& player )
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{
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{
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eventMgr().playScene( player, getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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eventMgr().playQuestScene( player, getId(), SEQ_1_ACTOR2, NONE, bindSceneReturn( &ManWil004::Scene00002Return ) );
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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}
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{
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auto pQuest = player.getQuest( getId() );
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if( !pQuest )
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return;
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pQuest->setUI8BL( 1 );
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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checkQuestCompletion( player, 0 );
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{
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} );
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quest.setUI8BL(1);
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checkQuestCompletion( quest, player, 0 );
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}
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}
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void Scene00003( Entity::Player& player )
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void Scene00003( Entity::Player& player )
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{
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{
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eventMgr().playScene( player, getId(), 3, HIDE_HOTBAR,
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eventMgr().playQuestScene( player, getId(), SEQ_1_ACTOR3, HIDE_HOTBAR, bindSceneReturn( &ManWil004::Scene00003Return ) );
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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}
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{
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auto pQuest = player.getQuest( getId() );
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if( !pQuest )
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return;
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pQuest->setUI8AL( 1 );
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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checkQuestCompletion( player, 1 );
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{
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} );
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quest.setUI8AL(1);
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checkQuestCompletion( quest, player, 1 );
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}
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}
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void Scene00004( Entity::Player& player )
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void Scene00004( Entity::Player& player )
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{
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{
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eventMgr().playScene( player, getId(), 4, HIDE_HOTBAR,
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eventMgr().playQuestScene( player, getId(), SEQ_1_ACTOR4, HIDE_HOTBAR, bindSceneReturn( &ManWil004::Scene00004Return ) );
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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}
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{
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if( result.getResult( 0 ) == 1 )
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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{
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Scene00005( player );
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if(result.getResult(0) == 1)
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}
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{
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else
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Scene00005( player );
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return;
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} else
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} );
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{
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return;
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}
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}
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}
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void Scene00005( Entity::Player& player )
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void Scene00005( Entity::Player& player )
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{
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{
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eventMgr().playScene( player, getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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eventMgr().playQuestScene( player, getId(), SEQ_1_ACTOR5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil004::Scene00005Return ) );
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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auto pQuest = player.getQuest( getId() );
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if( !pQuest )
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return;
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pQuest->setUI8CH( 0 );
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pQuest->setUI8BH( 1 );
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checkQuestCompletion( player, 2 );
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} );
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}
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}
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void Scene00006( Entity::Player& player )
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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{
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eventMgr().playScene( player, getId(), 6, HIDE_HOTBAR,
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quest.setUI8CH(0);
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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quest.setUI8BH(1);
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{
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checkQuestCompletion( quest, player, 2 );
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} );
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}
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void Scene00007( Entity::Player& player )
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{
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eventMgr().playScene( player, getId(), 7, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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}
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void Scene00008( Entity::Player& player )
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void Scene00008( Entity::Player& player )
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{
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{
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eventMgr().playScene( player, getId(), 8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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eventMgr().playQuestScene( player, getId(), SEQ_1_ACTOR8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil004::Scene00008Return ) );
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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}
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if( result.getResult( 0 ) == 1 )
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{
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void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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player.finishQuest( getId(), result.getResult( 1 ) );
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{
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}
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if( result.getResult( 0 ) == 1 )
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} );
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{
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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}
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}
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void Scene00050( Entity::Player& player )
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void Scene00050( Entity::Player& player )
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{
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{
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eventMgr().playScene( player, getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
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eventMgr().playQuestScene( player, getId(), SEQ_0_ACTOR0_LQ, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManWil004::Scene00050Return ) );
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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}
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{
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auto pQuest = player.getQuest( getId() );
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if( !pQuest )
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return;
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// on quest accept
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pQuest->setSeq( Seq1 );
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pQuest->setUI8CH( 1 ); // receive key item
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// teleport to real ul'dah
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void Scene00050Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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player.forceZoneing( 130 );
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{
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} );
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// on quest accept
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quest.setSeq( Seq1 );
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quest.setUI8CH( 1 ); // receive key item
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// teleport to real Uldah
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player.forceZoneing( Territorytype0 );
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}
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}
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};
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};
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