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update
This commit is contained in:
parent
7716fe8f54
commit
72500b83c7
3 changed files with 115 additions and 131 deletions
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@ -1,7 +1,6 @@
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#include <Script/NativeScriptApi.h>
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#include <Actor/Player.h>
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#include <Actor/Player.h>
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#include "Event/EventHelper.h"
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#include "Event/EventHelper.h"
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#include "../ScriptObject.h"
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#include <ScriptObject.h>
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// Quest Script: ManSea002_00108
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// Quest Script: ManSea002_00108
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// Quest Name: Close to Home
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// Quest Name: Close to Home
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@ -51,15 +50,13 @@ public:
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{
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{
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player.eventActionStart( 0x050002, 0x13,
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player.eventActionStart( 0x050002, 0x13,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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{
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player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
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player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
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player.registerAetheryte( 2 );
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player.registerAetheryte( 2 );
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player.learnAction( 1 );
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player.learnAction( 1 );
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Scene00002( player );
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Scene00002( player );
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},
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},
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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nullptr, eventId );
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{},
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eventId );
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}
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}
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else if( actor == ACTOR1 )
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else if( actor == ACTOR1 )
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{
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{
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@ -108,88 +105,89 @@ private:
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{
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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if( result.param2 == 1 ) // accept quest
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if (result.param2 == 1)
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Scene00001( player );
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{
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} );
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Scene00001(player);
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}
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} );
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}
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}
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void Scene00001( Entity::Player& player )
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void Scene00001( Entity::Player& player )
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{
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{
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player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
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player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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// on quest accept
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player.updateQuest( getId(), 1 );
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player.updateQuest( getId(), 1 );
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player.setQuestUI8CH( getId(), 1 );
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player.setQuestUI8CH( getId(), 1 ); // receive key item
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} );
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} );
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}
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}
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void Scene00002( Entity::Player& player )
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void Scene00002( Entity::Player& player )
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{
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{
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player.playScene( getId(), 2, HIDE_HOTBAR,
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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Scene00003( player );
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Scene00003( player );
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} );
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} );
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}
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}
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void Scene00003( Entity::Player& player )
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void Scene00003( Entity::Player& player )
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{
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{
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player.playScene( getId(), 3, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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player.playScene( getId(), 3, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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player.setQuestUI8BL( getId(), 1 );
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player.setQuestUI8BL( getId(), 1 );
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checkQuestCompletion( player, 0 );
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checkQuestCompletion( player, 0 );
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} );
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} );
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}
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}
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void Scene00004( Entity::Player& player )
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void Scene00004( Entity::Player& player )
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{
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{
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player.playScene( getId(), 4, HIDE_HOTBAR,
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player.playScene( getId(), 4, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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{
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Scene00005( player );
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if( result.param2 == 1 )
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}
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{
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else return;
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Scene00005( player );
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} );
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}
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else return;
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} );
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}
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}
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void Scene00005( Entity::Player& player )
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void Scene00005( Entity::Player& player )
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{
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{
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player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
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player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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player.setQuestUI8CH( getId(), 0 ); // remove key item, since we have just traded it
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player.setQuestUI8CH( getId(), 0 );
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player.setQuestUI8BH( getId(), 1 );
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player.setQuestUI8BH( getId(), 1 );
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checkQuestCompletion( player, 1 );
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checkQuestCompletion( player, 1 );
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} );
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} );
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}
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}
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void Scene00006( Entity::Player& player )
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void Scene00006( Entity::Player& player )
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{
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{
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player.playScene( getId(), 6, HIDE_HOTBAR,
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player.playScene( getId(), 6, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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player.setQuestUI8AL( getId(), 1 );
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player.setQuestUI8AL( getId(), 1 );
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checkQuestCompletion( player, 2 );
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checkQuestCompletion( player, 2 );
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} );
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} );
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}
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}
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void Scene00007( Entity::Player& player )
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void Scene00007( Entity::Player& player )
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{
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{
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player.playScene( getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
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player.playScene( getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if ( result.param2 == 1 ) // finish quest
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{
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{
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if (player.giveQuestRewards( getId(), 0 ) )
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if ( result.param2 == 1 )
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{
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{
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player.finishQuest( getId() );
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if (player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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}
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}
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} );
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} );
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}
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}
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};
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};
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@ -1,4 +1,3 @@
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#include <Script/NativeScriptApi.h>
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#include <Actor/Player.h>
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#include <Actor/Player.h>
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#include "Event/EventHelper.h"
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#include "Event/EventHelper.h"
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#include <ScriptObject.h>
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#include <ScriptObject.h>
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@ -66,15 +65,13 @@ class ManSea003 : public EventScript
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{
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{
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player.eventActionStart( 0x050002, 0x13,
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player.eventActionStart( 0x050002, 0x13,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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{
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player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
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player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
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player.registerAetheryte( 2 );
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player.registerAetheryte( 2 );
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player.learnAction( 1 );
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player.learnAction( 1 );
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Scene00002( player );
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Scene00002( player );
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},
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},
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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nullptr, eventId );
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{},
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eventId );
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}
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}
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else if( actor == Actor1 )
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else if( actor == Actor1 )
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{
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{
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@ -123,88 +120,89 @@ class ManSea003 : public EventScript
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{
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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if( result.param2 == 1 ) // accept quest
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if (result.param2 == 1)
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Scene00001( player );
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{
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} );
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Scene00001(player);
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}
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} );
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}
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}
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void Scene00001( Entity::Player& player)
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void Scene00001( Entity::Player& player)
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{
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{
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player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
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player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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// on quest accept
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player.updateQuest( getId(), 1 );
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player.updateQuest( getId(), 1 );
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player.setQuestUI8CH( getId(), 1 );
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player.setQuestUI8CH( getId(), 1 ); // receive key item
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} );
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} );
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}
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}
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void Scene00002( Entity::Player& player)
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void Scene00002( Entity::Player& player)
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{
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{
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player.playScene( getId(), 2, HIDE_HOTBAR,
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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Scene00003( player );
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Scene00003( player );
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} );
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} );
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}
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}
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void Scene00003( Entity::Player& player)
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void Scene00003( Entity::Player& player)
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{
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{
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player.playScene( getId(), 3, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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player.playScene( getId(), 3, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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player.setQuestUI8BL( getId(), 1 );
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player.setQuestUI8BL( getId(), 1 );
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checkQuestCompletion( player, 0 );
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checkQuestCompletion( player, 0 );
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} );
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} );
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}
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}
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void Scene00004( Entity::Player& player)
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void Scene00004( Entity::Player& player)
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{
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{
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player.playScene( getId(), 4, HIDE_HOTBAR,
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player.playScene( getId(), 4, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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{
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Scene00005( player );
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if( result.param2 == 1 )
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}
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{
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else return;
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Scene00005( player );
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} );
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}
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else return;
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} );
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}
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}
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void Scene00005( Entity::Player& player)
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void Scene00005( Entity::Player& player)
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{
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{
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player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
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player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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player.setQuestUI8CH( getId(), 0 ); // remove key item, since we have just traded it
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player.setQuestUI8CH( getId(), 0 );
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player.setQuestUI8BH( getId(), 1 );
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player.setQuestUI8BH( getId(), 1 );
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checkQuestCompletion( player, 1 );
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checkQuestCompletion( player, 1 );
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} );
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} );
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}
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}
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void Scene00006( Entity::Player& player)
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void Scene00006( Entity::Player& player)
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{
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{
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player.playScene( getId(), 6, HIDE_HOTBAR,
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player.playScene( getId(), 6, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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player.setQuestUI8AL( getId(), 1 );
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player.setQuestUI8AL( getId(), 1 );
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checkQuestCompletion( player, 2 );
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checkQuestCompletion( player, 2 );
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} );
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} );
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}
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}
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void Scene00007( Entity::Player& player)
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void Scene00007( Entity::Player& player)
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{
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{
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player.playScene( getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
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player.playScene( getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 ) // finish quest
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{
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{
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if(player.giveQuestRewards( getId(), 0 ) )
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if( result.param2 == 1 )
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{
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{
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player.finishQuest( getId() );
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if(player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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}
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}
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} );
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} );
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}
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}
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};
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};
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@ -76,67 +76,55 @@ public:
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{
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{
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player.eventActionStart( getId(), 0x0E,
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player.eventActionStart( getId(), 0x0E,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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{
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Scene00003( player );
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Scene00003( player );
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},
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},
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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nullptr, eventId );
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{},
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eventId );
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}
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}
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else if(actor == Eobject1 )
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else if(actor == Eobject1 )
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{
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{
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player.eventActionStart( getId(), 0x0E,
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player.eventActionStart( getId(), 0x0E,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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{
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Scene00005( player );
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Scene00005( player );
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},
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},
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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nullptr, eventId );
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{},
|
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eventId );
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}
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}
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else if( actor == Eobject2 )
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else if( actor == Eobject2 )
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{
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{
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player.eventActionStart( getId(), 0x0E,
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player.eventActionStart( getId(), 0x0E,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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{
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Scene00007( player );
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Scene00007( player );
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},
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},
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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nullptr, eventId );
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{},
|
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eventId );
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}
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}
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else if( actor == Eobject3 )
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else if( actor == Eobject3 )
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{
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{
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player.eventActionStart( getId(), 0x0E,
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player.eventActionStart( getId(), 0x0E,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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{
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Scene00009( player );
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Scene00009( player );
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},
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},
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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nullptr, eventId );
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{},
|
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eventId );
|
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}
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}
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else if( actor == Eobject4 )
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else if( actor == Eobject4 )
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{
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{
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player.eventActionStart( getId(), 0x0E,
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player.eventActionStart( getId(), 0x0E,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
|
{
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Scene00011( player );
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Scene00011( player );
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},
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},
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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nullptr, eventId );
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{},
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|
||||||
eventId );
|
|
||||||
}
|
}
|
||||||
else if( actor == Eobject5 )
|
else if( actor == Eobject5 )
|
||||||
{
|
{
|
||||||
player.eventActionStart( getId(), 0x0E,
|
player.eventActionStart( getId(), 0x0E,
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||||
{
|
{
|
||||||
Scene00013( player );
|
Scene00013( player );
|
||||||
},
|
},
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
nullptr, eventId );
|
||||||
{},
|
|
||||||
eventId );
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue