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expose isincombat to scripts - isInCombat doesn't work though
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@ -52,6 +52,7 @@ int Core::Scripting::ScriptManager::init()
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m_pChaiHandler->add( chaiscript::fun( &Entity::Player::returnToHomepoint ), "returnToHomepoint" );
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m_pChaiHandler->add( chaiscript::fun( &Entity::Player::teleport ), "teleport" );
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m_pChaiHandler->add( chaiscript::fun( &Entity::Player::prepareZoning ), "prepareZoning" );
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m_pChaiHandler->add( chaiscript::fun( &Entity::Player::isInCombat ), "isInCombat" );
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m_pChaiHandler->add( chaiscript::fun( &Entity::Player::getCurrency ), "getCurrency" );
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m_pChaiHandler->add( chaiscript::fun( &Entity::Player::addCurrency ), "addCurrency" );
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