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Fixed eventActions not having cast bars

This commit is contained in:
Mordred 2017-10-02 16:59:56 +02:00
parent 5fd05b8cd6
commit 734672e8c7

View file

@ -53,8 +53,7 @@ void Core::Action::EventAction::onStart()
if( m_pSource->isPlayer() ) if( m_pSource->isPlayer() )
{ {
m_pSource->sendToInRangeSet( control, true ); m_pSource->sendToInRangeSet( control, true );
m_pSource->getAsPlayer()->setStateFlag( PlayerStateFlag::NoCombat ); m_pSource->getAsPlayer()->setStateFlag( PlayerStateFlag::SomeFlag );
m_pSource->getAsPlayer()->setStateFlag( PlayerStateFlag::Occupied1 );
m_pSource->getAsPlayer()->sendStateFlags(); m_pSource->getAsPlayer()->sendStateFlags();
} }
else else
@ -85,8 +84,7 @@ void Core::Action::EventAction::onFinish()
if( m_pSource->isPlayer() ) if( m_pSource->isPlayer() )
{ {
m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::NoCombat ); m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::SomeFlag );
m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Occupied1 );
m_pSource->getAsPlayer()->sendStateFlags(); m_pSource->getAsPlayer()->sendStateFlags();
m_pSource->sendToInRangeSet( control, true ); m_pSource->sendToInRangeSet( control, true );
} }