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Merge pull request #764 from dude22072/SubquestBackports
[3.0] Subquest backports
This commit is contained in:
commit
735330abc5
11 changed files with 1496 additions and 0 deletions
117
src/scripts/quest/subquest/gridania/SubFst002.cpp
Normal file
117
src/scripts/quest/subquest/gridania/SubFst002.cpp
Normal file
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@ -0,0 +1,117 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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|
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// Quest Script: SubFst002_00025
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// Quest Name: Quarrels with Squirrels
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// Quest ID: 65561
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// Start NPC: 1000263
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// End NPC: 1000263
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|
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using namespace Sapphire;
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|
||||
class SubFst002 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
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private:
|
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// Basic quest information
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// Quest vars / flags used
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||||
// UI8AL
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||||
|
||||
/// Countable Num: 10 Seq: 1 Event: 5 Listener: 37
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000263
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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||||
};
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||||
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// Entities found in the script data of the quest
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||||
static constexpr auto Actor0 = 1000263;
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static constexpr auto Enemy0 = 37;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq2Actor0 = 1;
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public:
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SubFst002() : Sapphire::ScriptAPI::QuestScript( 65561 ){};
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~SubFst002() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
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{
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switch( actorId )
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{
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case Actor0:
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||||
{
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if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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else if( quest.getSeq() == SeqFinish )
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Scene00001( quest, player );
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break;
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}
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}
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}
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void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
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{
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if( nameId != Enemy0 )
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return;
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auto currentKC = quest.getUI8AL() + 1;
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if( currentKC >= 6 )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 2, 6, 6 );
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quest.setSeq( SeqFinish );
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}
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else
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{
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quest.setUI8AL( currentKC );
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eventMgr().sendEventNotice( player, getId(), 0, 2, currentKC, 6 );
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
|
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
|
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst002::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )// accept quest
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{
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quest.setSeq( Seq1 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst002::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
|
||||
{
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
|
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}
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};
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EXPOSE_SCRIPT( SubFst002 );
|
151
src/scripts/quest/subquest/gridania/SubFst007.cpp
Normal file
151
src/scripts/quest/subquest/gridania/SubFst007.cpp
Normal file
|
@ -0,0 +1,151 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: SubFst007_00031
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// Quest Name: Essential Oil
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// Quest ID: 65567
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// Start NPC: 1000705
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// End NPC: 1000705
|
||||
|
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using namespace Sapphire;
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|
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class SubFst007 : public Sapphire::ScriptAPI::QuestScript
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||||
{
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private:
|
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// Basic quest information
|
||||
// Quest vars / flags used
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||||
// UI8AL
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||||
// UI8BH
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||||
|
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/// Countable Num: 6 Seq: 1 Event: 9 Listener: 49
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000705
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000705;
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static constexpr auto Enemy0 = 49;
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static constexpr auto Item0 = 2000098;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq2Actor0 = 1;
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static constexpr auto Seq2Actor0Npctradeno = 99;
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static constexpr auto Seq2Actor0Npctradeok = 100;
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public:
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SubFst007() : Sapphire::ScriptAPI::QuestScript( 65567 ){};
|
||||
~SubFst007() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( !player.hasQuest( getId() ) )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00001( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
|
||||
{
|
||||
if( nameId != Enemy0 )
|
||||
return;
|
||||
|
||||
auto currentKC = quest.getUI8AL();
|
||||
|
||||
if( currentKC + 1 >= 6 )
|
||||
{
|
||||
quest.setUI8AL( currentKC + 1 );
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||||
quest.setUI8BH( currentKC + 1 );
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eventMgr().sendEventNotice( player, getId(), 0, 2, currentKC + 1, 6 );
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quest.setSeq( SeqFinish );
|
||||
}
|
||||
else
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, currentKC + 1, 6 );
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||||
quest.setUI8AL( currentKC + 1 );
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||||
quest.setUI8BH( currentKC + 1 );
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||||
}
|
||||
}
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||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
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||||
{
|
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst007::Scene00000Return ) );
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||||
}
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||||
|
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
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if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( Seq1 );
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||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
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eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst007::Scene00001Return ) );
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||||
}
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||||
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||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
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if( result.getResult( 0 ) == 1 )
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Scene00100( quest, player );
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||||
else
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Scene00099( quest, player );
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||||
}
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||||
|
||||
//////////////////////////////////////////////////////////////////////
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||||
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void Scene00099( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 99, HIDE_HOTBAR, bindSceneReturn( &SubFst007::Scene00099Return ) );
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||||
}
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||||
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||||
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
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||||
//Empty
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||||
}
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||||
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||||
//////////////////////////////////////////////////////////////////////
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||||
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void Scene00100( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubFst007::Scene00100Return ) );
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||||
}
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||||
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void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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||||
{
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||||
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if( result.getResult( 0 ) == 1 )
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||||
{
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player.finishQuest( getId(), result.getResult( 1 ) );
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||||
}
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||||
}
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||||
};
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EXPOSE_SCRIPT( SubFst007 );
|
113
src/scripts/quest/subquest/gridania/SubFst011.cpp
Normal file
113
src/scripts/quest/subquest/gridania/SubFst011.cpp
Normal file
|
@ -0,0 +1,113 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: SubFst011_00037
|
||||
// Quest Name: Population Control
|
||||
// Quest ID: 65573
|
||||
// Start NPC: 1000195
|
||||
// End NPC: 1000195
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class SubFst011 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 10 Seq: 1 Event: 5 Listener: 47
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000195
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000195;
|
||||
static constexpr auto Enemy0 = 47;
|
||||
static constexpr auto Seq0Actor0 = 0;
|
||||
static constexpr auto Seq2Actor0 = 1;
|
||||
|
||||
public:
|
||||
SubFst011() : Sapphire::ScriptAPI::QuestScript( 65573 ){};
|
||||
~SubFst011() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( !player.hasQuest( getId() ) )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
|
||||
{
|
||||
switch( nameId )
|
||||
{
|
||||
case Enemy0:
|
||||
{
|
||||
auto currentKC = quest.getUI8AL();
|
||||
quest.setUI8AL( currentKC + 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, currentKC + 1, 6 );
|
||||
|
||||
if( currentKC + 1 >= 6 )
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst011::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst011::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( SubFst011 );
|
127
src/scripts/quest/subquest/gridania/SubFst021.cpp
Normal file
127
src/scripts/quest/subquest/gridania/SubFst021.cpp
Normal file
|
@ -0,0 +1,127 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: SubFst021_00095
|
||||
// Quest Name: Hematophagic Harassment
|
||||
// Quest ID: 65631
|
||||
// Start NPC: 1000640
|
||||
// End NPC: 1000640
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class SubFst021 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 6 Seq: 1 Event: 5 Listener: 136
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000640
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000640;
|
||||
static constexpr auto Enemy0 = 118;//136; <- WRONG INFO
|
||||
|
||||
public:
|
||||
SubFst021() : Sapphire::ScriptAPI::QuestScript( 65631 ){};
|
||||
~SubFst021() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( !player.hasQuest( getId() ) )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
|
||||
{
|
||||
if( nameId != Enemy0 )
|
||||
return;
|
||||
|
||||
auto credit = quest.getUI8AL();
|
||||
if( credit + 1 >= 6 )
|
||||
{
|
||||
quest.setUI8AL( credit + 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, credit + 1, 6 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
else
|
||||
{
|
||||
quest.setUI8AL( credit + 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, credit + 1, 6 );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst021::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst021::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst021::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( SubFst021 );
|
161
src/scripts/quest/subquest/gridania/SubFst025.cpp
Normal file
161
src/scripts/quest/subquest/gridania/SubFst025.cpp
Normal file
|
@ -0,0 +1,161 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: SubFst025_00103
|
||||
// Quest Name: Death to the Bean Thieves
|
||||
// Quest ID: 65639
|
||||
// Start NPC: 1000627
|
||||
// End NPC: 1000656
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class SubFst025 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 6 Seq: 1 Event: 9 Listener: 5
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000656
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000627;
|
||||
static constexpr auto Actor1 = 1000656;
|
||||
static constexpr auto Enemy0 = 5;
|
||||
static constexpr auto Item0 = 2000075;
|
||||
|
||||
public:
|
||||
SubFst025() : Sapphire::ScriptAPI::QuestScript( 65639 ){};
|
||||
~SubFst025() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
|
||||
{
|
||||
if( nameId != Enemy0 )
|
||||
return;
|
||||
|
||||
auto credit = quest.getUI8AL();
|
||||
|
||||
if( credit + 1 >= 6 )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, credit + 1, 6 );
|
||||
quest.setUI8BH( credit + 1 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
else
|
||||
{
|
||||
quest.setUI8AL( credit + 1 );
|
||||
quest.setUI8BH( credit + 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, credit + 1, 6 );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst025::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst025::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst025::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00003( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubFst025::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubFst025::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( SubFst025 );
|
117
src/scripts/quest/subquest/gridania/SubFst026.cpp
Normal file
117
src/scripts/quest/subquest/gridania/SubFst026.cpp
Normal file
|
@ -0,0 +1,117 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: SubFst026_00170
|
||||
// Quest Name: Jumping at Shadows
|
||||
// Quest ID: 65706
|
||||
// Start NPC: 1000629
|
||||
// End NPC: 1000629
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class SubFst026 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 6 Seq: 1 Event: 5 Listener: 9
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000629
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000629;
|
||||
static constexpr auto Enemy0 = 9;
|
||||
static constexpr auto Seq0Actor0 = 0;
|
||||
static constexpr auto Seq2Actor0 = 1;
|
||||
|
||||
public:
|
||||
SubFst026() : Sapphire::ScriptAPI::QuestScript( 65706 ){};
|
||||
~SubFst026() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00001( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
|
||||
{
|
||||
if( nameId != Enemy0 )
|
||||
return;
|
||||
|
||||
auto currentKC = quest.getUI8AL();
|
||||
|
||||
if( currentKC + 1 >= 6 )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, currentKC + 1, 6 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
else
|
||||
{
|
||||
quest.setUI8AL( currentKC + 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, currentKC + 1, 6 );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst026::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst026::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( SubFst026 );
|
164
src/scripts/quest/subquest/gridania/SubFst037.cpp
Normal file
164
src/scripts/quest/subquest/gridania/SubFst037.cpp
Normal file
|
@ -0,0 +1,164 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: SubFst037_00174
|
||||
// Quest Name: No Quarter Given
|
||||
// Quest ID: 65710
|
||||
// Start NPC: 1000612
|
||||
// End NPC: 1000612
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class SubFst037 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
// UI8BL
|
||||
|
||||
/// Countable Num: 2 Seq: 1 Event: 5 Listener: 743
|
||||
/// Countable Num: 2 Seq: 1 Event: 5 Listener: 744
|
||||
/// Countable Num: 2 Seq: 1 Event: 5 Listener: 745
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000612
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000612;
|
||||
static constexpr auto Enemy0 = 192;//743; <- WRONG INFO
|
||||
static constexpr auto Enemy1 = 193;//744; <- WRONG INFO
|
||||
static constexpr auto Enemy2 = 194;//745; <- WRONG INFO
|
||||
|
||||
public:
|
||||
SubFst037() : Sapphire::ScriptAPI::QuestScript( 65710 ){};
|
||||
~SubFst037() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( !player.hasQuest( getId() ) )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
|
||||
{
|
||||
auto credit = 0;
|
||||
|
||||
switch( nameId )
|
||||
{
|
||||
case Enemy0:
|
||||
{
|
||||
credit = quest.getUI8AL();
|
||||
|
||||
quest.setUI8AL( credit + 1 );
|
||||
if( credit + 1 <= 2 )
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, credit + 1, 2 );
|
||||
|
||||
break;
|
||||
}
|
||||
case Enemy1:
|
||||
{
|
||||
credit = quest.getUI8BH();
|
||||
|
||||
quest.setUI8BH( credit + 1 );
|
||||
if( credit + 1 <= 2 )
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 2, credit + 1, 2 );
|
||||
|
||||
break;
|
||||
}
|
||||
case Enemy2:
|
||||
{
|
||||
credit = quest.getUI8BL();
|
||||
|
||||
quest.setUI8BL( credit + 1 );
|
||||
if( credit + 1 <= 2 )
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 2, credit + 1, 2 );
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
private:
|
||||
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
auto credit192 = quest.getUI8AL();
|
||||
auto credit193 = quest.getUI8BH();
|
||||
auto credit194 = quest.getUI8BL();
|
||||
|
||||
if( credit192 >= 2 && credit193 >= 2 && credit194 >= 2 )
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst037::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst037::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst037::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( SubFst037 );
|
114
src/scripts/quest/subquest/gridania/SubFst039.cpp
Normal file
114
src/scripts/quest/subquest/gridania/SubFst039.cpp
Normal file
|
@ -0,0 +1,114 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: SubFst039_00196
|
||||
// Quest Name: An Eft for Effort
|
||||
// Quest ID: 65732
|
||||
// Start NPC: 1000421
|
||||
// End NPC: 1000421
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class SubFst039 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 4 Seq: 1 Event: 5 Listener: 160
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000421
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000421;
|
||||
static constexpr auto Enemy0 = 196; //Incorrect: 160
|
||||
static constexpr auto Seq0Actor0 = 0;
|
||||
static constexpr auto Seq2Actor0 = 1;
|
||||
|
||||
public:
|
||||
SubFst039() : Sapphire::ScriptAPI::QuestScript( 65732 ){};
|
||||
~SubFst039() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00001( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
|
||||
{
|
||||
if( nameId != Enemy0 )
|
||||
return;
|
||||
|
||||
auto currentKC = quest.getUI8AL() + 1;
|
||||
|
||||
if( currentKC >= 4 )
|
||||
quest.setSeq( SeqFinish );
|
||||
else
|
||||
{
|
||||
quest.setUI8AL( currentKC );
|
||||
}
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, currentKC, 4 );
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst039::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst039::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( SubFst039 );
|
155
src/scripts/quest/subquest/gridania/SubFst041.cpp
Normal file
155
src/scripts/quest/subquest/gridania/SubFst041.cpp
Normal file
|
@ -0,0 +1,155 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: SubFst041_00197
|
||||
// Quest Name: Splitting Shells
|
||||
// Quest ID: 65733
|
||||
// Start NPC: 1000432
|
||||
// End NPC: 1000411
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class SubFst041 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 4 Seq: 1 Event: 9 Listener: 159
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000411
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000432;
|
||||
static constexpr auto Actor1 = 1000411;
|
||||
static constexpr auto Enemy0 = 197;//Incorrect: 159
|
||||
static constexpr auto Item0 = 2000142;
|
||||
static constexpr auto Seq0Actor0 = 0;
|
||||
static constexpr auto Seq2Actor1 = 1;
|
||||
static constexpr auto Seq2Actor1Npctradeno = 99;
|
||||
static constexpr auto Seq2Actor1Npctradeok = 100;
|
||||
|
||||
public:
|
||||
SubFst041() : Sapphire::ScriptAPI::QuestScript( 65733 ){};
|
||||
~SubFst041() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
|
||||
{
|
||||
if( nameId != Enemy0 )
|
||||
return;
|
||||
|
||||
auto currentKC = quest.getUI8BH();
|
||||
|
||||
if( currentKC + 1 >= 4 )
|
||||
{
|
||||
quest.setUI8AL( currentKC + 1 );
|
||||
quest.setUI8BH( currentKC + 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0, 0, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
else
|
||||
{
|
||||
quest.setUI8AL( currentKC + 1 );
|
||||
quest.setUI8BH( currentKC + 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, currentKC + 1, 4 );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst041::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst041::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00100( quest, player );
|
||||
else
|
||||
Scene00099( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00099( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 99, HIDE_HOTBAR, bindSceneReturn( &SubFst041::Scene00099Return ) );
|
||||
}
|
||||
|
||||
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
//TODO: What do I replace this with?
|
||||
//player.playScene(getId(), 99, 0, 0, 0);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00100( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubFst041::Scene00100Return ) );
|
||||
}
|
||||
|
||||
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( SubFst041 );
|
114
src/scripts/quest/subquest/gridania/SubFst042.cpp
Normal file
114
src/scripts/quest/subquest/gridania/SubFst042.cpp
Normal file
|
@ -0,0 +1,114 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: SubFst042_00198
|
||||
// Quest Name: Butcher of Greentear
|
||||
// Quest ID: 65734
|
||||
// Start NPC: 1000685
|
||||
// End NPC: 1000685
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class SubFst042 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 6 Seq: 1 Event: 5 Listener: 14
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000685
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000685;
|
||||
static constexpr auto Enemy0 = 195;//Incorrect: 14
|
||||
static constexpr auto Seq0Actor0 = 0;
|
||||
static constexpr auto Seq2Actor0 = 1;
|
||||
|
||||
public:
|
||||
SubFst042() : Sapphire::ScriptAPI::QuestScript( 65734 ){};
|
||||
~SubFst042() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00001( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
|
||||
{
|
||||
if( nameId != Enemy0 )
|
||||
return;
|
||||
|
||||
auto currentKC = quest.getUI8AL() + 1;
|
||||
|
||||
if( currentKC >= 6 )
|
||||
quest.setSeq( SeqFinish );
|
||||
else
|
||||
{
|
||||
quest.setUI8AL( currentKC );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, currentKC, 6 );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst042::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst042::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( SubFst042 );
|
163
src/scripts/quest/subquest/limsa/SubSea012.cpp
Normal file
163
src/scripts/quest/subquest/limsa/SubSea012.cpp
Normal file
|
@ -0,0 +1,163 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: SubSea012_00122
|
||||
// Quest Name: Glory Days
|
||||
// Quest ID: 65658
|
||||
// Start NPC: 1003601
|
||||
// End NPC: 1000972
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class SubSea012 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1001024
|
||||
/// Countable Num: 1 Seq: 2 Event: 9 Listener: 324
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000972
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1003601;
|
||||
static constexpr auto Actor1 = 1001024;
|
||||
static constexpr auto Actor2 = 1000972;
|
||||
static constexpr auto Enemy0 = 324;
|
||||
static constexpr auto Item0 = 2000454;
|
||||
|
||||
public:
|
||||
SubSea012() : Sapphire::ScriptAPI::QuestScript( 65658 ){};
|
||||
~SubSea012() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Sapphire::Entity::Player& player ) override
|
||||
{
|
||||
if( nameId != Enemy0 )
|
||||
return;
|
||||
|
||||
auto currentKC = quest.getUI8AL() + 1;
|
||||
quest.setUI8BH( currentKC );
|
||||
quest.setUI8AL( currentKC );
|
||||
|
||||
if( currentKC >= 4 )
|
||||
quest.setSeq( SeqFinish );
|
||||
else
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 2, currentKC, 4 );
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubSea012::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubSea012::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
//Empty
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubSea012::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubSea012::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
Scene00004( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubSea012::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( SubSea012 );
|
Loading…
Add table
Reference in a new issue