diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsb914.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsb914.cpp new file mode 100644 index 00000000..67c22cbc --- /dev/null +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsb914.cpp @@ -0,0 +1,151 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include +#include + +// Quest Script: GaiUsb914_00937 +// Quest Name: The Best Inventions +// Quest ID: 66473 +// Start NPC: 1006461 +// End NPC: 1006461 + +using namespace Sapphire; + +class GaiUsb914 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 9 Listener: 132 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006461 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006461;//Cid + static constexpr auto Enemy0 = 114; //Ice Sprite (INCORRECT: 132) + static constexpr auto Item0 = 2000732; //Ice Sprit Core (UI8BH) + static constexpr auto LocAction1 = 990; + static constexpr auto LocAction2 = 80; + static constexpr auto LocAction3 = 81; + static constexpr auto LocAction4 = 82; + static constexpr auto LocActor0 = 1007641; + static constexpr auto LocActor1 = 1007642; + static constexpr auto LocActor2 = 1006902; + static constexpr auto LocActor3 = 1004089; + static constexpr auto LocEobj1 = 2002560; + static constexpr auto LocPosEobj1 = 4329618; + +public: + GaiUsb914() : Sapphire::ScriptAPI::QuestScript( 66473 ){}; + ~GaiUsb914() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override + { + switch( bnpc.getBNpcNameId() ) + { + case Enemy0: + { + quest.setUI8BH( quest.getUI8BH() + 1 ); + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8BH(), 6 ); + + if( quest.getUI8BH() >= 6 ) + quest.setSeq( SeqFinish ); + + break; + } + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb914::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb914::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb914::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00003( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsb914::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb914 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsc001.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsc001.cpp new file mode 100644 index 00000000..fc39ce92 --- /dev/null +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsc001.cpp @@ -0,0 +1,215 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc001_00938 +// Quest Name: Influencing Inquisitors +// Quest ID: 66474 +// Start NPC: 1006461 +// End NPC: 1006467 + +using namespace Sapphire; + +class GaiUsc001 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + // UI8BL + // UI8CH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006466 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006441 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006461;//Cid + static constexpr auto Actor1 = 1006466;//Joellaut + static constexpr auto Actor2 = 1006441;//Alboise + static constexpr auto Actor3 = 1006448;//Haustefort + static constexpr auto Actor4 = 1007585;//Patrick + static constexpr auto Actor5 = 1006467;//Alphinaud + +public: + GaiUsc001() : Sapphire::ScriptAPI::QuestScript( 66474 ){}; + ~GaiUsc001() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq1 ) + Scene00003( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq1 ) + Scene00004( quest, player ); + break; + } + case Actor4: + { + if( quest.getSeq() == Seq1 ) + Scene00005( quest, player ); + break; + } + case Actor5: + { + if( quest.getSeq() == SeqFinish ) + Scene00006( quest, player ); + break; + } + } + } + + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 4 ); + if( quest.getUI8AH() >= 4 ) + { + quest.setUI8AH( 0 ); + quest.setUI8AL( 0 ); + quest.setUI8BH( 0 ); + quest.setUI8BL( 0 ); + quest.setUI8CH( 0 ); + quest.setSeq( SeqFinish ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc001::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc001::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc001::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8CH( 1 ); + quest.setUI8AH( quest.getUI8AH() + 1 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc001::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( 1 ); + quest.setUI8AH( quest.getUI8AH() + 1 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc001::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setUI8AH( quest.getUI8AH() + 1 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc001::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BL( 1 ); + quest.setUI8AH( quest.getUI8AH() + 1 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc001::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult(1) ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc001 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsc002.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsc002.cpp new file mode 100644 index 00000000..a405a8c8 --- /dev/null +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsc002.cpp @@ -0,0 +1,305 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsc002_00939 +// Quest Name: By the Lights of Ishgard +// Quest ID: 66475 +// Start NPC: 1006467 +// End NPC: 1006467 + +using namespace Sapphire; + +class GaiUsc002 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 10 Listener: 5000000 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 2002170 + /// Countable Num: 0 Seq: 255 Event: 5 Listener: 46 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006467;//Alphinaud + static constexpr auto Actor1 = 1007631; + static constexpr auto Enemy0 = 4297103; + static constexpr auto Enemy1 = 4297104; + static constexpr auto Enemy2 = 4297106; + static constexpr auto Eobject0 = 2002170;//Snowy Mound + static constexpr auto Eobject1 = 2002322; + static constexpr auto Eobject2 = 2002590;//Inquisitor Corpse + static constexpr auto Eventrange0 = 4297079; + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000733; + +public: + GaiUsc002() : Sapphire::ScriptAPI::QuestScript( 66475 ){}; + ~GaiUsc002() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00010( quest, player ); + break; + } + case Actor1: + { + break; + } + case Eobject0: + { + if( quest.getSeq() == Seq1 ) + if( quest.getUI8AL() < 3 ) + Scene00003( quest, player ); + else + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00004( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject2: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00005( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override + { + if( param1 == Eventrange0 ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + auto enemy0Spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy0, player.getId() ); + auto enemy1Spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy1, player.getId() ); + auto enemy2Spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy2, player.getId() ); + + if( !enemy0Spawned && !enemy1Spawned && !enemy2Spawned && quest.getUI8AL() < 3 ) + { + auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + enemy0->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy1->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy2->hateListAddDelayed( player.getAsPlayer(), 1 ); + } + } + } + + void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override + { + switch( bnpc.getLayoutId() ) + { + case Enemy0: + case Enemy1: + case Enemy2: + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + break; + } + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00011( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( GaiUsc002 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsc003.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsc003.cpp new file mode 100644 index 00000000..b9e2e6ec --- /dev/null +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsc003.cpp @@ -0,0 +1,362 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc003_00940 +// Quest Name: Blood for Blood +// Quest ID: 66476 +// Start NPC: 1006467 +// End NPC: 1006444 + +using namespace Sapphire; + +class GaiUsc003 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + // UI8BL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006466 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006468 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1006468 + /// Countable Num: 0 Seq: 4 Event: 2 Listener: 1006468 + /// Countable Num: 0 Seq: 5 Event: 1 Listener: 2002174 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006468 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006467; //Alphinaud + static constexpr auto Actor1 = 1006466; //Joellaut + static constexpr auto Actor2 = 1006468; //Prunilla + static constexpr auto Actor3 = 1006444; //Drillemont + static constexpr auto Eobject0 = 2002174;//Snowy Mound + static constexpr auto Eobject1 = 2002175;//Suspicious Box + static constexpr auto Eobject2 = 2002625; + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000866; + static constexpr auto Item1 = 2000945; + +public: + GaiUsc003() : Sapphire::ScriptAPI::QuestScript( 66476 ){}; + ~GaiUsc003() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq2 ) + Scene00004( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00006( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00011( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == SeqFinish ) + Scene00016( quest, player ); + break; + } + case Eobject0: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00009( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject1: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00012( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Entity::Player& player ) override + { + if( quest.getSeq() == Seq3 && actorId == Actor2 ) + { + if( emoteId == 12 ) + Scene00007( quest, player ); + else + Scene00008( quest, player ); + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00003( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00005( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( Seq4 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + quest.setSeq( Seq5 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 4, 0 ); + quest.setUI8BL( 1 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00017( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc003 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsc004.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsc004.cpp new file mode 100644 index 00000000..64765a78 --- /dev/null +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsc004.cpp @@ -0,0 +1,251 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc004_00941 +// Quest Name: The Heretic among Us +// Quest ID: 66477 +// Start NPC: 1006444 +// End NPC: 1006467 + +using namespace Sapphire; + +class GaiUsc004 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006469 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006696 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006444;//Drillemont + static constexpr auto Actor1 = 1006469;//House Duredaire Knight + static constexpr auto Actor2 = 1006696; + static constexpr auto Actor3 = 1006471; + static constexpr auto Actor4 = 1006467;//Alphinaud + static constexpr auto Eobject0 = 2002323; + static constexpr auto Eobject1 = 2002572; + static constexpr auto Eventrange0 = 4330074; + static constexpr auto EventActionSearch = 1; + static constexpr auto Questbattle0 = 61; + static constexpr auto Territorytype0 = 302; + +public: + GaiUsc004() : Sapphire::ScriptAPI::QuestScript( 66477 ){}; + ~GaiUsc004() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + { + playerMgr().sendUrgent( player, "QuestBattle Unimplemented, skipping..." ); + quest.setSeq( SeqFinish ); + } + //Scene00002( quest, player ); + break; + } + case Actor2: + { + break; + } + case Actor3: + { + break; + } + case Actor4: + { + if( quest.getSeq() == SeqFinish ) + Scene00010( quest, player ); + break; + } + } + } + + void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override + { + if( param1 == Eventrange0 ) + Scene00009( quest, player ); + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + eventMgr().eventFinish( player, result.eventId, 0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + eventMgr().eventFinish( player, result.eventId, 0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc004 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsc101.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsc101.cpp new file mode 100644 index 00000000..e82feab0 --- /dev/null +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsc101.cpp @@ -0,0 +1,252 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsc101_00952 +// Quest Name: In Pursuit of the Past +// Quest ID: 66488 +// Start NPC: 1006467 +// End NPC: 1006491 + +using namespace Sapphire; + +class GaiUsc101 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006444 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006490 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 5010000 + /// Countable Num: 0 Seq: 4 Event: 1 Listener: 2002481 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006490 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4,//Fake Sequence for Cutscene + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006467;//Alphinaud + static constexpr auto Actor1 = 1006444;//Drillemont + static constexpr auto Actor2 = 1006490;//Nathelain + static constexpr auto Actor4 = 1006491;//Alphinaud + static constexpr auto Actor5 = 1000106;//Lionnellais + static constexpr auto ContentStart = 11; + static constexpr auto CutScene01 = 250; + static constexpr auto Eobject0 = 2002481; + static constexpr auto EventActionSearch = 1; + static constexpr auto Instancedungeon0 = 11; + static constexpr auto LocActor0 = 1003855; + static constexpr auto LocActor1 = 1004145; + static constexpr auto LocBgm1 = 82; + static constexpr auto Poprange0 = 4332874; + static constexpr auto Poprange1 = 4103392; + static constexpr auto Territorytype0 = 132; + static constexpr auto UnlockAddNewContentToCf = 3702; + static constexpr auto UnlockImageDungeon = 84; + +public: + GaiUsc101() : Sapphire::ScriptAPI::QuestScript( 66488 ){}; + ~GaiUsc101() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq2 ) + Scene00003( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00006( quest, player ); + break; + } + case Actor4: + { + if( quest.getSeq() == SeqFinish ) + Scene00008( quest, player ); + break; + } + case Actor5: + { + if( quest.getSeq() == SeqFinish ) + Scene00009( quest, player ); + break; + } + } + } + + void onEnterTerritory( World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2 ) override + { + if( quest.getSeq() == Seq4 ) + Scene00007( quest, player ); + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc101::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc101::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc101::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc101::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + //TODO: Unlock Stone Vigil + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc101::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc101::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc101::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc101::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsc101::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsc101::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, { 22.482f, -19.f, 113.45f }, -0.00688791f );//Manual Pos + } + } +}; + +EXPOSE_SCRIPT( GaiUsc101 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb604.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb604.cpp new file mode 100644 index 00000000..bf1ab5eb --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb604.cpp @@ -0,0 +1,272 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsb604_00886 +// Quest Name: The Unending War +// Quest ID: 66422 +// Start NPC: 1006372 +// End NPC: 1006377 + +using namespace Sapphire; + +class GaiUsb604 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 10 Listener: 5000000 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006731 + /// Countable Num: 0 Seq: 3 Event: 5 Listener: 724 + /// Countable Num: 0 Seq: 255 Event: 5 Listener: 725 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006372;//Ludovoix + static constexpr auto Actor1 = 1006731;//Keeled-over Knight + static constexpr auto Actor2 = 1006376;//Edmelle + static constexpr auto Actor3 = 1006377;//Forlemort + static constexpr auto Enemy0 = 4289901; + static constexpr auto Enemy1 = 4289905; + static constexpr auto Eobject0 = 2002503; + static constexpr auto Eventrange0 = 4289908; + static constexpr auto EventActionRescueUnderMiddle = 35; + static constexpr auto EventActionSearch = 1; + static constexpr auto LocActor0 = 1006902; + +public: + GaiUsb604() : Sapphire::ScriptAPI::QuestScript( 66422 ){}; + ~GaiUsb604() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00007( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + { + if( quest.getUI8AL() < 2 ) + Scene00003( quest, player ); + else + eventMgr().eventActionStart( + player, getId(), EventActionRescueUnderMiddle, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00004( quest, player ); + }, + nullptr, 0 ); + } + break; + } + case Actor2: + { + if( quest.getSeq() == Seq3 ) + Scene00008( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == SeqFinish ) + Scene00009( quest, player ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override + { + switch( entityId ) + { + case Enemy0: + case Enemy1: + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + break; + } + } + } + + void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override + { + if( param1 == Eventrange0 ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + auto enemy0Spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy0, player.getId() ); + auto enemy1Spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy1, player.getId() ); + + if( !enemy0Spawned && !enemy1Spawned && quest.getUI8AL() < 2 ) + Scene00002( quest, player ); + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb604::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb604::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE /*Yes*/, bindSceneReturn( &GaiUsb604::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + + enemy0->hateListAdd( player.getAsPlayer(), 1 ); + enemy1->hateListAdd( player.getAsPlayer(), 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb604::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb604::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + quest.setUI8AL( 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb604::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb604::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb604::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsb604::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsb604::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb604 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb605.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb605.cpp new file mode 100644 index 00000000..acc1f8d5 --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb605.cpp @@ -0,0 +1,167 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsb605_00887 +// Quest Name: Men of Honor +// Quest ID: 66423 +// Start NPC: 1006378 +// End NPC: 1006380 + +using namespace Sapphire; + +class GaiUsb605 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006379 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006378 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006380 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006378;//Jocea + static constexpr auto Actor1 = 1006379;//Established Astrologian + static constexpr auto Actor2 = 1006380;//Portelaine + static constexpr auto EventActionRescueUnderMiddle = 35; + +public: + GaiUsb605() : Sapphire::ScriptAPI::QuestScript( 66423 ){}; + ~GaiUsb605() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00004( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + eventMgr().eventActionStart( + player, getId(), EventActionRescueUnderMiddle, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00003( quest, player ); + }, + nullptr, 0 ); + break; + } + case Actor2: + { + if( quest.getSeq() == SeqFinish ) + Scene00005( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb605::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb605::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb605::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb605::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb605::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb605::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult(1) ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb605 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb607.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb607.cpp new file mode 100644 index 00000000..a7cf2569 --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb607.cpp @@ -0,0 +1,323 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsb607_00889 +// Quest Name: Three for Three +// Quest ID: 66425 +// Start NPC: 1006380 +// End NPC: 1006380 + +using namespace Sapphire; + +class GaiUsb607 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + // UI8BL + // UI8CH + // UI8CL + // UI8DH + + /// Countable Num: 0 Seq: 1 Event: 10 Listener: 5000000 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002261 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006380;//Portelaine + static constexpr auto Enemy0 = 4290078; + static constexpr auto Enemy1 = 4290079; + static constexpr auto Enemy2 = 4290080; + static constexpr auto Eobject0 = 2002261;//Stolen Wares (Southern) + static constexpr auto Eobject1 = 2002111;//Stolen Wares (Northern) + static constexpr auto Eobject2 = 2002110;//Stolen Wares (Center) + static constexpr auto Eventrange0 = 4290068; + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000693; + static constexpr auto Item1 = 2000694; + static constexpr auto Item2 = 2000695; + static constexpr auto LocActor0 = 1007664; + static constexpr auto LocActor1 = 1006382; + static constexpr auto LocBgm1 = 130; + static constexpr auto LocEobj1 = 2002556; + static constexpr auto LocEobj2 = 2002557; + static constexpr auto LocEobj3 = 2002558; + static constexpr auto LocPosActor1 = 4260909; + static constexpr auto LocPosEobj1 = 4329703; + static constexpr auto LocPosEobj2 = 4329704; + static constexpr auto LocPosEobj3 = 4329705; + +public: + GaiUsb607() : Sapphire::ScriptAPI::QuestScript( 66425 ){}; + ~GaiUsb607() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00009( quest, player ); + break; + } + case Eobject0: + { + if( quest.getUI8BL() < 3 ) + Scene00003( quest, player ); + else + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00004( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject1: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00005( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject2: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00007( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override + { + switch( entityId ) + { + case Enemy0: + case Enemy1: + case Enemy2: + { + quest.setUI8BL( quest.getUI8BL() + 1 ); + break; + } + } + } + + void onWithinRange( World::Quest& quest, Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override + { + if( param1 == Eventrange0 ) + Scene00002( quest, player ); + } + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 3 ); + if( quest.getUI8AH() >= 3 ) + { + quest.setUI8BH( quest.getUI8CH() ); + quest.setUI8BL( quest.getUI8CL() ); + quest.setUI8CH( quest.getUI8DH() ); + quest.setSeq( SeqFinish ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + auto enemy0spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy0, player.getId() ); + auto enemy1spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy1, player.getId() ); + auto enemy2spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy2, player.getId() ); + + if( !enemy0spawned && !enemy1spawned && !enemy2spawned && quest.getUI8BL() < 3 ) + { + auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy2 = instance->createBNpcFromInstanceId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + + enemy0->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy1->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy2->hateListAddDelayed( player.getAsPlayer(), 1 ); + } + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setBitFlag8( 1, true ); + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8CH( 1 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setBitFlag8( 2, true ); + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8CL( 1 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setBitFlag8( 3, true ); + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8DH( 1 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00010( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsb607::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb607 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb608.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb608.cpp new file mode 100644 index 00000000..3635fbd2 --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb608.cpp @@ -0,0 +1,173 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsb608_00890 +// Quest Name: The Rose and the Unicorn +// Quest ID: 66426 +// Start NPC: 1006382 +// End NPC: 1006384 + +using namespace Sapphire; + +class GaiUsb608 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006383 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006384 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006382;//Carrilaut + static constexpr auto Actor1 = 1006383;//Francel + static constexpr auto Actor2 = 1006384;//Haurchefant + static constexpr auto Item0 = 2000697; + static constexpr auto LocAction0 = 790; + +public: + GaiUsb608() : Sapphire::ScriptAPI::QuestScript( 66426 ){}; + ~GaiUsb608() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == SeqFinish ) + Scene00005( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb608::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb608::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb608::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.errorCode != 50 ) + Scene00003( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsb608::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb608::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb608::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + Scene00006( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsb608::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb608 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb701.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb701.cpp new file mode 100644 index 00000000..5a4603a0 --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb701.cpp @@ -0,0 +1,184 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsb701_00896 +// Quest Name: Feats of Strength +// Quest ID: 66432 +// Start NPC: 1006384 +// End NPC: 1006384 + +using namespace Sapphire; + +class GaiUsb701 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1007715 + /// Countable Num: 0 Seq: 255 Event: 5 Listener: 1903 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006384;//Haurchefant + static constexpr auto Actor1 = 1007715;//Storied Knight + static constexpr auto Enemy0 = 4291424; + static constexpr auto Enemy1 = 4291425; + static constexpr auto Enemy2 = 4291426; + +public: + GaiUsb701() : Sapphire::ScriptAPI::QuestScript( 66432 ){}; + ~GaiUsb701() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00003( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00004( quest, player ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override + { + switch( entityId ) + { + case Enemy0: + case Enemy1: + case Enemy2: + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 3 ); + if( quest.getUI8AL() >= 3 ) + { + quest.setUI8AL( 0 ); + quest.setSeq( SeqFinish ); + } + break; + } + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb701::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb701::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb701::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setBitFlag8( 1, true ); + + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + auto enemy0spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy0, player.getId() ); + auto enemy1spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy1, player.getId() ); + auto enemy2spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy2, player.getId() ); + + if( !enemy0spawned && !enemy1spawned && !enemy2spawned && quest.getUI8AL() < 3 ) + { + auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy2 = instance->createBNpcFromInstanceId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + + enemy0->hateListAdd( player.getAsPlayer(), 1 ); + enemy1->hateListAdd( player.getAsPlayer(), 1 ); + enemy2->hateListAdd( player.getAsPlayer(), 1 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb701::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb701::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( GaiUsb701 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb702.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb702.cpp new file mode 100644 index 00000000..6500c8fe --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb702.cpp @@ -0,0 +1,186 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsb702_00897 +// Quest Name: The Talk of Coerthas +// Quest ID: 66433 +// Start NPC: 1006384 +// End NPC: 1006384 + +using namespace Sapphire; + +class GaiUsb702 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + // UI8BL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006395 + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006396 + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006377 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006384 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006384;//Haurchefant + static constexpr auto Actor1 = 1006395;//Ninne + static constexpr auto Actor2 = 1006396;//Cravellin + static constexpr auto Actor3 = 1006377;//Forlemort + +public: + GaiUsb702() : Sapphire::ScriptAPI::QuestScript( 66433 ){}; + ~GaiUsb702() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00005( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq1 ) + Scene00003( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq1 ) + Scene00004( quest, player ); + break; + } + } + } + + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + if( quest.getUI8AL() >= 1 && quest.getUI8BH() >= 1 && quest.getUI8BL() >= 1 ) + { + quest.setUI8AL( 0 ); + quest.setUI8BH( 0 ); + quest.setUI8BL( 0 ); + quest.setSeq( SeqFinish ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb702::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb702::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb702::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( 1 ); + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb702::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb702::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BL( 1 ); + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb702::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb702 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb801.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb801.cpp new file mode 100644 index 00000000..c7067d19 --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb801.cpp @@ -0,0 +1,359 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsb801_00910 +// Quest Name: Road to Redemption +// Quest ID: 66446 +// Start NPC: 1006384 +// End NPC: 1006384 + +using namespace Sapphire; + +class GaiUsb801 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006407 + /// Countable Num: 0 Seq: 2 Event: 5 Listener: 1904 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1006408 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006409 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006384;//Haurchefant + static constexpr auto Actor1 = 1006407;//Francel + static constexpr auto Actor2 = 1006408;//Unsettled Knight + static constexpr auto Actor3 = 1006409;//Unnerved Knight + static constexpr auto Actor4 = 1006410;//Unfit Knight + static constexpr auto Enemy0 = 4293113; + static constexpr auto EventActionRescueUnderMiddle = 35; + static constexpr auto EventActionRescueUnderShort = 34; + +public: + GaiUsb801() : Sapphire::ScriptAPI::QuestScript( 66446 ){}; + ~GaiUsb801() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00015( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00012( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00014( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq1 ) + Scene00003( quest, player ); + else if( quest.getSeq() == Seq2 ) + eventMgr().eventActionStart( + player, getId(), EventActionRescueUnderShort, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00007( quest, player ); + }, + nullptr, 0 ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq1 ) + Scene00004( quest, player ); + else if( quest.getSeq() == Seq2 ) + eventMgr().eventActionStart( + player, getId(), EventActionRescueUnderShort, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00009( quest, player ); + }, + nullptr, 0 ); + break; + } + case Actor4: + { + if( quest.getSeq() == Seq1 ) + Scene00005( quest, player ); + else if( quest.getSeq() == Seq2 ) + eventMgr().eventActionStart( + player, getId(), EventActionRescueUnderShort, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00011( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override + { + switch( entityId ) + { + case Enemy0: + { + // quest.setBitFlag8( 1, false ); + quest.setSeq( Seq2 ); + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + break; + } + } + } + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 3 ); + if( quest.getUI8AL() >= 3 ) + { + quest.setUI8AL( 0 ); + quest.setSeq( Seq3 ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + auto enemySpawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy0, player.getId() ); + + if( !enemySpawned ) + { + auto enemy = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + enemy->hateListAdd( player.getAsPlayer(), 1 ); + // quest.setBitFlag8( 1, true ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + quest.setBitFlag8( 1, true ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + quest.setBitFlag8( 2, true ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + quest.setBitFlag8( 3, true ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult(1) ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb801 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb802.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb802.cpp new file mode 100644 index 00000000..ec78977b --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb802.cpp @@ -0,0 +1,789 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsb802_00911 +// Quest Name: Following the Evidence +// Quest ID: 66447 +// Start NPC: 1006384 +// End NPC: 1006384 + +using namespace Sapphire; + +class GaiUsb802 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag16 + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + // UI8BL + // UI8CH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006412 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006413 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1006414 + /// Countable Num: 0 Seq: 4 Event: 1 Listener: 2002137 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002138 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006384;//Haurchefant + static constexpr auto Actor1 = 1006412;//Rickeman + static constexpr auto Actor2 = 1006413;//Apathetic Porter + static constexpr auto Actor3 = 1006414;//Plain-spoken Porter + static constexpr auto Eobject0 = 2002137; + static constexpr auto Eobject1 = 2002138; + static constexpr auto Eobject2 = 2002139;//House Hallenarte Parcel (West) + static constexpr auto Eobject3 = 2002141;//House Dzemael Parcel (East) + static constexpr auto Eobject4 = 2002140;//House Hallenarte Parcel (Center) + static constexpr auto Eobject5 = 2002678; + static constexpr auto Eobject6 = 2002679; + static constexpr auto Eobject7 = 2002680; + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000711; + +public: + GaiUsb802() : Sapphire::ScriptAPI::QuestScript( 66447 ){}; + ~GaiUsb802() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00040( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq2 ) + Scene00003( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00019( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00027( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00046( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq2 ) + Scene00004( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00020( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00033( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00047( quest, player ); + break; + } + case Eobject2: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00010( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject3: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00012( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject4: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00014( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + eventMgr().sendEventNotice( player, getId(), 2, 2, quest.getUI8AH(), 3 ); + if( quest.getUI8AH() >= 3 ) + { + quest.setUI8BH( quest.getUI8CH() ); + quest.setUI8AH( 0 ); + quest.setUI8AL( 0 ); + quest.setUI8BL( 0 ); + quest.setUI8CH( 0 ); + quest.setSeq( Seq4 ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( 1 ); //Hide EObj + quest.setUI8AH( quest.getUI8AH() + 1 );//Increment Journal + quest.setUI8CH( quest.getUI8CH() + 1 );//Increment KeyItem + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( 1 ); //Hide EObj + //This one does not increment KeyItem + quest.setUI8AH( quest.getUI8AH() + 1 );//Increment Journal + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( 1 ); //Hide EObj + quest.setUI8AH( quest.getUI8AH() + 1 );//Increment Journal + quest.setUI8CH( quest.getUI8CH() + 1 );//Increment KeyItem + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00020( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00020Return ) ); + } + + void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00021( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00021Return ) ); + } + + void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00022( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00022Return ) ); + } + + void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00023( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00023Return ) ); + } + + void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00024( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00024Return ) ); + } + + void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00025( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00025Return ) ); + } + + void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00026( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00026Return ) ); + } + + void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00027( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00027Return ) ); + } + + void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00028( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00028( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 28, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00028Return ) ); + } + + void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00029( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00029Return ) ); + } + + void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00030( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 30, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00030Return ) ); + } + + void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00031( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 31, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00031Return ) ); + } + + void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00032( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 32, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00032Return ) ); + } + + void Scene00032Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00033( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 33, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00033Return ) ); + } + + void Scene00033Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00034( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 34, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00034Return ) ); + } + + void Scene00034Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00035( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 35, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00035Return ) ); + } + + void Scene00035Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00036( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 36, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00036Return ) ); + } + + void Scene00036Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00037( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 37, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00037Return ) ); + } + + void Scene00037Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00038( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 38, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00038Return ) ); + } + + void Scene00038Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00039( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 39, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00039Return ) ); + } + + void Scene00039Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00040( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 40, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00040Return ) ); + } + + void Scene00040Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00041( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00041( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 41, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00041Return ) ); + } + + void Scene00041Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00042( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 42, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00042Return ) ); + } + + void Scene00042Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00043( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 43, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00043Return ) ); + } + + void Scene00043Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00044( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 44, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00044Return ) ); + } + + void Scene00044Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00045( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 45, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00045Return ) ); + } + + void Scene00045Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00046( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 46, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00046Return ) ); + } + + void Scene00046Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00047( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 47, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00047Return ) ); + } + + void Scene00047Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00048( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 48, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00048Return ) ); + } + + void Scene00048Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00049( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 49, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00049Return ) ); + } + + void Scene00049Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00050( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 50, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00050Return ) ); + } + + void Scene00050Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00051( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 51, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00051Return ) ); + } + + void Scene00051Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00052( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 52, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00052Return ) ); + } + + void Scene00052Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00053( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 53, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00053Return ) ); + } + + void Scene00053Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( GaiUsb802 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb803.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb803.cpp new file mode 100644 index 00000000..3ad59dd5 --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb803.cpp @@ -0,0 +1,403 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsb803_00912 +// Quest Name: In the Eyes of Gods and Men +// Quest ID: 66448 +// Start NPC: 1006384 +// End NPC: 1006384 + +using namespace Sapphire; + +class GaiUsb803 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag16 + // UI8AH + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006415 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006384 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1006416 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002588 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006384;//Haurchefant + static constexpr auto Actor1 = 1006415;//Brigie + static constexpr auto Actor2 = 1006416;//Hourlinet + static constexpr auto Actor3 = 1006417; + static constexpr auto Actor4 = 1006418; + static constexpr auto Actor5 = 1006419; + static constexpr auto Actor6 = 1006420; + static constexpr auto Actor7 = 1006421; + static constexpr auto Actor8 = 1006422; + static constexpr auto Actor9 = 1006423; + static constexpr auto Actor10 = 1006424; + static constexpr auto Actor11 = 1006425; + static constexpr auto Eobject0 = 2002588; + static constexpr auto Eobject1 = 2002615; + static constexpr auto Eventrange0 = 4333660; + static constexpr auto EventActionSearch = 1; + static constexpr auto Questbattle0 = 60; + static constexpr auto Territorytype0 = 301; + +public: + GaiUsb803() : Sapphire::ScriptAPI::QuestScript( 66448 ){}; + ~GaiUsb803() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00003( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00019( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq3 ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( SeqFinish ); + playerMgr().sendUrgent( player, "QuestBattle unimplemented, skipping..." ); + } + //Scene00004( quest, player ); + break; + } + case Actor3: + { + break; + } + case Actor4: + { + break; + } + case Actor5: + { + break; + } + case Actor6: + { + break; + } + case Actor7: + { + break; + } + case Actor8: + { + break; + } + case Actor9: + { + break; + } + case Actor10: + { + break; + } + case Actor11: + { + break; + } + } + } + + void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override + { + if( param1 == Eventrange0 ) + Scene00018( quest, player ); + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + //TODO:QuestBattle + auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + eventMgr().eventFinish( player, result.eventId, 0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + eventMgr().eventFinish( player, result.eventId, 0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb803 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb808.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb808.cpp new file mode 100644 index 00000000..6129eab1 --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb808.cpp @@ -0,0 +1,276 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsb808_00917 +// Quest Name: The Final Flight of the Enterprise +// Quest ID: 66453 +// Start NPC: 1006384 +// End NPC: 1006435 + +using namespace Sapphire; + +class GaiUsb808 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + // UI8BL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006434 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 2002320 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1006434 + /// Countable Num: 0 Seq: 4 Event: 1 Listener: 1006434 + /// Countable Num: 0 Seq: 5 Event: 1 Listener: 1006384 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006383 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006384;//Haurchefant + static constexpr auto Actor1 = 1006434;//Discomposed Cataloger + static constexpr auto Actor2 = 1006383;//Francel + static constexpr auto Actor3 = 1006435;//Brunadier + static constexpr auto Eobject0 = 2002320;//Past Logs + static constexpr auto EventActionProcessUpperMiddle = 32; + static constexpr auto Item0 = 2000720; + static constexpr auto Item1 = 2000721; + static constexpr auto Item2 = 2000722; + +public: + GaiUsb808() : Sapphire::ScriptAPI::QuestScript( 66453 ){}; + ~GaiUsb808() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00008( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00005( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00006( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq5 ) + Scene00009( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == SeqFinish ) + Scene00010( quest, player ); + break; + } + case Eobject0: + { + eventMgr().eventActionStart( + player, getId(), EventActionProcessUpperMiddle, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00003( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 );//TODO:Show Item Icon (Needs func update) + quest.setUI8BH( 1 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00007( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setUI8BH( 0 ); + quest.setSeq( Seq4 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + quest.setUI8BH( 1 ); + quest.setSeq( Seq5 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 4, 0 ); + quest.setUI8BL( 1 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00011( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb808 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb901.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb901.cpp new file mode 100644 index 00000000..81609d85 --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb901.cpp @@ -0,0 +1,201 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsb901_00924 +// Quest Name: Ye of Little Faith +// Quest ID: 66460 +// Start NPC: 1006435 +// End NPC: 1006444 + +using namespace Sapphire; + +class GaiUsb901 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + // UI8BL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006441 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006442 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1006443 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006444 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006435;//Brunadier + static constexpr auto Actor1 = 1006441;//Alboise + static constexpr auto Actor2 = 1006442;//Astidien + static constexpr auto Actor3 = 1006443;//Gouernoux + static constexpr auto Actor4 = 1006444; + static constexpr auto Item0 = 2000856; + static constexpr auto Item1 = 2000858; + static constexpr auto LocActor0 = 1003855; + static constexpr auto LocActor1 = 1004145; + static constexpr auto LocActor2 = 1006902; + static constexpr auto LocFace0 = 604; + static constexpr auto LocFace1 = 617; + +public: + GaiUsb901() : Sapphire::ScriptAPI::QuestScript( 66460 ){}; + ~GaiUsb901() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq2 ) + Scene00003( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq3 ) + Scene00004( quest, player ); + break; + } + case Actor4: + { + if( quest.getSeq() == SeqFinish ) + Scene00005( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb901::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb901::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + quest.setUI8BH( 1 ); + quest.setUI8BL( 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb901::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb901::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb901::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb901::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00006( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsb901::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb901 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb902.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb902.cpp new file mode 100644 index 00000000..45e254c9 --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb902.cpp @@ -0,0 +1,132 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsb902_00925 +// Quest Name: Opportunity Knocks +// Quest ID: 66461 +// Start NPC: 1006445 +// End NPC: 1006446 + +using namespace Sapphire; + +class GaiUsb902 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 5 Listener: 395 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006446 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006445; + static constexpr auto Actor1 = 1006446; + static constexpr auto Enemy0 = 784;//Feral Croc (INCORRECT:395) + +public: + GaiUsb902() : Sapphire::ScriptAPI::QuestScript( 66461 ){}; + ~GaiUsb902() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override + { + switch( nameId ) + { + case Enemy0: + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 5 ); + + if( quest.getUI8AL() >= 5 ) + { + quest.setUI8AL( 0 ); + quest.setSeq( SeqFinish ); + } + break; + } + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb902::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb902::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb902::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb902 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb903.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb903.cpp new file mode 100644 index 00000000..7ee02ea5 --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb903.cpp @@ -0,0 +1,258 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsb903_00926 +// Quest Name: All By Ourselves +// Quest ID: 66462 +// Start NPC: 1006447 +// End NPC: 1006447 + +using namespace Sapphire; + +class GaiUsb903 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 2 Seq: 1 Event: 10 Listener: 5000000 + /// Countable Num: 1 Seq: 2 Event: 1 Listener: 2002157 + /// Countable Num: 1 Seq: 255 Event: 5 Listener: 403 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006447;//Nivie + static constexpr auto Actor1 = 1006444;//Drillemont + static constexpr auto Enemy0 = 4293210; + static constexpr auto Enemy1 = 4293211; + static constexpr auto Eobject0 = 2002157;//Letter to House Durendaire + static constexpr auto Eobject1 = 2002513; + static constexpr auto Eventrange0 = 4293212; + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000723; + +public: + GaiUsb903() : Sapphire::ScriptAPI::QuestScript( 66462 ){}; + ~GaiUsb903() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00009( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq2 ) + Scene00008( quest, player ); + break; + } + case Eobject0: + { + if(quest.getUI8AL() < 2) + Scene00003( quest, player ); + else + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00004( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override + { + switch( entityId ) + { + case Enemy0: + case Enemy1: + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + break; + } + } + } + + void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override + { + if( param1 == Eventrange0 ) + Scene00002( quest, player ); + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + auto enemy0Spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy0, player.getId() ); + auto enemy1Spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy1, player.getId() ); + + if( !enemy0Spawned && !enemy1Spawned && quest.getUI8AL() < 2) + { + auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + enemy0->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy1->hateListAddDelayed( player.getAsPlayer(), 1 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + quest.setUI8BH( 1 ); + quest.setUI8AL( 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00008( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb903 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb904.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb904.cpp new file mode 100644 index 00000000..f569d01a --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb904.cpp @@ -0,0 +1,366 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsb904_00927 +// Quest Name: Factual Folklore +// Quest ID: 66463 +// Start NPC: 1006448 +// End NPC: 1007567 + +using namespace Sapphire; + +class GaiUsb904 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + // UI8BL + // UI8CH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002158 + /// Countable Num: 0 Seq: 2 Event: 9 Listener: 2196 + /// Countable Num: 0 Seq: 3 Event: 8 Listener: 2196 + /// Countable Num: 0 Seq: 4 Event: 1 Listener: 1006448 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006449 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006448;//Haustefort + static constexpr auto Actor1 = 1006449;//Ombeline + static constexpr auto Actor2 = 1006450;//Theophilain + static constexpr auto Actor3 = 1006451;//Ignemortel + static constexpr auto Actor4 = 1007567;//Cenota + static constexpr auto Enemy0 = 4293214; + static constexpr auto Enemy1 = 2196; + static constexpr auto Eobject0 = 2002158;//Destination + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000961; + static constexpr auto Item1 = 2000724; + static constexpr auto Item2 = 2000725; + static constexpr auto Item3 = 2000984; + +public: + GaiUsb904() : Sapphire::ScriptAPI::QuestScript( 66463 ){}; + ~GaiUsb904() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00004( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00012( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq3 ) + Scene00006( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq3 ) + Scene00008( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq3 ) + Scene00010( quest, player ); + break; + } + case Actor4: + { + if( quest.getSeq() == SeqFinish ) + Scene00013( quest, player ); + break; + } + case Eobject0: + { + if( quest.getSeq() == Seq1 ) + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00003( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override + { + if( entityId == Enemy0 ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + quest.setUI8BH( 1 ); + } + else if( nameId == Enemy1 ) + { + } + } + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + eventMgr().sendEventNotice( player, getId(), 2, 2, quest.getUI8AH(), 3 ); + if( quest.getUI8AH() >= 3 ) + { + quest.setUI8AH( 0 ); + quest.setUI8AL( 0 ); + quest.setUI8BH( 0 ); + quest.setUI8BL( 0 ); + quest.setSeq( Seq4 ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + auto enemySpawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy0, player.getId() ); + + if( !enemySpawned ) + { + auto enemy = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + enemy->hateListAdd( player.getAsPlayer(), 1 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00005( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setUI8BH( 0 ); + quest.setUI8CH( 3 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00007( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( 1 ); //Hide Quest Icon + quest.setUI8AH( quest.getUI8AH() + 1 );//Increment Journal + quest.setUI8CH( quest.getUI8CH() - 1 );//Decrement KeyItem + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00009( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); //Hide Quest Icon + quest.setUI8AH( quest.getUI8AH() + 1 );//Increment Journal + quest.setUI8CH( quest.getUI8CH() - 1 );//Decrement KeyItem + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00011( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BL( 1 ); //Hide Quest Icon + quest.setUI8AH( quest.getUI8AH() + 1 );//Increment Journal + quest.setUI8CH( quest.getUI8CH() - 1 );//Decrement KeyItem + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00014( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb904 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb914.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb914.cpp new file mode 100644 index 00000000..d406494f --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsb914.cpp @@ -0,0 +1,150 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsb914_00937 +// Quest Name: The Best Inventions +// Quest ID: 66473 +// Start NPC: 1006461 +// End NPC: 1006461 + +using namespace Sapphire; + +class GaiUsb914 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 9 Listener: 132 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006461 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006461;//Cid + static constexpr auto Enemy0 = 114;//Ice Sprite (INCORRECT: 132) + static constexpr auto Item0 = 2000732;//Ice Sprit Core (UI8BH) + static constexpr auto LocAction1 = 990; + static constexpr auto LocAction2 = 80; + static constexpr auto LocAction3 = 81; + static constexpr auto LocAction4 = 82; + static constexpr auto LocActor0 = 1007641; + static constexpr auto LocActor1 = 1007642; + static constexpr auto LocActor2 = 1006902; + static constexpr auto LocActor3 = 1004089; + static constexpr auto LocEobj1 = 2002560; + static constexpr auto LocPosEobj1 = 4329618; + +public: + GaiUsb914() : Sapphire::ScriptAPI::QuestScript( 66473 ){}; + ~GaiUsb914() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override + { + switch( nameId ) + { + case Enemy0: + { + quest.setUI8BH( quest.getUI8BH() + 1 ); + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8BH(), 6 ); + + if( quest.getUI8BH() >= 6 ) + quest.setSeq( SeqFinish ); + + break; + } + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb914::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb914::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb914::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00003( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsb914::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult(1) ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb914 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsc001.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsc001.cpp new file mode 100644 index 00000000..fc39ce92 --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsc001.cpp @@ -0,0 +1,215 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc001_00938 +// Quest Name: Influencing Inquisitors +// Quest ID: 66474 +// Start NPC: 1006461 +// End NPC: 1006467 + +using namespace Sapphire; + +class GaiUsc001 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + // UI8BL + // UI8CH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006466 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006441 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006461;//Cid + static constexpr auto Actor1 = 1006466;//Joellaut + static constexpr auto Actor2 = 1006441;//Alboise + static constexpr auto Actor3 = 1006448;//Haustefort + static constexpr auto Actor4 = 1007585;//Patrick + static constexpr auto Actor5 = 1006467;//Alphinaud + +public: + GaiUsc001() : Sapphire::ScriptAPI::QuestScript( 66474 ){}; + ~GaiUsc001() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq1 ) + Scene00003( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq1 ) + Scene00004( quest, player ); + break; + } + case Actor4: + { + if( quest.getSeq() == Seq1 ) + Scene00005( quest, player ); + break; + } + case Actor5: + { + if( quest.getSeq() == SeqFinish ) + Scene00006( quest, player ); + break; + } + } + } + + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 4 ); + if( quest.getUI8AH() >= 4 ) + { + quest.setUI8AH( 0 ); + quest.setUI8AL( 0 ); + quest.setUI8BH( 0 ); + quest.setUI8BL( 0 ); + quest.setUI8CH( 0 ); + quest.setSeq( SeqFinish ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc001::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc001::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc001::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8CH( 1 ); + quest.setUI8AH( quest.getUI8AH() + 1 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc001::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( 1 ); + quest.setUI8AH( quest.getUI8AH() + 1 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc001::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setUI8AH( quest.getUI8AH() + 1 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc001::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BL( 1 ); + quest.setUI8AH( quest.getUI8AH() + 1 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc001::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult(1) ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc001 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsc002.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsc002.cpp new file mode 100644 index 00000000..391977e2 --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsc002.cpp @@ -0,0 +1,305 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsc002_00939 +// Quest Name: By the Lights of Ishgard +// Quest ID: 66475 +// Start NPC: 1006467 +// End NPC: 1006467 + +using namespace Sapphire; + +class GaiUsc002 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 10 Listener: 5000000 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 2002170 + /// Countable Num: 0 Seq: 255 Event: 5 Listener: 46 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006467;//Alphinaud + static constexpr auto Actor1 = 1007631; + static constexpr auto Enemy0 = 4297103; + static constexpr auto Enemy1 = 4297104; + static constexpr auto Enemy2 = 4297106; + static constexpr auto Eobject0 = 2002170;//Snowy Mound + static constexpr auto Eobject1 = 2002322; + static constexpr auto Eobject2 = 2002590;//Inquisitor Corpse + static constexpr auto Eventrange0 = 4297079; + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000733; + +public: + GaiUsc002() : Sapphire::ScriptAPI::QuestScript( 66475 ){}; + ~GaiUsc002() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00010( quest, player ); + break; + } + case Actor1: + { + break; + } + case Eobject0: + { + if( quest.getSeq() == Seq1 ) + if( quest.getUI8AL() < 3 ) + Scene00003( quest, player ); + else + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00004( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject2: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00005( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override + { + if( param1 == Eventrange0 ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + auto enemy0Spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy0, player.getId() ); + auto enemy1Spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy1, player.getId() ); + auto enemy2Spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy2, player.getId() ); + + if( !enemy0Spawned && !enemy1Spawned && !enemy2Spawned && quest.getUI8AL() < 3 ) + { + auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy2 = instance->createBNpcFromInstanceId( Enemy2, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + enemy0->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy1->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy2->hateListAddDelayed( player.getAsPlayer(), 1 ); + } + } + } + + void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override + { + switch( entityId ) + { + case Enemy0: + case Enemy1: + case Enemy2: + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + break; + } + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00011( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsc002::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( GaiUsc002 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsc003.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsc003.cpp new file mode 100644 index 00000000..b9e2e6ec --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsc003.cpp @@ -0,0 +1,362 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc003_00940 +// Quest Name: Blood for Blood +// Quest ID: 66476 +// Start NPC: 1006467 +// End NPC: 1006444 + +using namespace Sapphire; + +class GaiUsc003 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + // UI8BL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006466 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006468 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1006468 + /// Countable Num: 0 Seq: 4 Event: 2 Listener: 1006468 + /// Countable Num: 0 Seq: 5 Event: 1 Listener: 2002174 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006468 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006467; //Alphinaud + static constexpr auto Actor1 = 1006466; //Joellaut + static constexpr auto Actor2 = 1006468; //Prunilla + static constexpr auto Actor3 = 1006444; //Drillemont + static constexpr auto Eobject0 = 2002174;//Snowy Mound + static constexpr auto Eobject1 = 2002175;//Suspicious Box + static constexpr auto Eobject2 = 2002625; + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000866; + static constexpr auto Item1 = 2000945; + +public: + GaiUsc003() : Sapphire::ScriptAPI::QuestScript( 66476 ){}; + ~GaiUsc003() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq2 ) + Scene00004( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00006( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00011( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == SeqFinish ) + Scene00016( quest, player ); + break; + } + case Eobject0: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00009( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject1: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00012( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Entity::Player& player ) override + { + if( quest.getSeq() == Seq3 && actorId == Actor2 ) + { + if( emoteId == 12 ) + Scene00007( quest, player ); + else + Scene00008( quest, player ); + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00003( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00005( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( Seq4 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + quest.setSeq( Seq5 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 4, 0 ); + quest.setUI8BL( 1 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00017( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &GaiUsc003::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc003 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsc004.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsc004.cpp new file mode 100644 index 00000000..64765a78 --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsc004.cpp @@ -0,0 +1,251 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc004_00941 +// Quest Name: The Heretic among Us +// Quest ID: 66477 +// Start NPC: 1006444 +// End NPC: 1006467 + +using namespace Sapphire; + +class GaiUsc004 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006469 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006696 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006444;//Drillemont + static constexpr auto Actor1 = 1006469;//House Duredaire Knight + static constexpr auto Actor2 = 1006696; + static constexpr auto Actor3 = 1006471; + static constexpr auto Actor4 = 1006467;//Alphinaud + static constexpr auto Eobject0 = 2002323; + static constexpr auto Eobject1 = 2002572; + static constexpr auto Eventrange0 = 4330074; + static constexpr auto EventActionSearch = 1; + static constexpr auto Questbattle0 = 61; + static constexpr auto Territorytype0 = 302; + +public: + GaiUsc004() : Sapphire::ScriptAPI::QuestScript( 66477 ){}; + ~GaiUsc004() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + { + playerMgr().sendUrgent( player, "QuestBattle Unimplemented, skipping..." ); + quest.setSeq( SeqFinish ); + } + //Scene00002( quest, player ); + break; + } + case Actor2: + { + break; + } + case Actor3: + { + break; + } + case Actor4: + { + if( quest.getSeq() == SeqFinish ) + Scene00010( quest, player ); + break; + } + } + } + + void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override + { + if( param1 == Eventrange0 ) + Scene00009( quest, player ); + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + eventMgr().eventFinish( player, result.eventId, 0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + eventMgr().eventFinish( player, result.eventId, 0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsc004::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc004 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsc101.cpp b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsc101.cpp new file mode 100644 index 00000000..e82feab0 --- /dev/null +++ b/src/scripts/quest/subquest/gridania/coerthas_central/GaiUsc101.cpp @@ -0,0 +1,252 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsc101_00952 +// Quest Name: In Pursuit of the Past +// Quest ID: 66488 +// Start NPC: 1006467 +// End NPC: 1006491 + +using namespace Sapphire; + +class GaiUsc101 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006444 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006490 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 5010000 + /// Countable Num: 0 Seq: 4 Event: 1 Listener: 2002481 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006490 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4,//Fake Sequence for Cutscene + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006467;//Alphinaud + static constexpr auto Actor1 = 1006444;//Drillemont + static constexpr auto Actor2 = 1006490;//Nathelain + static constexpr auto Actor4 = 1006491;//Alphinaud + static constexpr auto Actor5 = 1000106;//Lionnellais + static constexpr auto ContentStart = 11; + static constexpr auto CutScene01 = 250; + static constexpr auto Eobject0 = 2002481; + static constexpr auto EventActionSearch = 1; + static constexpr auto Instancedungeon0 = 11; + static constexpr auto LocActor0 = 1003855; + static constexpr auto LocActor1 = 1004145; + static constexpr auto LocBgm1 = 82; + static constexpr auto Poprange0 = 4332874; + static constexpr auto Poprange1 = 4103392; + static constexpr auto Territorytype0 = 132; + static constexpr auto UnlockAddNewContentToCf = 3702; + static constexpr auto UnlockImageDungeon = 84; + +public: + GaiUsc101() : Sapphire::ScriptAPI::QuestScript( 66488 ){}; + ~GaiUsc101() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq2 ) + Scene00003( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00006( quest, player ); + break; + } + case Actor4: + { + if( quest.getSeq() == SeqFinish ) + Scene00008( quest, player ); + break; + } + case Actor5: + { + if( quest.getSeq() == SeqFinish ) + Scene00009( quest, player ); + break; + } + } + } + + void onEnterTerritory( World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2 ) override + { + if( quest.getSeq() == Seq4 ) + Scene00007( quest, player ); + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc101::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc101::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc101::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc101::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + //TODO: Unlock Stone Vigil + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc101::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc101::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc101::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc101::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsc101::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsc101::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, { 22.482f, -19.f, 113.45f }, -0.00688791f );//Manual Pos + } + } +}; + +EXPOSE_SCRIPT( GaiUsc101 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_east/GaiUsc103.cpp b/src/scripts/quest/subquest/thanalan_east/GaiUsc103.cpp new file mode 100644 index 00000000..b62c01e1 --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_east/GaiUsc103.cpp @@ -0,0 +1,157 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc103_00954 +// Quest Name: All Due Precautions +// Quest ID: 66490 +// Start NPC: 1006493 +// End NPC: 1006493 + +using namespace Sapphire; + +class GaiUsc103 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006494 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006493 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006493; + static constexpr auto Actor1 = 1006494; + static constexpr auto Item0 = 2000740; + +public: + GaiUsc103() : Sapphire::ScriptAPI::QuestScript( 66490 ){}; + ~GaiUsc103() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00003( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00005( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc103::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc103::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc103::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setSeq( SeqFinish ); + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc103::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00004( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc103::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc103::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( GaiUsc103 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_east/GaiUsc104.cpp b/src/scripts/quest/subquest/thanalan_east/GaiUsc104.cpp new file mode 100644 index 00000000..5115f41b --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_east/GaiUsc104.cpp @@ -0,0 +1,127 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc104_00955 +// Quest Name: Sealed with Science +// Quest ID: 66491 +// Start NPC: 1006493 +// End NPC: 1006495 + +using namespace Sapphire; + +class GaiUsc104 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006495 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006493;//Lamberteint + static constexpr auto Actor1 = 1006495;//Hahasako + static constexpr auto Item0 = 2000741; + +public: + GaiUsc104() : Sapphire::ScriptAPI::QuestScript( 66491 ){}; + ~GaiUsc104() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc104::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc104::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + quest.setUI8BH( 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc104::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00003( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc104::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc104 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_east/GaiUsc105.cpp b/src/scripts/quest/subquest/thanalan_east/GaiUsc105.cpp new file mode 100644 index 00000000..eedf4517 --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_east/GaiUsc105.cpp @@ -0,0 +1,237 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc105_00956 +// Quest Name: With the Utmost Care +// Quest ID: 66492 +// Start NPC: 1006495 +// End NPC: 1006493 + +using namespace Sapphire; + +class GaiUsc105 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + // UI8BL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002327 + /// Countable Num: 0 Seq: 2 Event: 8 Listener: 2002327 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 2002501 + /// Countable Num: 0 Seq: 255 Event: 8 Listener: 2002501 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006495;//Hahasako + static constexpr auto Actor1 = 1006493;//Lamberteint + static constexpr auto Eobject0 = 2002327;//Corrupted Cluster (Seq1) + static constexpr auto Eobject1 = 2002501;//Corrupted Cluster (Seq2) + static constexpr auto Item0 = 2000742; + static constexpr auto Item1 = 2000837; + static constexpr auto Item2 = 2000838; + +public: + GaiUsc105() : Sapphire::ScriptAPI::QuestScript( 66492 ){}; + ~GaiUsc105() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00006( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == SeqFinish ) + Scene00009( quest, player ); + break; + } + case Eobject0: + { + Scene00002( quest, player ); + break; + } + case Eobject1: + { + Scene00004( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + if( actorId == Eobject0 ) + { + Scene00003( quest, player ); + } + else if( actorId == Eobject1 ) + { + Scene00005( quest, player ); + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc105::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc105::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setUI8BL( 1 ); + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc105::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc105::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + quest.setUI8BL( 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc105::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc105::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc105::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00007( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsc105::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsc105::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00009( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsc105::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc105 ); \ No newline at end of file