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@ -394,7 +394,7 @@ uint16_t Sapphire::QuestBattle::getCurrentBGM() const
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bool Sapphire::QuestBattle::bindPlayer( uint32_t playerId )
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{
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// if player already bound, return false
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if( m_boundPlayerId != 0)
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if( m_boundPlayerId != 0 )
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return false;
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m_boundPlayerId = playerId;
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