diff --git a/src/servers/Server_Zone/Item.cpp b/src/servers/Server_Zone/Item.cpp index bd3239b4..70bef0af 100644 --- a/src/servers/Server_Zone/Item.cpp +++ b/src/servers/Server_Zone/Item.cpp @@ -27,7 +27,7 @@ Core::Item::Item( uint64_t uId, uint32_t catalogId, uint64_t model1, uint64_t mo auto itemInfo = g_exdData.getItemInfo( catalogId ); m_delayMs = itemInfo->delayMs; m_physicalDmg = itemInfo->physical_damage; - m_autoAttackDmg = float(m_physicalDmg * m_delayMs) / 3000; + m_autoAttackDmg = float( m_physicalDmg * m_delayMs ) / 3000; } Core::Item::~Item() diff --git a/src/servers/Server_Zone/PacketHandlers.cpp b/src/servers/Server_Zone/PacketHandlers.cpp index a7707156..e33e5c94 100644 --- a/src/servers/Server_Zone/PacketHandlers.cpp +++ b/src/servers/Server_Zone/PacketHandlers.cpp @@ -796,31 +796,31 @@ void Core::Network::GameConnection::actionHandler( Core::Network::Packets::GameP switch( commandId ) { - case 0x01: + case 0x01: // Toggle sheathe { - if (param11 == 1) - pPlayer->setStance(Entity::Actor::Stance::Active); + if ( param11 == 1 ) + pPlayer->setStance( Entity::Actor::Stance::Active ); else { - pPlayer->setStance(Entity::Actor::Stance::Passive); - pPlayer->setAutoattack(false); + pPlayer->setStance( Entity::Actor::Stance::Passive ); + pPlayer->setAutoattack( false ); } pPlayer->sendToInRangeSet( ActorControlPacket142( pPlayer->getId(), 0, param11, 1 ) ); break; } - case 0x02: + case 0x02: // Toggle auto-attack { - if (param11 == 1) + if ( param11 == 1 ) { pPlayer->setAutoattack( true ); - pPlayer->setStance(Entity::Actor::Stance::Active); + pPlayer->setStance( Entity::Actor::Stance::Active ); } else pPlayer->setAutoattack( false ); - pPlayer->sendToInRangeSet(ActorControlPacket142(pPlayer->getId(), 1, param11, 1)); + pPlayer->sendToInRangeSet( ActorControlPacket142( pPlayer->getId(), 1, param11, 1 ) ); break; }