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house class + fixes

This commit is contained in:
AriAvery 2018-11-19 09:40:44 +01:00
parent 282e6acbfc
commit 762b5f4047
9 changed files with 132 additions and 8 deletions

View file

@ -37,7 +37,7 @@ public:
auto pHousing = std::dynamic_pointer_cast< HousingZone >( pTerritory );
auto pHouMgr = pFw->get< Core::HousingMgr >();
LandPurchaseResult res = pHouMgr->purchseLand( player, activeLand.plot,
LandPurchaseResult res = pHouMgr->purchaseLand( player, activeLand.plot,
static_cast< uint8_t >( result.param2 ) );
switch( res )

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@ -21,6 +21,7 @@ TYPE_FORWARD( Cell );
TYPE_FORWARD( Zone );
TYPE_FORWARD( HousingZone );
TYPE_FORWARD( HousingMgr );
TYPE_FORWARD( House );
TYPE_FORWARD( InstanceContent );
TYPE_FORWARD( Item );
TYPE_FORWARD( ItemContainer );

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@ -0,0 +1,67 @@
#include <set>
#include <Logging/Logger.h>
#include <Exd/ExdDataGenerated.h>
#include "House.h"
#include <unordered_map>
#include "Framework.h"
extern Core::Framework g_fw;
Core::House::House( uint32_t houseId, uint32_t landSetId, uint8_t landId, uint8_t wardNum, uint16_t zoneId ) :
m_houseId( houseId ),
m_landSetId( landSetId ),
m_landId( landId ),
m_wardNum( wardNum ),
m_zoneId( zoneId )
{
memset( &m_houseParts, 0x00, 8 );
memset( &m_HouseMsg, 0x00, 193 );
}
Core::House::~House()
{
}
uint32_t Core::House::getLandSetId()
{
return m_landSetId;
}
uint8_t Core::House::getLandId()
{
return m_landId;
}
uint8_t Core::House::getWardNum()
{
return m_wardNum;
}
uint32_t Core::House::getHouseId()
{
return m_houseId;
}
uint8_t Core::House::getHousePartColor( Common::HousePartSlot slot )
{
return m_housePartsColor[ slot ];
}
void Core::House::setHousePart( Common::HousePartSlot slot, uint32_t id )
{
m_houseParts[ slot ] = id;
}
void Core::House::setHousePartColor( Common::HousePartSlot slot, uint32_t id )
{
m_housePartsColor[ slot ] = id;
}
uint32_t Core::House::getHousePart( Common::HousePartSlot slot )
{
return m_houseParts[ slot ];
}

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@ -0,0 +1,47 @@
#ifndef SAPPHIRE_HOUSE_H
#define SAPPHIRE_HOUSE_H
#include "Forwards.h"
#include <Common.h>
#include <set>
#include <unordered_map>
namespace Core
{
class House
{
public:
House( uint32_t houseId, uint32_t landSetId, uint8_t landId, uint8_t wardNum, uint16_t zoneId );
virtual ~House();
//gerneral
uint32_t getLandSetId();
uint8_t getLandId();
uint8_t getWardNum();
uint16_t getZoneId();
uint32_t getHouseId();
//functions
void setHousePart( Common::HousePartSlot slot, uint32_t id );
void setHousePartColor( Common::HousePartSlot slot, uint32_t id );
uint32_t getHousePart( Common::HousePartSlot slot );
uint8_t getHousePartColor( Common::HousePartSlot slot );
private:
uint32_t m_landSetId;
uint8_t m_landId;
uint8_t m_wardNum;
uint16_t m_zoneId;
uint32_t m_houseId;
uint32_t m_houseParts[8];
uint8_t m_housePartsColor[8];
char m_HouseMsg[193];
};
}
#endif // SAPPHIRE_HOUSE_H

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@ -43,7 +43,7 @@ bool Core::HousingMgr::init()
return true;
}
uint16_t Core::HousingMgr::getNexLandId()
uint16_t Core::HousingMgr::getNextLandId()
{
return ++m_lastLandId;
}
@ -55,7 +55,7 @@ uint32_t Core::HousingMgr::toLandSetId( uint16_t territoryTypeId, uint8_t wardId
void Core::HousingMgr::insertHousingZone( Core::Data::HousingZonePtr hZone )
{
uint16_t id = getNexLandId();
uint16_t id = getNextLandId();
m_housingZonePtrMap[id] = hZone;
}
@ -149,7 +149,7 @@ void Core::HousingMgr::sendLandSignFree( Entity::Player& player, uint8_t wardId,
player.queuePacket( plotPricePacket );
}
Core::LandPurchaseResult Core::HousingMgr::purchseLand( Entity::Player& player, uint8_t plot, uint8_t state )
Core::LandPurchaseResult Core::HousingMgr::purchaseLand( Entity::Player& player, uint8_t plot, uint8_t state )
{
auto pHousing = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );

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@ -23,7 +23,7 @@ namespace Core
bool init();
uint32_t toLandSetId( uint16_t territoryTypeId, uint8_t wardId ) const;
uint16_t getNexLandId();
uint16_t getNextLandId();
void insertHousingZone( Core::Data::HousingZonePtr hZone );
Core::Data::HousingZonePtr getHousingZone( uint16_t id );
Core::Data::HousingZonePtr getHousingZoneByLandSetId( uint32_t id );
@ -31,7 +31,7 @@ namespace Core
void sendLandSignOwned( Entity::Player& player, uint8_t wardId, uint8_t plotId, uint16_t territoryTypeId );
void sendLandSignFree( Entity::Player& player, uint8_t wardId, uint8_t plotId, uint16_t territoryTypeId );
LandPurchaseResult purchseLand( Entity::Player& player, uint8_t plot, uint8_t state );
LandPurchaseResult purchaseLand( Entity::Player& player, uint8_t plot, uint8_t state );
bool relinquishLand( Entity::Player& player, uint8_t plot );

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@ -108,10 +108,9 @@ void Core::HousingZone::onPlayerZoneIn( Entity::Player& player )
for( uint8_t i = startIndex, count = 0; i < ( startIndex + 30 ); i++, count++ )
{
landSetMap->data().landInfo[ count ].status = 1;
//memcpy( , &getLand( i )->getLand(), sizeof( Common::LandStruct ) );
}
//player.queuePacket( landSetMap );
player.queuePacket( landSetMap );
}

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@ -152,6 +152,13 @@ uint16_t Core::Land::getZoneId() const
return m_zoneId;
}
Core::HousePtr Core::Land::getHouse() const
{
if( !m_house )
return nullptr;
return m_house;
}
Core::Common::LandType Core::Land::getLandType() const
{
return m_type;

View file

@ -35,6 +35,7 @@ namespace Core
uint8_t getLandId() const;
uint16_t getZoneId() const;
Common::LandType getLandType() const;
Core::HousePtr getHouse() const;
//Free Comapny
void setFreeCompany( uint32_t id, uint32_t icon, uint32_t color );
@ -79,6 +80,8 @@ namespace Core
uint32_t m_ownerPlayerId;
Core::Data::HousingLandSetPtr m_landInfo;
Core::HousePtr m_house;
//item storage
Core::ItemContainerPtr ItemsOutdoorContainer;
uint32_t m_maxItems;