1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-05-04 01:37:47 +00:00

Update ManWil002 (Close to Home)

This commit is contained in:
Rushi 2021-12-01 20:42:50 +01:00
parent 46809866a6
commit 763657c435

View file

@ -1,5 +1,6 @@
#include <Actor/Player.h> #include <Actor/Player.h>
#include <Manager/EventMgr.h> #include <Manager/EventMgr.h>
#include <Manager/PlayerMgr.h>
#include <ScriptObject.h> #include <ScriptObject.h>
#include <Service.h> #include <Service.h>
@ -69,19 +70,19 @@ public:
{ {
if( actorId == Actor0 ) if( actorId == Actor0 )
{ {
Scene00000( player ); Scene00000( quest, player );
} }
else if( actorId == Actor1 ) else if( actorId == Actor1 )
{ {
Scene00003( player ); Scene00003( quest, player );
} }
else if( actorId == Actor2 ) else if( actorId == Actor2 )
{ {
Scene00004( player ); Scene00004( quest, player );
} }
else if( actorId == Actor3 ) else if( actorId == Actor3 )
{ {
Scene00008( player ); Scene00008( quest, player );
} }
else if( actorId == Aetheryte0 ) else if( actorId == Aetheryte0 )
{ {
@ -91,7 +92,7 @@ public:
player.sendEventNotice( 0x050002, 0, 1, 0, 0 ); player.sendEventNotice( 0x050002, 0, 1, 0, 0 );
player.registerAetheryte( 2 ); player.registerAetheryte( 2 );
player.learnAction( Common::UnlockEntry::Return ); player.learnAction( Common::UnlockEntry::Return );
Scene00001( player ); Scene00001( quest, player );
}, },
nullptr, getId() ); nullptr, getId() );
} }
@ -99,7 +100,7 @@ public:
private: private:
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx ) void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx )
{ {
if( varIdx == 1 ) if( varIdx == 1 )
{ {
@ -114,115 +115,102 @@ private:
player.sendEventNotice( getId(), 0, 0, 0, 0 ); player.sendEventNotice( getId(), 0, 0, 0, 0 );
} }
auto pQuest = player.getQuest( getId() ); auto QUEST_VAR_ATTUNE = quest.getUI8AL();
if( !pQuest ) auto QUEST_VAR_CLASS = quest.getUI8BH();
return; auto QUEST_VAR_TRADE = quest.getUI8BL();
auto QUEST_VAR_ATTUNE = pQuest->getUI8AL();
auto QUEST_VAR_CLASS = pQuest->getUI8BH();
auto QUEST_VAR_TRADE = pQuest->getUI8BL();
if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 ) if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
{ {
pQuest->setSeq( SeqFinish ); quest.setSeq( SeqFinish );
} }
} }
void Scene00000( Entity::Player& player ) void Scene00000( World::Quest& quest, Entity::Player& player )
{ {
eventMgr().playScene( player, getId(), 0, HIDE_HOTBAR, eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00000Return ) );
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
Scene00050( player );
}
} );
} }
void Scene00001( Entity::Player& player ) void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().playScene( player, getId(), 1, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00002( player );
} );
}
void Scene00002( Entity::Player& player )
{
eventMgr().playScene( player, getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
auto pQuest = player.getQuest( getId() );
if( !pQuest )
return;
pQuest->setUI8BL( 1 );
checkQuestCompletion( player, 0 );
} );
}
void Scene00003( Entity::Player& player )
{
eventMgr().playScene( player, getId(), 3, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
auto pQuest = player.getQuest( getId() );
if( !pQuest )
return;
pQuest->setUI8AL( 1 );
checkQuestCompletion( player, 1 );
} );
}
void Scene00004( Entity::Player& player )
{
eventMgr().playScene( player, getId(), 4, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.getResult( 0 ) == 1 ) if( result.getResult( 0 ) == 1 )
{ {
Scene00005( player ); Scene00050( quest, player );
} }
else
return;
} );
} }
void Scene00005( Entity::Player& player ) void Scene00001( World::Quest& quest, Entity::Player& player )
{ {
eventMgr().playScene( player, getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00001Return ) );
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
auto pQuest = player.getQuest( getId() );
if( !pQuest )
return;
pQuest->setUI8CH( 0 );
pQuest->setUI8BH( 1 );
checkQuestCompletion( player, 2 );
} );
} }
void Scene00006( Entity::Player& player ) void Scene00001Return ( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
eventMgr().playScene( player, getId(), 6, HIDE_HOTBAR, Scene00002( quest, player );
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
} }
void Scene00007( Entity::Player& player ) void Scene00002( World::Quest& quest, Entity::Player& player )
{ {
eventMgr().playScene( player, getId(), 7, HIDE_HOTBAR, eventMgr().playQuestScene( player, getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil002::Scene00002Return ) );
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
} }
void Scene00008( Entity::Player& player ) void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
eventMgr().playScene( player, getId(), 8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, quest.setUI8BL( 1 );
[ & ]( Entity::Player& player, const Event::SceneResult& result ) checkQuestCompletion( quest, player, 0 );
}
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8AL( 1 );
checkQuestCompletion( quest, player, 1 );
}
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
Scene00005( quest, player );
}
}
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil002::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8CH( 0 );
quest.setUI8BH( 1 );
checkQuestCompletion( quest, player, 2 );
}
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR );
}
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR );
}
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil002::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.getResult( 0 ) == 1 ) if( result.getResult( 0 ) == 1 )
{ {
@ -231,24 +219,21 @@ private:
player.finishQuest( getId() ); player.finishQuest( getId() );
} }
} }
} );
} }
void Scene00050( Entity::Player& player ) void Scene00050( World::Quest& quest, Entity::Player& player )
{ {
eventMgr().playScene( player, getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, eventMgr().playQuestScene( player, getId(), 50, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00050Return ) );
[ & ]( Entity::Player& player, const Event::SceneResult& result ) }
{
auto pQuest = player.getQuest( getId() );
if( !pQuest )
return;
// on quest accept
pQuest->setSeq( Seq1 );
pQuest->setUI8CH( 1 ); // receive key item
// teleport to real ul'dah void Scene00050Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
// On quest accept
quest.setSeq( Seq1 );
quest.setUI8CH( 1 ); // Receive key item
// Teleport to real ul'dah
player.forceZoneing( 130 ); player.forceZoneing( 130 );
} );
} }
}; };