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fix loading of currency/crystal items

This commit is contained in:
NotAdam 2018-07-26 23:12:02 +10:00
parent 783bd655a8
commit 791f934a2d
2 changed files with 20 additions and 127 deletions

View file

@ -58,10 +58,10 @@ void Core::Entity::Player::initInventory()
setupContainer( GearSet0, 13, "charaitemgearset", true );
// gil contianer
setupContainer( Currency, 11, "charaitemcurrency", false );
setupContainer( Currency, 11, "charaiteminventory", false );
// crystals??
setupContainer( Crystal, 11, "charaitemcrystal", false );
setupContainer( Crystal, 11, "charaiteminventory", false );
// armory weapons - 0
setupContainer( ArmoryMain, 34, "charaiteminventory", true );
@ -219,20 +219,22 @@ void Core::Entity::Player::unequipItem( Common::EquipSlot equipSlotId, ItemPtr p
// TODO: these next functions are so similar that they could likely be simplified
void Core::Entity::Player::addCurrency( CurrencyType type, uint32_t amount )
{
auto currItem = m_inventoryMap[Currency]->getItem( static_cast< uint8_t >( type ) - 1 );
auto slot = static_cast< uint8_t >( static_cast< uint8_t >( type ) - 1 );
auto currItem = m_inventoryMap[Currency]->getItem( slot );
if( !currItem )
{
// TODO: map currency type to itemid
currItem = createItem( 1 );
m_inventoryMap[Currency]->setItem( static_cast< uint8_t >( type ) - 1, currItem );
updateCurrencyDb();
m_inventoryMap[Currency]->setItem( slot, currItem );
}
uint32_t currentAmount = currItem->getStackSize();
currItem->setStackSize( currentAmount + amount );
updateItemDb( currItem );
updateContainer( Currency, slot, currItem );
auto invUpdate = boost::make_shared< UpdateInventorySlotPacket >( getId(),
static_cast< uint8_t >( type ) - 1,
Common::InventoryType::Currency,
@ -272,7 +274,6 @@ void Core::Entity::Player::addCrystal( Common::CrystalType type, uint32_t amount
// TODO: map currency type to itemid
currItem = createItem( static_cast< uint8_t >( type ) + 1 );
m_inventoryMap[Crystal]->setItem( static_cast< uint8_t >( type ) - 1, currItem );
updateCrystalDb();
}
uint32_t currentAmount = currItem->getStackSize();
@ -281,6 +282,8 @@ void Core::Entity::Player::addCrystal( Common::CrystalType type, uint32_t amount
updateItemDb( currItem );
updateBagDb( Crystal );
auto invUpdate = boost::make_shared< UpdateInventorySlotPacket >( getId(),
static_cast< uint8_t >( type ) - 1,
@ -435,69 +438,16 @@ uint32_t Core::Entity::Player::getCrystal( CrystalType type )
}
void Core::Entity::Player::updateCurrencyDb()
{
auto pDb = g_fw.get< Db::DbWorkerPool< Db::CharaDbConnection > >();
int32_t firstItemPos = -1;
std::string query = "UPDATE charaitemcurrency SET ";
for( int32_t i = 0; i <= 11; i++ )
{
auto currItem = m_inventoryMap[Currency]->getItem( i );
if( currItem )
{
if( firstItemPos == -1 )
firstItemPos = i;
if( i > firstItemPos )
query += ", ";
query += "container_" + std::to_string( i ) + " = " + std::to_string( currItem->getUId() );
}
}
query += " WHERE CharacterId = " + std::to_string( getId() );
pDb->execute( query );
}
void Core::Entity::Player::updateCrystalDb()
{
auto pDb = g_fw.get< Db::DbWorkerPool< Db::CharaDbConnection > >();
int32_t firstItemPos = -1;
std::string query = "UPDATE charaitemcrystal SET ";
for( int32_t i = 0; i <= 11; i++ )
{
auto currItem = m_inventoryMap[Crystal]->getItem( i );
if( currItem )
{
if( firstItemPos == -1 )
firstItemPos = i;
if( i > firstItemPos )
query += ", ";
query += "container_" + std::to_string( i ) + " = " + std::to_string( currItem->getUId() );
}
}
query += " WHERE CharacterId = " + std::to_string( getId() );
pDb->execute( query );
}
void Core::Entity::Player::updateBagDb( InventoryType type )
{
auto pDb = g_fw.get< Db::DbWorkerPool< Db::CharaDbConnection > >();
std::string query = "UPDATE charaiteminventory SET ";
for( int32_t i = 0; i <= 34; i++ )
auto container = m_inventoryMap[type];
for( int32_t i = 0; i <= container->getMaxSize(); i++ )
{
auto currItem = m_inventoryMap[type]->getItem( i );
auto currItem = container->getItem( i );
if( i > 0 )
query += ", ";
@ -518,9 +468,11 @@ void Core::Entity::Player::updateMannequinDb( InventoryType type )
auto pDb = g_fw.get< Db::DbWorkerPool< Db::CharaDbConnection > >();
std::string query = "UPDATE charaitemgearset SET ";
for( int32_t i = 0; i <= 13; i++ )
auto container = m_inventoryMap[type];
for( int32_t i = 0; i <= container->getMaxSize(); i++ )
{
auto currItem = m_inventoryMap[type]->getItem( i );
auto currItem = container->getItem( i );
if( i > 0 )
query += ", ";
@ -661,8 +613,8 @@ bool Core::Entity::Player::updateContainer( uint16_t containerId, uint8_t slotId
switch( containerType )
{
case Armory:
case CurrencyCrystal:
case Bag:
case CurrencyCrystal:
{
updateBagDb( static_cast< InventoryType >( containerId ) );
break;

View file

@ -627,7 +627,7 @@ bool Core::Entity::Player::loadInventory()
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
// Load Bags
// Load everything
auto bagRes = pDb->query( "SELECT storageId, "
"container_0, container_1, container_2, container_3, container_4, "
"container_5, container_6, container_7, container_8, container_9, "
@ -643,7 +643,7 @@ bool Core::Entity::Player::loadInventory()
while( bagRes->next() )
{
uint16_t storageId = bagRes->getUInt16( 1 );
for( uint32_t i = 1; i <= 35; i++ )
for( uint32_t i = 1; i <= m_inventoryMap[storageId]->getMaxSize(); i++ )
{
uint64_t uItemId = bagRes->getUInt64( i + 1 );
if( uItemId == 0 )
@ -658,64 +658,5 @@ bool Core::Entity::Player::loadInventory()
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
// Load Currency
auto curRes = pDb->query( "SELECT storageId, "
"container_0, container_1, container_2, container_3, container_4, "
"container_5, container_6, container_7, container_8, container_9, "
"container_10, container_11 "
"FROM charaitemcurrency " \
"WHERE CharacterId = " + std::to_string( getId() ) + " " \
"ORDER BY storageId ASC;" );
while( curRes->next() )
{
uint16_t storageId = curRes->getUInt16( 1 );
for( uint32_t i = 1; i <= 12; i++ )
{
uint64_t uItemId = curRes->getUInt64( i + 1 );
if( uItemId == 0 )
continue;
ItemPtr pItem = Items::Util::loadItem( uItemId );
if( pItem == nullptr )
continue;
m_inventoryMap[storageId]->getItemMap()[i - 1] = pItem;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
// Load Crystals
auto crystalRes = pDb->query( "SELECT storageId, "
"container_0, container_1, container_2, container_3, container_4, "
"container_5, container_6, container_7, container_8, container_9, "
"container_10, container_11, container_12, container_13, container_14, "
"container_15, container_16, container_17 "
"FROM charaitemcrystal " \
"WHERE CharacterId = " + std::to_string( getId() ) + " " \
"ORDER BY storageId ASC;" );
while( crystalRes->next() )
{
uint16_t storageId = crystalRes->getUInt16( 1 );
for( int32_t i = 1; i <= 17; i++ )
{
uint64_t uItemId = crystalRes->getUInt64( i + 1 );
if( uItemId == 0 )
continue;
ItemPtr pItem = Items::Util::loadItem( uItemId );
if( pItem == nullptr )
continue;
m_inventoryMap[storageId]->getItemMap()[i - 1] = pItem;
}
}
return true;
}