mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-29 07:37:45 +00:00
fix loading of currency/crystal items
This commit is contained in:
parent
783bd655a8
commit
791f934a2d
2 changed files with 20 additions and 127 deletions
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@ -58,10 +58,10 @@ void Core::Entity::Player::initInventory()
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setupContainer( GearSet0, 13, "charaitemgearset", true );
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// gil contianer
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setupContainer( Currency, 11, "charaitemcurrency", false );
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setupContainer( Currency, 11, "charaiteminventory", false );
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// crystals??
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setupContainer( Crystal, 11, "charaitemcrystal", false );
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setupContainer( Crystal, 11, "charaiteminventory", false );
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// armory weapons - 0
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setupContainer( ArmoryMain, 34, "charaiteminventory", true );
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@ -219,20 +219,22 @@ void Core::Entity::Player::unequipItem( Common::EquipSlot equipSlotId, ItemPtr p
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// TODO: these next functions are so similar that they could likely be simplified
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void Core::Entity::Player::addCurrency( CurrencyType type, uint32_t amount )
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{
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auto currItem = m_inventoryMap[Currency]->getItem( static_cast< uint8_t >( type ) - 1 );
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auto slot = static_cast< uint8_t >( static_cast< uint8_t >( type ) - 1 );
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auto currItem = m_inventoryMap[Currency]->getItem( slot );
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if( !currItem )
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{
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// TODO: map currency type to itemid
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currItem = createItem( 1 );
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m_inventoryMap[Currency]->setItem( static_cast< uint8_t >( type ) - 1, currItem );
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updateCurrencyDb();
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m_inventoryMap[Currency]->setItem( slot, currItem );
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}
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uint32_t currentAmount = currItem->getStackSize();
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currItem->setStackSize( currentAmount + amount );
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updateItemDb( currItem );
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updateContainer( Currency, slot, currItem );
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auto invUpdate = boost::make_shared< UpdateInventorySlotPacket >( getId(),
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static_cast< uint8_t >( type ) - 1,
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Common::InventoryType::Currency,
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@ -272,7 +274,6 @@ void Core::Entity::Player::addCrystal( Common::CrystalType type, uint32_t amount
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// TODO: map currency type to itemid
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currItem = createItem( static_cast< uint8_t >( type ) + 1 );
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m_inventoryMap[Crystal]->setItem( static_cast< uint8_t >( type ) - 1, currItem );
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updateCrystalDb();
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}
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uint32_t currentAmount = currItem->getStackSize();
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@ -281,6 +282,8 @@ void Core::Entity::Player::addCrystal( Common::CrystalType type, uint32_t amount
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updateItemDb( currItem );
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updateBagDb( Crystal );
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auto invUpdate = boost::make_shared< UpdateInventorySlotPacket >( getId(),
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static_cast< uint8_t >( type ) - 1,
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@ -435,69 +438,16 @@ uint32_t Core::Entity::Player::getCrystal( CrystalType type )
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}
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void Core::Entity::Player::updateCurrencyDb()
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{
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auto pDb = g_fw.get< Db::DbWorkerPool< Db::CharaDbConnection > >();
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int32_t firstItemPos = -1;
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std::string query = "UPDATE charaitemcurrency SET ";
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for( int32_t i = 0; i <= 11; i++ )
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{
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auto currItem = m_inventoryMap[Currency]->getItem( i );
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if( currItem )
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{
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if( firstItemPos == -1 )
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firstItemPos = i;
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if( i > firstItemPos )
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query += ", ";
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query += "container_" + std::to_string( i ) + " = " + std::to_string( currItem->getUId() );
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}
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}
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query += " WHERE CharacterId = " + std::to_string( getId() );
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pDb->execute( query );
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}
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void Core::Entity::Player::updateCrystalDb()
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{
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auto pDb = g_fw.get< Db::DbWorkerPool< Db::CharaDbConnection > >();
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int32_t firstItemPos = -1;
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std::string query = "UPDATE charaitemcrystal SET ";
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for( int32_t i = 0; i <= 11; i++ )
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{
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auto currItem = m_inventoryMap[Crystal]->getItem( i );
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if( currItem )
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{
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if( firstItemPos == -1 )
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firstItemPos = i;
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if( i > firstItemPos )
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query += ", ";
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query += "container_" + std::to_string( i ) + " = " + std::to_string( currItem->getUId() );
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}
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}
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query += " WHERE CharacterId = " + std::to_string( getId() );
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pDb->execute( query );
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}
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void Core::Entity::Player::updateBagDb( InventoryType type )
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{
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auto pDb = g_fw.get< Db::DbWorkerPool< Db::CharaDbConnection > >();
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std::string query = "UPDATE charaiteminventory SET ";
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for( int32_t i = 0; i <= 34; i++ )
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auto container = m_inventoryMap[type];
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for( int32_t i = 0; i <= container->getMaxSize(); i++ )
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{
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auto currItem = m_inventoryMap[type]->getItem( i );
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auto currItem = container->getItem( i );
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if( i > 0 )
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query += ", ";
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@ -518,9 +468,11 @@ void Core::Entity::Player::updateMannequinDb( InventoryType type )
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auto pDb = g_fw.get< Db::DbWorkerPool< Db::CharaDbConnection > >();
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std::string query = "UPDATE charaitemgearset SET ";
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for( int32_t i = 0; i <= 13; i++ )
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auto container = m_inventoryMap[type];
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for( int32_t i = 0; i <= container->getMaxSize(); i++ )
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{
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auto currItem = m_inventoryMap[type]->getItem( i );
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auto currItem = container->getItem( i );
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if( i > 0 )
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query += ", ";
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@ -661,8 +613,8 @@ bool Core::Entity::Player::updateContainer( uint16_t containerId, uint8_t slotId
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switch( containerType )
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{
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case Armory:
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case CurrencyCrystal:
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case Bag:
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case CurrencyCrystal:
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{
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updateBagDb( static_cast< InventoryType >( containerId ) );
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break;
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@ -627,7 +627,7 @@ bool Core::Entity::Player::loadInventory()
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////
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// Load Bags
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// Load everything
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auto bagRes = pDb->query( "SELECT storageId, "
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"container_0, container_1, container_2, container_3, container_4, "
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"container_5, container_6, container_7, container_8, container_9, "
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@ -643,7 +643,7 @@ bool Core::Entity::Player::loadInventory()
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while( bagRes->next() )
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{
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uint16_t storageId = bagRes->getUInt16( 1 );
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for( uint32_t i = 1; i <= 35; i++ )
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for( uint32_t i = 1; i <= m_inventoryMap[storageId]->getMaxSize(); i++ )
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{
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uint64_t uItemId = bagRes->getUInt64( i + 1 );
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if( uItemId == 0 )
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@ -658,64 +658,5 @@ bool Core::Entity::Player::loadInventory()
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////
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// Load Currency
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auto curRes = pDb->query( "SELECT storageId, "
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"container_0, container_1, container_2, container_3, container_4, "
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"container_5, container_6, container_7, container_8, container_9, "
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"container_10, container_11 "
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"FROM charaitemcurrency " \
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"WHERE CharacterId = " + std::to_string( getId() ) + " " \
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"ORDER BY storageId ASC;" );
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while( curRes->next() )
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{
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uint16_t storageId = curRes->getUInt16( 1 );
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for( uint32_t i = 1; i <= 12; i++ )
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{
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uint64_t uItemId = curRes->getUInt64( i + 1 );
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if( uItemId == 0 )
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continue;
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ItemPtr pItem = Items::Util::loadItem( uItemId );
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if( pItem == nullptr )
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continue;
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m_inventoryMap[storageId]->getItemMap()[i - 1] = pItem;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////
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// Load Crystals
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auto crystalRes = pDb->query( "SELECT storageId, "
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"container_0, container_1, container_2, container_3, container_4, "
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"container_5, container_6, container_7, container_8, container_9, "
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"container_10, container_11, container_12, container_13, container_14, "
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"container_15, container_16, container_17 "
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"FROM charaitemcrystal " \
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"WHERE CharacterId = " + std::to_string( getId() ) + " " \
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"ORDER BY storageId ASC;" );
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while( crystalRes->next() )
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{
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uint16_t storageId = crystalRes->getUInt16( 1 );
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for( int32_t i = 1; i <= 17; i++ )
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{
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uint64_t uItemId = crystalRes->getUInt64( i + 1 );
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if( uItemId == 0 )
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continue;
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ItemPtr pItem = Items::Util::loadItem( uItemId );
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if( pItem == nullptr )
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continue;
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m_inventoryMap[storageId]->getItemMap()[i - 1] = pItem;
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}
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}
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return true;
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}
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