From 7a27443a2d35dc79682d4190d82b5126d81a2c29 Mon Sep 17 00:00:00 2001 From: Pinapelz Date: Fri, 10 Feb 2023 17:49:28 -0800 Subject: [PATCH] Implemented SubSea014 --- .../quest/subquest/limsa/SubSea014.cpp | 261 ++++++++++++++++++ 1 file changed, 261 insertions(+) create mode 100644 src/scripts/quest/subquest/limsa/SubSea014.cpp diff --git a/src/scripts/quest/subquest/limsa/SubSea014.cpp b/src/scripts/quest/subquest/limsa/SubSea014.cpp new file mode 100644 index 00000000..aa45b606 --- /dev/null +++ b/src/scripts/quest/subquest/limsa/SubSea014.cpp @@ -0,0 +1,261 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include +#include "Manager/EventMgr.h" +#include +#include +#include +// Quest Script: SubSea014_00662 +// Quest Name: Soothing the Savage Siren +// Quest ID: 66198 +// Start NPC: 1000919 (O'kalkaya) +// End NPC: 1000919 (O'kalkaya) + +using namespace Sapphire; + +class SubSea014 : public Sapphire::ScriptAPI::QuestScript +{ + private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1000918 + /// Countable Num: 0 Seq: 2 Event: 2 Listener: 1000918 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1000918 + /// Countable Num: 0 Seq: 255 Event: 2 Listener: 1000918 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000919; // O'kalkaya ( Pos: 46.677399 44.659901 137.102005 Teri: 128 ) + static constexpr auto Actor1 = 1000918; // Rhoswen ( Pos: 84.114304 44.428001 132.360001 Teri: 128 ) + static constexpr auto FirstQuest = 65643; + static constexpr auto EmoteKneel = 19; + static constexpr auto EmoteDisappointed = 49; + static constexpr auto EmoteRally = 34; + + public: + SubSea014() : Sapphire::ScriptAPI::QuestScript( 66198 ){}; + ~SubSea014() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00011( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00007( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00010( quest, player ); + break; + } + } + } + + void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Entity::Player& player ) override + { + std::string s = std::to_string( emoteId ); + Sapphire::World::Manager::PlayerMgr::sendDebug( player, s ); + if( emoteId == EmoteKneel && quest.getSeq() == Seq1 ) + { + Scene00003( quest, player ); + } + else if (emoteId == EmoteDisappointed && quest.getSeq() == Seq2) { + Scene00006( quest, player ); + } + else if( emoteId == EmoteRally && quest.getSeq() == Seq3 ) + { + Scene00009( quest, player ); + } + } + + + private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubSea014::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) // accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubSea014::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubSea014::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubSea014::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubSea014::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubSea014::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &SubSea014::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 1 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &SubSea014::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &SubSea014::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &SubSea014::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 2 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &SubSea014::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &SubSea014::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + +}; + +EXPOSE_SCRIPT( SubSea014 ); \ No newline at end of file