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restructure instance script folder

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Adam 2018-02-27 17:08:38 +11:00
parent a7bef9e244
commit 7a7674b943
268 changed files with 0 additions and 590 deletions

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@ -1,590 +0,0 @@
[00:54:47][info] Setting up EXD data
[00:54:56][info] #ifndef _COMMON_GEN_H_
#define _COMMON_GEN_H_
/* This file has been automatically generated.
Changes will be lost upon regeneration.
To change the content edit tools/exd_common_gen */
namespace Core {
namespace Common {
///////////////////////////////////////////////////////////
//ActionCategory.exd
enum class ActionCategory : uint8_t
{
Autoattack = 1,
Spell = 2,
Weaponskill = 3,
Ability = 4,
Item = 5,
DoLAbility = 6,
DoHAbility = 7,
Event = 8,
LimitBreak = 9,
System = 10,
Artillery = 11,
Mount = 12,
Glamour = 13,
ItemManipulation = 14,
AdrenalineRush = 15,
bool operator==( const ActionCategory& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const ActionCategory& t ) { return static_cast< uint8_t >( t ) == g; }
};
///////////////////////////////////////////////////////////
//BeastReputationRank.exd
enum class BeastReputationRank : uint8_t
{
None = 0,
Neutral = 1,
Recognized = 2,
Friendly = 3,
Trusted = 4,
Respected = 5,
Honored = 6,
Sworn = 7,
Allied = 8,
bool operator==( const BeastReputationRank& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const BeastReputationRank& t ) { return static_cast< uint8_t >( t ) == g; }
};
///////////////////////////////////////////////////////////
//BeastTribe.exd
enum class BeastTribe : uint8_t
{
bool operator==( const BeastTribe& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const BeastTribe& t ) { return static_cast< uint8_t >( t ) == g; }
};
///////////////////////////////////////////////////////////
//ClassJob.exd
enum class ClassJob : uint8_t
{
Adventurer = 0,
Gladiator = 1,
Pugilist = 2,
Marauder = 3,
Lancer = 4,
Archer = 5,
Conjurer = 6,
Thaumaturge = 7,
Carpenter = 8,
Blacksmith = 9,
Armorer = 10,
Goldsmith = 11,
Leatherworker = 12,
Weaver = 13,
Alchemist = 14,
Culinarian = 15,
Miner = 16,
Botanist = 17,
Fisher = 18,
Paladin = 19,
Monk = 20,
Warrior = 21,
Dragoon = 22,
Bard = 23,
Whitemage = 24,
Blackmage = 25,
Arcanist = 26,
Summoner = 27,
Scholar = 28,
Rogue = 29,
Ninja = 30,
Machinist = 31,
Darkknight = 32,
Astrologian = 33,
Samurai = 34,
Redmage = 35,
bool operator==( const ClassJob& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const ClassJob& t ) { return static_cast< uint8_t >( t ) == g; }
};
///////////////////////////////////////////////////////////
//ContentType.exd
enum class ContentType : uint8_t
{
DutyRoulette = 1,
Dungeons = 2,
Guildhests = 3,
Trials = 4,
Raids = 5,
PvP = 6,
QuestBattles = 7,
FATEs = 8,
TreasureHunt = 9,
Levequests = 10,
GrandCompany = 11,
Companions = 12,
BeastTribeQuests = 13,
OverallCompletion = 14,
PlayerCommendation = 15,
DisciplesoftheLand = 16,
DisciplesoftheHand = 17,
RetainerVentures = 18,
GoldSaucer = 19,
DeepDungeons = 21,
WondrousTails = 24,
CustomDeliveries = 25,
bool operator==( const ContentType& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const ContentType& t ) { return static_cast< uint8_t >( t ) == g; }
};
///////////////////////////////////////////////////////////
//EmoteCategory.exd
enum class EmoteCategory : uint8_t
{
General = 1,
Persistent = 2,
Expressions = 3,
bool operator==( const EmoteCategory& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const EmoteCategory& t ) { return static_cast< uint8_t >( t ) == g; }
};
///////////////////////////////////////////////////////////
//ExVersion.exd
enum class ExVersion : uint8_t
{
ARealmReborn = 0,
Heavensward = 1,
Stormblood = 2,
bool operator==( const ExVersion& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const ExVersion& t ) { return static_cast< uint8_t >( t ) == g; }
};
///////////////////////////////////////////////////////////
//GrandCompany.exd
enum class GrandCompany : uint8_t
{
None = 0,
Maelstrom = 1,
OrderoftheTwinAdder = 2,
ImmortalFlames = 3,
bool operator==( const GrandCompany& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const GrandCompany& t ) { return static_cast< uint8_t >( t ) == g; }
};
///////////////////////////////////////////////////////////
//GuardianDeity.exd
enum class GuardianDeity : uint8_t
{
HalonetheFury = 1,
MenphinatheLover = 2,
ThaliaktheScholar = 3,
NymeiatheSpinner = 4,
LlymlaentheNavigator = 5,
OschontheWanderer = 6,
ByregottheBuilder = 7,
RhalgrtheDestroyer = 8,
AzeymatheWarden = 9,
NaldthaltheTraders = 10,
NophicatheMatron = 11,
AlthyktheKeeper = 12,
bool operator==( const GuardianDeity& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const GuardianDeity& t ) { return static_cast< uint8_t >( t ) == g; }
};
///////////////////////////////////////////////////////////
//ItemUICategory.exd
enum class ItemUICategory : uint8_t
{
PugilistsArm = 1,
GladiatorsArm = 2,
MaraudersArm = 3,
ArchersArm = 4,
LancersArm = 5,
OnehandedThaumaturgesArm = 6,
TwohandedThaumaturgesArm = 7,
OnehandedConjurersArm = 8,
TwohandedConjurersArm = 9,
ArcanistsGrimoire = 10,
Shield = 11,
CarpentersPrimaryTool = 12,
CarpentersSecondaryTool = 13,
BlacksmithsPrimaryTool = 14,
BlacksmithsSecondaryTool = 15,
ArmorersPrimaryTool = 16,
ArmorersSecondaryTool = 17,
GoldsmithsPrimaryTool = 18,
GoldsmithsSecondaryTool = 19,
LeatherworkersPrimaryTool = 20,
LeatherworkersSecondaryTool = 21,
WeaversPrimaryTool = 22,
WeaversSecondaryTool = 23,
AlchemistsPrimaryTool = 24,
AlchemistsSecondaryTool = 25,
CulinariansPrimaryTool = 26,
CulinariansSecondaryTool = 27,
MinersPrimaryTool = 28,
MinersSecondaryTool = 29,
BotanistsPrimaryTool = 30,
BotanistsSecondaryTool = 31,
FishersPrimaryTool = 32,
FishingTackle = 33,
Head = 34,
Body = 35,
Legs = 36,
Hands = 37,
Feet = 38,
Waist = 39,
Necklace = 40,
Earrings = 41,
Bracelets = 42,
Ring = 43,
Medicine = 44,
Ingredient = 45,
Meal = 46,
Seafood = 47,
Stone = 48,
Metal = 49,
Lumber = 50,
Cloth = 51,
Leather = 52,
Bone = 53,
Reagent = 54,
Dye = 55,
Part = 56,
Furnishing = 57,
Materia = 58,
Crystal = 59,
Catalyst = 60,
Miscellany = 61,
SoulCrystal = 62,
Other = 63,
ConstructionPermit = 64,
Roof = 65,
ExteriorWall = 66,
Window = 67,
Door = 68,
RoofDecoration = 69,
ExteriorWallDecoration = 70,
Placard = 71,
Fence = 72,
InteriorWall = 73,
Flooring = 74,
CeilingLight = 75,
OutdoorFurnishing = 76,
Table = 77,
Tabletop = 78,
Wallmounted = 79,
Rug = 80,
Minion = 81,
Gardening = 82,
Demimateria = 83,
RoguesArm = 84,
SeasonalMiscellany = 85,
TripleTriadCard = 86,
DarkKnightsArm = 87,
MachinistsArm = 88,
AstrologiansArm = 89,
AirshipHull = 90,
AirshipRigging = 91,
AirshipAftcastle = 92,
AirshipForecastle = 93,
OrchestrionRoll = 94,
Painting = 95,
SamuraisArm = 96,
RedMagesArm = 97,
ScholarsArm = 98,
FishersSecondaryTool = 99,
Currency = 100,
bool operator==( const ItemUICategory& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const ItemUICategory& t ) { return static_cast< uint8_t >( t ) == g; }
};
///////////////////////////////////////////////////////////
//ItemSearchCategory.exd
enum class ItemSearchCategory : uint8_t
{
PrimaryArms = 1,
PrimaryTools = 2,
PrimaryTools1 = 3,
Armor = 4,
Accessories = 5,
Medicines = 6,
Materials = 7,
Other = 8,
PugilistsArms = 9,
GladiatorsArms = 10,
MaraudersArms = 11,
ArchersArms = 12,
LancersArms = 13,
ThaumaturgesArms = 14,
ConjurersArms = 15,
ArcanistsArms = 16,
Shields = 17,
ThrowingWeapons = 18,
CarpentersTools = 19,
BlacksmithsTools = 20,
ArmorersTools = 21,
GoldsmithsTools = 22,
LeatherworkersTools = 23,
WeaversTools = 24,
AlchemistsTools = 25,
CulinariansTools = 26,
MinersTools = 27,
BotanistsTools = 28,
FishersTools = 29,
FishingTackle = 30,
Head = 31,
Undershirts = 32,
Body = 33,
Undergarments = 34,
Legs = 35,
Hands = 36,
Feet = 37,
Waist = 38,
Necklaces = 39,
Earrings = 40,
Bracelets = 41,
Rings = 42,
Medicine = 43,
Ingredients = 44,
Meals = 45,
Seafood = 46,
Stone = 47,
Metal = 48,
Lumber = 49,
Cloth = 50,
Leather = 51,
Bone = 52,
Reagents = 53,
Dyes = 54,
WeaponParts = 55,
Furnishings = 56,
Materia = 57,
Crystals = 58,
Catalysts = 59,
Miscellany = 60,
SoulCrystals = 61,
Arrows = 62,
QuestItems = 63,
Other1 = 64,
ExteriorFixtures = 65,
InteriorFixtures = 66,
OutdoorFurnishings = 67,
ChairsandBeds = 68,
Tables = 69,
Tabletop = 70,
Wallmounted = 71,
Rugs = 72,
RoguesArms = 73,
SeasonalMiscellany = 74,
Minions = 75,
DarkKnightsArms = 76,
MachinistsArms = 77,
AstrologiansArms = 78,
AirshipComponents = 79,
OrchestrionComponents = 80,
GardeningItems = 81,
Paintings = 82,
SamuraisArms = 83,
RedMagesArms = 84,
ScholarsArms = 85,
bool operator==( const ItemSearchCategory& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const ItemSearchCategory& t ) { return static_cast< uint8_t >( t ) == g; }
};
///////////////////////////////////////////////////////////
//OnlineStatus.exd
enum class OnlineStatus : uint8_t
{
Producer = 1,
GameMaster = 2,
GameMaster1 = 3,
GameMaster2 = 4,
Disconnected = 5,
WaitingforFriendListApproval = 6,
WaitingforLinkshellApproval = 7,
WaitingforFreeCompanyApproval = 8,
NotFound = 9,
Offline = 10,
Mentor = 11,
Busy = 12,
PvP = 13,
PlayingTripleTriad = 14,
ViewingCutscene = 15,
UsingaChocoboPorter = 16,
AwayfromKeyboard = 17,
CameraMode = 18,
LookingforRepairs = 19,
LookingtoRepair = 20,
LookingtoMeldMateria = 21,
Roleplaying = 22,
LookingforParty = 23,
SwordforHire = 24,
WaitingforDutyFinder = 25,
RecruitingPartyMembers = 26,
Mentor1 = 27,
PvEMentor = 28,
TradeMentor = 29,
PvPMentor = 30,
Returner = 31,
NewAdventurer = 32,
AllianceLeader = 33,
AlliancePartyLeader = 34,
AlliancePartyMember = 35,
PartyLeader = 36,
PartyMember = 37,
PartyLeaderCrossworld = 38,
PartyMemberCrossworld = 39,
AnotherWorld = 40,
SharingDuty = 41,
SimilarDuty = 42,
InDuty = 43,
TrialAdventurer = 44,
FreeCompany = 45,
GrandCompany = 46,
Online = 47,
bool operator==( const OnlineStatus& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const OnlineStatus& t ) { return static_cast< uint8_t >( t ) == g; }
};
///////////////////////////////////////////////////////////
//Race.exd
enum class Race : uint8_t
{
Hyur = 1,
Elezen = 2,
Lalafell = 3,
Miqote = 4,
Roegadyn = 5,
AuRa = 6,
bool operator==( const Race& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const Race& t ) { return static_cast< uint8_t >( t ) == g; }
};
///////////////////////////////////////////////////////////
//Tribe.exd
enum class Tribe : uint8_t
{
Midlander = 1,
Highlander = 2,
Wildwood = 3,
Duskwight = 4,
Plainsfolk = 5,
Dunesfolk = 6,
SeekeroftheSun = 7,
KeeperoftheMoon = 8,
SeaWolf = 9,
Hellsguard = 10,
Raen = 11,
Xaela = 12,
bool operator==( const Tribe& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const Tribe& t ) { return static_cast< uint8_t >( t ) == g; }
};
///////////////////////////////////////////////////////////
//Town.exd
enum class Town : uint8_t
{
Nowheresville = 0,
LimsaLominsa = 1,
Gridania = 2,
Uldah = 3,
Ishgard = 4,
Kugane = 7,
bool operator==( const Town& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const Town& t ) { return static_cast< uint8_t >( t ) == g; }
};
///////////////////////////////////////////////////////////
//Weather.exd
enum class Weather : uint8_t
{
ClearSkies = 1,
FairSkies = 2,
Clouds = 3,
Fog = 4,
Wind = 5,
Gales = 6,
Rain = 7,
Showers = 8,
Thunder = 9,
Thunderstorms = 10,
DustStorms = 11,
Sandstorms = 12,
HotSpells = 13,
HeatWaves = 14,
Snow = 15,
Blizzards = 16,
Gloom = 17,
Auroras = 18,
Darkness = 19,
Tension = 20,
Clouds1 = 21,
StormClouds = 22,
RoughSeas = 23,
RoughSeas1 = 24,
Louring = 25,
HeatWaves1 = 26,
Gloom1 = 27,
Gales1 = 28,
Eruptions = 29,
FairSkies1 = 30,
FairSkies2 = 31,
FairSkies3 = 32,
FairSkies4 = 33,
FairSkies5 = 34,
Irradiance = 35,
CoreRadiation = 36,
CoreRadiation1 = 37,
CoreRadiation2 = 38,
CoreRadiation3 = 39,
ShelfClouds = 40,
ShelfClouds1 = 41,
ShelfClouds2 = 42,
ShelfClouds3 = 43,
Oppression = 44,
Oppression1 = 45,
Oppression2 = 46,
Oppression3 = 47,
Oppression4 = 48,
UmbralWind = 49,
UmbralStatic = 50,
Smoke = 51,
FairSkies6 = 52,
RoyalLevin = 53,
Hyperelectricity = 54,
RoyalLevin1 = 55,
Oppression5 = 56,
Thunder1 = 57,
Thunder2 = 58,
CutScene = 59,
Multiplicity = 60,
Multiplicity1 = 61,
Rain1 = 62,
FairSkies7 = 63,
Rain2 = 64,
FairSkies8 = 65,
Dragonstorm = 66,
Dragonstorm1 = 67,
Subterrain = 68,
Concordance = 69,
Concordance1 = 70,
BeyondTime = 71,
BeyondTime1 = 72,
BeyondTime2 = 73,
DemonicInfinity = 74,
DemonicInfinity1 = 75,
DemonicInfinity2 = 76,
DimensionalDisruption = 77,
DimensionalDisruption1 = 78,
DimensionalDisruption2 = 79,
Revelstorm = 80,
Revelstorm1 = 81,
EternalBliss = 82,
EternalBliss1 = 83,
Wyrmstorm = 84,
Wyrmstorm1 = 85,
Revelstorm2 = 86,
Quicklevin = 87,
Thunder3 = 88,
DimensionalDisruption3 = 89,
FairSkies9 = 90,
bool operator==( const Weather& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
bool operator==( const uint8_t& g, const Weather& t ) { return static_cast< uint8_t >( t ) == g; }
};
}
}
#endif

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