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restructure instance script folder
This commit is contained in:
parent
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268 changed files with 0 additions and 590 deletions
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@ -1,590 +0,0 @@
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[00:54:47][info] Setting up EXD data
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[00:54:56][info] #ifndef _COMMON_GEN_H_
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#define _COMMON_GEN_H_
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/* This file has been automatically generated.
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Changes will be lost upon regeneration.
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To change the content edit tools/exd_common_gen */
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namespace Core {
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namespace Common {
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///////////////////////////////////////////////////////////
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//ActionCategory.exd
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enum class ActionCategory : uint8_t
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{
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Autoattack = 1,
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Spell = 2,
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Weaponskill = 3,
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Ability = 4,
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Item = 5,
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DoLAbility = 6,
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DoHAbility = 7,
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Event = 8,
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LimitBreak = 9,
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System = 10,
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Artillery = 11,
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Mount = 12,
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Glamour = 13,
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ItemManipulation = 14,
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AdrenalineRush = 15,
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bool operator==( const ActionCategory& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
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bool operator==( const uint8_t& g, const ActionCategory& t ) { return static_cast< uint8_t >( t ) == g; }
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};
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///////////////////////////////////////////////////////////
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//BeastReputationRank.exd
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enum class BeastReputationRank : uint8_t
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{
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None = 0,
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Neutral = 1,
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Recognized = 2,
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Friendly = 3,
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Trusted = 4,
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Respected = 5,
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Honored = 6,
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Sworn = 7,
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Allied = 8,
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bool operator==( const BeastReputationRank& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
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bool operator==( const uint8_t& g, const BeastReputationRank& t ) { return static_cast< uint8_t >( t ) == g; }
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};
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///////////////////////////////////////////////////////////
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//BeastTribe.exd
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enum class BeastTribe : uint8_t
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{
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bool operator==( const BeastTribe& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
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bool operator==( const uint8_t& g, const BeastTribe& t ) { return static_cast< uint8_t >( t ) == g; }
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};
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///////////////////////////////////////////////////////////
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//ClassJob.exd
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enum class ClassJob : uint8_t
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{
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Adventurer = 0,
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Gladiator = 1,
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Pugilist = 2,
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Marauder = 3,
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Lancer = 4,
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Archer = 5,
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Conjurer = 6,
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Thaumaturge = 7,
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Carpenter = 8,
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Blacksmith = 9,
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Armorer = 10,
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Goldsmith = 11,
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Leatherworker = 12,
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Weaver = 13,
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Alchemist = 14,
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Culinarian = 15,
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Miner = 16,
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Botanist = 17,
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Fisher = 18,
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Paladin = 19,
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Monk = 20,
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Warrior = 21,
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Dragoon = 22,
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Bard = 23,
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Whitemage = 24,
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Blackmage = 25,
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Arcanist = 26,
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Summoner = 27,
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Scholar = 28,
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Rogue = 29,
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Ninja = 30,
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Machinist = 31,
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Darkknight = 32,
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Astrologian = 33,
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Samurai = 34,
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Redmage = 35,
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bool operator==( const ClassJob& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
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bool operator==( const uint8_t& g, const ClassJob& t ) { return static_cast< uint8_t >( t ) == g; }
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};
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///////////////////////////////////////////////////////////
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//ContentType.exd
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enum class ContentType : uint8_t
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{
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DutyRoulette = 1,
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Dungeons = 2,
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Guildhests = 3,
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Trials = 4,
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Raids = 5,
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PvP = 6,
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QuestBattles = 7,
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FATEs = 8,
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TreasureHunt = 9,
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Levequests = 10,
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GrandCompany = 11,
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Companions = 12,
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BeastTribeQuests = 13,
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OverallCompletion = 14,
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PlayerCommendation = 15,
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DisciplesoftheLand = 16,
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DisciplesoftheHand = 17,
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RetainerVentures = 18,
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GoldSaucer = 19,
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DeepDungeons = 21,
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WondrousTails = 24,
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CustomDeliveries = 25,
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bool operator==( const ContentType& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
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bool operator==( const uint8_t& g, const ContentType& t ) { return static_cast< uint8_t >( t ) == g; }
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};
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///////////////////////////////////////////////////////////
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//EmoteCategory.exd
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enum class EmoteCategory : uint8_t
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{
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General = 1,
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Persistent = 2,
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Expressions = 3,
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bool operator==( const EmoteCategory& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
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bool operator==( const uint8_t& g, const EmoteCategory& t ) { return static_cast< uint8_t >( t ) == g; }
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};
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///////////////////////////////////////////////////////////
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//ExVersion.exd
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enum class ExVersion : uint8_t
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{
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ARealmReborn = 0,
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Heavensward = 1,
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Stormblood = 2,
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bool operator==( const ExVersion& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
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bool operator==( const uint8_t& g, const ExVersion& t ) { return static_cast< uint8_t >( t ) == g; }
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};
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///////////////////////////////////////////////////////////
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//GrandCompany.exd
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enum class GrandCompany : uint8_t
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{
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None = 0,
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Maelstrom = 1,
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OrderoftheTwinAdder = 2,
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ImmortalFlames = 3,
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bool operator==( const GrandCompany& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
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bool operator==( const uint8_t& g, const GrandCompany& t ) { return static_cast< uint8_t >( t ) == g; }
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};
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///////////////////////////////////////////////////////////
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//GuardianDeity.exd
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enum class GuardianDeity : uint8_t
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{
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HalonetheFury = 1,
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MenphinatheLover = 2,
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ThaliaktheScholar = 3,
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NymeiatheSpinner = 4,
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LlymlaentheNavigator = 5,
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OschontheWanderer = 6,
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ByregottheBuilder = 7,
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RhalgrtheDestroyer = 8,
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AzeymatheWarden = 9,
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NaldthaltheTraders = 10,
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NophicatheMatron = 11,
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AlthyktheKeeper = 12,
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bool operator==( const GuardianDeity& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
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bool operator==( const uint8_t& g, const GuardianDeity& t ) { return static_cast< uint8_t >( t ) == g; }
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};
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///////////////////////////////////////////////////////////
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//ItemUICategory.exd
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enum class ItemUICategory : uint8_t
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{
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PugilistsArm = 1,
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GladiatorsArm = 2,
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MaraudersArm = 3,
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ArchersArm = 4,
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LancersArm = 5,
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OnehandedThaumaturgesArm = 6,
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TwohandedThaumaturgesArm = 7,
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OnehandedConjurersArm = 8,
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TwohandedConjurersArm = 9,
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ArcanistsGrimoire = 10,
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Shield = 11,
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CarpentersPrimaryTool = 12,
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CarpentersSecondaryTool = 13,
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BlacksmithsPrimaryTool = 14,
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BlacksmithsSecondaryTool = 15,
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ArmorersPrimaryTool = 16,
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ArmorersSecondaryTool = 17,
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GoldsmithsPrimaryTool = 18,
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GoldsmithsSecondaryTool = 19,
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LeatherworkersPrimaryTool = 20,
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LeatherworkersSecondaryTool = 21,
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WeaversPrimaryTool = 22,
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WeaversSecondaryTool = 23,
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AlchemistsPrimaryTool = 24,
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AlchemistsSecondaryTool = 25,
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CulinariansPrimaryTool = 26,
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CulinariansSecondaryTool = 27,
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MinersPrimaryTool = 28,
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MinersSecondaryTool = 29,
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BotanistsPrimaryTool = 30,
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BotanistsSecondaryTool = 31,
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FishersPrimaryTool = 32,
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FishingTackle = 33,
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Head = 34,
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Body = 35,
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Legs = 36,
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Hands = 37,
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Feet = 38,
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Waist = 39,
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Necklace = 40,
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Earrings = 41,
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Bracelets = 42,
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Ring = 43,
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Medicine = 44,
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Ingredient = 45,
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Meal = 46,
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Seafood = 47,
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Stone = 48,
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Metal = 49,
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Lumber = 50,
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Cloth = 51,
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Leather = 52,
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Bone = 53,
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Reagent = 54,
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Dye = 55,
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Part = 56,
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Furnishing = 57,
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Materia = 58,
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Crystal = 59,
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Catalyst = 60,
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Miscellany = 61,
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SoulCrystal = 62,
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Other = 63,
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ConstructionPermit = 64,
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Roof = 65,
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ExteriorWall = 66,
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Window = 67,
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Door = 68,
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RoofDecoration = 69,
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ExteriorWallDecoration = 70,
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Placard = 71,
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Fence = 72,
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InteriorWall = 73,
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Flooring = 74,
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CeilingLight = 75,
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OutdoorFurnishing = 76,
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Table = 77,
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Tabletop = 78,
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Wallmounted = 79,
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Rug = 80,
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Minion = 81,
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Gardening = 82,
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Demimateria = 83,
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RoguesArm = 84,
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SeasonalMiscellany = 85,
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TripleTriadCard = 86,
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DarkKnightsArm = 87,
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MachinistsArm = 88,
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AstrologiansArm = 89,
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AirshipHull = 90,
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AirshipRigging = 91,
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AirshipAftcastle = 92,
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AirshipForecastle = 93,
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OrchestrionRoll = 94,
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Painting = 95,
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SamuraisArm = 96,
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RedMagesArm = 97,
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ScholarsArm = 98,
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FishersSecondaryTool = 99,
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Currency = 100,
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bool operator==( const ItemUICategory& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
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bool operator==( const uint8_t& g, const ItemUICategory& t ) { return static_cast< uint8_t >( t ) == g; }
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};
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///////////////////////////////////////////////////////////
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//ItemSearchCategory.exd
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enum class ItemSearchCategory : uint8_t
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{
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PrimaryArms = 1,
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PrimaryTools = 2,
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PrimaryTools1 = 3,
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Armor = 4,
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Accessories = 5,
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Medicines = 6,
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Materials = 7,
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Other = 8,
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PugilistsArms = 9,
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GladiatorsArms = 10,
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MaraudersArms = 11,
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ArchersArms = 12,
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LancersArms = 13,
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ThaumaturgesArms = 14,
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ConjurersArms = 15,
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ArcanistsArms = 16,
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Shields = 17,
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ThrowingWeapons = 18,
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CarpentersTools = 19,
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BlacksmithsTools = 20,
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ArmorersTools = 21,
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GoldsmithsTools = 22,
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LeatherworkersTools = 23,
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WeaversTools = 24,
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AlchemistsTools = 25,
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CulinariansTools = 26,
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MinersTools = 27,
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BotanistsTools = 28,
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FishersTools = 29,
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FishingTackle = 30,
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Head = 31,
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Undershirts = 32,
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Body = 33,
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Undergarments = 34,
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Legs = 35,
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Hands = 36,
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Feet = 37,
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Waist = 38,
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Necklaces = 39,
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Earrings = 40,
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Bracelets = 41,
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Rings = 42,
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Medicine = 43,
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Ingredients = 44,
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Meals = 45,
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Seafood = 46,
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Stone = 47,
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Metal = 48,
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Lumber = 49,
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Cloth = 50,
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Leather = 51,
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Bone = 52,
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Reagents = 53,
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Dyes = 54,
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WeaponParts = 55,
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Furnishings = 56,
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Materia = 57,
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Crystals = 58,
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Catalysts = 59,
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Miscellany = 60,
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SoulCrystals = 61,
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Arrows = 62,
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QuestItems = 63,
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Other1 = 64,
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ExteriorFixtures = 65,
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InteriorFixtures = 66,
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OutdoorFurnishings = 67,
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ChairsandBeds = 68,
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Tables = 69,
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Tabletop = 70,
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Wallmounted = 71,
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Rugs = 72,
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RoguesArms = 73,
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SeasonalMiscellany = 74,
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Minions = 75,
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DarkKnightsArms = 76,
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MachinistsArms = 77,
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AstrologiansArms = 78,
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AirshipComponents = 79,
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OrchestrionComponents = 80,
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GardeningItems = 81,
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Paintings = 82,
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SamuraisArms = 83,
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RedMagesArms = 84,
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ScholarsArms = 85,
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bool operator==( const ItemSearchCategory& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
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bool operator==( const uint8_t& g, const ItemSearchCategory& t ) { return static_cast< uint8_t >( t ) == g; }
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};
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///////////////////////////////////////////////////////////
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//OnlineStatus.exd
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enum class OnlineStatus : uint8_t
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{
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Producer = 1,
|
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GameMaster = 2,
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GameMaster1 = 3,
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GameMaster2 = 4,
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Disconnected = 5,
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WaitingforFriendListApproval = 6,
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WaitingforLinkshellApproval = 7,
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WaitingforFreeCompanyApproval = 8,
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NotFound = 9,
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Offline = 10,
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Mentor = 11,
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Busy = 12,
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PvP = 13,
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PlayingTripleTriad = 14,
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ViewingCutscene = 15,
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UsingaChocoboPorter = 16,
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AwayfromKeyboard = 17,
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||||
CameraMode = 18,
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||||
LookingforRepairs = 19,
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||||
LookingtoRepair = 20,
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||||
LookingtoMeldMateria = 21,
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||||
Roleplaying = 22,
|
||||
LookingforParty = 23,
|
||||
SwordforHire = 24,
|
||||
WaitingforDutyFinder = 25,
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||||
RecruitingPartyMembers = 26,
|
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Mentor1 = 27,
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||||
PvEMentor = 28,
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TradeMentor = 29,
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||||
PvPMentor = 30,
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||||
Returner = 31,
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||||
NewAdventurer = 32,
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||||
AllianceLeader = 33,
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AlliancePartyLeader = 34,
|
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AlliancePartyMember = 35,
|
||||
PartyLeader = 36,
|
||||
PartyMember = 37,
|
||||
PartyLeaderCrossworld = 38,
|
||||
PartyMemberCrossworld = 39,
|
||||
AnotherWorld = 40,
|
||||
SharingDuty = 41,
|
||||
SimilarDuty = 42,
|
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InDuty = 43,
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||||
TrialAdventurer = 44,
|
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FreeCompany = 45,
|
||||
GrandCompany = 46,
|
||||
Online = 47,
|
||||
bool operator==( const OnlineStatus& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
|
||||
bool operator==( const uint8_t& g, const OnlineStatus& t ) { return static_cast< uint8_t >( t ) == g; }
|
||||
};
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||||
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||||
///////////////////////////////////////////////////////////
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||||
//Race.exd
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||||
enum class Race : uint8_t
|
||||
{
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||||
Hyur = 1,
|
||||
Elezen = 2,
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Lalafell = 3,
|
||||
Miqote = 4,
|
||||
Roegadyn = 5,
|
||||
AuRa = 6,
|
||||
bool operator==( const Race& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
|
||||
bool operator==( const uint8_t& g, const Race& t ) { return static_cast< uint8_t >( t ) == g; }
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////
|
||||
//Tribe.exd
|
||||
enum class Tribe : uint8_t
|
||||
{
|
||||
Midlander = 1,
|
||||
Highlander = 2,
|
||||
Wildwood = 3,
|
||||
Duskwight = 4,
|
||||
Plainsfolk = 5,
|
||||
Dunesfolk = 6,
|
||||
SeekeroftheSun = 7,
|
||||
KeeperoftheMoon = 8,
|
||||
SeaWolf = 9,
|
||||
Hellsguard = 10,
|
||||
Raen = 11,
|
||||
Xaela = 12,
|
||||
bool operator==( const Tribe& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
|
||||
bool operator==( const uint8_t& g, const Tribe& t ) { return static_cast< uint8_t >( t ) == g; }
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////
|
||||
//Town.exd
|
||||
enum class Town : uint8_t
|
||||
{
|
||||
Nowheresville = 0,
|
||||
LimsaLominsa = 1,
|
||||
Gridania = 2,
|
||||
Uldah = 3,
|
||||
Ishgard = 4,
|
||||
Kugane = 7,
|
||||
bool operator==( const Town& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
|
||||
bool operator==( const uint8_t& g, const Town& t ) { return static_cast< uint8_t >( t ) == g; }
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////
|
||||
//Weather.exd
|
||||
enum class Weather : uint8_t
|
||||
{
|
||||
ClearSkies = 1,
|
||||
FairSkies = 2,
|
||||
Clouds = 3,
|
||||
Fog = 4,
|
||||
Wind = 5,
|
||||
Gales = 6,
|
||||
Rain = 7,
|
||||
Showers = 8,
|
||||
Thunder = 9,
|
||||
Thunderstorms = 10,
|
||||
DustStorms = 11,
|
||||
Sandstorms = 12,
|
||||
HotSpells = 13,
|
||||
HeatWaves = 14,
|
||||
Snow = 15,
|
||||
Blizzards = 16,
|
||||
Gloom = 17,
|
||||
Auroras = 18,
|
||||
Darkness = 19,
|
||||
Tension = 20,
|
||||
Clouds1 = 21,
|
||||
StormClouds = 22,
|
||||
RoughSeas = 23,
|
||||
RoughSeas1 = 24,
|
||||
Louring = 25,
|
||||
HeatWaves1 = 26,
|
||||
Gloom1 = 27,
|
||||
Gales1 = 28,
|
||||
Eruptions = 29,
|
||||
FairSkies1 = 30,
|
||||
FairSkies2 = 31,
|
||||
FairSkies3 = 32,
|
||||
FairSkies4 = 33,
|
||||
FairSkies5 = 34,
|
||||
Irradiance = 35,
|
||||
CoreRadiation = 36,
|
||||
CoreRadiation1 = 37,
|
||||
CoreRadiation2 = 38,
|
||||
CoreRadiation3 = 39,
|
||||
ShelfClouds = 40,
|
||||
ShelfClouds1 = 41,
|
||||
ShelfClouds2 = 42,
|
||||
ShelfClouds3 = 43,
|
||||
Oppression = 44,
|
||||
Oppression1 = 45,
|
||||
Oppression2 = 46,
|
||||
Oppression3 = 47,
|
||||
Oppression4 = 48,
|
||||
UmbralWind = 49,
|
||||
UmbralStatic = 50,
|
||||
Smoke = 51,
|
||||
FairSkies6 = 52,
|
||||
RoyalLevin = 53,
|
||||
Hyperelectricity = 54,
|
||||
RoyalLevin1 = 55,
|
||||
Oppression5 = 56,
|
||||
Thunder1 = 57,
|
||||
Thunder2 = 58,
|
||||
CutScene = 59,
|
||||
Multiplicity = 60,
|
||||
Multiplicity1 = 61,
|
||||
Rain1 = 62,
|
||||
FairSkies7 = 63,
|
||||
Rain2 = 64,
|
||||
FairSkies8 = 65,
|
||||
Dragonstorm = 66,
|
||||
Dragonstorm1 = 67,
|
||||
Subterrain = 68,
|
||||
Concordance = 69,
|
||||
Concordance1 = 70,
|
||||
BeyondTime = 71,
|
||||
BeyondTime1 = 72,
|
||||
BeyondTime2 = 73,
|
||||
DemonicInfinity = 74,
|
||||
DemonicInfinity1 = 75,
|
||||
DemonicInfinity2 = 76,
|
||||
DimensionalDisruption = 77,
|
||||
DimensionalDisruption1 = 78,
|
||||
DimensionalDisruption2 = 79,
|
||||
Revelstorm = 80,
|
||||
Revelstorm1 = 81,
|
||||
EternalBliss = 82,
|
||||
EternalBliss1 = 83,
|
||||
Wyrmstorm = 84,
|
||||
Wyrmstorm1 = 85,
|
||||
Revelstorm2 = 86,
|
||||
Quicklevin = 87,
|
||||
Thunder3 = 88,
|
||||
DimensionalDisruption3 = 89,
|
||||
FairSkies9 = 90,
|
||||
bool operator==( const Weather& t, const uint8_t& g ) { return static_cast< uint8_t >( t ) == g; }
|
||||
bool operator==( const uint8_t& g, const Weather& t ) { return static_cast< uint8_t >( t ) == g; }
|
||||
};
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
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Reference in a new issue