diff --git a/scripts/native/quest/subquest/gridania/SubFst002.cpp b/scripts/native/quest/subquest/gridania/SubFst002.cpp index 94c96bf6..d128fe0f 100644 --- a/scripts/native/quest/subquest/gridania/SubFst002.cpp +++ b/scripts/native/quest/subquest/gridania/SubFst002.cpp @@ -1,38 +1,38 @@ -#include "../../../ScriptObject.h" - +#include "../../../ScriptObject.h" + // Quest Script: SubFst002_00025 // Quest Name: Quarrels with Squirrels // Quest ID: 65561 // Start NPC: 1000263 -// End NPC: 1000263 - -class SubFst002 : public EventScript +// End NPC: 1000263 + +class SubFst002 : public EventScript { -private: - static constexpr auto SEQ_0 = 0; - static constexpr auto SEQ_1 = 1; - static constexpr auto SEQ_2 = 2; - static constexpr auto SEQ_FINISH = 255; - static constexpr auto ACTOR0 = 1000263; - static constexpr auto ENEMY0 = 37; - static constexpr auto SEQ_0_ACTOR0 = 0; - static constexpr auto SEQ_2_ACTOR0 = 1; - - void Scene00000( Entity::Player& player ) - { +private: + static constexpr auto SEQ_0 = 0; + static constexpr auto SEQ_1 = 1; + static constexpr auto SEQ_2 = 2; + static constexpr auto SEQ_FINISH = 255; + static constexpr auto ACTOR0 = 1000263; + static constexpr auto ENEMY0 = 37; + static constexpr auto SEQ_0_ACTOR0 = 0; + static constexpr auto SEQ_2_ACTOR0 = 1; + + void Scene00000( Entity::Player& player ) + { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { if( param2 == 1 ) // accept quest { player.updateQuest( getId(), SEQ_1 ); } - }; - - player.eventPlay( getId (), 0, NONE, callback ); - } - - void Scene00001(Entity::Player& player) - { + }; + + player.eventPlay( getId (), 0, NONE, callback ); + } + + void Scene00001(Entity::Player& player) + { auto callback = [&]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { if( param2 == 1 ) // finish quest @@ -40,24 +40,24 @@ private: if( player.giveQuestRewards( getId(), 0 ) ) player.finishQuest( getId() ); } - }; - - player.eventPlay( getId (), 1, NONE, callback ); - } - -public: - SubFst002() : EventScript( "SubFst002", 65561 ) {} - - void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override - { - auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); - - if( actor == ACTOR0 && !player.hasQuest( getId() ) ) - Scene00000( player ); - else if( actor == ACTOR0 && player.getQuestSeq( getId() ) == SEQ_FINISH ) - Scene00001( player ); - } - + }; + + player.eventPlay( getId(), 1, NONE, callback ); + } + +public: + SubFst002() : EventScript( "SubFst002", 65561 ) {} + + void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override + { + auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); + + if( actor == ACTOR0 && !player.hasQuest( getId() ) ) + Scene00000( player ); + else if( actor == ACTOR0 && player.getQuestSeq( getId() ) == SEQ_FINISH ) + Scene00001( player ); + } + void onNpcKill( uint32_t npcId, Entity::Player& player ) override { if( npcId != ENEMY0 ) @@ -72,5 +72,5 @@ public: player.setQuestUI8AL( getId(), currentKC ); player.sendQuestMessage( getId(), 0, 2, currentKC, 6 ); } - } -}; + } +};