mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-05-04 09:47:46 +00:00
Statuseffect and hudparam fixes
This commit is contained in:
parent
065c1817bd
commit
7b8cf18851
2 changed files with 53 additions and 3 deletions
|
@ -15,6 +15,7 @@
|
|||
#include "Network/PacketWrappers/ActorControlTargetPacket.h"
|
||||
#include "Network/PacketWrappers/UpdateHpMpTpPacket.h"
|
||||
#include "Network/PacketWrappers/EffectPacket1.h"
|
||||
#include "Network/PacketWrappers/HudParamPacket.h"
|
||||
|
||||
#include "StatusEffect/StatusEffect.h"
|
||||
#include "Action/Action.h"
|
||||
|
@ -616,7 +617,10 @@ void Sapphire::Entity::Chara::removeStatusEffect( uint8_t effectSlotId )
|
|||
|
||||
m_statusEffectMap.erase( effectSlotId );
|
||||
|
||||
sendStatusEffectUpdate();
|
||||
if( isPlayer() )
|
||||
server().queueForPlayers( getInRangePlayerIds( isPlayer() ), makeHudParam( *getAsPlayer() ) );
|
||||
else if( isBattleNpc() )
|
||||
server().queueForPlayers( getInRangePlayerIds( isPlayer() ), makeHudParam( *getAsBNpc() ) );
|
||||
}
|
||||
|
||||
std::map< uint8_t, Sapphire::StatusEffect::StatusEffectPtr > Sapphire::Entity::Chara::getStatusEffectMap() const
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
#include <Network/GamePacket.h>
|
||||
#include <StatusEffect/StatusEffect.h>
|
||||
#include <Util/Util.h>
|
||||
#include <Actor/Player.h>
|
||||
#include <Actor/BNpc.h>
|
||||
#include "Forwards.h"
|
||||
|
||||
namespace Sapphire::Network::Packets::WorldPackets::Server
|
||||
|
@ -19,6 +21,11 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
|
|||
initialize( player );
|
||||
};
|
||||
|
||||
HudParamPacket( Entity::BNpc& bnpc ) : ZoneChannelPacket< FFXIVIpcHudParam >( bnpc.getId(), bnpc.getId() )
|
||||
{
|
||||
initialize( bnpc );
|
||||
};
|
||||
|
||||
private:
|
||||
void initialize( Entity::Player& player )
|
||||
{
|
||||
|
@ -32,19 +39,58 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
|
|||
m_data.HpMax = player.getMaxHp();
|
||||
m_data.MpMax = player.getMaxMp();
|
||||
|
||||
for( int i = 0; i < 30; ++i )
|
||||
m_data.effect[ i ] = { 0, 0, 0.0f, 0 };
|
||||
|
||||
auto statusMap = player.getStatusEffectMap();
|
||||
|
||||
int i = 0;
|
||||
for( const auto& [ key, val ] : statusMap )
|
||||
{
|
||||
auto timeLeft = static_cast< int32_t >( val->getDuration() - ( Common::Util::getTimeMs() - val->getStartTimeMs() ) );
|
||||
m_data.effect[ i ].Id = val->getId();
|
||||
m_data.effect[ i ].Source = val->getSrcActorId();
|
||||
m_data.effect[ i ].SystemParam = val->getParam();
|
||||
m_data.effect[ i ].Time = ( val->getDuration() - ( Common::Util::getTimeMs() - val->getStartTimeMs() ) ) / 1000.f;
|
||||
if( timeLeft <= 0 )
|
||||
m_data.effect[ i ].Time = 0.f;
|
||||
else
|
||||
m_data.effect[ i ].Time = timeLeft / 1000.f;
|
||||
|
||||
i++;
|
||||
}
|
||||
};
|
||||
}
|
||||
void initialize( Entity::BNpc& bnpc )
|
||||
{
|
||||
m_data.ClassJob = static_cast< uint8_t >( bnpc.getClass() );
|
||||
m_data.Lv = bnpc.getLevel();
|
||||
m_data.OrgLv = bnpc.getLevel();
|
||||
m_data.LvSync = 0;
|
||||
m_data.Hp = bnpc.getHp();
|
||||
m_data.Mp = bnpc.getMp();
|
||||
m_data.Tp = bnpc.getTp();
|
||||
m_data.HpMax = bnpc.getMaxHp();
|
||||
m_data.MpMax = bnpc.getMaxMp();
|
||||
|
||||
for( int i = 0; i < 30; ++i )
|
||||
m_data.effect[ i ] = { 0, 0, 0.0f, 0 };
|
||||
|
||||
auto statusMap = bnpc.getStatusEffectMap();
|
||||
|
||||
int i = 0;
|
||||
for( const auto& [ key, val ] : statusMap )
|
||||
{
|
||||
auto timeLeft = static_cast< int32_t >( val->getDuration() - ( Common::Util::getTimeMs() - val->getStartTimeMs() ) );
|
||||
m_data.effect[ i ].Id = val->getId();
|
||||
m_data.effect[ i ].Source = val->getSrcActorId();
|
||||
m_data.effect[ i ].SystemParam = val->getParam();
|
||||
if( timeLeft <= 0 )
|
||||
m_data.effect[ i ].Time = 0.f;
|
||||
else
|
||||
m_data.effect[ i ].Time = timeLeft / 1000.f;
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
};
|
||||
template< typename... Args >
|
||||
std::shared_ptr< HudParamPacket > makeHudParam( Args... args )
|
||||
|
|
Loading…
Add table
Reference in a new issue