From 7bb8a20db815e6e38dd323f6924e3425cf33863a Mon Sep 17 00:00:00 2001 From: Lucy <44952533+Skyliegirl33@users.noreply.github.com> Date: Sat, 21 Jan 2023 02:19:48 +0100 Subject: [PATCH] Remove POSE_EMOTE_CANCEL as it prevents emotes from working --- src/world/Network/Handlers/PacketCommandHandler.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/world/Network/Handlers/PacketCommandHandler.cpp b/src/world/Network/Handlers/PacketCommandHandler.cpp index 3e6ba8ac..d7d361d8 100644 --- a/src/world/Network/Handlers/PacketCommandHandler.cpp +++ b/src/world/Network/Handlers/PacketCommandHandler.cpp @@ -574,9 +574,6 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_ } case PacketCommand::POSE_EMOTE_CANCEL: // cancel pose { - player.setPose( static_cast< uint8_t >( param12 ) ); - auto pSetStatusPacket = makeActorControl( player.getId(), SetPose, param11, param12 ); - player.sendToInRangeSet( pSetStatusPacket, true ); break; } case PacketCommand::REVIVE: // return dead / accept raise