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[ Class Quest ] ClsArc005 is Fixed ( Will need a revision )

This commit is contained in:
DantestyleXD 2020-06-20 03:24:54 +02:00
parent 16bf0f822c
commit 7c00f1ae7f

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@ -0,0 +1,206 @@
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
using namespace Sapphire;
// Quest Script: ClsArc005_00071
// Quest Name: Homecoming
// Quest ID: 65607
// Start NPC: 1000200
// End NPC: 1000200
class ClsArc005 : public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
Seq3 = 3,
Seq4 = 4,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardItem = 1905;
static constexpr auto RewardItemCount = 1;
uint16_t RewardItemOptional[5] = { 3066, 2729, 3576, 3808, 5825 };
uint16_t RewardItemOptionalCount[5] = { 1, 1, 1, 1, 2 };
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000200;
static constexpr auto Actor1 = 1000204;
static constexpr auto Actor2 = 1000199;
static constexpr auto Actor3 = 1000534;
static constexpr auto Actor4 = 1001284;
static constexpr auto Actor5 = 1003025;
static constexpr auto Actor6 = 1003026;
static constexpr auto Eobject0 = 2000951;
static constexpr auto Eobject1 = 2001840;
static constexpr auto EventActionSearch = 1;
static constexpr auto EventActionWaiting = 10;
static constexpr auto LocActor5Action1 = 834;
static constexpr auto LocPosActor5 = 3877820;
static constexpr auto LocPosPc = 3877813;
static constexpr auto Questbattle0 = 4;
static constexpr auto Territorytype0 = 230;
public:
ClsArc005() : Sapphire::ScriptAPI::EventScript( 65607 ){};
~ClsArc005(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) )
Scene00000( player );
if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 )
Scene00002( player );
if( actor == Actor2 && player.getQuestSeq( getId() ) == Seq2 )
Scene00003( player );
if( actor == Actor3 && player.getQuestSeq( getId() ) == Seq4 )
Scene00006( player );
if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00010( player );
//EOBJECTS
else if( actor == Eobject0 )
player.eventActionStart( getId(), 0x0A,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00004( player );
player.sendQuestMessage( getId(), 2, 2, 0, 0 );
},
nullptr, eventId );
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00001( player );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), Seq1 );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
player.updateQuest( getId(), Seq2 );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.sendQuestMessage( getId(), 1, 2, 0, 0 );
player.updateQuest( getId(), Seq3 );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00005( player );
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), Seq4 );
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00007( player );
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), SeqFinish );
// QuestBattle doesn't work
/*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
player.eventFinish(result.eventId, 0);
pTeriMgr.createAndJoinQuestBattle(player, Questbattle0);*/
}
} );
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00009( Entity::Player& player )
{
player.playScene( getId(), 9, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00010( Entity::Player& player )
{
player.playScene( getId(), 10, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), result.param3 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};
EXPOSE_SCRIPT(ClsArc005);