diff --git a/src/servers/Scripts/quest/ManSea002.cpp b/src/servers/Scripts/quest/ManSea002.cpp index aeb2f96d..9690fda9 100644 --- a/src/servers/Scripts/quest/ManSea002.cpp +++ b/src/servers/Scripts/quest/ManSea002.cpp @@ -32,122 +32,162 @@ private: static constexpr auto SCREENIMAGE0 = 14; static constexpr auto UNLOCK_DESION = 14; - void Scene00000( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) - { - if( result.param2 == 1 ) // accept quest - Scene00050( player ); - }; - - player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback ); - } - - void Scene00001( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) - { - - }; - - player.playScene( getId(), 1, NONE, callback ); - } - - void Scene00002( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) - { - - }; - - player.playScene( getId(), 2, NONE, callback ); - } - - void Scene00003( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) - { - - }; - - player.playScene( getId(), 3, NONE, callback ); - } - - void Scene00004( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) - { - - }; - - player.playScene( getId(), 4, NONE, callback ); - } - - void Scene00005( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) - { - - }; - - player.playScene( getId(), 5, NONE, callback ); - } - - void Scene00006( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) - { - - }; - - player.playScene( getId(), 6, NONE, callback ); - } - - void Scene00007( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) - { - - }; - - player.playScene( getId(), 7, NONE, callback ); - } - - void Scene00008( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) - { - - }; - - player.playScene( getId(), 8, NONE, callback ); - } - - void Scene00050( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) - { - // on quest accept - player.updateQuest( getId(), 1 ); - player.setQuestUI8CH( getId(), 1 ); // receive key item - - // teleport to real limsa - player.forceZoneing( 128 ); - }; - - player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback ); - } - public: ManSea002() : EventScript( 65644 ) {} + ~ManSea002() + {}; void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); - // todo: this doesn't actually play a cutscene after accepting the quest if( actor == ACTOR0 ) + { Scene00000( player ); + } + else if( actor == AETHERYTE0 ) + { + player.eventActionStart( 0x050002, 0x13, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + player.sendQuestMessage( 0x050002, 0, 1, 0, 0 ); + player.registerAetheryte( 2 ); + player.learnAction( 1 ); + Scene00002( player ); + }, + nullptr, eventId ); + } + else if( actor == ACTOR1 ) + { + Scene00004( player ); + } + else if( actor == ACTOR2 ) + { + Scene00006( player ); + } + else if( actor == ACTOR3 ) + { + Scene00007( player ); + } + } + +private: + + void checkQuestCompletion( Entity::Player& player, uint32_t varIdx ) + { + if( varIdx == 1 ) + { + player.sendQuestMessage( getId(), 1, 0, 0, 0 ); + } + else if( varIdx == 2 ) + { + player.sendQuestMessage( getId(), 2, 0, 0, 0 ); + } + else + { + player.sendQuestMessage( getId(), 0, 0, 0, 0 ); + } + + auto questId = getId(); + + auto QUEST_VAR_ATTUNE = player.getQuestUI8AL( questId ); + auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId ); + auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId ); + + if ( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 ) + { + player.updateQuest( questId, SEQ_FINISH ); + } + } + + void Scene00000( Entity::Player& player ) + { + player.playScene( getId(), 0, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if (result.param2 == 1) + { + Scene00001(player); + } + } ); + } + + void Scene00001( Entity::Player& player ) + { + player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.updateQuest( getId(), 1 ); + player.setQuestUI8CH( getId(), 1 ); + } ); + } + + void Scene00002( Entity::Player& player ) + { + player.playScene( getId(), 2, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + Scene00003( player ); + } ); + } + + void Scene00003( Entity::Player& player ) + { + player.playScene( getId(), 3, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.setQuestUI8BL( getId(), 1 ); + checkQuestCompletion( player, 0 ); + } ); + } + + void Scene00004( Entity::Player& player ) + { + player.playScene( getId(), 4, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + Scene00005( player ); + } + else return; + } ); + } + + void Scene00005( Entity::Player& player ) + { + player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.setQuestUI8CH( getId(), 0 ); + player.setQuestUI8BH( getId(), 1 ); + checkQuestCompletion( player, 1 ); + } ); + } + + void Scene00006( Entity::Player& player ) + { + player.playScene( getId(), 6, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.setQuestUI8AL( getId(), 1 ); + checkQuestCompletion( player, 2 ); + } ); + } + + void Scene00007( Entity::Player& player ) + { + player.playScene( getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if ( result.param2 == 1 ) + { + if (player.giveQuestRewards( getId(), 0 ) ) + { + player.finishQuest( getId() ); + } + } + } ); } }; \ No newline at end of file diff --git a/src/servers/Scripts/quest/ManSea003.cpp b/src/servers/Scripts/quest/ManSea003.cpp new file mode 100644 index 00000000..267b7602 --- /dev/null +++ b/src/servers/Scripts/quest/ManSea003.cpp @@ -0,0 +1,208 @@ +#include +#include "Event/EventHelper.h" +#include + +// Quest Script: ManSea003_00109 +// Quest Name: Close to Home +// Quest ID: 65645 +// Start NPC: 1002697 +// End NPC: 1000972 + +class ManSea003 : public EventScript +{ + private: + // Basic quest information + // Quest vars / flags used + // GetQuestBitFlag8 + // GetQuestUI8AL + // GetQuestUI8BH + // GetQuestUI8BL + // GetQuestUI8CH + + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Quest rewards + static constexpr auto RewardExpFactor = 100; + static constexpr auto RewardGil = 107; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1002697; + static constexpr auto Actor1 = 1001217; + static constexpr auto Actor2 = 1000895; + static constexpr auto Actor3 = 1000972; + static constexpr auto Aetheryte0 = 8; + static constexpr auto BindActor0 = 6229226; + static constexpr auto Item0 = 2000105; + static constexpr auto LocActor1 = 1001023; + static constexpr auto LocFace0 = 604; + static constexpr auto LocFace1 = 605; + static constexpr auto LocPosCam1 = 4106696; + static constexpr auto LocPosCam2 = 4106698; + static constexpr auto Reward0 = 1; + static constexpr auto Screenimage0 = 14; + static constexpr auto UnlockDesion = 14; + + public: + ManSea003() : EventScript( 65645 ) + {}; + ~ManSea003() + {}; + + void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override + { + auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); + + if( actor == Actor0) + { + Scene00000( player ); + } + else if( actor == Aetheryte0 ) + { + player.eventActionStart( 0x050002, 0x13, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + player.sendQuestMessage( 0x050002, 0, 1, 0, 0 ); + player.registerAetheryte( 2 ); + player.learnAction( 1 ); + Scene00002( player ); + }, + nullptr, eventId ); + } + else if( actor == Actor1 ) + { + Scene00004( player ); + } + else if( actor == Actor2 ) + { + Scene00006( player ); + } + else if( actor == Actor3 ) + { + Scene00007( player ); + } + } + + private: + + void checkQuestCompletion( Entity::Player& player, uint32_t varIdx ) + { + if( varIdx == 1 ) + { + player.sendQuestMessage( getId(), 1, 0, 0, 0 ); + } + else if( varIdx == 2 ) + { + player.sendQuestMessage( getId(), 2, 0, 0, 0 ); + } + else + { + player.sendQuestMessage( getId(), 0, 0, 0, 0 ); + } + + auto questId = getId(); + + auto QUEST_VAR_ATTUNE = player.getQuestUI8AL( questId ); + auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId ); + auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId ); + + if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 ) + { + player.updateQuest( questId, 255 ); + } + } + + void Scene00000( Entity::Player& player) + { + player.playScene( getId(), 0, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if (result.param2 == 1) + { + Scene00001(player); + } + } ); + } + + void Scene00001( Entity::Player& player) + { + player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.updateQuest( getId(), 1 ); + player.setQuestUI8CH( getId(), 1 ); + } ); + } + + void Scene00002( Entity::Player& player) + { + player.playScene( getId(), 2, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + Scene00003( player ); + } ); + } + + void Scene00003( Entity::Player& player) + { + player.playScene( getId(), 3, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.setQuestUI8BL( getId(), 1 ); + checkQuestCompletion( player, 0 ); + } ); + } + + void Scene00004( Entity::Player& player) + { + player.playScene( getId(), 4, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + Scene00005( player ); + } + else return; + } ); + } + + void Scene00005( Entity::Player& player) + { + player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.setQuestUI8CH( getId(), 0 ); + player.setQuestUI8BH( getId(), 1 ); + checkQuestCompletion( player, 1 ); + } ); + } + + void Scene00006( Entity::Player& player) + { + player.playScene( getId(), 6, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.setQuestUI8AL( getId(), 1 ); + checkQuestCompletion( player, 2 ); + } ); + } + + void Scene00007( Entity::Player& player) + { + player.playScene( getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + if(player.giveQuestRewards( getId(), 0 ) ) + { + player.finishQuest( getId() ); + } + } + } ); + } +}; \ No newline at end of file diff --git a/src/servers/Scripts/quest/subquest/limsa/SubSea001.cpp b/src/servers/Scripts/quest/subquest/limsa/SubSea001.cpp new file mode 100644 index 00000000..76ba8783 --- /dev/null +++ b/src/servers/Scripts/quest/subquest/limsa/SubSea001.cpp @@ -0,0 +1,336 @@ +#include