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Fixed GM Call
GM Call was placed in GM1 instead of GM2 for some reason /shrug
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parent
8dc9faa7dc
commit
7c90e133f8
1 changed files with 10 additions and 10 deletions
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@ -187,16 +187,6 @@ void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPac
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targetPlayer->getName() + " set in range." );
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break;
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}
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case GmCommand::Call:
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{
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if ( targetPlayer->getZoneId() != player.getZoneId() )
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targetPlayer->setZone( player.getZoneId() );
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targetPlayer->changePosition( player.getPos().x, player.getPos().y, player.getPos().z,
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player.getRotation() );
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player.sendNotice( "Calling " + targetPlayer->getName() );
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break;
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}
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case GmCommand::Inspect:
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{
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player.sendNotice( "Name: " + targetPlayer->getName() +
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@ -506,6 +496,16 @@ void Core::Network::GameConnection::gm2Handler( const Packets::GamePacket& inPac
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player.sendNotice( "Jumping to " + targetPlayer->getName() );
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break;
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}
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case GmCommand::Call:
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{
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if ( targetPlayer->getZoneId() != player.getZoneId() )
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targetPlayer->setZone( player.getZoneId() );
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targetPlayer->changePosition( player.getPos().x, player.getPos().y, player.getPos().z,
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player.getRotation() );
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player.sendNotice( "Calling " + targetPlayer->getName() );
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break;
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}
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default:
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player.sendUrgent( "GM2 Command not implemented: " + std::to_string( commandId ) );
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break;
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