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Scripts/Quests

changes to avoid Travis warnings
This commit is contained in:
AussieGlenn 2019-02-03 08:33:48 +10:00
parent 332ac9e976
commit 7cf848afa1

View file

@ -12,17 +12,18 @@ using namespace Sapphire;
// Start NPC: 1003601 // Start NPC: 1003601
// End NPC: 1000972 // End NPC: 1000972
class SubSea012 : public EventScript class SubSea012 :
public Sapphire::ScriptAPI::EventScript
{ {
private: private:
// Basic quest information // Basic quest information
// Quest vars / flags used // Quest vars / flags used
// GetQuestUI8AL // GetQuestUI8AL
// GetQuestUI8BH // GetQuestUI8BH
// Steps in this quest ( 0 is before accepting, enum Sequence :
// 1 is first, 255 means ready for turning it in uint8_t
enum Sequence : uint8_t
{ {
Seq0 = 0, Seq0 = 0,
Seq1 = 1, Seq1 = 1,
@ -32,79 +33,59 @@ class SubSea012 : public EventScript
// Quest rewards // Quest rewards
static constexpr auto RewardExpFactor = 100; static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardItem[] = { 0, 0, 0, 0, 0, 0 };
static constexpr auto RewardItemCount[] = { 0, 0, 0, 0, 0, 0 };
static constexpr auto RewardItemOptional[] = { 2999, 3010, 5823, 0, 0 };
static constexpr auto RewardItemOptionalCount[] = { 1, 1, 3, 0, 0 };
// Entities found in the script data of the quest // Entities found in the script data of the quest
static constexpr auto Actor0 = 1003601; static constexpr auto Actor0 = 1003601;
static constexpr auto Actor1 = 1001024; static constexpr auto Actor1 = 1001024;
static constexpr auto Actor2 = 1000972; static constexpr auto Actor2 = 1000972;
static constexpr auto Enemy0 = 324; static constexpr auto Enemy0 = 563;
static constexpr auto Item0 = 2000454; static constexpr auto Item0 = 2000454;
public: public:
SubSea012() : EventScript( 65658 ){}; SubSea012() :
~SubSea012(){}; Sapphire::ScriptAPI::EventScript(65658)
{
};
~SubSea012()
{
};
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk(uint32_t eventId, Entity::Player& player, uint64_t actorId) override void onTalk(uint32_t eventId, Entity::Player& player, uint64_t actorId) override
{ {
auto pEventMgr = m_framework->get< World::Manager::EventMgr >(); auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor(static_cast<uint32_t>(actorId)); auto actor = pEventMgr->mapEventActorToRealActor(static_cast<uint32_t>(actorId));
if (actor == Actor0) if (actor == Actor0)
{ {
Scene00000(player); Scene00000(player);
} }
else if (actor == Actor1) else if (actor == Actor1)
{ {
Scene00003( player ); Scene00002(player);
} }
else if (actor == Actor2) else if (actor == Actor2)
{ {
Scene00004( player ); Scene00003(player);
} }
} }
void onMobKill( Entity::Player& player, uint64_t npcId ) void onBNpcKill(uint32_t npcId, Entity::Player& player) override
{ {
if (npcId != Enemy0) if (npcId != Enemy0)
return; return;
auto currentKC = player.getQuestUI8AL(getId()) + 1; auto currentKC = player.getQuestUI8AL(getId()) + 1;
player.setQuestUI8BH(getId(), currentKC);
player.setQuestUI8AL(getId(), currentKC);
if (currentKC >= 4) if (currentKC >= 4)
player.updateQuest(getId(), SeqFinish); player.updateQuest(getId(), SeqFinish);
else else
{ {
player.setQuestUI8AL( getId(), currentKC ); player.sendQuestMessage(getId(), 1, 2, currentKC, 4);
player.sendQuestMessage( getId(), 0, 2, currentKC, 4 );
} }
} }
private: private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
void checkQuestCompletion( Entity::Player& player )
{
auto currentCC = player.getQuestUI8BH( getId() );
player.sendQuestMessage( getId(), X, Y, currentCC + 1, Z );
if( currentCC + 1 >= Z )
{
player.updateQuest( getId(), SeqFinish );
player.setQuestUI8BH( getId(), currentCC + 1 );
player.setQuestUI8AL( getId(), currentCC + 1 );
}
else
{
player.setQuestUI8BH( getId(), currentCC + 1 );
player.setQuestUI8AL( getId(), currentCC + 1 );
}
}
void Scene00000(Entity::Player& player) void Scene00000(Entity::Player& player)
{ {
@ -118,7 +99,7 @@ class SubSea012 : public EventScript
void Scene00001(Entity::Player& player) void Scene00001(Entity::Player& player)
{ {
player.playScene( getId(), 1, HIDE_HOTBAR, player.playScene(getId(), 0, HIDE_HOTBAR,
[&](Entity::Player& player, const Event::SceneResult& result) [&](Entity::Player& player, const Event::SceneResult& result)
{ {
}); });
@ -126,32 +107,35 @@ class SubSea012 : public EventScript
void Scene00002(Entity::Player& player) void Scene00002(Entity::Player& player)
{ {
player.playScene( getId(), 2, HIDE_HOTBAR, player.playScene(getId(), 0, HIDE_HOTBAR,
[&](Entity::Player& player, const Event::SceneResult& result) [&](Entity::Player& player, const Event::SceneResult& result)
{ {
player.updateQuest(getId(), 2);
}); });
} }
void Scene00003(Entity::Player& player) void Scene00003(Entity::Player& player)
{ {
player.playScene( getId(), 3, HIDE_HOTBAR, player.playScene(getId(), 0, HIDE_HOTBAR,
[&](Entity::Player& player, const Event::SceneResult& result) [&](Entity::Player& player, const Event::SceneResult& result)
{ {
if (result.param2 == 1) if (result.param2 == 1)
player.updateQuest( getId(), 2 ); Scene00004(player);
}); });
} }
void Scene00004(Entity::Player& player) void Scene00004(Entity::Player& player)
{ {
player.playScene( getId(), 4, HIDE_HOTBAR, player.playScene(getId(), 0, HIDE_HOTBAR,
[&](Entity::Player& player, const Event::SceneResult& result) [&](Entity::Player& player, const Event::SceneResult& result)
{ {
if (result.param2 == 1) if (result.param2 == 1)
if (player.giveQuestRewards(getId(), 0)) if (player.giveQuestRewards(getId(), 0))
{
player.finishQuest(getId()); player.finishQuest(getId());
} }
}); });
} }
}; };