1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-06-07 16:47:44 +00:00

Scripts/Quests

changes to avoid Travis warnings
This commit is contained in:
AussieGlenn 2019-02-03 08:33:48 +10:00
parent 332ac9e976
commit 7cf848afa1

View file

@ -12,146 +12,130 @@ using namespace Sapphire;
// Start NPC: 1003601 // Start NPC: 1003601
// End NPC: 1000972 // End NPC: 1000972
class SubSea012 : public EventScript class SubSea012 :
public Sapphire::ScriptAPI::EventScript
{ {
private: private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
// Steps in this quest ( 0 is before accepting, // Basic quest information
// 1 is first, 255 means ready for turning it in // Quest vars / flags used
enum Sequence : uint8_t // GetQuestUI8AL
{ // GetQuestUI8BH
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Quest rewards enum Sequence :
static constexpr auto RewardExpFactor = 100; uint8_t
static constexpr auto RewardItem[] = { 0, 0, 0, 0, 0, 0 }; {
static constexpr auto RewardItemCount[] = { 0, 0, 0, 0, 0, 0 }; Seq0 = 0,
static constexpr auto RewardItemOptional[] = { 2999, 3010, 5823, 0, 0 }; Seq1 = 1,
static constexpr auto RewardItemOptionalCount[] = { 1, 1, 3, 0, 0 }; Seq2 = 2,
SeqFinish = 255,
};
// Entities found in the script data of the quest // Quest rewards
static constexpr auto Actor0 = 1003601; static constexpr auto RewardExpFactor = 100;
static constexpr auto Actor1 = 1001024; // Entities found in the script data of the quest
static constexpr auto Actor2 = 1000972; static constexpr auto Actor0 = 1003601;
static constexpr auto Enemy0 = 324; static constexpr auto Actor1 = 1001024;
static constexpr auto Item0 = 2000454; static constexpr auto Actor2 = 1000972;
static constexpr auto Enemy0 = 563;
static constexpr auto Item0 = 2000454;
public: public:
SubSea012() : EventScript( 65658 ){}; SubSea012() :
~SubSea012(){}; Sapphire::ScriptAPI::EventScript(65658)
{
};
////////////////////////////////////////////////////////////////////// ~SubSea012()
// Event Handlers {
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override };
{
auto pEventMgr = m_framework->get< World::Manager::EventMgr >(); void onTalk(uint32_t eventId, Entity::Player& player, uint64_t actorId) override
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); {
if( actor == Actor0 ) auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor(static_cast<uint32_t>(actorId));
if (actor == Actor0)
{ {
Scene00000( player ); Scene00000(player);
} }
else if( actor == Actor1 ) else if (actor == Actor1)
{ {
Scene00003( player ); Scene00002(player);
} }
else if( actor == Actor2 ) else if (actor == Actor2)
{ {
Scene00004( player ); Scene00003(player);
} }
} }
void onMobKill( Entity::Player& player, uint64_t npcId ) void onBNpcKill(uint32_t npcId, Entity::Player& player) override
{ {
if( npcId != Enemy0 ) if (npcId != Enemy0)
return; return;
auto currentKC = player.getQuestUI8AL( getId() ) + 1; auto currentKC = player.getQuestUI8AL(getId()) + 1;
player.setQuestUI8BH(getId(), currentKC);
if( currentKC >= 4 ) player.setQuestUI8AL(getId(), currentKC);
player.updateQuest( getId(), SeqFinish ); if (currentKC >= 4)
player.updateQuest(getId(), SeqFinish);
else else
{ {
player.setQuestUI8AL( getId(), currentKC ); player.sendQuestMessage(getId(), 1, 2, currentKC, 4);
player.sendQuestMessage( getId(), 0, 2, currentKC, 4 );
} }
} }
private: private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used void Scene00000(Entity::Player& player)
void checkQuestCompletion( Entity::Player& player )
{ {
auto currentCC = player.getQuestUI8BH( getId() ); player.playScene(getId(), 0, HIDE_HOTBAR,
[&](Entity::Player& player, const Event::SceneResult& result)
player.sendQuestMessage( getId(), X, Y, currentCC + 1, Z );
if( currentCC + 1 >= Z )
{ {
player.updateQuest( getId(), SeqFinish ); if (result.param2 == 1)
player.setQuestUI8BH( getId(), currentCC + 1 ); player.updateQuest(getId(), 1);
player.setQuestUI8AL( getId(), currentCC + 1 ); });
} }
else
void Scene00001(Entity::Player& player)
{
player.playScene(getId(), 0, HIDE_HOTBAR,
[&](Entity::Player& player, const Event::SceneResult& result)
{ {
player.setQuestUI8BH( getId(), currentCC + 1 ); });
player.setQuestUI8AL( getId(), currentCC + 1 );
}
} }
void Scene00000( Entity::Player& player ) void Scene00002(Entity::Player& player)
{ {
player.playScene( getId(), 0, HIDE_HOTBAR, player.playScene(getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result ) [&](Entity::Player& player, const Event::SceneResult& result)
{ {
if( result.param2 == 1 ) player.updateQuest(getId(), 2);
player.updateQuest( getId(), 1 ); });
} );
} }
void Scene00001( Entity::Player& player ) void Scene00003(Entity::Player& player)
{ {
player.playScene( getId(), 1, HIDE_HOTBAR, player.playScene(getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result ) [&](Entity::Player& player, const Event::SceneResult& result)
{ {
} ); if (result.param2 == 1)
Scene00004(player);
});
} }
void Scene00002( Entity::Player& player ) void Scene00004(Entity::Player& player)
{ {
player.playScene( getId(), 2, HIDE_HOTBAR, player.playScene(getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result ) [&](Entity::Player& player, const Event::SceneResult& result)
{ {
} ); if (result.param2 == 1)
if (player.giveQuestRewards(getId(), 0))
{
player.finishQuest(getId());
}
});
} }
void Scene00003( Entity::Player& player ) };
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
player.updateQuest( getId(), 2 );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
} );
}
};