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Scripts/Quests

changes to avoid Travis warnings
This commit is contained in:
AussieGlenn 2019-02-03 08:33:48 +10:00
parent 332ac9e976
commit 7cf848afa1

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@ -12,146 +12,130 @@ using namespace Sapphire;
// Start NPC: 1003601
// End NPC: 1000972
class SubSea012 : public EventScript
class SubSea012 :
public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
private:
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardItem[] = { 0, 0, 0, 0, 0, 0 };
static constexpr auto RewardItemCount[] = { 0, 0, 0, 0, 0, 0 };
static constexpr auto RewardItemOptional[] = { 2999, 3010, 5823, 0, 0 };
static constexpr auto RewardItemOptionalCount[] = { 1, 1, 3, 0, 0 };
enum Sequence :
uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1003601;
static constexpr auto Actor1 = 1001024;
static constexpr auto Actor2 = 1000972;
static constexpr auto Enemy0 = 324;
static constexpr auto Item0 = 2000454;
// Quest rewards
static constexpr auto RewardExpFactor = 100;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1003601;
static constexpr auto Actor1 = 1001024;
static constexpr auto Actor2 = 1000972;
static constexpr auto Enemy0 = 563;
static constexpr auto Item0 = 2000454;
public:
SubSea012() : EventScript( 65658 ){};
~SubSea012(){};
public:
SubSea012() :
Sapphire::ScriptAPI::EventScript(65658)
{
};
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
~SubSea012()
{
};
void onTalk(uint32_t eventId, Entity::Player& player, uint64_t actorId) override
{
auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
auto actor = pEventMgr->mapEventActorToRealActor(static_cast<uint32_t>(actorId));
if (actor == Actor0)
{
Scene00000( player );
Scene00000(player);
}
else if( actor == Actor1 )
else if (actor == Actor1)
{
Scene00003( player );
Scene00002(player);
}
else if( actor == Actor2 )
else if (actor == Actor2)
{
Scene00004( player );
Scene00003(player);
}
}
void onMobKill( Entity::Player& player, uint64_t npcId )
void onBNpcKill(uint32_t npcId, Entity::Player& player) override
{
if( npcId != Enemy0 )
return;
if (npcId != Enemy0)
return;
auto currentKC = player.getQuestUI8AL( getId() ) + 1;
if( currentKC >= 4 )
player.updateQuest( getId(), SeqFinish );
auto currentKC = player.getQuestUI8AL(getId()) + 1;
player.setQuestUI8BH(getId(), currentKC);
player.setQuestUI8AL(getId(), currentKC);
if (currentKC >= 4)
player.updateQuest(getId(), SeqFinish);
else
{
player.setQuestUI8AL( getId(), currentKC );
player.sendQuestMessage( getId(), 0, 2, currentKC, 4 );
player.sendQuestMessage(getId(), 1, 2, currentKC, 4);
}
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
void checkQuestCompletion( Entity::Player& player )
private:
void Scene00000(Entity::Player& player)
{
auto currentCC = player.getQuestUI8BH( getId() );
player.sendQuestMessage( getId(), X, Y, currentCC + 1, Z );
if( currentCC + 1 >= Z )
player.playScene(getId(), 0, HIDE_HOTBAR,
[&](Entity::Player& player, const Event::SceneResult& result)
{
player.updateQuest( getId(), SeqFinish );
player.setQuestUI8BH( getId(), currentCC + 1 );
player.setQuestUI8AL( getId(), currentCC + 1 );
}
else
if (result.param2 == 1)
player.updateQuest(getId(), 1);
});
}
void Scene00001(Entity::Player& player)
{
player.playScene(getId(), 0, HIDE_HOTBAR,
[&](Entity::Player& player, const Event::SceneResult& result)
{
player.setQuestUI8BH( getId(), currentCC + 1 );
player.setQuestUI8AL( getId(), currentCC + 1 );
}
});
}
void Scene00000( Entity::Player& player )
void Scene00002(Entity::Player& player)
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
player.updateQuest( getId(), 1 );
} );
player.playScene(getId(), 0, HIDE_HOTBAR,
[&](Entity::Player& player, const Event::SceneResult& result)
{
player.updateQuest(getId(), 2);
});
}
void Scene00001( Entity::Player& player )
void Scene00003(Entity::Player& player)
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
player.playScene(getId(), 0, HIDE_HOTBAR,
[&](Entity::Player& player, const Event::SceneResult& result)
{
if (result.param2 == 1)
Scene00004(player);
});
}
void Scene00002( Entity::Player& player )
void Scene00004(Entity::Player& player)
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
player.updateQuest( getId(), 2 );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
} );
player.playScene(getId(), 0, HIDE_HOTBAR,
[&](Entity::Player& player, const Event::SceneResult& result)
{
if (result.param2 == 1)
if (player.giveQuestRewards(getId(), 0))
{
player.finishQuest(getId());
}
});
}
};