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SubFst014 full fixed( Index too )

This commit is contained in:
Dantestyle 2018-05-29 20:04:16 +02:00
parent 3b0f472a82
commit 7d4f37b32f

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@ -0,0 +1,361 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <ScriptObject.h>
// Quest Script: SubFst014_00041
// Quest Name: Covered in Roses
// Quest ID: 65577
// Start NPC: 1000300
// End NPC: 1000300
class SubFst014 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// setQuestBitFlag8
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardGil = 111;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000300;
static constexpr auto Eobject0 = 2000026;
static constexpr auto Eobject1 = 2000027;
static constexpr auto Eobject2 = 2000028;
static constexpr auto Eobject3 = 2000029;
static constexpr auto Eobject4 = 2000030;
static constexpr auto Eobject5 = 2000031;
static constexpr auto EventActionSearch = 1;
static constexpr auto Item0 = 2000084;
public:
SubFst014() : EventScript( 65577 )
{};
~SubFst014()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
if( actor == SubFst014::Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
else if ( actor == SubFst014::Actor0 )
{
Scene00007( player );
}
//EOBJECTS CHECK
else if( actor == SubFst014::Eobject0 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00001( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
}
else if( actor == SubFst014::Eobject1 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00002( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
}
else if( actor == SubFst014::Eobject2 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00003( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
}
else if( actor == SubFst014::Eobject3 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00004( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
}
else if( actor == SubFst014::Eobject4 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00005( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
}
else if( actor == SubFst014::Eobject5 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00006( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
}
}
private:
void checkQuestcompletion( Entity::Player& player )
{
auto currentCC = player.getQuestUI8AL( getId() );
player.sendQuestMessage( getId(), 0, 2, currentCC + 1, 6 );
if( currentCC + 1 >= 6 )
{
player.updateQuest( getId(), SeqFinish );
}
else
{
player.setQuestUI8AL( getId(), currentCC + 1 );
}
}
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
player.updateQuest( getId(), 1 );
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00100( player );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00098( player );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00096( player );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00094( player );
} );
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00092( player );
} );
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00090( player );
} );
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00088( player );
}
else
{
Scene00087( player );
}
} );
}
void Scene00087( Entity::Player& player )
{
player.playScene( getId(), 87, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 87, 0, 0, 0 );
} );
}
void Scene00088( Entity::Player& player )
{
player.playScene( getId(), 88, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0) )
{
player.setQuestUI8AL( getId(), 0 );
player.finishQuest( getId() );
}
}
} );
}
void Scene00089( Entity::Player& player )
{
player.playScene( getId(), 89, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00090( Entity::Player& player )
{
player.playScene( getId(), 90, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
player.setQuestBitFlag8( getId(), 2, true );
} );
}
void Scene00091( Entity::Player& player )
{
player.playScene( getId(), 91, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00092( Entity::Player& player )
{
player.playScene( getId(), 92, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
player.setQuestBitFlag8( getId(), 3, true );
} );
}
void Scene00093( Entity::Player& player )
{
player.playScene( getId(), 93, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00094( Entity::Player& player )
{
player.playScene( getId(), 94, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
player.setQuestBitFlag8( getId(), 4, true );
} );
}
void Scene00095( Entity::Player& player )
{
player.playScene( getId(), 95, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00096( Entity::Player& player )
{
player.playScene( getId(), 96, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
player.setQuestBitFlag8( getId(), 5, true );
} );
}
void Scene00097( Entity::Player& player )
{
player.playScene( getId(), 97, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00098( Entity::Player& player )
{
player.playScene( getId(), 98, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
player.setQuestBitFlag8( getId(), 6, true );
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( getId(), 99, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
player.setQuestBitFlag8( getId(), 7, true );
} );
}
};