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SubFst014 full fixed( Index too )
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361
src/servers/Scripts/quest/subquest/gridania/SubFst014.cpp
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361
src/servers/Scripts/quest/subquest/gridania/SubFst014.cpp
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#include <Script/NativeScriptApi.h>
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#include <Actor/Player.h>
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#include "Event/EventHelper.h"
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#include <ScriptObject.h>
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// Quest Script: SubFst014_00041
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// Quest Name: Covered in Roses
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// Quest ID: 65577
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// Start NPC: 1000300
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// End NPC: 1000300
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class SubFst014 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// setQuestBitFlag8
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// GetQuestUI8AL
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// GetQuestUI8BH
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 50;
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static constexpr auto RewardGil = 111;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000300;
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static constexpr auto Eobject0 = 2000026;
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static constexpr auto Eobject1 = 2000027;
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static constexpr auto Eobject2 = 2000028;
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static constexpr auto Eobject3 = 2000029;
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static constexpr auto Eobject4 = 2000030;
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static constexpr auto Eobject5 = 2000031;
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static constexpr auto EventActionSearch = 1;
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static constexpr auto Item0 = 2000084;
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public:
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SubFst014() : EventScript( 65577 )
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{};
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~SubFst014()
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{};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( actorId );
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if( actor == SubFst014::Actor0 && !player.hasQuest( getId() ) )
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{
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Scene00000( player );
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}
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else if ( actor == SubFst014::Actor0 )
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{
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Scene00007( player );
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}
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//EOBJECTS CHECK
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else if( actor == SubFst014::Eobject0 )
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{
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player.eventActionStart( getId(), 0x01,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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Scene00001( player );
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},
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{},
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eventId );
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}
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else if( actor == SubFst014::Eobject1 )
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{
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player.eventActionStart( getId(), 0x01,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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Scene00002( player );
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},
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{},
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eventId );
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}
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else if( actor == SubFst014::Eobject2 )
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{
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player.eventActionStart( getId(), 0x01,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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Scene00003( player );
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},
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{},
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eventId );
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}
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else if( actor == SubFst014::Eobject3 )
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{
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player.eventActionStart( getId(), 0x01,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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Scene00004( player );
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},
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{},
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eventId );
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}
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else if( actor == SubFst014::Eobject4 )
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{
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player.eventActionStart( getId(), 0x01,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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Scene00005( player );
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},
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{},
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eventId );
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}
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else if( actor == SubFst014::Eobject5 )
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{
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player.eventActionStart( getId(), 0x01,
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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Scene00006( player );
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},
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{},
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eventId );
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}
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}
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private:
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void checkQuestcompletion( Entity::Player& player )
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{
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auto currentCC = player.getQuestUI8AL( getId() );
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player.sendQuestMessage( getId(), 0, 2, currentCC + 1, 6 );
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if( currentCC + 1 >= 6 )
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{
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player.updateQuest( getId(), SeqFinish );
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}
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else
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{
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player.setQuestUI8AL( getId(), currentCC + 1 );
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}
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}
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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player.updateQuest( getId(), 1 );
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00100( player );
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00098( player );
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} );
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}
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void Scene00003( Entity::Player& player )
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{
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player.playScene( getId(), 3, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00096( player );
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} );
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}
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void Scene00004( Entity::Player& player )
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{
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player.playScene( getId(), 4, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00094( player );
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} );
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}
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void Scene00005( Entity::Player& player )
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{
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player.playScene( getId(), 5, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00092( player );
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} );
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}
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void Scene00006( Entity::Player& player )
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{
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player.playScene( getId(), 6, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00090( player );
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} );
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}
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void Scene00007( Entity::Player& player )
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{
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player.playScene( getId(), 7, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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Scene00088( player );
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}
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else
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{
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Scene00087( player );
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}
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} );
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}
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void Scene00087( Entity::Player& player )
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{
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player.playScene( getId(), 87, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene( getId(), 87, 0, 0, 0 );
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} );
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}
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void Scene00088( Entity::Player& player )
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{
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player.playScene( getId(), 88, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0) )
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{
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player.setQuestUI8AL( getId(), 0 );
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player.finishQuest( getId() );
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}
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}
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} );
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}
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void Scene00089( Entity::Player& player )
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{
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player.playScene( getId(), 89, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00090( Entity::Player& player )
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{
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player.playScene( getId(), 90, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestcompletion( player );
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player.setQuestBitFlag8( getId(), 2, true );
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} );
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}
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void Scene00091( Entity::Player& player )
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{
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player.playScene( getId(), 91, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00092( Entity::Player& player )
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{
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player.playScene( getId(), 92, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestcompletion( player );
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player.setQuestBitFlag8( getId(), 3, true );
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} );
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}
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void Scene00093( Entity::Player& player )
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{
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player.playScene( getId(), 93, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00094( Entity::Player& player )
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{
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player.playScene( getId(), 94, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestcompletion( player );
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player.setQuestBitFlag8( getId(), 4, true );
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} );
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}
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void Scene00095( Entity::Player& player )
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{
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player.playScene( getId(), 95, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00096( Entity::Player& player )
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{
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player.playScene( getId(), 96, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestcompletion( player );
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player.setQuestBitFlag8( getId(), 5, true );
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} );
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}
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void Scene00097( Entity::Player& player )
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{
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player.playScene( getId(), 97, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00098( Entity::Player& player )
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{
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player.playScene( getId(), 98, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestcompletion( player );
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player.setQuestBitFlag8( getId(), 6, true );
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} );
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}
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void Scene00099( Entity::Player& player )
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{
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player.playScene( getId(), 99, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00100( Entity::Player& player )
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{
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player.playScene( getId(), 100, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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checkQuestcompletion( player );
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player.setQuestBitFlag8( getId(), 7, true );
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} );
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}
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};
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