From 7da6e94ad3be367c8611ed828cd9ce50eb849afd Mon Sep 17 00:00:00 2001 From: Dantestyle Date: Sun, 1 Jul 2018 22:58:44 +0200 Subject: [PATCH] [ Classquests ] ClsArc001 added --- .../quest/classquest/ARC/ClsArc001.cpp | 469 ++++++++++++++++++ 1 file changed, 469 insertions(+) create mode 100644 src/servers/Scripts/quest/classquest/ARC/ClsArc001.cpp diff --git a/src/servers/Scripts/quest/classquest/ARC/ClsArc001.cpp b/src/servers/Scripts/quest/classquest/ARC/ClsArc001.cpp new file mode 100644 index 00000000..f88f2d21 --- /dev/null +++ b/src/servers/Scripts/quest/classquest/ARC/ClsArc001.cpp @@ -0,0 +1,469 @@ +#include +#include +#include + +// Quest Script: ClsArc001_00046 +// Quest Name: A Matter of Perspective +// Quest ID: 65582 +// Start NPC: 1000200 +// End NPC: 1000200 + +class ClsArc001 : public EventScript +{ + private: + // Basic quest information + // Quest vars / flags used + // GetQuestBitFlag8 + // GetQuestUI8AL + // GetQuestUI8BH + + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + SeqFinish = 255, + }; + + // Quest rewards + static constexpr auto RewardExpFactor = 100; + static constexpr auto RewardItem = 1891; + static constexpr auto RewardItemCount = 1; + uint16_t RewardItemOptional[5] = { 3003, 2653, 3530, 4305, 5823 }; + uint16_t RewardItemOptionalCount[5] = { 1, 1, 1, 1, 5 }; + + // Entities found in the script data of the quest + static constexpr auto Action0 = 97; + static constexpr auto Actor0 = 1000200; + static constexpr auto CutScene01 = 10; + static constexpr auto Enemy0 = 5; + static constexpr auto Enemy1 = 32; + static constexpr auto Eobject0 = 2000925; + static constexpr auto Eobject1 = 2000926; + static constexpr auto Eobject2 = 2000927; + static constexpr auto Eobject3 = 2000928; + static constexpr auto Eobject4 = 2000929; + static constexpr auto Eobject5 = 2000930; + static constexpr auto Eobject6 = 2000931; + static constexpr auto Eobject7 = 2000934; + + public: + ClsArc001() : EventScript( 65582 ) + {}; + ~ClsArc001() + {}; + + void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override + { + auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); + + if( actor == Actor0 && !player.hasQuest( getId() ) ) + { + Scene00000( player ); + } + else if( actor == Actor0 && player.getQuestSeq( getId() ) == Seq2 ) + { + Scene00025( player ); + } + else if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish ) + { + Scene00028( player ); + } + //Eobjects + else if( actor == Eobject0 ) + { + player.eventActionStart( getId(), 97, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00001( player ); + }, + nullptr, eventId ); + } + else if( actor == Eobject1 ) + { + player.eventActionStart( getId(), 97, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00002( player ); + }, + nullptr, eventId ); + } + else if( actor == Eobject2 ) + { + player.eventActionStart( getId(), 97, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00003( player ); + }, + nullptr, eventId ); + } + else if( actor == Eobject3 ) + { + player.eventActionStart( getId(), 97, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00004( player ); + }, + nullptr, eventId ); + } + else if( actor == Eobject4 ) + { + player.eventActionStart( getId(), 97, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00005( player ); + }, + nullptr, eventId ); + } + else if( actor == Eobject5 ) + { + player.eventActionStart( getId(), 97, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00006( player ); + }, + nullptr, eventId ); + } + else if( actor == Eobject6 ) + { + player.eventActionStart( getId(), 97, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00007( player ); + }, + nullptr, eventId ); + } + else if( actor == Eobject7 ) + { + player.eventActionStart( getId(), 97, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00008( player ); + }, + nullptr, eventId ); + } + } + + void onMobKill(Entity::Player& player, uint64_t npcId) + { + if( npcId != Enemy0 || Enemy1 ) + return; + + auto currentKC5 = player.getQuestUI8AL( getId() ) + 1; + auto currentKC32 = player.getQuestUI8BH( getId() ) + 1; + + if( currentKC5 >= 8 ) + { + checkQuestCompletion( player, 2 ); + player.sendQuestMessage( getId(), 0, 2, currentKC5, 8 ); + } + else if( currentKC32 >= 8 ) + { + checkQuestCompletion( player, 2 ); + player.sendQuestMessage( getId(), 0, 2, currentKC32, 8 ); + } + else if( currentKC5 < 8 ) + { + player.setQuestUI8AL( getId(), currentKC5 ); + player.sendQuestMessage( getId(), 0, 2, currentKC5, 8 ); + } + else if( currentKC32 < 8 ) + { + player.setQuestUI8BH( getId(), currentKC32 ); + player.sendQuestMessage( getId(), 0, 2, currentKC32, 8 ); + } + } + + private: + + void checkQuestCompletion(Entity::Player& player, uint32_t varIdx ) + { + if( varIdx = 1 ) + { + auto currentCC = player.getQuestUI8AL( getId() ); + + player.sendQuestMessage( getId(), 0, 2, currentCC + 1, 6 ); + + if( currentCC + 1 >= 6 ) + { + player.updateQuest( getId(), Seq2 ); + } + else + { + player.setQuestUI8AL( getId(), currentCC + 1 ); + } + } + else if(varIdx = 2) + { + auto QUEST_ONKILL_5 = player.getQuestUI8AL( getId() ); + auto QUEST_ONKILL_32 = player.getQuestUI8BH( getId() ); + + if( QUEST_ONKILL_5 == 8 && QUEST_ONKILL_32 == 8 ) + { + player.updateQuest( getId() , SeqFinish ); + } + } + } + + void Scene00000( Entity::Player& player ) + { + player.playScene( getId(), 0, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + player.updateQuest( getId(), 1 ); + } + } ); + } + + void Scene00001( Entity::Player& player ) + { + player.playScene( getId(), 1, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player, 1 ); + player.setQuestBitFlag8( getId(), 1, true ); + } ); + } + + void Scene00002( Entity::Player& player ) + { + player.playScene( getId(), 2, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player, 1 ); + player.setQuestBitFlag8( getId(), 2, true ); + } ); + } + + void Scene00003( Entity::Player& player ) + { + player.playScene( getId(), 3, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player, 1 ); + player.setQuestBitFlag8( getId(), 3, true ); + } ); + } + + void Scene00004( Entity::Player& player ) + { + player.playScene( getId(), 4, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player, 1 ); + player.setQuestBitFlag8( getId(), 4, true ); + } ); + } + + void Scene00005( Entity::Player& player ) + { + player.playScene( getId(), 5, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player, 1 ); + player.setQuestBitFlag8( getId(), 5, true ); + } ); + } + + void Scene00006( Entity::Player& player ) + { + player.playScene( getId(), 6, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player, 1 ); + player.setQuestBitFlag8( getId(), 6, true ); + } ); + } + + void Scene00007( Entity::Player& player ) + { + player.playScene( getId(), 7, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player, 1 ); + player.setQuestBitFlag8( getId(), 7, true ); + } ); + } + + void Scene00008( Entity::Player& player ) + { + player.playScene( getId(), 8, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player, 1 ); + player.setQuestBitFlag8( getId(), 8, true ); + } ); + } + + void Scene00009( Entity::Player& player ) + { + player.playScene( getId(), 9, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00010( Entity::Player& player ) + { + player.playScene( getId(), 10, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00011( Entity::Player& player ) + { + player.playScene( getId(), 11, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00012( Entity::Player& player ) + { + player.playScene( getId(), 12, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00013( Entity::Player& player ) + { + player.playScene( getId(), 13, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00014( Entity::Player& player ) + { + player.playScene( getId(), 14, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00015( Entity::Player& player ) + { + player.playScene( getId(), 15, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00016( Entity::Player& player ) + { + player.playScene( getId(), 16, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00017( Entity::Player& player ) + { + player.playScene( getId(), 17, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00018( Entity::Player& player ) + { + player.playScene( getId(), 18, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00019( Entity::Player& player ) + { + player.playScene( getId(), 19, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00020( Entity::Player& player ) + { + player.playScene( getId(), 20, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00021( Entity::Player& player ) + { + player.playScene( getId(), 21, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00022( Entity::Player& player ) + { + player.playScene( getId(), 22, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00023( Entity::Player& player ) + { + player.playScene( getId(), 23, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00024( Entity::Player& player ) + { + player.playScene( getId(), 24, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00025( Entity::Player& player ) + { + player.playScene( getId(), 25, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.updateQuest( getId(), Seq3 ); + } ); + } + + void Scene00026( Entity::Player& player ) + { + player.playScene( getId(), 26, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00027( Entity::Player& player ) + { + player.playScene( getId(), 27, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00028( Entity::Player& player ) + { + player.playScene( getId(), 28, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + if( player.giveQuestRewards( getId(), 0 ) ) + { + player.finishQuest( getId() ); + } + } + } ); + } +}; +