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Merge pull request #794 from Skyliegirl33/feature-impl
[3.x] Minor fixes (TP, item level calc, equip flags), added MapUpdate actor controls
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commit
7de3d73e78
5 changed files with 16 additions and 3 deletions
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@ -218,7 +218,18 @@ namespace Sapphire::Network::ActorControl
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SetFavorite = 0x1FC,
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LearnTeleport = 0x1FD,
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OpenRecommendationGuide = 0x200,
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/*!
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* param1 = event type bitmask
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* 1 = Quest
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* 2 = GuildLeveAssignment
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* 4 = GuildOrderGuide
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* 8 = TripleTriad
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* 16 = CustomTalk
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* 32 = PreHandler
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*/
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BeginMapUpdate = 0x1FF,
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FinishMapUpdate = 0x200,
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ArmoryErrorMsg = 0x201,
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AchievementPopup = 0x203,
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@ -1508,6 +1508,7 @@ void Player::sendZonePackets()
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sendHuntingLog();
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sendStats();
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sendStatusUpdate();
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// only initialize the UI if the player in fact just logged in.
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if( isLogin() )
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@ -26,7 +26,7 @@ Sapphire::Item::Item( uint64_t uId, uint32_t catalogId, bool isHq ) :
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m_autoAttackDmg = static_cast< float >( m_weaponDmg * m_delayMs ) / 3000;
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m_category = static_cast< Common::ItemUICategory >( itemInfo->data().UICategory );
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m_slot = itemInfo->data().Slot;
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m_itemLevel = itemInfo->data().EquipLevel;
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m_itemLevel = itemInfo->data().Level;
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m_maxStackSize = itemInfo->data().StackMax;
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// EXD TODO: Not sure what this maps to
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//m_additionalData = itemInfo->additionalData;
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@ -62,7 +62,6 @@ void PlayerMgr::onOnlineStatusChanged( Entity::Player& player, bool updateProfil
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void PlayerMgr::onEquipDisplayFlagsChanged( Entity::Player& player )
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{
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auto& server = Common::Service< World::WorldServer >::ref();
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PlayerMgr::sendDebug( player, "EquipDisplayFlag CHANGE: {0}", player.getEquipDisplayFlags() );
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auto paramPacket = makeZonePacket< FFXIVIpcConfig >( player.getId() );
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paramPacket->data().flag = player.getEquipDisplayFlags();
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player.sendToInRangeSet( paramPacket, true );
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@ -25,6 +25,7 @@
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#include "Forwards.h"
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#include <Service.h>
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#include <Manager/TerritoryMgr.h>
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#include <Manager/PlayerMgr.h>
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using namespace Sapphire::Common;
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using namespace Sapphire::Network::Packets;
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@ -595,6 +596,7 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
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auto& warpMgr = Service< WarpMgr >::ref();
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warpMgr.finishWarp( player );
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player.setLoadingComplete( true );
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Service< World::Manager::PlayerMgr >::ref().onEquipDisplayFlagsChanged( player );
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if( player.isLogin() )
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player.setIsLogin( false );
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break;
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