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Merge pull request #114 from AcedArmy/master
Added All Coming To X Quests, Fixed Opening Black Bars and Close to Home (Archer)
This commit is contained in:
commit
7e135ba636
6 changed files with 31 additions and 33 deletions
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@ -34,7 +34,7 @@ class OpeningGridaniaDef
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def Scene00000( player )
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{
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player.eventPlay( this.id, 0, 0x2001, 0, 1,
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player.eventPlay( this.id, 0, 0x04AC05, 0, 1,
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fun( player, eventId, param1, param2, param3 )
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{
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player.setOpeningSequence( 1 );
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@ -72,7 +72,6 @@ class OpeningLimsaLominsaDef
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player.eventPlay( this.id, 40, 1, 2, 1,
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fun( player, eventId, param1, param2, param3 )
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{
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player.eventFinish( eventId, UNLOCK );
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if( player.getOpeningSequence() == 2 )
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{
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// update the instance boundaries
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@ -35,7 +35,7 @@ class OpeningUldahDef
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def Scene00000( player )
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{
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player.eventPlay( this.id, 0, 0x2001, 0, 1,
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player.eventPlay( this.id, 0, 0x04AC05, 0, 1,
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fun( player, eventId, param1, param2, param3 )
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{
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player.setOpeningSequence( 1 );
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@ -9,11 +9,11 @@
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// Start NPC: 1001140
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// End NPC: 1000100
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class ManFst003Def
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class ManFst003Def
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{
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def ManFst003Def()
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{
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// Basic quest information
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// Basic quest information
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this.name = "Close to Home";
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this.id = 65659;
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@ -24,13 +24,13 @@ class ManFst003Def
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// GetQuestUI8BL
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// GetQuestUI8CH
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// Steps in this quest ( 0 is before accepting,
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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this.SEQ_0 = 0;
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this.SEQ_1 = 1;
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this.SEQ_FINISH = 255;
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// Quest rewards
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// Quest rewards
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this.RewardExpFactor = 100;
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this.RewardGil = 107;
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@ -74,7 +74,6 @@ class ManFst003Def
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def checkQuestCompletion( player, varIdx )
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{
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print( varIdx );
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if (varIdx == 3)
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{
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player.questMessage(this.id, 1, 0, 0, 0 );
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@ -118,8 +117,8 @@ class ManFst003Def
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player.eventPlay( this.id, 1, 0x0EFB/*flags*/, 0/*unk*/, 0/*unk*/,
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fun( player, eventId, param1, param2, param3 )
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{
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player.setQuestUI8AL( ManFst004.id, 1 );
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ManFst003.checkQuestCompletion( player, 1 );
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player.setQuestUI8AL( ManFst003.id, 1 );
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ManFst003.checkQuestCompletion( player, 0 );
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});
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}
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@ -128,7 +127,7 @@ class ManFst003Def
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player.eventPlay( this.id, 2, 0, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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player.setQuestUI8BH( ManFst004.id, 1 );
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player.setQuestUI8BH( ManFst003.id, 1 );
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ManFst003.checkQuestCompletion( player, 3 );
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});
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}
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@ -207,8 +206,8 @@ class ManFst003Def
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player.eventPlay( this.id, 100, 0x0EFB, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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player.setQuestUI8CH( ManFst004.id, 0 ); // remove key item, since we have just traded it
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player.setQuestUI8BL( ManFst004.id, 1 );
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player.setQuestUI8CH( ManFst003.id, 0 ); // remove key item, since we have just traded it
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player.setQuestUI8BL( ManFst003.id, 1 );
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ManFst003.checkQuestCompletion(player, 2 );
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});
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}
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@ -237,7 +236,6 @@ class ManFst003Def
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},
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fun( player, eventId, additional ) {},
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eventId );
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player.unlock();
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}
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else if( actor == this.ACTOR2 )
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{
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@ -257,4 +255,3 @@ class ManFst003Def
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};
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GLOBAL ManFst003 = ManFst003Def();
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@ -51,11 +51,12 @@ class ManSea001Def
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// Available Scenes in this quest, not necessarly all are used
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def Scene00000( player )
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{
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player.eventPlay( this.id, 0, HIDE_HOTBAR, 0/*unk*/, 0/*unk*/,
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player.eventPlay( this.id, 0, 0x2000, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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if( param2 == 1 )
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{
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player.setOpeningSequence( 2 );
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ManSea001.Scene00001( player );
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}
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});
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@ -63,7 +64,7 @@ class ManSea001Def
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def Scene00001( player )
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{
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player.eventPlay( this.id, 1, HIDE_HOTBAR, 0/*unk*/, 0/*unk*/,
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player.eventPlay( this.id, 1, 0xF8482EFB, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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ManSea001.Scene00002( player );
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@ -81,13 +82,13 @@ class ManSea001Def
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def Scene00003( player )
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{
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player.eventPlay( this.id, 3, NONE, 0/*unk*/, 0/*unk*/,
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player.eventPlay( this.id, 3, NONE, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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player.questUpdate( ManSea001.id, 0x01 ); // add quest to player.
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// update the instance boundaries, call to the opening event
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//player.eventPlay( ManSea001.OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR, 1, 0);
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player.eventPlay( ManSea001.OPENING_EVENT_HANDLER, 0x1E, 0x2001, 1, 0);
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});
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}
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@ -107,7 +108,7 @@ class ManSea001Def
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def Scene00006( player )
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{
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player.eventPlay( this.id, 6, NONE, 0/*unk*/, 0/*unk*/,
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player.eventPlay( this.id, 6, 0x20, 0/*unk*/, 0/*unk*/,
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fun( player, eventId, param1, param2, param3 )
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{
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if( param2 == 1 )
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@ -141,7 +142,7 @@ class ManSea001Def
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def Scene00011( player )
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{
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player.eventPlay( this.id, 11, NONE, 0, 0,
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player.eventPlay( this.id, 11, 0x2c02, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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ManSea001.Scene00012( player );
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@ -150,7 +151,7 @@ class ManSea001Def
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def Scene00012( player )
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{
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player.eventPlay( this.id, 12, NONE, 0, 0,
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player.eventPlay( this.id, 12, 0x20, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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if( param2 == 1 )
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@ -9,25 +9,25 @@
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// Start NPC: 1003987
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// End NPC: 1003988
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class ManWil001Def
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class ManWil001Def
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{
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//////////////////////////////////////////////////////////////////////
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// default ctor
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def ManWil001Def()
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{
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// Basic quest information
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// Basic quest information
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this.name = "Coming to Ul'dah";
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this.id = 66130;
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// Quest vars / flags used
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// GetQuestUI8AL
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// Steps in this quest ( 0 is before accepting,
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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this.SEQ_0 = 0;
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this.SEQ_FINISH = 255;
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// Quest rewards
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// Quest rewards
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this.RewardExpFactor = 50;
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this.RewardGil = 103;
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@ -49,11 +49,12 @@ class ManWil001Def
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// Available Scenes in this quest, not necessarly all are used
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def Scene00000( player )
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{
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player.eventPlay( this.id, 0, 0, 0, 0,
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player.eventPlay( this.id, 0, 0x2000, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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if( param2 == 1 ) // accept quest
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{
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player.setOpeningSequence( 2 );
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ManWil001.Scene00001( player );
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}
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});
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@ -61,7 +62,7 @@ class ManWil001Def
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def Scene00001( player )
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{
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player.eventPlay( this.id, 1, 0, 0, 0,
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player.eventPlay( this.id, 1, 0xF8482EFB, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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ManWil001.Scene00002( player );
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@ -70,11 +71,11 @@ class ManWil001Def
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def Scene00002( player )
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{
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player.eventPlay( this.id, 2, 0, 0, 0,
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player.eventPlay( this.id, 2, NONE, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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player.questUpdate( ManWil001.id, ManWil001Obj.SEQ_FINISH );// add quest to player.
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player.eventPlay( ManWil001.OPENING_EVENT_HANDLER, 0x1E, 0x2001, 0, 0 );
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player.questUpdate( ManWil001.id, ManWil001.SEQ_FINISH );// add quest to player.
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player.eventPlay( ManWil001.OPENING_EVENT_HANDLER, 0x1E, 0x2001, 0, 0 );
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});
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}
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@ -85,7 +86,7 @@ class ManWil001Def
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def Scene00004( player )
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{
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player.eventPlay( this.id, 4, 0, 0, 0,
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player.eventPlay( this.id, 4, 0x2c02, 0, 0,
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fun( player, eventId, param1, param2, param3 )
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{
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ManWil001.Scene00005( player );
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@ -94,7 +95,7 @@ class ManWil001Def
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def Scene00005( player )
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{
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player.eventPlay( this.id, 5, 0/*flags*/, 0/*unk*/, 0/*unk*/,
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player.eventPlay( this.id, 5, 0x20/*flags*/, 0/*unk*/, 0/*unk*/,
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fun( player, eventId, param1, param2, param3 )
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{
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if( param2 == 1 ) // clicked finish button
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