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Merge pull request #114 from AcedArmy/master

Added All Coming To X Quests, Fixed Opening Black Bars and Close to Home (Archer)
This commit is contained in:
Mordred 2017-09-30 23:51:50 +02:00 committed by GitHub
commit 7e135ba636
6 changed files with 31 additions and 33 deletions

View file

@ -34,7 +34,7 @@ class OpeningGridaniaDef
def Scene00000( player )
{
player.eventPlay( this.id, 0, 0x2001, 0, 1,
player.eventPlay( this.id, 0, 0x04AC05, 0, 1,
fun( player, eventId, param1, param2, param3 )
{
player.setOpeningSequence( 1 );

View file

@ -72,7 +72,6 @@ class OpeningLimsaLominsaDef
player.eventPlay( this.id, 40, 1, 2, 1,
fun( player, eventId, param1, param2, param3 )
{
player.eventFinish( eventId, UNLOCK );
if( player.getOpeningSequence() == 2 )
{
// update the instance boundaries

View file

@ -35,7 +35,7 @@ class OpeningUldahDef
def Scene00000( player )
{
player.eventPlay( this.id, 0, 0x2001, 0, 1,
player.eventPlay( this.id, 0, 0x04AC05, 0, 1,
fun( player, eventId, param1, param2, param3 )
{
player.setOpeningSequence( 1 );

View file

@ -9,11 +9,11 @@
// Start NPC: 1001140
// End NPC: 1000100
class ManFst003Def
class ManFst003Def
{
def ManFst003Def()
{
// Basic quest information
// Basic quest information
this.name = "Close to Home";
this.id = 65659;
@ -24,13 +24,13 @@ class ManFst003Def
// GetQuestUI8BL
// GetQuestUI8CH
// Steps in this quest ( 0 is before accepting,
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
this.SEQ_0 = 0;
this.SEQ_1 = 1;
this.SEQ_FINISH = 255;
// Quest rewards
// Quest rewards
this.RewardExpFactor = 100;
this.RewardGil = 107;
@ -74,7 +74,6 @@ class ManFst003Def
def checkQuestCompletion( player, varIdx )
{
print( varIdx );
if (varIdx == 3)
{
player.questMessage(this.id, 1, 0, 0, 0 );
@ -118,8 +117,8 @@ class ManFst003Def
player.eventPlay( this.id, 1, 0x0EFB/*flags*/, 0/*unk*/, 0/*unk*/,
fun( player, eventId, param1, param2, param3 )
{
player.setQuestUI8AL( ManFst004.id, 1 );
ManFst003.checkQuestCompletion( player, 1 );
player.setQuestUI8AL( ManFst003.id, 1 );
ManFst003.checkQuestCompletion( player, 0 );
});
}
@ -128,7 +127,7 @@ class ManFst003Def
player.eventPlay( this.id, 2, 0, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
player.setQuestUI8BH( ManFst004.id, 1 );
player.setQuestUI8BH( ManFst003.id, 1 );
ManFst003.checkQuestCompletion( player, 3 );
});
}
@ -207,8 +206,8 @@ class ManFst003Def
player.eventPlay( this.id, 100, 0x0EFB, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
player.setQuestUI8CH( ManFst004.id, 0 ); // remove key item, since we have just traded it
player.setQuestUI8BL( ManFst004.id, 1 );
player.setQuestUI8CH( ManFst003.id, 0 ); // remove key item, since we have just traded it
player.setQuestUI8BL( ManFst003.id, 1 );
ManFst003.checkQuestCompletion(player, 2 );
});
}
@ -237,7 +236,6 @@ class ManFst003Def
},
fun( player, eventId, additional ) {},
eventId );
player.unlock();
}
else if( actor == this.ACTOR2 )
{
@ -257,4 +255,3 @@ class ManFst003Def
};
GLOBAL ManFst003 = ManFst003Def();

View file

@ -51,11 +51,12 @@ class ManSea001Def
// Available Scenes in this quest, not necessarly all are used
def Scene00000( player )
{
player.eventPlay( this.id, 0, HIDE_HOTBAR, 0/*unk*/, 0/*unk*/,
player.eventPlay( this.id, 0, 0x2000, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
if( param2 == 1 )
{
player.setOpeningSequence( 2 );
ManSea001.Scene00001( player );
}
});
@ -63,7 +64,7 @@ class ManSea001Def
def Scene00001( player )
{
player.eventPlay( this.id, 1, HIDE_HOTBAR, 0/*unk*/, 0/*unk*/,
player.eventPlay( this.id, 1, 0xF8482EFB, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
ManSea001.Scene00002( player );
@ -81,13 +82,13 @@ class ManSea001Def
def Scene00003( player )
{
player.eventPlay( this.id, 3, NONE, 0/*unk*/, 0/*unk*/,
player.eventPlay( this.id, 3, NONE, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
player.questUpdate( ManSea001.id, 0x01 ); // add quest to player.
// update the instance boundaries, call to the opening event
//player.eventPlay( ManSea001.OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR, 1, 0);
player.eventPlay( ManSea001.OPENING_EVENT_HANDLER, 0x1E, 0x2001, 1, 0);
});
}
@ -107,7 +108,7 @@ class ManSea001Def
def Scene00006( player )
{
player.eventPlay( this.id, 6, NONE, 0/*unk*/, 0/*unk*/,
player.eventPlay( this.id, 6, 0x20, 0/*unk*/, 0/*unk*/,
fun( player, eventId, param1, param2, param3 )
{
if( param2 == 1 )
@ -141,7 +142,7 @@ class ManSea001Def
def Scene00011( player )
{
player.eventPlay( this.id, 11, NONE, 0, 0,
player.eventPlay( this.id, 11, 0x2c02, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
ManSea001.Scene00012( player );
@ -150,7 +151,7 @@ class ManSea001Def
def Scene00012( player )
{
player.eventPlay( this.id, 12, NONE, 0, 0,
player.eventPlay( this.id, 12, 0x20, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
if( param2 == 1 )

View file

@ -9,25 +9,25 @@
// Start NPC: 1003987
// End NPC: 1003988
class ManWil001Def
class ManWil001Def
{
//////////////////////////////////////////////////////////////////////
// default ctor
def ManWil001Def()
{
// Basic quest information
// Basic quest information
this.name = "Coming to Ul'dah";
this.id = 66130;
// Quest vars / flags used
// GetQuestUI8AL
// Steps in this quest ( 0 is before accepting,
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
this.SEQ_0 = 0;
this.SEQ_FINISH = 255;
// Quest rewards
// Quest rewards
this.RewardExpFactor = 50;
this.RewardGil = 103;
@ -49,11 +49,12 @@ class ManWil001Def
// Available Scenes in this quest, not necessarly all are used
def Scene00000( player )
{
player.eventPlay( this.id, 0, 0, 0, 0,
player.eventPlay( this.id, 0, 0x2000, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
if( param2 == 1 ) // accept quest
{
player.setOpeningSequence( 2 );
ManWil001.Scene00001( player );
}
});
@ -61,7 +62,7 @@ class ManWil001Def
def Scene00001( player )
{
player.eventPlay( this.id, 1, 0, 0, 0,
player.eventPlay( this.id, 1, 0xF8482EFB, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
ManWil001.Scene00002( player );
@ -70,11 +71,11 @@ class ManWil001Def
def Scene00002( player )
{
player.eventPlay( this.id, 2, 0, 0, 0,
player.eventPlay( this.id, 2, NONE, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
player.questUpdate( ManWil001.id, ManWil001Obj.SEQ_FINISH );// add quest to player.
player.eventPlay( ManWil001.OPENING_EVENT_HANDLER, 0x1E, 0x2001, 0, 0 );
player.questUpdate( ManWil001.id, ManWil001.SEQ_FINISH );// add quest to player.
player.eventPlay( ManWil001.OPENING_EVENT_HANDLER, 0x1E, 0x2001, 0, 0 );
});
}
@ -85,7 +86,7 @@ class ManWil001Def
def Scene00004( player )
{
player.eventPlay( this.id, 4, 0, 0, 0,
player.eventPlay( this.id, 4, 0x2c02, 0, 0,
fun( player, eventId, param1, param2, param3 )
{
ManWil001.Scene00005( player );
@ -94,7 +95,7 @@ class ManWil001Def
def Scene00005( player )
{
player.eventPlay( this.id, 5, 0/*flags*/, 0/*unk*/, 0/*unk*/,
player.eventPlay( this.id, 5, 0x20/*flags*/, 0/*unk*/, 0/*unk*/,
fun( player, eventId, param1, param2, param3 )
{
if( param2 == 1 ) // clicked finish button