diff --git a/src/common/Network/GamePacket.h b/src/common/Network/GamePacket.h index c1c06b76..0922c5d2 100644 --- a/src/common/Network/GamePacket.h +++ b/src/common/Network/GamePacket.h @@ -23,7 +23,7 @@ namespace Sapphire::Network::Packets class FFXIVIpcPacket; template< class T > - using ZoneChannelPacket = FFXIVIpcPacket< T, ServerZoneIpcType >; + using WorldChannelPacket = FFXIVIpcPacket< T, ServerZoneIpcType >; template< class T > using ChatChannelPacket = FFXIVIpcPacket< T, ServerChatIpcType >; @@ -33,9 +33,9 @@ namespace Sapphire::Network::Packets template< class T, typename... Args > - std::shared_ptr< ZoneChannelPacket< T > > makeZonePacket( Args... args ) + std::shared_ptr< WorldChannelPacket< T > > makeWorldPacket( Args... args ) { - return std::make_shared< ZoneChannelPacket< T > >( args... ); + return std::make_shared< WorldChannelPacket< T > >( args... ); } template< class T, typename... Args > diff --git a/src/scripts/common/aethernet/HousingAethernet.cpp b/src/scripts/common/aethernet/HousingAethernet.cpp index 1e49410b..f89c6d4c 100644 --- a/src/scripts/common/aethernet/HousingAethernet.cpp +++ b/src/scripts/common/aethernet/HousingAethernet.cpp @@ -25,7 +25,7 @@ public: if( !pExdData ) return; - auto housingZone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() ); + auto housingZone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() ); if( !housingZone ) return; @@ -35,7 +35,7 @@ public: return; // check we're teleporting to the same territorytype - if( player.getCurrentZone()->getTerritoryTypeId() != pHousingAethernet->territoryType ) + if( player.getCurrentTerritory()->getTerritoryTypeId() != pHousingAethernet->territoryType ) return; // todo: this needs to be done properly and used queued zoning + aethernet animation diff --git a/src/scripts/common/eobj/HousingEstateEntrance.cpp b/src/scripts/common/eobj/HousingEstateEntrance.cpp index 0c7733de..e0447f31 100644 --- a/src/scripts/common/eobj/HousingEstateEntrance.cpp +++ b/src/scripts/common/eobj/HousingEstateEntrance.cpp @@ -30,7 +30,7 @@ public: if( !terriMgr ) return; - auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() ); + auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() ); if( !zone ) return; diff --git a/src/scripts/common/housing/CmnDefHousingSignboard.cpp b/src/scripts/common/housing/CmnDefHousingSignboard.cpp index 3ef74e78..cf7ff4bf 100644 --- a/src/scripts/common/housing/CmnDefHousingSignboard.cpp +++ b/src/scripts/common/housing/CmnDefHousingSignboard.cpp @@ -34,7 +34,7 @@ public: auto activeLand = player.getActiveLand(); auto territoryId = player.getTerritoryId(); - auto pTerritory = player.getCurrentZone(); + auto pTerritory = player.getCurrentTerritory(); auto pHousing = std::dynamic_pointer_cast< HousingZone >( pTerritory ); auto pHouMgr = pFw->get< HousingMgr >(); diff --git a/src/world/Action/Action.cpp b/src/world/Action/Action.cpp index 8dd472f7..2eb44e2b 100644 --- a/src/world/Action/Action.cpp +++ b/src/world/Action/Action.cpp @@ -216,7 +216,7 @@ void Action::Action::start() if( hasCastTime() ) { - auto castPacket = makeZonePacket< Server::FFXIVIpcActorCast >( getId() ); + auto castPacket = makeWorldPacket< Server::FFXIVIpcActorCast >( getId() ); castPacket->data().action_id = static_cast< uint16_t >( m_id ); castPacket->data().skillType = Common::SkillType::Normal; diff --git a/src/world/Actor/Actor.cpp b/src/world/Actor/Actor.cpp index 4bbf9a08..24dd8171 100644 --- a/src/world/Actor/Actor.cpp +++ b/src/world/Actor/Actor.cpp @@ -331,13 +331,13 @@ std::set< Sapphire::Entity::ActorPtr > Sapphire::Entity::Actor::getInRangeActors } /*! \return TerritoryPtr to the current zone, nullptr if not set */ -Sapphire::TerritoryPtr Sapphire::Entity::Actor::getCurrentZone() const +Sapphire::TerritoryPtr Sapphire::Entity::Actor::getCurrentTerritory() const { return m_pCurrentZone; } /*! \param TerritoryPtr to the zone to be set as current */ -void Sapphire::Entity::Actor::setCurrentZone( TerritoryPtr currZone ) +void Sapphire::Entity::Actor::setCurrentTerritory( TerritoryPtr currZone ) { m_pCurrentZone = currZone; } diff --git a/src/world/Actor/Actor.h b/src/world/Actor/Actor.h index 0df1d32c..40d2fb9d 100644 --- a/src/world/Actor/Actor.h +++ b/src/world/Actor/Actor.h @@ -122,9 +122,9 @@ namespace Sapphire::Entity BNpcPtr getAsBNpc(); - TerritoryPtr getCurrentZone() const; + TerritoryPtr getCurrentTerritory() const; - void setCurrentZone( TerritoryPtr currZone ); + void setCurrentTerritory( TerritoryPtr currZone ); InstanceContentPtr getCurrentInstance() const; diff --git a/src/world/Actor/BNpc.cpp b/src/world/Actor/BNpc.cpp index 6ccb3d47..e297c2fd 100644 --- a/src/world/Actor/BNpc.cpp +++ b/src/world/Actor/BNpc.cpp @@ -645,14 +645,14 @@ void Sapphire::Entity::BNpc::setOwner( Sapphire::Entity::CharaPtr m_pChara ) m_pOwner = m_pChara; if( m_pChara != nullptr ) { - auto setOwnerPacket = makeZonePacket< FFXIVIpcActorOwner >( m_pChara->getId() ); + auto setOwnerPacket = makeWorldPacket< FFXIVIpcActorOwner >( m_pChara->getId() ); setOwnerPacket->data().type = 0x01; setOwnerPacket->data().actorId = m_pChara->getId(); sendToInRangeSet( setOwnerPacket ); } else { - auto setOwnerPacket = makeZonePacket< FFXIVIpcActorOwner >( getId() ); + auto setOwnerPacket = makeWorldPacket< FFXIVIpcActorOwner >( getId() ); setOwnerPacket->data().type = 0x01; setOwnerPacket->data().actorId = INVALID_GAME_OBJECT_ID; sendToInRangeSet( setOwnerPacket ); diff --git a/src/world/Actor/Chara.cpp b/src/world/Actor/Chara.cpp index 7991c0bd..7a2b94cd 100644 --- a/src/world/Actor/Chara.cpp +++ b/src/world/Actor/Chara.cpp @@ -457,7 +457,7 @@ void Sapphire::Entity::Chara::addStatusEffect( StatusEffect::StatusEffectPtr pEf pEffect->applyStatus(); m_statusEffectMap[ nextSlot ] = pEffect; - auto statusEffectAdd = makeZonePacket< FFXIVIpcEffectResult >( getId() ); + auto statusEffectAdd = makeWorldPacket< FFXIVIpcEffectResult >( getId() ); statusEffectAdd->data().actor_id = pEffect->getTargetActorId(); statusEffectAdd->data().current_hp = getHp(); @@ -578,7 +578,7 @@ void Sapphire::Entity::Chara::sendStatusEffectUpdate() uint64_t currentTimeMs = Util::getTimeMs(); - auto statusEffectList = makeZonePacket< FFXIVIpcStatusEffectList >( getId() ); + auto statusEffectList = makeWorldPacket< FFXIVIpcStatusEffectList >( getId() ); statusEffectList->data().classId = static_cast< uint8_t >( getClass() ); statusEffectList->data().level = getLevel(); statusEffectList->data().level1 = getLevel(); diff --git a/src/world/Actor/EventObject.cpp b/src/world/Actor/EventObject.cpp index cc34720e..f6376615 100644 --- a/src/world/Actor/EventObject.cpp +++ b/src/world/Actor/EventObject.cpp @@ -120,7 +120,7 @@ void Sapphire::Entity::EventObject::spawn( Sapphire::Entity::PlayerPtr pTarget ) Logger::debug( "Spawning EObj: id#{0} name={1}", getId(), getName() ); - auto eobjStatePacket = makeZonePacket< FFXIVIpcObjectSpawn >( getId(), pTarget->getId() ); + auto eobjStatePacket = makeWorldPacket< FFXIVIpcObjectSpawn >( getId(), pTarget->getId() ); eobjStatePacket->data().spawnIndex = spawnIndex; eobjStatePacket->data().objKind = getObjKind(); eobjStatePacket->data().state = getState(); diff --git a/src/world/Actor/Player.cpp b/src/world/Actor/Player.cpp index ed003ed3..375374ef 100644 --- a/src/world/Actor/Player.cpp +++ b/src/world/Actor/Player.cpp @@ -236,7 +236,7 @@ uint64_t Sapphire::Entity::Player::getOnlineStatusMask() const void Sapphire::Entity::Player::prepareZoning( uint16_t targetZone, bool fadeOut, uint8_t fadeOutTime, uint16_t animation ) { - auto preparePacket = makeZonePacket< FFXIVIpcPrepareZoning >( getId() ); + auto preparePacket = makeWorldPacket< FFXIVIpcPrepareZoning >( getId() ); preparePacket->data().targetZone = targetZone; preparePacket->data().fadeOutTime = fadeOutTime; preparePacket->data().animation = animation; @@ -312,7 +312,7 @@ bool Sapphire::Entity::Player::isAutoattackOn() const void Sapphire::Entity::Player::sendStats() { - auto statPacket = makeZonePacket< FFXIVIpcPlayerStats >( getId() ); + auto statPacket = makeWorldPacket< FFXIVIpcPlayerStats >( getId() ); statPacket->data().strength = getStatValue( Common::BaseParam::Strength ); statPacket->data().dexterity = getStatValue( Common::BaseParam::Dexterity ); statPacket->data().vitality = getStatValue( Common::BaseParam::Vitality ); @@ -444,7 +444,7 @@ bool Sapphire::Entity::Player::setInstance( TerritoryPtr instance ) return false; auto pTeriMgr = m_pFw->get< TerritoryMgr >(); - auto currentZone = getCurrentZone(); + auto currentZone = getCurrentTerritory(); // zoning within the same zone won't cause the prev data to be overwritten if( instance->getTerritoryTypeId() != m_territoryTypeId ) @@ -465,7 +465,7 @@ bool Sapphire::Entity::Player::setInstance( TerritoryPtr instance, Common::FFXIV return false; auto pTeriMgr = m_pFw->get< TerritoryMgr >(); - auto currentZone = getCurrentZone(); + auto currentZone = getCurrentTerritory(); // zoning within the same zone won't cause the prev data to be overwritten if( instance->getTerritoryTypeId() != m_territoryTypeId ) @@ -489,7 +489,7 @@ bool Sapphire::Entity::Player::exitInstance() { auto pTeriMgr = m_pFw->get< TerritoryMgr >(); - auto pZone = getCurrentZone(); + auto pZone = getCurrentTerritory(); auto pInstance = pZone->getAsInstanceContent(); resetHp(); @@ -596,7 +596,7 @@ void Sapphire::Entity::Player::discover( int16_t map_id, int16_t sub_id ) int32_t offset = 4; auto info = pExdData->get< Sapphire::Data::Map >( - pExdData->get< Sapphire::Data::TerritoryType >( getCurrentZone()->getTerritoryTypeId() )->map ); + pExdData->get< Sapphire::Data::TerritoryType >( getCurrentTerritory()->getTerritoryTypeId() )->map ); if( info->discoveryArrayByte ) offset = 5 + 2 * info->discoveryIndex; else @@ -733,7 +733,7 @@ void Sapphire::Entity::Player::gainLevel() m_hp = getMaxHp(); m_mp = getMaxMp(); - auto effectListPacket = makeZonePacket< FFXIVIpcStatusEffectList >( getId() ); + auto effectListPacket = makeWorldPacket< FFXIVIpcStatusEffectList >( getId() ); effectListPacket->data().classId = static_cast< uint8_t > ( getClass() ); effectListPacket->data().level1 = getLevel(); effectListPacket->data().level = getLevel(); @@ -747,7 +747,7 @@ void Sapphire::Entity::Player::gainLevel() sendToInRangeSet( makeActorControl142( getId(), LevelUpEffect, static_cast< uint8_t >( getClass() ), getLevel(), getLevel() - 1 ), true ); - auto classInfoPacket = makeZonePacket< FFXIVIpcUpdateClassInfo >( getId() ); + auto classInfoPacket = makeWorldPacket< FFXIVIpcUpdateClassInfo >( getId() ); classInfoPacket->data().classId = static_cast< uint8_t > ( getClass() ); classInfoPacket->data().level1 = getLevel(); classInfoPacket->data().level = getLevel(); @@ -820,7 +820,7 @@ void Sapphire::Entity::Player::setClassJob( Common::ClassJob classJob ) m_tp = 0; - auto classInfoPacket = makeZonePacket< FFXIVIpcPlayerClassInfo >( getId() ); + auto classInfoPacket = makeWorldPacket< FFXIVIpcPlayerClassInfo >( getId() ); classInfoPacket->data().classId = static_cast< uint8_t >( getClass() ); classInfoPacket->data().classLevel = getLevel(); classInfoPacket->data().syncedLevel = getLevel(); @@ -956,7 +956,7 @@ void Sapphire::Entity::Player::setGc( uint8_t gc ) { m_gc = gc; - auto gcAffPacket = makeZonePacket< FFXIVGCAffiliation >( getId() ); + auto gcAffPacket = makeWorldPacket< FFXIVGCAffiliation >( getId() ); gcAffPacket->data().gcId = m_gc; gcAffPacket->data().gcRank[ 0 ] = m_gcRank[ 0 ]; gcAffPacket->data().gcRank[ 1 ] = m_gcRank[ 1 ]; @@ -968,7 +968,7 @@ void Sapphire::Entity::Player::setGcRankAt( uint8_t index, uint8_t rank ) { m_gcRank[ index ] = rank; - auto gcAffPacket = makeZonePacket< FFXIVGCAffiliation >( getId() ); + auto gcAffPacket = makeWorldPacket< FFXIVGCAffiliation >( getId() ); gcAffPacket->data().gcId = m_gc; gcAffPacket->data().gcRank[ 0 ] = m_gcRank[ 0 ]; gcAffPacket->data().gcRank[ 1 ] = m_gcRank[ 1 ]; @@ -1065,13 +1065,13 @@ void Sapphire::Entity::Player::update( uint64_t tickCount ) if( m_queuedZoneing && ( tickCount - m_queuedZoneing->m_queueTime ) > 800 ) { Common::FFXIVARR_POSITION3 targetPos = m_queuedZoneing->m_targetPosition; - if( getCurrentZone()->getTerritoryTypeId() != m_queuedZoneing->m_targetZone ) + if( getCurrentTerritory()->getTerritoryTypeId() != m_queuedZoneing->m_targetZone ) { performZoning( m_queuedZoneing->m_targetZone, targetPos, m_queuedZoneing->m_targetRotation ); } else { - auto setActorPosPacket = makeZonePacket< FFXIVIpcActorSetPos >( getId() ); + auto setActorPosPacket = makeWorldPacket< FFXIVIpcActorSetPos >( getId() ); setActorPosPacket->data().r16 = Util::floatToUInt16Rot( m_queuedZoneing->m_targetRotation ); setActorPosPacket->data().waitForLoad = 0x04; setActorPosPacket->data().x = targetPos.x; @@ -1155,7 +1155,7 @@ void Sapphire::Entity::Player::freePlayerSpawnId( uint32_t actorId ) if( spawnId == m_actorSpawnIndexAllocator.getAllocFailId() ) return; - auto freeActorSpawnPacket = makeZonePacket< FFXIVIpcActorFreeSpawn >( getId() ); + auto freeActorSpawnPacket = makeWorldPacket< FFXIVIpcActorFreeSpawn >( getId() ); freeActorSpawnPacket->data().actorId = actorId; freeActorSpawnPacket->data().spawnId = spawnId; queuePacket( freeActorSpawnPacket ); @@ -1410,9 +1410,9 @@ bool Sapphire::Entity::Player::hateListHasEntry( BNpcPtr pBNpc ) void Sapphire::Entity::Player::sendHateList() { - auto hateListPacket = makeZonePacket< FFXIVIpcHateList >( getId() ); + auto hateListPacket = makeWorldPacket< FFXIVIpcHateList >( getId() ); hateListPacket->data().numEntries = m_actorIdTohateSlotMap.size(); - auto hateRankPacket = makeZonePacket< FFXIVIpcHateRank >( getId() ); + auto hateRankPacket = makeWorldPacket< FFXIVIpcHateRank >( getId() ); hateRankPacket->data().numEntries = m_actorIdTohateSlotMap.size(); auto it = m_actorIdTohateSlotMap.begin(); for( int32_t i = 0; it != m_actorIdTohateSlotMap.end(); ++it, i++ ) @@ -1492,7 +1492,7 @@ void Sapphire::Entity::Player::setTitle( uint16_t titleId ) void Sapphire::Entity::Player::setEquipDisplayFlags( uint8_t state ) { m_equipDisplayFlags = state; - auto paramPacket = makeZonePacket< FFXIVIpcEquipDisplayFlags >( getId() ); + auto paramPacket = makeWorldPacket< FFXIVIpcEquipDisplayFlags >( getId() ); paramPacket->data().bitmask = m_equipDisplayFlags; sendToInRangeSet( paramPacket, true ); } @@ -1509,7 +1509,7 @@ void Sapphire::Entity::Player::mount( uint32_t id ) static_cast< uint8_t >( Common::ActorStatus::Mounted ) ), true ); sendToInRangeSet( makeActorControl143( getId(), 0x39e, 12 ), true ); //? - auto mountPacket = makeZonePacket< FFXIVIpcMount >( getId() ); + auto mountPacket = makeWorldPacket< FFXIVIpcMount >( getId() ); mountPacket->data().id = id; sendToInRangeSet( mountPacket, true ); } @@ -1657,7 +1657,7 @@ uint16_t Sapphire::Entity::Player::getItemLevel() const void Sapphire::Entity::Player::setEorzeaTimeOffset( uint64_t timestamp ) { // TODO: maybe change to persistent? - auto packet = makeZonePacket< FFXIVIpcEorzeaTimeOffset >( getId() ); + auto packet = makeWorldPacket< FFXIVIpcEorzeaTimeOffset >( getId() ); packet->data().timestamp = timestamp; // Send to single player @@ -1683,9 +1683,9 @@ void Sapphire::Entity::Player::sendZonePackets() pServerMgr->updatePlayerName( getId(), getName() ); } - getCurrentZone()->onBeforePlayerZoneIn( *this ); + getCurrentTerritory()->onBeforePlayerZoneIn( *this ); - auto initPacket = makeZonePacket< FFXIVIpcInit >( getId() ); + auto initPacket = makeWorldPacket< FFXIVIpcInit >( getId() ); initPacket->data().charId = getId(); queuePacket( initPacket ); @@ -1708,7 +1708,7 @@ void Sapphire::Entity::Player::sendZonePackets() // only initialize the UI if the player in fact just logged in. if( isLogin() ) { - auto contentFinderList = makeZonePacket< FFXIVIpcCFAvailableContents >( getId() ); + auto contentFinderList = makeWorldPacket< FFXIVIpcCFAvailableContents >( getId() ); for( auto i = 0; i < sizeof( contentFinderList->data().contents ); i++ ) { @@ -1719,7 +1719,7 @@ void Sapphire::Entity::Player::sendZonePackets() queuePacket( std::make_shared< PlayerSetupPacket >( *this ) ); - auto classInfoPacket = makeZonePacket< FFXIVIpcPlayerClassInfo >( getId() ); + auto classInfoPacket = makeWorldPacket< FFXIVIpcPlayerClassInfo >( getId() ); classInfoPacket->data().classId = static_cast< uint8_t >( getClass() ); classInfoPacket->data().unknown = 1; classInfoPacket->data().syncedLevel = getLevel(); @@ -1748,25 +1748,25 @@ void Sapphire::Entity::Player::sendZonePackets() sendLandFlags(); - auto initZonePacket = makeZonePacket< FFXIVIpcInitZone >( getId() ); - initZonePacket->data().zoneId = getCurrentZone()->getTerritoryTypeId(); - initZonePacket->data().weatherId = static_cast< uint8_t >( getCurrentZone()->getCurrentWeather() ); + auto initZonePacket = makeWorldPacket< FFXIVIpcInitZone >( getId() ); + initZonePacket->data().zoneId = getCurrentTerritory()->getTerritoryTypeId(); + initZonePacket->data().weatherId = static_cast< uint8_t >( getCurrentTerritory()->getCurrentWeather() ); initZonePacket->data().bitmask = 0x1; - initZonePacket->data().festivalId = getCurrentZone()->getCurrentFestival().first; - initZonePacket->data().additionalFestivalId = getCurrentZone()->getCurrentFestival().second; + initZonePacket->data().festivalId = getCurrentTerritory()->getCurrentFestival().first; + initZonePacket->data().additionalFestivalId = getCurrentTerritory()->getCurrentFestival().second; initZonePacket->data().pos.x = getPos().x; initZonePacket->data().pos.y = getPos().y; initZonePacket->data().pos.z = getPos().z; queuePacket( initZonePacket ); - getCurrentZone()->onPlayerZoneIn( *this ); + getCurrentTerritory()->onPlayerZoneIn( *this ); if( isLogin() ) { - auto unk322 = makeZonePacket< FFXIVARR_IPC_UNK322 >( getId() ); + auto unk322 = makeWorldPacket< FFXIVARR_IPC_UNK322 >( getId() ); queuePacket( unk322 ); - auto unk320 = makeZonePacket< FFXIVARR_IPC_UNK320 >( getId() ); + auto unk320 = makeWorldPacket< FFXIVARR_IPC_UNK320 >( getId() ); queuePacket( unk320 ); } @@ -1788,7 +1788,7 @@ bool Sapphire::Entity::Player::isDirectorInitialized() const void Sapphire::Entity::Player::sendTitleList() { - auto titleListPacket = makeZonePacket< FFXIVIpcPlayerTitleList >( getId() ); + auto titleListPacket = makeWorldPacket< FFXIVIpcPlayerTitleList >( getId() ); memcpy( titleListPacket->data().titleList, getTitleList(), sizeof( titleListPacket->data().titleList ) ); queuePacket( titleListPacket ); @@ -1932,7 +1932,7 @@ void Sapphire::Entity::Player::freeObjSpawnIndexForActorId( uint32_t actorId ) if( spawnId == m_objSpawnIndexAllocator.getAllocFailId() ) return; - auto freeObjectSpawnPacket = makeZonePacket< FFXIVIpcObjectDespawn >( getId() ); + auto freeObjectSpawnPacket = makeWorldPacket< FFXIVIpcObjectDespawn >( getId() ); freeObjectSpawnPacket->data().spawnIndex = spawnId; queuePacket( freeObjectSpawnPacket ); } @@ -1963,7 +1963,7 @@ void Sapphire::Entity::Player::setLandFlags( uint8_t flagSlot, uint32_t landFlag void Sapphire::Entity::Player::sendLandFlags() { - auto landFlags = makeZonePacket< FFXIVIpcHousingLandFlags >( getId() ); + auto landFlags = makeWorldPacket< FFXIVIpcHousingLandFlags >( getId() ); landFlags->data().freeCompanyHouse = m_landFlags[ Common::LandFlagsSlot::FreeCompany ]; landFlags->data().privateHouse = m_landFlags[ Common::LandFlagsSlot::Private ]; @@ -1976,7 +1976,7 @@ void Sapphire::Entity::Player::sendLandFlags() void Sapphire::Entity::Player::sendLandFlagsSlot( Common::LandFlagsSlot slot ) { - auto landFlags = makeZonePacket< FFXIVIpcHousingUpdateLandFlagsSlot >( getId() ); + auto landFlags = makeWorldPacket< FFXIVIpcHousingUpdateLandFlagsSlot >( getId() ); uint32_t type = 0; @@ -2014,7 +2014,7 @@ void Sapphire::Entity::Player::sendHuntingLog() for( const auto& entry : m_huntingLogEntries ) { uint64_t completionFlag = 0; - auto huntPacket = makeZonePacket< FFXIVIpcHuntingLogEntry >( getId() ); + auto huntPacket = makeWorldPacket< FFXIVIpcHuntingLogEntry >( getId() ); huntPacket->data().u0 = -1; huntPacket->data().rank = entry.rank; diff --git a/src/world/Actor/PlayerEvent.cpp b/src/world/Actor/PlayerEvent.cpp index 7db09d0b..945b5c1f 100644 --- a/src/world/Actor/PlayerEvent.cpp +++ b/src/world/Actor/PlayerEvent.cpp @@ -141,7 +141,7 @@ void Sapphire::Entity::Player::playGilShop( uint32_t eventId, uint32_t flags, pEvent->setEventReturnCallback( eventCallback ); pEvent->setSceneChainCallback( nullptr ); - auto openGilShopPacket = makeZonePacket< Server::FFXIVIpcEventOpenGilShop >( getId() ); + auto openGilShopPacket = makeWorldPacket< Server::FFXIVIpcEventOpenGilShop >( getId() ); openGilShopPacket->data().eventId = eventId; openGilShopPacket->data().sceneFlags = flags; openGilShopPacket->data().actorId = getId(); diff --git a/src/world/Actor/PlayerInventory.cpp b/src/world/Actor/PlayerInventory.cpp index 720f2f2e..b2c4e1c3 100644 --- a/src/world/Actor/PlayerInventory.cpp +++ b/src/world/Actor/PlayerInventory.cpp @@ -815,7 +815,7 @@ void Sapphire::Entity::Player::discardItem( uint16_t fromInventoryId, uint8_t fr m_storageMap[ fromInventoryId ]->removeItem( fromSlotId ); updateContainer( fromInventoryId, fromSlotId, nullptr ); - auto invTransPacket = makeZonePacket< FFXIVIpcInventoryTransaction >( getId() ); + auto invTransPacket = makeWorldPacket< FFXIVIpcInventoryTransaction >( getId() ); invTransPacket->data().sequence = sequence; invTransPacket->data().ownerId = getId(); invTransPacket->data().storageId = fromInventoryId; @@ -825,7 +825,7 @@ void Sapphire::Entity::Player::discardItem( uint16_t fromInventoryId, uint8_t fr invTransPacket->data().type = 7; queuePacket( invTransPacket ); - auto invTransFinPacket = makeZonePacket< FFXIVIpcInventoryTransactionFinish >( getId() ); + auto invTransFinPacket = makeWorldPacket< FFXIVIpcInventoryTransactionFinish >( getId() ); invTransFinPacket->data().sequenceId = sequence; invTransFinPacket->data().sequenceId1 = sequence; queuePacket( invTransFinPacket ); @@ -930,7 +930,7 @@ Sapphire::ItemPtr Sapphire::Entity::Player::dropInventoryItem( Sapphire::Common: auto seq = getNextInventorySequence(); // send inv update - auto invTransPacket = makeZonePacket< FFXIVIpcInventoryTransaction >( getId() ); + auto invTransPacket = makeWorldPacket< FFXIVIpcInventoryTransaction >( getId() ); invTransPacket->data().sequence = seq; invTransPacket->data().ownerId = getId(); invTransPacket->data().storageId = type; @@ -940,7 +940,7 @@ Sapphire::ItemPtr Sapphire::Entity::Player::dropInventoryItem( Sapphire::Common: invTransPacket->data().type = 7; queuePacket( invTransPacket ); - auto invTransFinPacket = makeZonePacket< FFXIVIpcInventoryTransactionFinish >( getId() ); + auto invTransFinPacket = makeWorldPacket< FFXIVIpcInventoryTransactionFinish >( getId() ); invTransFinPacket->data().sequenceId = seq; invTransFinPacket->data().sequenceId1 = seq; queuePacket( invTransFinPacket ); diff --git a/src/world/Actor/PlayerQuest.cpp b/src/world/Actor/PlayerQuest.cpp index e503a273..be704ee8 100644 --- a/src/world/Actor/PlayerQuest.cpp +++ b/src/world/Actor/PlayerQuest.cpp @@ -39,13 +39,13 @@ void Sapphire::Entity::Player::removeQuest( uint16_t questId ) if( ( idx != -1 ) && ( m_activeQuests[ idx ] != nullptr ) ) { - auto questUpdatePacket = makeZonePacket< FFXIVIpcQuestUpdate >( getId() ); + auto questUpdatePacket = makeWorldPacket< FFXIVIpcQuestUpdate >( getId() ); questUpdatePacket->data().slot = static_cast< uint8_t >( idx ); questUpdatePacket->data().questInfo.c.questId = 0; questUpdatePacket->data().questInfo.c.sequence = 0xFF; queuePacket( questUpdatePacket ); - auto questFinishPacket = makeZonePacket< FFXIVIpcQuestFinish >( getId() ); + auto questFinishPacket = makeWorldPacket< FFXIVIpcQuestFinish >( getId() ); questFinishPacket->data().questId = questId; questFinishPacket->data().flag1 = 1; questFinishPacket->data().flag2 = 1; @@ -890,7 +890,7 @@ void Sapphire::Entity::Player::updateQuest( uint16_t questId, uint8_t sequence ) uint8_t index = getQuestIndex( questId ); auto pNewQuest = m_activeQuests[ index ]; - auto questUpdatePacket = makeZonePacket< FFXIVIpcQuestUpdate >( getId() ); + auto questUpdatePacket = makeWorldPacket< FFXIVIpcQuestUpdate >( getId() ); pNewQuest->c.sequence = sequence; questUpdatePacket->data().slot = index; questUpdatePacket->data().questInfo = *pNewQuest; @@ -920,7 +920,7 @@ void Sapphire::Entity::Player::updateQuest( uint16_t questId, uint8_t sequence ) m_questIdToQuestIdx[ questId ] = idx; m_questIdxToQuestId[ idx ] = questId; - auto questUpdatePacket = makeZonePacket< FFXIVIpcQuestUpdate >( getId() ); + auto questUpdatePacket = makeWorldPacket< FFXIVIpcQuestUpdate >( getId() ); questUpdatePacket->data().slot = idx; questUpdatePacket->data().questInfo = *pNewQuest; queuePacket( questUpdatePacket ); @@ -942,7 +942,7 @@ void Sapphire::Entity::Player::updateQuest( uint16_t questId, uint8_t sequence ) void Sapphire::Entity::Player::sendQuestTracker() { - auto trackerPacket = makeZonePacket< FFXIVIpcQuestTracker >( getId() ); + auto trackerPacket = makeWorldPacket< FFXIVIpcQuestTracker >( getId() ); for( int32_t ii = 0; ii < 5; ii++ ) { @@ -987,7 +987,7 @@ void Sapphire::Entity::Player::setQuestTracker( uint16_t index, int16_t flag ) void Sapphire::Entity::Player::sendQuestInfo() { - auto activeQuestListPacket = makeZonePacket< FFXIVIpcQuestActiveList >( getId() ); + auto activeQuestListPacket = makeWorldPacket< FFXIVIpcQuestActiveList >( getId() ); for( int32_t i = 0; i < 30; i++ ) { @@ -1003,7 +1003,7 @@ void Sapphire::Entity::Player::sendQuestInfo() queuePacket( activeQuestListPacket ); - auto completeQuestListPacket = makeZonePacket< FFXIVIpcQuestCompleteList >( getId() ); + auto completeQuestListPacket = makeWorldPacket< FFXIVIpcQuestCompleteList >( getId() ); memcpy( completeQuestListPacket->data().questCompleteMask, m_questCompleteFlags, sizeof( m_questCompleteFlags ) ); queuePacket( completeQuestListPacket ); diff --git a/src/world/Event/Director.cpp b/src/world/Event/Director.cpp index 00710e77..4ae4a519 100644 --- a/src/world/Event/Director.cpp +++ b/src/world/Event/Director.cpp @@ -49,7 +49,7 @@ void Sapphire::Event::Director::sendDirectorClear( Sapphire::Entity::Player& pla void Sapphire::Event::Director::sendDirectorVars( Sapphire::Entity::Player& player ) const { - auto varPacket = makeZonePacket< FFXIVIpcDirectorVars >( player.getId() ); + auto varPacket = makeWorldPacket< FFXIVIpcDirectorVars >( player.getId() ); varPacket->data().m_directorId = getDirectorId(); varPacket->data().m_sequence = getSequence(); varPacket->data().m_branch = 0; diff --git a/src/world/Manager/DebugCommandMgr.cpp b/src/world/Manager/DebugCommandMgr.cpp index ac4c73a0..c2a06c9a 100644 --- a/src/world/Manager/DebugCommandMgr.cpp +++ b/src/world/Manager/DebugCommandMgr.cpp @@ -188,7 +188,7 @@ void Sapphire::World::Manager::DebugCommandMgr::set( char* data, Entity::Player& player.getPos().y + static_cast< float >( posY ), player.getPos().z + static_cast< float >( posZ ) ); - auto setActorPosPacket = makeZonePacket< FFXIVIpcActorSetPos >( player.getId() ); + auto setActorPosPacket = makeWorldPacket< FFXIVIpcActorSetPos >( player.getId() ); setActorPosPacket->data().x = player.getPos().x; setActorPosPacket->data().y = player.getPos().y; setActorPosPacket->data().z = player.getPos().z; @@ -208,7 +208,7 @@ void Sapphire::World::Manager::DebugCommandMgr::set( char* data, Entity::Player& int32_t discover_id; sscanf( params.c_str(), "%i %i", &map_id, &discover_id ); - auto discoveryPacket = makeZonePacket< FFXIVIpcDiscovery >( player.getId() ); + auto discoveryPacket = makeWorldPacket< FFXIVIpcDiscovery >( player.getId() ); discoveryPacket->data().map_id = map_id; discoveryPacket->data().map_part_id = discover_id; player.queuePacket( discoveryPacket ); @@ -281,7 +281,7 @@ void Sapphire::World::Manager::DebugCommandMgr::set( char* data, Entity::Player& int32_t id; sscanf( params.c_str(), "%d", &id ); - auto msqPacket = makeZonePacket< FFXIVIpcMSQTrackerProgress >( player.getId() ); + auto msqPacket = makeWorldPacket< FFXIVIpcMSQTrackerProgress >( player.getId() ); msqPacket->data().id = id; player.queuePacket( msqPacket ); @@ -292,7 +292,7 @@ void Sapphire::World::Manager::DebugCommandMgr::set( char* data, Entity::Player& int32_t id; sscanf( params.c_str(), "%d", &id ); - auto msqPacket = makeZonePacket< FFXIVIpcMSQTrackerComplete >( player.getId() ); + auto msqPacket = makeWorldPacket< FFXIVIpcMSQTrackerComplete >( player.getId() ); msqPacket->data().id = id; player.queuePacket( msqPacket ); @@ -304,7 +304,7 @@ void Sapphire::World::Manager::DebugCommandMgr::set( char* data, Entity::Player& sscanf( params.c_str(), "%d", &weatherId ); - player.getCurrentZone()->setWeatherOverride( static_cast< Common::Weather >( weatherId ) ); + player.getCurrentTerritory()->setWeatherOverride( static_cast< Common::Weather >( weatherId ) ); } else if( subCommand == "festival" ) { @@ -448,7 +448,7 @@ void Sapphire::World::Manager::DebugCommandMgr::add( char* data, Entity::Player& player.sendNotice( "Template {0} not found in cache!", params ); return; } - auto playerZone = player.getCurrentZone(); + auto playerZone = player.getCurrentTerritory(); auto pBNpc = std::make_shared< Entity::BNpc >( playerZone->getNextActorId(), bNpcTemplate, player.getPos().x, @@ -459,7 +459,7 @@ void Sapphire::World::Manager::DebugCommandMgr::add( char* data, Entity::Player& - //pBNpc->setCurrentZone( playerZone ); + //pBNpc->setCurrentTerritory( playerZone ); //pBNpc->setPos( player.getPos().x, player.getPos().y, player.getPos().z ); playerZone->pushActor( pBNpc ); @@ -494,7 +494,7 @@ void Sapphire::World::Manager::DebugCommandMgr::add( char* data, Entity::Player& player.sendNotice( "Injecting ACTOR_CONTROL {0}", opcode ); - auto actorControl = makeZonePacket< FFXIVIpcActorControl143 >( playerId, player.getId() ); + auto actorControl = makeWorldPacket< FFXIVIpcActorControl143 >( playerId, player.getId() ); actorControl->data().category = opcode; actorControl->data().param1 = param1; actorControl->data().param2 = param2; @@ -538,7 +538,7 @@ void Sapphire::World::Manager::DebugCommandMgr::add( char* data, Entity::Player& effectPacket->addEffect( entry ); - auto sequence = player.getCurrentZone()->getNextEffectSequence(); + auto sequence = player.getCurrentTerritory()->getNextEffectSequence(); effectPacket->setSequence( sequence ); // effectPacket->setAnimationId( param1 ); @@ -581,11 +581,11 @@ void Sapphire::World::Manager::DebugCommandMgr::get( char* data, Entity::Player& if( ( subCommand == "pos" ) ) { - int16_t map_id = pExdData->get< Sapphire::Data::TerritoryType >( player.getCurrentZone()->getTerritoryTypeId() )->map; + int16_t map_id = pExdData->get< Sapphire::Data::TerritoryType >( player.getCurrentTerritory()->getTerritoryTypeId() )->map; player.sendNotice( "Pos:\n {0}\n {1}\n {2}\n {3}\n MapId: {4}\n ZoneId:{5}", player.getPos().x, player.getPos().y, player.getPos().z, - player.getRot(), map_id, player.getCurrentZone()->getTerritoryTypeId() ); + player.getRot(), map_id, player.getCurrentTerritory()->getTerritoryTypeId() ); } else { @@ -703,7 +703,7 @@ void Sapphire::World::Manager::DebugCommandMgr::nudge( char* data, Entity::Playe } if( offset != 0 ) { - auto setActorPosPacket = makeZonePacket< FFXIVIpcActorSetPos >( player.getId() ); + auto setActorPosPacket = makeWorldPacket< FFXIVIpcActorSetPos >( player.getId() ); setActorPosPacket->data().x = player.getPos().x; setActorPosPacket->data().y = player.getPos().y; setActorPosPacket->data().z = player.getPos().z; @@ -919,7 +919,7 @@ void Sapphire::World::Manager::DebugCommandMgr::instance( char* data, Entity::Pl sscanf( params.c_str(), "%d %d", &index, &value ); - auto instance = std::dynamic_pointer_cast< InstanceContent >( player.getCurrentZone() ); + auto instance = std::dynamic_pointer_cast< InstanceContent >( player.getCurrentTerritory() ); if( !instance ) return; @@ -932,7 +932,7 @@ void Sapphire::World::Manager::DebugCommandMgr::instance( char* data, Entity::Pl sscanf( params.c_str(), "%s %hhu", objName, &state ); - auto instance = std::dynamic_pointer_cast< InstanceContent >( player.getCurrentZone() ); + auto instance = std::dynamic_pointer_cast< InstanceContent >( player.getCurrentTerritory() ); if( !instance ) return; @@ -950,7 +950,7 @@ void Sapphire::World::Manager::DebugCommandMgr::instance( char* data, Entity::Pl sscanf( params.c_str(), "%s %i %i", objName, &state1, &state2 ); - auto instance = std::dynamic_pointer_cast< InstanceContent >( player.getCurrentZone() ); + auto instance = std::dynamic_pointer_cast< InstanceContent >( player.getCurrentTerritory() ); if( !instance ) return; @@ -969,7 +969,7 @@ void Sapphire::World::Manager::DebugCommandMgr::instance( char* data, Entity::Pl sscanf( params.c_str(), "%hhu", &seq ); - auto instance = std::dynamic_pointer_cast< InstanceContent >( player.getCurrentZone() ); + auto instance = std::dynamic_pointer_cast< InstanceContent >( player.getCurrentTerritory() ); if( !instance ) return; @@ -981,7 +981,7 @@ void Sapphire::World::Manager::DebugCommandMgr::instance( char* data, Entity::Pl sscanf( params.c_str(), "%hhu", &branch ); - auto instance = std::dynamic_pointer_cast< InstanceContent >( player.getCurrentZone() ); + auto instance = std::dynamic_pointer_cast< InstanceContent >( player.getCurrentTerritory() ); if( !instance ) return; @@ -989,7 +989,7 @@ void Sapphire::World::Manager::DebugCommandMgr::instance( char* data, Entity::Pl } else if( subCommand == "qte_start" ) { - auto instance = std::dynamic_pointer_cast< InstanceContent >( player.getCurrentZone() ); + auto instance = std::dynamic_pointer_cast< InstanceContent >( player.getCurrentTerritory() ); if( !instance ) return; @@ -998,7 +998,7 @@ void Sapphire::World::Manager::DebugCommandMgr::instance( char* data, Entity::Pl } else if( subCommand == "event_start" ) { - auto instance = std::dynamic_pointer_cast< InstanceContent >( player.getCurrentZone() ); + auto instance = std::dynamic_pointer_cast< InstanceContent >( player.getCurrentTerritory() ); if( !instance ) return; @@ -1007,7 +1007,7 @@ void Sapphire::World::Manager::DebugCommandMgr::instance( char* data, Entity::Pl } else if( subCommand == "event_end" ) { - auto instance = std::dynamic_pointer_cast< InstanceContent >( player.getCurrentZone() ); + auto instance = std::dynamic_pointer_cast< InstanceContent >( player.getCurrentTerritory() ); if( !instance ) return; @@ -1064,7 +1064,7 @@ void Sapphire::World::Manager::DebugCommandMgr::questBattle( char* data, Entity: else if( subCommand == "complete" ) { - auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentZone() ); + auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentTerritory() ); if( !instance ) return; @@ -1074,7 +1074,7 @@ void Sapphire::World::Manager::DebugCommandMgr::questBattle( char* data, Entity: else if( subCommand == "fail" ) { - auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentZone() ); + auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentTerritory() ); if( !instance ) return; @@ -1114,7 +1114,7 @@ void Sapphire::World::Manager::DebugCommandMgr::questBattle( char* data, Entity: sscanf( params.c_str(), "%d %d", &index, &value ); - auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentZone() ); + auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentTerritory() ); if( !instance ) return; @@ -1127,7 +1127,7 @@ void Sapphire::World::Manager::DebugCommandMgr::questBattle( char* data, Entity: sscanf( params.c_str(), "%s %hhu", objName, &state ); - auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentZone() ); + auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentTerritory() ); if( !instance ) return; @@ -1145,7 +1145,7 @@ void Sapphire::World::Manager::DebugCommandMgr::questBattle( char* data, Entity: sscanf( params.c_str(), "%s %i %i", objName, &state1, &state2 ); - auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentZone() ); + auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentTerritory() ); if( !instance ) return; @@ -1164,7 +1164,7 @@ void Sapphire::World::Manager::DebugCommandMgr::questBattle( char* data, Entity: sscanf( params.c_str(), "%hhu", &seq ); - auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentZone() ); + auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentTerritory() ); if( !instance ) return; @@ -1176,7 +1176,7 @@ void Sapphire::World::Manager::DebugCommandMgr::questBattle( char* data, Entity: sscanf( params.c_str(), "%hhu", &branch ); - auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentZone() ); + auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentTerritory() ); if( !instance ) return; @@ -1184,7 +1184,7 @@ void Sapphire::World::Manager::DebugCommandMgr::questBattle( char* data, Entity: } else if( subCommand == "qte_start" ) { - auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentZone() ); + auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentTerritory() ); if( !instance ) return; @@ -1193,7 +1193,7 @@ void Sapphire::World::Manager::DebugCommandMgr::questBattle( char* data, Entity: } else if( subCommand == "event_start" ) { - auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentZone() ); + auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentTerritory() ); if( !instance ) return; @@ -1202,7 +1202,7 @@ void Sapphire::World::Manager::DebugCommandMgr::questBattle( char* data, Entity: } else if( subCommand == "event_end" ) { - auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentZone() ); + auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentTerritory() ); if( !instance ) return; @@ -1252,7 +1252,7 @@ void Sapphire::World::Manager::DebugCommandMgr::housing( char* data, Entity::Pla // // if ( permissionSet < 5 ) // { -// auto pZone = player.getCurrentZone(); +// auto pZone = player.getCurrentTerritory(); // if( pTeriMgr->isHousingTerritory( pZone->getTerritoryTypeId() ) ) // { // auto pHousing = std::dynamic_pointer_cast< HousingZone >( pZone ); diff --git a/src/world/Manager/HousingMgr.cpp b/src/world/Manager/HousingMgr.cpp index beacd0f7..5c7962ba 100644 --- a/src/world/Manager/HousingMgr.cpp +++ b/src/world/Manager/HousingMgr.cpp @@ -322,7 +322,7 @@ void Sapphire::World::Manager::HousingMgr::sendLandSignOwned( Entity::Player& pl if( !land ) return; - auto landInfoSignPacket = makeZonePacket< Server::FFXIVIpcLandInfoSign >( player.getId() ); + auto landInfoSignPacket = makeWorldPacket< Server::FFXIVIpcLandInfoSign >( player.getId() ); landInfoSignPacket->data().houseSize = land->getSize(); landInfoSignPacket->data().houseType = static_cast< uint8_t >( land->getLandType() ); landInfoSignPacket->data().landIdent = ident; @@ -354,7 +354,7 @@ void Sapphire::World::Manager::HousingMgr::sendLandSignFree( Entity::Player& pla return; auto land = hZone->getLand( ident.landId ); - auto plotPricePacket = makeZonePacket< Server::FFXIVIpcLandPriceUpdate >( player.getId() ); + auto plotPricePacket = makeWorldPacket< Server::FFXIVIpcLandPriceUpdate >( player.getId() ); plotPricePacket->data().price = land->getCurrentPrice(); plotPricePacket->data().timeLeft = land->getDevaluationTime(); player.queuePacket( plotPricePacket ); @@ -362,7 +362,7 @@ void Sapphire::World::Manager::HousingMgr::sendLandSignFree( Entity::Player& pla Sapphire::LandPurchaseResult Sapphire::World::Manager::HousingMgr::purchaseLand( Entity::Player& player, uint8_t plot, uint8_t state ) { - auto pHousing = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() ); + auto pHousing = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() ); auto plotPrice = pHousing->getLand( plot )->getCurrentPrice(); auto gilAvailable = player.getCurrency( CurrencyType::Gil ); @@ -418,7 +418,7 @@ bool Sapphire::World::Manager::HousingMgr::relinquishLand( Entity::Player& playe { // TODO: Fix "permissions" being sent incorrectly // TODO: Add checks for land state before relinquishing - auto pHousing = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() ); + auto pHousing = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() ); auto pLand = pHousing->getLand( plot ); auto plotMaxPrice = pLand->getCurrentPrice(); @@ -469,7 +469,7 @@ void Sapphire::World::Manager::HousingMgr::sendWardLandInfo( Entity::Player& pla if( !hZone ) return; - auto wardInfoPacket = makeZonePacket< Server::FFXIVIpcHousingWardInfo >( player.getId() ); + auto wardInfoPacket = makeWorldPacket< Server::FFXIVIpcHousingWardInfo >( player.getId() ); wardInfoPacket->data().landIdent.wardNum = wardId; wardInfoPacket->data().landIdent.territoryTypeId = territoryTypeId; @@ -538,7 +538,7 @@ void Sapphire::World::Manager::HousingMgr::sendEstateGreeting( Entity::Player& p if( !house ) return; - auto greetingPacket = makeZonePacket< FFXIVIpcHousingEstateGreeting >( player.getId() ); + auto greetingPacket = makeWorldPacket< FFXIVIpcHousingEstateGreeting >( player.getId() ); greetingPacket->data().landIdent = ident; @@ -660,7 +660,7 @@ void Sapphire::World::Manager::HousingMgr::createHouse( Sapphire::HousePtr house void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& player, uint8_t plotNum, uint32_t presetCatalogId ) { - auto hZone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() ); + auto hZone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() ); if( !hZone ) return; @@ -723,7 +723,7 @@ void Sapphire::World::Manager::HousingMgr::requestEstateRename( Entity::Player& if( !house ) return; - auto landRenamePacket = makeZonePacket< Server::FFXIVIpcLandRename >( player.getId() ); + auto landRenamePacket = makeWorldPacket< Server::FFXIVIpcLandRename >( player.getId() ); landRenamePacket->data().landIdent = ident; memcpy( &landRenamePacket->data().houseName, house->getHouseName().c_str(), 20 ); @@ -747,7 +747,7 @@ void Sapphire::World::Manager::HousingMgr::requestEstateEditGreeting( Entity::Pl if( !house ) return; - auto estateGreetingPacket = makeZonePacket< Server::FFXIVIpcHousingEstateGreeting >( player.getId() ); + auto estateGreetingPacket = makeWorldPacket< Server::FFXIVIpcHousingEstateGreeting >( player.getId() ); estateGreetingPacket->data().landIdent = ident; memcpy( &estateGreetingPacket->data().message, house->getHouseGreeting().c_str(), sizeof( estateGreetingPacket->data().message ) ); @@ -795,7 +795,7 @@ void Sapphire::World::Manager::HousingMgr::requestEstateEditGuestAccess( Entity: if( !hasPermission( player, *land, 0 ) ) return; - auto packet = makeZonePacket< Server::FFXIVIpcHousingShowEstateGuestAccess >( player.getId() ); + auto packet = makeWorldPacket< Server::FFXIVIpcHousingShowEstateGuestAccess >( player.getId() ); packet->data().ident = ident; player.queuePacket( packet ); @@ -830,7 +830,8 @@ void Sapphire::World::Manager::HousingMgr::sendEstateInventory( Entity::Player& // and we have to switch up our way of getting the LandPtr if( plotNum == 255 ) { - auto internalZone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentZone() ); + auto internalZone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( + player.getCurrentTerritory() ); if( !internalZone ) return; @@ -846,7 +847,7 @@ void Sapphire::World::Manager::HousingMgr::sendEstateInventory( Entity::Player& } else { - auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() ); + auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() ); if( !zone ) return; @@ -971,14 +972,15 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceHousingItem( Sapphire::Entity bool isOutside = false; // inside housing territory - if( auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() ) ) + if( auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() ) ) { land = zone->getLand( landId ); isOutside = true; } // otherwise, inside a house. landId is 0 when inside a plot - else if( auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentZone() ) ) + else if( auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( + player.getCurrentTerritory() ) ) { // todo: this whole process is retarded and needs to be fixed // perhaps maintain a list of estates by ident inside housingmgr? @@ -1043,12 +1045,13 @@ void Sapphire::World::Manager::HousingMgr::reqPlaceItemInStore( Sapphire::Entity LandPtr land; bool isOutside = false; - if( auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() ) ) + if( auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() ) ) { land = zone->getLand( landId ); isOutside = true; } - else if( auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentZone() ) ) + else if( auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( + player.getCurrentTerritory() ) ) { // todo: this whole process is retarded and needs to be fixed // perhaps maintain a list of estates by ident inside housingmgr? @@ -1133,7 +1136,7 @@ bool Sapphire::World::Manager::HousingMgr::placeExternalItem( Entity::Player& pl invMgr->updateHousingItemPosition( item ); // add to zone and spawn - auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() ); + auto zone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() ); assert( zone ); zone->spawnYardObject( ident.landId, freeSlot, *item ); @@ -1146,7 +1149,7 @@ bool Sapphire::World::Manager::HousingMgr::placeInteriorItem( Entity::Player& pl { auto invMgr = framework()->get< InventoryMgr >(); - auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentZone() ); + auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentTerritory() ); assert( zone ); auto ident = zone->getLandIdent(); @@ -1177,7 +1180,7 @@ bool Sapphire::World::Manager::HousingMgr::placeInteriorItem( Entity::Player& pl invMgr->saveHousingContainer( ident, container ); invMgr->updateHousingItemPosition( item ); - auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentZone() ); + auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentTerritory() ); assert( zone ); zone->spawnHousingObject( containerIdx, freeSlot, containerId, item ); @@ -1202,7 +1205,7 @@ Sapphire::Common::HousingObject Sapphire::World::Manager::HousingMgr::getYardObj void Sapphire::World::Manager::HousingMgr::sendInternalEstateInventoryBatch( Sapphire::Entity::Player& player, bool storeroom ) { - auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentZone() ); + auto zone = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentTerritory() ); if( !zone ) return; @@ -1243,11 +1246,12 @@ void Sapphire::World::Manager::HousingMgr::reqMoveHousingItem( Entity::Player& p // todo: what happens when either of these fail? how does the server let the client know that the moment failed // as is, if it does fail, the client will be locked and unable to move any item until reentering the territory - if( auto terri = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentZone() ) ) + if( auto terri = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( + player.getCurrentTerritory() ) ) { moveInternalItem( player, ident, *terri, slot, pos, rot ); } - else if( auto terri = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() ) ) + else if( auto terri = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() ) ) { moveExternalItem( player, ident, slot, *terri, pos, rot ); } @@ -1339,7 +1343,8 @@ void Sapphire::World::Manager::HousingMgr::reqRemoveHousingItem( Sapphire::Entit uint16_t containerId, uint8_t slot, bool sendToStoreroom ) { - if( auto terri = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentZone() ) ) + if( auto terri = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( + player.getCurrentTerritory() ) ) { auto ident = terri->getLandIdent(); auto landSet = toLandSetId( ident.territoryTypeId, ident.wardNum ); @@ -1353,7 +1358,7 @@ void Sapphire::World::Manager::HousingMgr::reqRemoveHousingItem( Sapphire::Entit removeInternalItem( player, *terri, containerId, slot, sendToStoreroom ); } - else if( auto terri = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() ) ) + else if( auto terri = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() ) ) { auto land = terri->getLand( plot ); if( !land ) @@ -1542,7 +1547,7 @@ Sapphire::ItemContainerPtr Sapphire::World::Manager::HousingMgr::getFreeEstateIn void Sapphire::World::Manager::HousingMgr::reqEstateExteriorRemodel( Sapphire::Entity::Player& player, uint16_t plot ) { - auto terri = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() ); + auto terri = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() ); if( !terri ) return; @@ -1569,7 +1574,7 @@ void Sapphire::World::Manager::HousingMgr::reqEstateExteriorRemodel( Sapphire::E void Sapphire::World::Manager::HousingMgr::reqEstateInteriorRemodel( Sapphire::Entity::Player& player ) { - auto terri = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentZone() ); + auto terri = std::dynamic_pointer_cast< Territory::Housing::HousingInteriorTerritory >( player.getCurrentTerritory() ); if( !terri ) return; diff --git a/src/world/Manager/InventoryMgr.cpp b/src/world/Manager/InventoryMgr.cpp index 6d8217c6..2bed5713 100644 --- a/src/world/Manager/InventoryMgr.cpp +++ b/src/world/Manager/InventoryMgr.cpp @@ -32,7 +32,7 @@ void Sapphire::World::Manager::InventoryMgr::sendInventoryContainer( Sapphire::E if( container->getId() == Common::InventoryType::Currency || container->getId() == Common::InventoryType::Crystal ) { - auto currencyInfoPacket = makeZonePacket< Server::FFXIVIpcCurrencyCrystalInfo >( player.getId() ); + auto currencyInfoPacket = makeWorldPacket< Server::FFXIVIpcCurrencyCrystalInfo >( player.getId() ); currencyInfoPacket->data().containerSequence = sequence; currencyInfoPacket->data().catalogId = itM->second->getId(); currencyInfoPacket->data().unknown = 1; @@ -44,7 +44,7 @@ void Sapphire::World::Manager::InventoryMgr::sendInventoryContainer( Sapphire::E } else { - auto itemInfoPacket = makeZonePacket< Server::FFXIVIpcItemInfo >( player.getId() ); + auto itemInfoPacket = makeWorldPacket< Server::FFXIVIpcItemInfo >( player.getId() ); itemInfoPacket->data().containerSequence = sequence; itemInfoPacket->data().containerId = container->getId(); itemInfoPacket->data().slot = itM->first; @@ -60,7 +60,7 @@ void Sapphire::World::Manager::InventoryMgr::sendInventoryContainer( Sapphire::E } } - auto containerInfoPacket = makeZonePacket< Server::FFXIVIpcContainerInfo >( player.getId() ); + auto containerInfoPacket = makeWorldPacket< Server::FFXIVIpcContainerInfo >( player.getId() ); containerInfoPacket->data().containerSequence = sequence; containerInfoPacket->data().numItems = container->getEntryCount(); containerInfoPacket->data().containerId = container->getId(); diff --git a/src/world/Manager/MarketMgr.cpp b/src/world/Manager/MarketMgr.cpp index 1ad81cf9..8b13d2a7 100644 --- a/src/world/Manager/MarketMgr.cpp +++ b/src/world/Manager/MarketMgr.cpp @@ -64,14 +64,14 @@ bool Sapphire::World::Manager::MarketMgr::init() void Sapphire::World::Manager::MarketMgr::requestItemListingInfo( Sapphire::Entity::Player& player, uint32_t catalogId, uint32_t requestId ) { - auto countPkt = makeZonePacket< Server::FFFXIVIpcMarketBoardItemListingCount >( player.getId() ); + auto countPkt = makeWorldPacket< Server::FFFXIVIpcMarketBoardItemListingCount >( player.getId() ); countPkt->data().quantity = 1 << 8; countPkt->data().itemCatalogId = catalogId; countPkt->data().requestId = requestId; player.queuePacket( countPkt ); - auto historyPkt = makeZonePacket< Server::FFXIVIpcMarketBoardItemListingHistory >( player.getId() ); + auto historyPkt = makeWorldPacket< Server::FFXIVIpcMarketBoardItemListingHistory >( player.getId() ); historyPkt->data().itemCatalogId = catalogId; historyPkt->data().itemCatalogId2 = catalogId; @@ -111,7 +111,7 @@ void Sapphire::World::Manager::MarketMgr::searchMarketboard( Entity::Player& pla auto endIdx = std::min< size_t >( startIdx + 20, numResults ); auto size = endIdx - startIdx; - auto resultPkt = makeZonePacket< Server::FFXIVIpcMarketBoardSearchResult >( player.getId() ); + auto resultPkt = makeWorldPacket< Server::FFXIVIpcMarketBoardSearchResult >( player.getId() ); resultPkt->data().itemIndexStart = startIdx; resultPkt->data().requestId = requestId; diff --git a/src/world/Manager/TerritoryMgr.cpp b/src/world/Manager/TerritoryMgr.cpp index 3e707511..0889d5f5 100644 --- a/src/world/Manager/TerritoryMgr.cpp +++ b/src/world/Manager/TerritoryMgr.cpp @@ -628,10 +628,10 @@ bool Sapphire::World::Manager::TerritoryMgr::movePlayer( TerritoryPtr pZone, Sap // mark character as zoning in progress pPlayer->setLoadingComplete( false ); - if( pPlayer->getLastPing() != 0 && pPlayer->getCurrentZone() ) - pPlayer->getCurrentZone()->removeActor( pPlayer ); + if( pPlayer->getLastPing() != 0 && pPlayer->getCurrentTerritory() ) + pPlayer->getCurrentTerritory()->removeActor( pPlayer ); - pPlayer->setCurrentZone( pZone ); + pPlayer->setCurrentTerritory( pZone ); pZone->pushActor( pPlayer ); // map player to instanceId so it can be tracked. diff --git a/src/world/Network/Handlers/ActionHandler.cpp b/src/world/Network/Handlers/ActionHandler.cpp index 460c294a..99137c62 100644 --- a/src/world/Network/Handlers/ActionHandler.cpp +++ b/src/world/Network/Handlers/ActionHandler.cpp @@ -18,7 +18,7 @@ void Sapphire::Network::GameConnection::actionHandler( FrameworkPtr pFw, const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - const auto packet = ZoneChannelPacket< Client::FFXIVIpcSkillHandler >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcSkillHandler >( inPacket ); const auto type = packet.data().type; const auto actionId = packet.data().actionId; @@ -85,7 +85,7 @@ void Sapphire::Network::GameConnection::placedActionHandler( FrameworkPtr pFw, const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - const auto packet = ZoneChannelPacket< Client::FFXIVIpcAoESkillHandler >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcAoESkillHandler >( inPacket ); const auto type = packet.data().type; const auto actionId = packet.data().actionId; diff --git a/src/world/Network/Handlers/CFHandlers.cpp b/src/world/Network/Handlers/CFHandlers.cpp index d51b6327..2234b749 100644 --- a/src/world/Network/Handlers/CFHandlers.cpp +++ b/src/world/Network/Handlers/CFHandlers.cpp @@ -25,7 +25,7 @@ void Sapphire::Network::GameConnection::cfDutyInfoRequest( FrameworkPtr pFw, const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - auto dutyInfoPacket = makeZonePacket< FFXIVIpcCFDutyInfo >( player.getId() ); + auto dutyInfoPacket = makeWorldPacket< FFXIVIpcCFDutyInfo >( player.getId() ); auto penaltyMinutes = player.getCFPenaltyMinutes(); if( penaltyMinutes > 255 ) { @@ -35,7 +35,7 @@ void Sapphire::Network::GameConnection::cfDutyInfoRequest( FrameworkPtr pFw, dutyInfoPacket->data().penaltyTime = penaltyMinutes; queueOutPacket( dutyInfoPacket ); - auto inNeedsPacket = makeZonePacket< FFXIVIpcCFPlayerInNeed >( player.getId() ); + auto inNeedsPacket = makeWorldPacket< FFXIVIpcCFPlayerInNeed >( player.getId() ); queueOutPacket( inNeedsPacket ); } @@ -68,7 +68,7 @@ void Sapphire::Network::GameConnection::cfRegisterDuty( FrameworkPtr pFw, player.sendDebug( "Duty register request for contentid#{0}", contentId ); // let's cancel it because otherwise you can't register it again - auto cfCancelPacket = makeZonePacket< FFXIVIpcCFNotify >( player.getId() ); + auto cfCancelPacket = makeWorldPacket< FFXIVIpcCFNotify >( player.getId() ); cfCancelPacket->data().state1 = 3; cfCancelPacket->data().state2 = 1; // Your registration is withdrawn. queueOutPacket( cfCancelPacket ); @@ -93,7 +93,7 @@ void Sapphire::Network::GameConnection::cfRegisterRoulette( FrameworkPtr pFw, const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - auto cfCancelPacket = makeZonePacket< FFXIVIpcCFNotify >( player.getId() ); + auto cfCancelPacket = makeWorldPacket< FFXIVIpcCFNotify >( player.getId() ); cfCancelPacket->data().state1 = 3; cfCancelPacket->data().state2 = 1; // Your registration is withdrawn. queueOutPacket( cfCancelPacket ); diff --git a/src/world/Network/Handlers/ClientTriggerHandler.cpp b/src/world/Network/Handlers/ClientTriggerHandler.cpp index 81515fd9..e46a91d5 100644 --- a/src/world/Network/Handlers/ClientTriggerHandler.cpp +++ b/src/world/Network/Handlers/ClientTriggerHandler.cpp @@ -67,7 +67,7 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( FrameworkPtr pFw, Entity::Player& player ) { - const auto packet = ZoneChannelPacket< Client::FFXIVIpcClientTrigger >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcClientTrigger >( inPacket ); const auto commandId = packet.data().commandId; const auto param1 = *reinterpret_cast< const uint64_t* >( &packet.data().param11 ); @@ -173,7 +173,7 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( FrameworkPtr pFw, uint64_t targetContentId = param1; // todo: look up player by content id /* - auto packet = makeZonePacket< FFXIVIpcCharaNameReq >( player.getId() ); + auto packet = makeWorldPacket< FFXIVIpcCharaNameReq >( player.getId() ); packet->data().contentId = targetContentId; // lookup the name @@ -287,12 +287,12 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( FrameworkPtr pFw, } case ClientTriggerType::DirectorInitFinish: // Director init finish { - player.getCurrentZone()->onInitDirector( player ); + player.getCurrentTerritory()->onInitDirector( player ); break; } case ClientTriggerType::DirectorSync: // Director init finish { - player.getCurrentZone()->onDirectorSync( player ); + player.getCurrentTerritory()->onDirectorSync( player ); break; } case ClientTriggerType::EnterTerritoryEventFinished:// this may still be something else. I think i have seen it elsewhere @@ -313,7 +313,7 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( FrameworkPtr pFw, } case ClientTriggerType::RequestHousingBuildPreset: { - auto zone = player.getCurrentZone(); + auto zone = player.getCurrentTerritory(); auto hZone = std::dynamic_pointer_cast< HousingZone >( zone ); if (!hZone) return; diff --git a/src/world/Network/Handlers/EventHandlers.cpp b/src/world/Network/Handlers/EventHandlers.cpp index 5c60ed7f..14e7c312 100644 --- a/src/world/Network/Handlers/EventHandlers.cpp +++ b/src/world/Network/Handlers/EventHandlers.cpp @@ -39,7 +39,7 @@ void Sapphire::Network::GameConnection::eventHandlerTalk( FrameworkPtr pFw, auto pExdData = pFw->get< Data::ExdDataGenerated >(); auto pEventMgr = pFw->get< World::Manager::EventMgr >(); - const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerTalk >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcEventHandlerTalk >( inPacket ); const auto actorId = packet.data().actorId; const auto eventId = packet.data().eventId; @@ -81,7 +81,7 @@ void Sapphire::Network::GameConnection::eventHandlerEmote( FrameworkPtr pFw, auto pExdData = pFw->get< Data::ExdDataGenerated >(); auto pEventMgr = pFw->get< World::Manager::EventMgr >(); - const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerEmote >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcEventHandlerEmote >( inPacket ); const auto actorId = packet.data().actorId; const auto eventId = packet.data().eventId; @@ -117,7 +117,7 @@ void Sapphire::Network::GameConnection::eventHandlerWithinRange( FrameworkPtr pF auto pScriptMgr = pFw->get< Scripting::ScriptMgr >(); auto pEventMgr = pFw->get< World::Manager::EventMgr >(); - const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerWithinRange >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcEventHandlerWithinRange >( inPacket ); const auto eventId = packet.data().eventId; const auto param1 = packet.data().param1; @@ -141,7 +141,7 @@ void Sapphire::Network::GameConnection::eventHandlerOutsideRange( FrameworkPtr p auto pScriptMgr = pFw->get< Scripting::ScriptMgr >(); auto pEventMgr = pFw->get< World::Manager::EventMgr >(); - const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerOutsideRange >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcEventHandlerOutsideRange >( inPacket ); const auto eventId = packet.data().eventId; const auto param1 = packet.data().param1; const auto& pos = packet.data().position; @@ -164,7 +164,7 @@ void Sapphire::Network::GameConnection::eventHandlerEnterTerritory( FrameworkPtr auto pScriptMgr = pFw->get< Scripting::ScriptMgr >(); auto pEventMgr = pFw->get< World::Manager::EventMgr >(); - const auto packet = ZoneChannelPacket< Client::FFXIVIpcEnterTerritoryHandler >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcEnterTerritoryHandler >( inPacket ); const auto eventId = packet.data().eventId; const auto param1 = packet.data().param1; @@ -201,7 +201,7 @@ void Sapphire::Network::GameConnection::eventHandlerReturn( FrameworkPtr pFw, { auto pEventMgr = pFw->get< World::Manager::EventMgr >(); - const auto packet = ZoneChannelPacket< Client::FFXIVIpcEventHandlerReturn >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcEventHandlerReturn >( inPacket ); const auto eventId = packet.data().eventId; const auto scene = packet.data().scene; const auto param1 = packet.data().param1; @@ -246,9 +246,9 @@ void Sapphire::Network::GameConnection::eventHandlerLinkshell( FrameworkPtr pFw, const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - const auto packet = ZoneChannelPacket< Client::FFXIVIpcLinkshellEventHandler >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcLinkshellEventHandler >( inPacket ); - auto linkshellEvent = makeZonePacket< Server::FFXIVIpcEventLinkshell >( player.getId() ); + auto linkshellEvent = makeWorldPacket< Server::FFXIVIpcEventLinkshell >( player.getId() ); linkshellEvent->data().eventId = packet.data().eventId; linkshellEvent->data().scene = static_cast< uint8_t >( packet.data().scene ); linkshellEvent->data().param3 = 1; @@ -263,7 +263,7 @@ void Sapphire::Network::GameConnection::eventHandlerShop( FrameworkPtr pFw, { auto pEventMgr = pFw->get< World::Manager::EventMgr >(); - const auto packet = ZoneChannelPacket< Client::FFXIVIpcShopEventHandler >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcShopEventHandler >( inPacket ); auto pScriptMgr = pFw->get< Scripting::ScriptMgr >(); auto pExdData = pFw->get< Data::ExdDataGenerated >(); diff --git a/src/world/Network/Handlers/GMCommandHandlers.cpp b/src/world/Network/Handlers/GMCommandHandlers.cpp index 5e30611c..de3bb8a7 100644 --- a/src/world/Network/Handlers/GMCommandHandlers.cpp +++ b/src/world/Network/Handlers/GMCommandHandlers.cpp @@ -93,7 +93,7 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw, if( player.getGmRank() <= 0 ) return; - const auto packet = ZoneChannelPacket< Client::FFXIVIpcGmCommand1 >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcGmCommand1 >( inPacket ); const auto commandId = packet.data().commandId; const auto param1 = packet.data().param1; const auto param2 = packet.data().param2; @@ -190,9 +190,9 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw, } case GmCommand::Weather: { - targetPlayer->getCurrentZone()->setWeatherOverride( static_cast< Common::Weather >( param1 ) ); + targetPlayer->getCurrentTerritory()->setWeatherOverride( static_cast< Common::Weather >( param1 ) ); player.sendNotice( "Weather in Territory \"{0}\" of {1} set in range.", - targetPlayer->getCurrentZone()->getName(), targetPlayer->getName() ); + targetPlayer->getCurrentTerritory()->getName(), targetPlayer->getName() ); break; } case GmCommand::Call: @@ -217,7 +217,7 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw, "\nPlayTime: {8}", targetPlayer->getName(), targetPlayer->getCurrency( CurrencyType::Gil ), - targetPlayer->getCurrentZone()->getName(), + targetPlayer->getCurrentTerritory()->getName(), targetPlayer->getZoneId(), static_cast< uint8_t >( targetPlayer->getClass() ), targetPlayer->getLevel(), @@ -257,11 +257,11 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw, { targetPlayer->setOnlineStatusMask( param1 ); - auto statusPacket = makeZonePacket< FFXIVIpcSetOnlineStatus >( player.getId() ); + auto statusPacket = makeWorldPacket< FFXIVIpcSetOnlineStatus >( player.getId() ); statusPacket->data().onlineStatusFlags = param1; queueOutPacket( statusPacket ); - auto searchInfoPacket = makeZonePacket< FFXIVIpcSetSearchInfo >( player.getId() ); + auto searchInfoPacket = makeWorldPacket< FFXIVIpcSetSearchInfo >( player.getId() ); searchInfoPacket->data().onlineStatusFlags = param1; searchInfoPacket->data().selectRegion = targetPlayer->getSearchSelectRegion(); strcpy( searchInfoPacket->data().searchMessage, targetPlayer->getSearchMessage() ); @@ -551,7 +551,7 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw, } case GmCommand::TeriInfo: { - auto pCurrentZone = player.getCurrentZone(); + auto pCurrentZone = player.getCurrentTerritory(); player.sendNotice( "ZoneId: {0}" "\nName: {1}" "\nInternalName: {2}" @@ -596,7 +596,7 @@ void Sapphire::Network::GameConnection::gm2Handler( FrameworkPtr pFw, auto pServerZone = pFw->get< World::ServerMgr >(); - const auto packet = ZoneChannelPacket< Client::FFXIVIpcGmCommand2 >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcGmCommand2 >( inPacket ); const auto commandId = packet.data().commandId; const auto param1 = packet.data().param1; @@ -657,7 +657,7 @@ void Sapphire::Network::GameConnection::gm2Handler( FrameworkPtr pFw, { player.exitInstance(); } - if( targetPlayer->getCurrentZone()->getGuId() != player.getCurrentZone()->getGuId() ) + if( targetPlayer->getCurrentTerritory()->getGuId() != player.getCurrentTerritory()->getGuId() ) { // Checks if the target player is in an InstanceContent to avoid binding to a Territory or PublicContent if( targetPlayer->getCurrentInstance() ) @@ -666,7 +666,7 @@ void Sapphire::Network::GameConnection::gm2Handler( FrameworkPtr pFw, // Not sure if GMs actually get bound to an instance they jump to on retail. It's mostly here to avoid a crash for now pInstanceContent->bindPlayer( player.getId() ); } - player.setInstance( targetPlayer->getCurrentZone()->getGuId() ); + player.setInstance( targetPlayer->getCurrentTerritory()->getGuId() ); } player.changePosition( targetActor->getPos().x, targetActor->getPos().y, targetActor->getPos().z, targetActor->getRot() ); @@ -687,9 +687,9 @@ void Sapphire::Network::GameConnection::gm2Handler( FrameworkPtr pFw, { targetPlayer->exitInstance(); } - if( targetPlayer->getCurrentZone()->getGuId() != player.getCurrentZone()->getGuId() ) + if( targetPlayer->getCurrentTerritory()->getGuId() != player.getCurrentTerritory()->getGuId() ) { - targetPlayer->setInstance( player.getCurrentZone()->getGuId() ); + targetPlayer->setInstance( player.getCurrentTerritory()->getGuId() ); } targetPlayer->changePosition( player.getPos().x, player.getPos().y, player.getPos().z, player.getRot() ); targetPlayer->sendZoneInPackets( 0x00, 0x00, 0, 0, false ); diff --git a/src/world/Network/Handlers/InventoryHandler.cpp b/src/world/Network/Handlers/InventoryHandler.cpp index 8fc94bdd..5a854794 100644 --- a/src/world/Network/Handlers/InventoryHandler.cpp +++ b/src/world/Network/Handlers/InventoryHandler.cpp @@ -27,7 +27,7 @@ void Sapphire::Network::GameConnection::inventoryModifyHandler( FrameworkPtr pFw const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - const auto packet = ZoneChannelPacket< Client::FFXIVIpcInventoryModifyHandler >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcInventoryModifyHandler >( inPacket ); const auto action = packet.data().action; const auto splitCount = packet.data().splitCount; @@ -37,7 +37,7 @@ void Sapphire::Network::GameConnection::inventoryModifyHandler( FrameworkPtr pFw const auto toSlot = packet.data().toSlot; const auto toContainer = packet.data().toContainer; - auto ackPacket = makeZonePacket< Server::FFXIVIpcInventoryActionAck >( player.getId() ); + auto ackPacket = makeWorldPacket< Server::FFXIVIpcInventoryActionAck >( player.getId() ); ackPacket->data().sequence = packet.data().seq; ackPacket->data().type = 7; player.queuePacket( ackPacket ); diff --git a/src/world/Network/Handlers/PacketHandlers.cpp b/src/world/Network/Handlers/PacketHandlers.cpp index c3b9a178..f002f1af 100644 --- a/src/world/Network/Handlers/PacketHandlers.cpp +++ b/src/world/Network/Handlers/PacketHandlers.cpp @@ -67,7 +67,7 @@ void Sapphire::Network::GameConnection::setSearchInfoHandler( FrameworkPtr pFw, const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - const auto packet = ZoneChannelPacket< Client::FFXIVIpcSetSearchInfo >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcSetSearchInfo >( inPacket ); const auto inval = packet.data().status1; const auto inval1 = packet.data().status2; @@ -85,11 +85,11 @@ void Sapphire::Network::GameConnection::setSearchInfoHandler( FrameworkPtr pFw, // mark player as new adventurer player.setNewAdventurer( true ); - auto statusPacket = makeZonePacket< FFXIVIpcSetOnlineStatus >( player.getId() ); + auto statusPacket = makeWorldPacket< FFXIVIpcSetOnlineStatus >( player.getId() ); statusPacket->data().onlineStatusFlags = status; queueOutPacket( statusPacket ); - auto searchInfoPacket = makeZonePacket< FFXIVIpcSetSearchInfo >( player.getId() ); + auto searchInfoPacket = makeWorldPacket< FFXIVIpcSetSearchInfo >( player.getId() ); searchInfoPacket->data().onlineStatusFlags = status; searchInfoPacket->data().selectRegion = player.getSearchSelectRegion(); strcpy( searchInfoPacket->data().searchMessage, player.getSearchMessage() ); @@ -103,7 +103,7 @@ void Sapphire::Network::GameConnection::reqSearchInfoHandler( FrameworkPtr pFw, const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - auto searchInfoPacket = makeZonePacket< FFXIVIpcInitSearchInfo >( player.getId() ); + auto searchInfoPacket = makeWorldPacket< FFXIVIpcInitSearchInfo >( player.getId() ); searchInfoPacket->data().onlineStatusFlags = player.getOnlineStatusMask(); searchInfoPacket->data().selectRegion = player.getSearchSelectRegion(); strcpy( searchInfoPacket->data().searchMessage, player.getSearchMessage() ); @@ -130,7 +130,7 @@ void Sapphire::Network::GameConnection::reqExamineSearchCommentHandler( Framewor return; // retail sends the requester's id as both (isForSelf) - auto searchInfoPacket = makeZonePacket< FFXIVIpcExamineSearchComment >( player.getId() ); + auto searchInfoPacket = makeWorldPacket< FFXIVIpcExamineSearchComment >( player.getId() ); searchInfoPacket->data().charId = targetId; strcpy( searchInfoPacket->data().searchComment, pPlayer->getSearchMessage() ); player.queuePacket( searchInfoPacket ); @@ -158,7 +158,7 @@ void Sapphire::Network::GameConnection::reqExamineFcInfo( FrameworkPtr pFw, return; // retail sends the requester's id as both (isForSelf) - auto examineFcInfoPacket = makeZonePacket< FFXIVIpcExamineFreeCompanyInfo >( player.getId() ); + auto examineFcInfoPacket = makeWorldPacket< FFXIVIpcExamineFreeCompanyInfo >( player.getId() ); examineFcInfoPacket->data().charId = targetId; // todo: populate with fc info @@ -171,7 +171,7 @@ void Sapphire::Network::GameConnection::linkshellListHandler( FrameworkPtr pFw, const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - auto linkshellListPacket = makeZonePacket< FFXIVIpcLinkshellList >( player.getId() ); + auto linkshellListPacket = makeWorldPacket< FFXIVIpcLinkshellList >( player.getId() ); queueOutPacket( linkshellListPacket ); } @@ -183,7 +183,7 @@ void Sapphire::Network::GameConnection::updatePositionHandler( FrameworkPtr pFw, if( player.isMarkedForZoning() ) return; - const auto updatePositionPacket = ZoneChannelPacket< Client::FFXIVIpcUpdatePosition >( inPacket ); + const auto updatePositionPacket = WorldChannelPacket< Client::FFXIVIpcUpdatePosition >( inPacket ); bool bPosChanged = true; if( updatePositionPacket.data().position == player.getPos() ) @@ -276,12 +276,12 @@ void Sapphire::Network::GameConnection::zoneLineHandler( FrameworkPtr pFw, { auto pTeriMgr = pFw->get< TerritoryMgr >(); - const auto packet = ZoneChannelPacket< Client::FFXIVIpcZoneLineHandler >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcZoneLineHandler >( inPacket ); const auto zoneLineId = packet.data().zoneLineId; player.sendDebug( "Walking ZoneLine#{0}", zoneLineId ); - auto pZone = player.getCurrentZone(); + auto pZone = player.getCurrentTerritory(); auto pLine = pTeriMgr->getTerritoryPosition( zoneLineId ); @@ -296,7 +296,7 @@ void Sapphire::Network::GameConnection::zoneLineHandler( FrameworkPtr pFw, targetZone = pLine->getTargetZoneId(); rotation = pLine->getTargetRotation(); - auto preparePacket = makeZonePacket< FFXIVIpcPrepareZoning >( player.getId() ); + auto preparePacket = makeWorldPacket< FFXIVIpcPrepareZoning >( player.getId() ); preparePacket->data().targetZone = targetZone; //ActorControlPacket143 controlPacket( pPlayer, ActorControlType::DespawnZoneScreenMsg, @@ -321,7 +321,7 @@ void Sapphire::Network::GameConnection::discoveryHandler( FrameworkPtr pFw, const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - const auto packet = ZoneChannelPacket< Client::FFXIVIpcDiscoveryHandler >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcDiscoveryHandler >( inPacket ); const auto positionRef = packet.data().positionRef; auto pDb = pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >(); @@ -336,7 +336,7 @@ void Sapphire::Network::GameConnection::discoveryHandler( FrameworkPtr pFw, return; } - auto discoveryPacket = makeZonePacket< FFXIVIpcDiscovery >( player.getId() ); + auto discoveryPacket = makeWorldPacket< FFXIVIpcDiscovery >( player.getId() ); discoveryPacket->data().map_id = pQR->getUInt( 2 ); discoveryPacket->data().map_part_id = pQR->getUInt( 3 ); @@ -352,7 +352,7 @@ void Sapphire::Network::GameConnection::playTimeHandler( FrameworkPtr pFw, const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - auto playTimePacket = makeZonePacket< FFXIVIpcPlayTime >( player.getId() ); + auto playTimePacket = makeWorldPacket< FFXIVIpcPlayTime >( player.getId() ); playTimePacket->data().playTimeInMinutes = player.getPlayTime() / 60; player.queuePacket( playTimePacket ); } @@ -375,7 +375,7 @@ void Sapphire::Network::GameConnection::blackListHandler( FrameworkPtr pFw, { uint8_t count = inPacket.data[ 0x11 ]; - auto blackListPacket = makeZonePacket< FFXIVIpcBlackList >( player.getId() ); + auto blackListPacket = makeWorldPacket< FFXIVIpcBlackList >( player.getId() ); blackListPacket->data().sequence = count; // TODO: Fill with actual blacklist data //blackListPacket.data().entry[0].contentId = 1; @@ -389,7 +389,7 @@ void Sapphire::Network::GameConnection::pingHandler( FrameworkPtr pFw, const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - const auto packet = ZoneChannelPacket< Client::FFXIVIpcPingHandler >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcPingHandler >( inPacket ); queueOutPacket( std::make_shared< Server::PingPacket >( player, packet.data().timestamp ) ); @@ -404,14 +404,14 @@ void Sapphire::Network::GameConnection::finishLoadingHandler( FrameworkPtr pFw, player.sendQuestInfo(); // TODO: load and save this data instead of hardcoding - auto gcPacket = makeZonePacket< FFXIVGCAffiliation >( player.getId() ); + auto gcPacket = makeWorldPacket< FFXIVGCAffiliation >( player.getId() ); gcPacket->data().gcId = player.getGc(); gcPacket->data().gcRank[ 0 ] = player.getGcRankArray()[ 0 ]; gcPacket->data().gcRank[ 1 ] = player.getGcRankArray()[ 1 ]; gcPacket->data().gcRank[ 2 ] = player.getGcRankArray()[ 2 ]; player.queuePacket( gcPacket ); - player.getCurrentZone()->onFinishLoading( player ); + player.getCurrentTerritory()->onFinishLoading( player ); // player is done zoning player.setLoadingComplete( true ); @@ -428,7 +428,7 @@ void Sapphire::Network::GameConnection::finishLoadingHandler( FrameworkPtr pFw, player.spawn( player.getAsPlayer() ); // notify the zone of a change in position to force an "inRangeActor" update - player.getCurrentZone()->updateActorPosition( player ); + player.getCurrentTerritory()->updateActorPosition( player ); } void Sapphire::Network::GameConnection::socialListHandler( FrameworkPtr pFw, @@ -442,7 +442,7 @@ void Sapphire::Network::GameConnection::socialListHandler( FrameworkPtr pFw, if( type == 0x02 ) { // party list - auto listPacket = makeZonePacket< FFXIVIpcSocialList >( player.getId() ); + auto listPacket = makeWorldPacket< FFXIVIpcSocialList >( player.getId() ); listPacket->data().type = 2; listPacket->data().sequence = count; @@ -450,7 +450,7 @@ void Sapphire::Network::GameConnection::socialListHandler( FrameworkPtr pFw, int32_t entrysizes = sizeof( listPacket->data().entries ); memset( listPacket->data().entries, 0, sizeof( listPacket->data().entries ) ); - listPacket->data().entries[ 0 ].bytes[ 2 ] = player.getCurrentZone()->getTerritoryTypeId(); + listPacket->data().entries[ 0 ].bytes[ 2 ] = player.getCurrentTerritory()->getTerritoryTypeId(); listPacket->data().entries[ 0 ].bytes[ 3 ] = 0x80; listPacket->data().entries[ 0 ].bytes[ 4 ] = 0x02; listPacket->data().entries[ 0 ].bytes[ 6 ] = 0x3B; @@ -458,7 +458,7 @@ void Sapphire::Network::GameConnection::socialListHandler( FrameworkPtr pFw, listPacket->data().entries[ 0 ].classJob = static_cast< uint8_t >( player.getClass() ); listPacket->data().entries[ 0 ].contentId = player.getContentId(); listPacket->data().entries[ 0 ].level = player.getLevel(); - listPacket->data().entries[ 0 ].zoneId = player.getCurrentZone()->getTerritoryTypeId(); + listPacket->data().entries[ 0 ].zoneId = player.getCurrentTerritory()->getTerritoryTypeId(); listPacket->data().entries[ 0 ].zoneId1 = 0x0100; // TODO: no idea what this does //listPacket.data().entries[0].one = 1; @@ -476,7 +476,7 @@ void Sapphire::Network::GameConnection::socialListHandler( FrameworkPtr pFw, } else if( type == 0x0b ) { // friend list - auto listPacket = makeZonePacket< FFXIVIpcSocialList >( player.getId() ); + auto listPacket = makeWorldPacket< FFXIVIpcSocialList >( player.getId() ); listPacket->data().type = 0x0B; listPacket->data().sequence = count; memset( listPacket->data().entries, 0, sizeof( listPacket->data().entries ) ); @@ -495,7 +495,7 @@ void Sapphire::Network::GameConnection::chatHandler( FrameworkPtr pFw, { auto pDebugCom = pFw->get< DebugCommandMgr >(); - const auto packet = ZoneChannelPacket< Client::FFXIVIpcChatHandler >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcChatHandler >( inPacket ); if( packet.data().message[ 0 ] == '!' ) { @@ -516,7 +516,7 @@ void Sapphire::Network::GameConnection::chatHandler( FrameworkPtr pFw, if( player.isActingAsGm() ) chatPacket->data().chatType = ChatType::GMSay; - player.getCurrentZone()->queuePacketForRange( player, 50, chatPacket ); + player.getCurrentTerritory()->queuePacketForRange( player, 50, chatPacket ); break; } case ChatType::Yell: @@ -524,7 +524,7 @@ void Sapphire::Network::GameConnection::chatHandler( FrameworkPtr pFw, if( player.isActingAsGm() ) chatPacket->data().chatType = ChatType::GMYell; - player.getCurrentZone()->queuePacketForRange( player, 6000, chatPacket ); + player.getCurrentTerritory()->queuePacketForRange( player, 6000, chatPacket ); break; } case ChatType::Shout: @@ -532,12 +532,12 @@ void Sapphire::Network::GameConnection::chatHandler( FrameworkPtr pFw, if( player.isActingAsGm() ) chatPacket->data().chatType = ChatType::GMShout; - player.getCurrentZone()->queuePacketForRange( player, 6000, chatPacket ); + player.getCurrentTerritory()->queuePacketForRange( player, 6000, chatPacket ); break; } default: { - player.getCurrentZone()->queuePacketForRange( player, 50, chatPacket ); + player.getCurrentTerritory()->queuePacketForRange( player, 50, chatPacket ); break; } } @@ -552,7 +552,7 @@ void Sapphire::Network::GameConnection::logoutHandler( FrameworkPtr pFw, const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - auto logoutPacket = makeZonePacket< FFXIVIpcLogout >( player.getId() ); + auto logoutPacket = makeWorldPacket< FFXIVIpcLogout >( player.getId() ); logoutPacket->data().flags1 = 0x02; logoutPacket->data().flags2 = 0x2000; queueOutPacket( logoutPacket ); @@ -565,7 +565,7 @@ void Sapphire::Network::GameConnection::tellHandler( FrameworkPtr pFw, const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - const auto packet = ZoneChannelPacket< Client::FFXIVIpcTellHandler >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcTellHandler >( inPacket ); auto pZoneServer = pFw->get< World::ServerMgr >(); @@ -573,7 +573,7 @@ void Sapphire::Network::GameConnection::tellHandler( FrameworkPtr pFw, if( !pSession ) { - auto tellErrPacket = makeZonePacket< FFXIVIpcTellErrNotFound >( player.getId() ); + auto tellErrPacket = makeWorldPacket< FFXIVIpcTellErrNotFound >( player.getId() ); strcpy( tellErrPacket->data().receipientName, packet.data().targetPCName ); sendSinglePacket( tellErrPacket ); return; @@ -621,7 +621,7 @@ void Sapphire::Network::GameConnection::performNoteHandler( FrameworkPtr pFw, const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - auto performPacket = makeZonePacket< FFXIVIpcPerformNote >( player.getId() ); + auto performPacket = makeWorldPacket< FFXIVIpcPerformNote >( player.getId() ); memcpy( &performPacket->data().data[ 0 ], &inPacket.data[ 0x10 ], 32 ); player.sendToInRangeSet( performPacket ); } @@ -630,7 +630,7 @@ void Sapphire::Network::GameConnection::landRenameHandler( FrameworkPtr pFw, const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - const auto packet = ZoneChannelPacket< Client::FFXIVIpcRenameLandHandler >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcRenameLandHandler >( inPacket ); auto pHousingMgr = pFw->get< HousingMgr >(); @@ -653,7 +653,7 @@ void Sapphire::Network::GameConnection::landRenameHandler( FrameworkPtr pFw, pHouse->setHouseName( packet.data().houseName ); // todo: this packet is weird, retail sends it with some unknown shit at the start but it doesn't seem to do anything - auto nameUpdatePacket = makeZonePacket< Server::FFXIVIpcLandUpdateHouseName >( player.getId() ); + auto nameUpdatePacket = makeWorldPacket< Server::FFXIVIpcLandUpdateHouseName >( player.getId() ); memcpy( &nameUpdatePacket->data().houseName, &packet.data().houseName, sizeof( packet.data().houseName ) ); // todo: who does this get sent to? just the person who renamed it? @@ -664,7 +664,7 @@ void Sapphire::Network::GameConnection::buildPresetHandler( FrameworkPtr pFw, const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - const auto packet = ZoneChannelPacket< Client::FFXIVIpcBuildPresetHandler >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcBuildPresetHandler >( inPacket ); auto pHousingMgr = pFw->get< HousingMgr >(); pHousingMgr->buildPresetEstate( player, packet.data().plotNum, packet.data().itemId ); @@ -674,7 +674,7 @@ void Sapphire::Network::GameConnection::housingUpdateGreetingHandler( FrameworkP const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - const auto packet = ZoneChannelPacket< Client::FFXIVIpcHousingUpdateHouseGreeting >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcHousingUpdateHouseGreeting >( inPacket ); auto pHousingMgr = pFw->get< HousingMgr >(); @@ -686,7 +686,7 @@ void Sapphire::Network::GameConnection::reqPlaceHousingItem( FrameworkPtr pFw, Entity::Player& player ) { auto housingMgr = pFw->get< HousingMgr >(); - const auto packet = ZoneChannelPacket< Client::FFXIVIpcReqPlaceHousingItem >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcReqPlaceHousingItem >( inPacket ); const auto& data = packet.data(); if( data.shouldPlaceItem == 1 ) @@ -705,7 +705,7 @@ void Sapphire::Network::GameConnection::reqMoveHousingItem( FrameworkPtr pFw, { auto housingMgr = pFw->get< HousingMgr >(); - const auto packet = ZoneChannelPacket< Client::FFXIVIpcHousingUpdateObjectPosition >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcHousingUpdateObjectPosition >( inPacket ); const auto& data = packet.data(); housingMgr->reqMoveHousingItem( player, data.ident, data.slot, data.pos, data.rotation ); @@ -718,7 +718,7 @@ void Sapphire::Network::GameConnection::marketBoardSearch( FrameworkPtr pFw, { auto marketMgr = pFw->get< MarketMgr >(); - const auto packet = ZoneChannelPacket< Client::FFXIVIpcMarketBoardSearch >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcMarketBoardSearch >( inPacket ); const auto& data = packet.data(); std::string_view searchStr( data.searchStr ); @@ -731,7 +731,7 @@ void Sapphire::Network::GameConnection::marketBoardRequestItemInfo( FrameworkPtr const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - const auto packet = ZoneChannelPacket< Client::FFXIVIpcMarketBoardRequestItemListingInfo >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcMarketBoardRequestItemListingInfo >( inPacket ); auto marketMgr = pFw->get< MarketMgr >(); @@ -742,7 +742,7 @@ void Sapphire::Network::GameConnection::marketBoardRequestItemListings( Framewor const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) { - const auto packet = ZoneChannelPacket< Client::FFXIVIpcMarketBoardRequestItemListings >( inPacket ); + const auto packet = WorldChannelPacket< Client::FFXIVIpcMarketBoardRequestItemListings >( inPacket ); auto marketMgr = pFw->get< MarketMgr >(); diff --git a/src/world/Network/PacketWrappers/ActorControlPacket142.h b/src/world/Network/PacketWrappers/ActorControlPacket142.h index 30f14598..3756c5bc 100644 --- a/src/world/Network/PacketWrappers/ActorControlPacket142.h +++ b/src/world/Network/PacketWrappers/ActorControlPacket142.h @@ -11,7 +11,7 @@ namespace Sapphire::Network::Packets::Server /** * @brief The Ping response packet. */ - class ActorControlPacket142 : public ZoneChannelPacket< FFXIVIpcActorControl142 > + class ActorControlPacket142 : public WorldChannelPacket< FFXIVIpcActorControl142 > { public: ActorControlPacket142( uint32_t actorId, @@ -21,7 +21,7 @@ namespace Sapphire::Network::Packets::Server uint32_t param3 = 0, uint32_t param4 = 0, uint32_t padding1 = 0 ) : - ZoneChannelPacket< FFXIVIpcActorControl142 >( actorId, actorId ) + WorldChannelPacket< FFXIVIpcActorControl142 >( actorId, actorId ) { initialize( category, param1, param2, param3, param4 ); }; diff --git a/src/world/Network/PacketWrappers/ActorControlPacket143.h b/src/world/Network/PacketWrappers/ActorControlPacket143.h index c93b3db3..f56bc0c5 100644 --- a/src/world/Network/PacketWrappers/ActorControlPacket143.h +++ b/src/world/Network/PacketWrappers/ActorControlPacket143.h @@ -12,7 +12,7 @@ namespace Sapphire::Network::Packets::Server /** * @brief The Ping response packet. */ - class ActorControlPacket143 : public ZoneChannelPacket< FFXIVIpcActorControl143 > + class ActorControlPacket143 : public WorldChannelPacket< FFXIVIpcActorControl143 > { public: ActorControlPacket143( uint32_t actorId, @@ -23,7 +23,7 @@ namespace Sapphire::Network::Packets::Server uint32_t param4 = 0, uint32_t param5 = 0, uint32_t padding1 = 0 ) : - ZoneChannelPacket< FFXIVIpcActorControl143 >( actorId, actorId ) + WorldChannelPacket< FFXIVIpcActorControl143 >( actorId, actorId ) { initialize( category, param1, param2, param3, param4, param5 ); }; diff --git a/src/world/Network/PacketWrappers/ActorControlPacket144.h b/src/world/Network/PacketWrappers/ActorControlPacket144.h index da645b1e..0c632a5d 100644 --- a/src/world/Network/PacketWrappers/ActorControlPacket144.h +++ b/src/world/Network/PacketWrappers/ActorControlPacket144.h @@ -10,7 +10,7 @@ namespace Sapphire::Network::Packets::Server /** * @brief The Ping response packet. */ - class ActorControlPacket144 : public ZoneChannelPacket< FFXIVIpcActorControl144 > + class ActorControlPacket144 : public WorldChannelPacket< FFXIVIpcActorControl144 > { public: ActorControlPacket144( uint32_t actorId, @@ -21,7 +21,7 @@ namespace Sapphire::Network::Packets::Server uint32_t param4 = 0, uint64_t targetId = 0, uint32_t padding1 = 0 ) : - ZoneChannelPacket< FFXIVIpcActorControl144 >( actorId, actorId ) + WorldChannelPacket< FFXIVIpcActorControl144 >( actorId, actorId ) { initialize( category, param1, param2, param3, param4, targetId ); }; diff --git a/src/world/Network/PacketWrappers/ChatPacket.h b/src/world/Network/PacketWrappers/ChatPacket.h index 29e4aa26..41ce6a84 100644 --- a/src/world/Network/PacketWrappers/ChatPacket.h +++ b/src/world/Network/PacketWrappers/ChatPacket.h @@ -12,11 +12,11 @@ namespace Sapphire::Network::Packets::Server /** * @brief The Chat packet. */ - class ChatPacket : public ZoneChannelPacket< FFXIVIpcChat > + class ChatPacket : public WorldChannelPacket< FFXIVIpcChat > { public: ChatPacket( Entity::Player& player, Common::ChatType chatType, const std::string& msg ) : - ZoneChannelPacket< FFXIVIpcChat >( player.getId(), player.getId() ) + WorldChannelPacket< FFXIVIpcChat >( player.getId(), player.getId() ) { initialize( player, chatType, msg ); }; diff --git a/src/world/Network/PacketWrappers/DirectorPlayScenePacket.h b/src/world/Network/PacketWrappers/DirectorPlayScenePacket.h index 6d432740..bfd33546 100644 --- a/src/world/Network/PacketWrappers/DirectorPlayScenePacket.h +++ b/src/world/Network/PacketWrappers/DirectorPlayScenePacket.h @@ -10,7 +10,7 @@ namespace Sapphire::Network::Packets::Server /** * @brief The packet sent to play an event. */ - class DirectorPlayScenePacket : public ZoneChannelPacket< FFXIVIpcDirectorPlayScene > + class DirectorPlayScenePacket : public WorldChannelPacket< FFXIVIpcDirectorPlayScene > { public: DirectorPlayScenePacket( uint32_t playerId, @@ -21,7 +21,7 @@ namespace Sapphire::Network::Packets::Server uint8_t param3, uint32_t param4 = 0, uint32_t param5 = 0 ) : - ZoneChannelPacket< FFXIVIpcDirectorPlayScene >( playerId, playerId ) + WorldChannelPacket< FFXIVIpcDirectorPlayScene >( playerId, playerId ) { initialize( actorId, eventId, scene, flags, param3, param4, param5 ); }; diff --git a/src/world/Network/PacketWrappers/EffectPacket.h b/src/world/Network/PacketWrappers/EffectPacket.h index 7afa3950..7cc07757 100644 --- a/src/world/Network/PacketWrappers/EffectPacket.h +++ b/src/world/Network/PacketWrappers/EffectPacket.h @@ -11,11 +11,11 @@ namespace Sapphire::Network::Packets::Server { - class EffectPacket : public ZoneChannelPacket< FFXIVIpcEffect > + class EffectPacket : public WorldChannelPacket< FFXIVIpcEffect > { public: EffectPacket( uint64_t sourceId, uint32_t targetId, uint32_t actionId ) : - ZoneChannelPacket< FFXIVIpcEffect >( static_cast< uint32_t >( sourceId ), targetId ) + WorldChannelPacket< FFXIVIpcEffect >( static_cast< uint32_t >( sourceId ), targetId ) { m_data.effectCount = 0; m_data.actionId = actionId; diff --git a/src/world/Network/PacketWrappers/EventFinishPacket.h b/src/world/Network/PacketWrappers/EventFinishPacket.h index cd0e5807..7484a31f 100644 --- a/src/world/Network/PacketWrappers/EventFinishPacket.h +++ b/src/world/Network/PacketWrappers/EventFinishPacket.h @@ -9,14 +9,14 @@ namespace Sapphire::Network::Packets::Server /** * @brief The packet sent to finish an event. */ - class EventFinishPacket : public ZoneChannelPacket< FFXIVIpcEventFinish > + class EventFinishPacket : public WorldChannelPacket< FFXIVIpcEventFinish > { public: EventFinishPacket( uint32_t playerId, uint32_t eventId, uint8_t param1, uint32_t param3 ) : - ZoneChannelPacket< FFXIVIpcEventFinish >( playerId, playerId ) + WorldChannelPacket< FFXIVIpcEventFinish >( playerId, playerId ) { initialize( eventId, param1, param3 ); }; diff --git a/src/world/Network/PacketWrappers/EventPlayPacket.h b/src/world/Network/PacketWrappers/EventPlayPacket.h index 0895f38e..d6cf83f2 100644 --- a/src/world/Network/PacketWrappers/EventPlayPacket.h +++ b/src/world/Network/PacketWrappers/EventPlayPacket.h @@ -10,7 +10,7 @@ namespace Sapphire::Network::Packets::Server /** * @brief The packet sent to play an event. */ - class EventPlayPacket : public ZoneChannelPacket< FFXIVIpcEventPlay > + class EventPlayPacket : public WorldChannelPacket< FFXIVIpcEventPlay > { public: EventPlayPacket( uint32_t playerId, @@ -21,7 +21,7 @@ namespace Sapphire::Network::Packets::Server uint8_t param3, uint32_t param4 = 0, uint32_t param5 = 0 ) : - ZoneChannelPacket< FFXIVIpcEventPlay >( playerId, playerId ) + WorldChannelPacket< FFXIVIpcEventPlay >( playerId, playerId ) { initialize( actorId, eventId, scene, flags, param3, param4, param5 ); }; diff --git a/src/world/Network/PacketWrappers/EventStartPacket.h b/src/world/Network/PacketWrappers/EventStartPacket.h index 7655ce44..d70788c7 100644 --- a/src/world/Network/PacketWrappers/EventStartPacket.h +++ b/src/world/Network/PacketWrappers/EventStartPacket.h @@ -10,7 +10,7 @@ namespace Sapphire::Network::Packets::Server /** * @brief The packet sent to start an event. */ - class EventStartPacket : public ZoneChannelPacket< FFXIVIpcEventStart > + class EventStartPacket : public WorldChannelPacket< FFXIVIpcEventStart > { public: EventStartPacket( uint32_t playerId, @@ -19,7 +19,7 @@ namespace Sapphire::Network::Packets::Server uint8_t param1 = 0, uint8_t param2 = 0, uint32_t param3 = 0 ) : - ZoneChannelPacket< FFXIVIpcEventStart >( playerId, playerId ) + WorldChannelPacket< FFXIVIpcEventStart >( playerId, playerId ) { initialize( actorId, eventId, param1, param2, param3 ); }; diff --git a/src/world/Network/PacketWrappers/ExaminePacket.h b/src/world/Network/PacketWrappers/ExaminePacket.h index 37baee37..3e1cd0e1 100644 --- a/src/world/Network/PacketWrappers/ExaminePacket.h +++ b/src/world/Network/PacketWrappers/ExaminePacket.h @@ -16,11 +16,11 @@ namespace Sapphire::Network::Packets::Server /** * @brief The Examine response packet. */ - class ExaminePacket : public ZoneChannelPacket< FFXIVIpcExamine > + class ExaminePacket : public WorldChannelPacket< FFXIVIpcExamine > { public: ExaminePacket( Entity::Player& player, Entity::PlayerPtr pTarget ) : - ZoneChannelPacket< FFXIVIpcExamine >( pTarget->getId(), player.getId() ) + WorldChannelPacket< FFXIVIpcExamine >( pTarget->getId(), player.getId() ) { initialize( player, pTarget ); }; diff --git a/src/world/Network/PacketWrappers/ModelEquipPacket.h b/src/world/Network/PacketWrappers/ModelEquipPacket.h index 50cc7b5d..670cc855 100644 --- a/src/world/Network/PacketWrappers/ModelEquipPacket.h +++ b/src/world/Network/PacketWrappers/ModelEquipPacket.h @@ -11,11 +11,11 @@ namespace Sapphire::Network::Packets::Server /** * @brief The update model packet. */ - class ModelEquipPacket : public ZoneChannelPacket< FFXIVIpcModelEquip > + class ModelEquipPacket : public WorldChannelPacket< FFXIVIpcModelEquip > { public: ModelEquipPacket( Entity::Player& player ) : - ZoneChannelPacket< FFXIVIpcModelEquip >( player.getId(), player.getId() ) + WorldChannelPacket< FFXIVIpcModelEquip >( player.getId(), player.getId() ) { initialize( player ); }; diff --git a/src/world/Network/PacketWrappers/MoveActorPacket.h b/src/world/Network/PacketWrappers/MoveActorPacket.h index 9cf724fc..fb093f05 100644 --- a/src/world/Network/PacketWrappers/MoveActorPacket.h +++ b/src/world/Network/PacketWrappers/MoveActorPacket.h @@ -15,11 +15,11 @@ namespace Sapphire::Network::Packets::Server * @brief The Client UI Initialization packet. This must be sent to the client * once upon connection to configure the UI. */ - class MoveActorPacket : public ZoneChannelPacket< FFXIVIpcActorMove > + class MoveActorPacket : public WorldChannelPacket< FFXIVIpcActorMove > { public: MoveActorPacket( Entity::Chara& actor, uint8_t headRotation, uint8_t animationType, uint8_t state, uint16_t animationSpeed, uint8_t unknownRotation = 0 ) : - ZoneChannelPacket< FFXIVIpcActorMove >( actor.getId(), actor.getId() ) + WorldChannelPacket< FFXIVIpcActorMove >( actor.getId(), actor.getId() ) { initialize( actor, headRotation, animationType, state, animationSpeed, unknownRotation ); }; diff --git a/src/world/Network/PacketWrappers/NpcSpawnPacket.h b/src/world/Network/PacketWrappers/NpcSpawnPacket.h index 3cc99f89..76030d7c 100644 --- a/src/world/Network/PacketWrappers/NpcSpawnPacket.h +++ b/src/world/Network/PacketWrappers/NpcSpawnPacket.h @@ -17,11 +17,11 @@ namespace Sapphire::Network::Packets::Server /** * @brief The packet sent to spawn a player. */ - class NpcSpawnPacket : public ZoneChannelPacket< FFXIVIpcNpcSpawn > + class NpcSpawnPacket : public WorldChannelPacket< FFXIVIpcNpcSpawn > { public: NpcSpawnPacket( Entity::BNpc& bnpc, Entity::Player& target ) : - ZoneChannelPacket< FFXIVIpcNpcSpawn >( bnpc.getId(), target.getId() ) + WorldChannelPacket< FFXIVIpcNpcSpawn >( bnpc.getId(), target.getId() ) { initialize( bnpc, target ); }; diff --git a/src/world/Network/PacketWrappers/PingPacket.h b/src/world/Network/PacketWrappers/PingPacket.h index df2241d5..252a91f0 100644 --- a/src/world/Network/PacketWrappers/PingPacket.h +++ b/src/world/Network/PacketWrappers/PingPacket.h @@ -11,11 +11,11 @@ namespace Sapphire::Network::Packets::Server /** * @brief The Ping response packet. */ - class PingPacket : public ZoneChannelPacket< FFXIVIpcPing > + class PingPacket : public WorldChannelPacket< FFXIVIpcPing > { public: PingPacket( Entity::Player& player, int32_t inVal ) : - ZoneChannelPacket< FFXIVIpcPing >( player.getId(), player.getId() ) + WorldChannelPacket< FFXIVIpcPing >( player.getId(), player.getId() ) { initialize( player, inVal ); }; diff --git a/src/world/Network/PacketWrappers/PlayerSetupPacket.h b/src/world/Network/PacketWrappers/PlayerSetupPacket.h index 4cd52a8a..c133dd29 100644 --- a/src/world/Network/PacketWrappers/PlayerSetupPacket.h +++ b/src/world/Network/PacketWrappers/PlayerSetupPacket.h @@ -13,11 +13,11 @@ namespace Sapphire::Network::Packets::Server * @brief The Client Player Initialization packet. This must be sent to the client * once upon connection to configure the UI. */ - class PlayerSetupPacket : public ZoneChannelPacket< FFXIVIpcPlayerSetup > + class PlayerSetupPacket : public WorldChannelPacket< FFXIVIpcPlayerSetup > { public: PlayerSetupPacket( Entity::Player& player ) : - ZoneChannelPacket< FFXIVIpcPlayerSetup >( player.getId(), player.getId() ) + WorldChannelPacket< FFXIVIpcPlayerSetup >( player.getId(), player.getId() ) { initialize( player ); }; diff --git a/src/world/Network/PacketWrappers/PlayerSpawnPacket.h b/src/world/Network/PacketWrappers/PlayerSpawnPacket.h index 4f384356..73346d95 100644 --- a/src/world/Network/PacketWrappers/PlayerSpawnPacket.h +++ b/src/world/Network/PacketWrappers/PlayerSpawnPacket.h @@ -15,11 +15,11 @@ namespace Sapphire::Network::Packets::Server /** * @brief The packet sent to spawn a player. */ - class PlayerSpawnPacket : public ZoneChannelPacket< FFXIVIpcPlayerSpawn > + class PlayerSpawnPacket : public WorldChannelPacket< FFXIVIpcPlayerSpawn > { public: PlayerSpawnPacket( Entity::Player& player, Entity::Player& target ) : - ZoneChannelPacket< FFXIVIpcPlayerSpawn >( player.getId(), target.getId() ) + WorldChannelPacket< FFXIVIpcPlayerSpawn >( player.getId(), target.getId() ) { initialize( player, target ); }; diff --git a/src/world/Network/PacketWrappers/PlayerStateFlagsPacket.h b/src/world/Network/PacketWrappers/PlayerStateFlagsPacket.h index 12bffd28..5d319ac6 100644 --- a/src/world/Network/PacketWrappers/PlayerStateFlagsPacket.h +++ b/src/world/Network/PacketWrappers/PlayerStateFlagsPacket.h @@ -11,17 +11,17 @@ namespace Sapphire::Network::Packets::Server /** * @brief Packet sent to set a players state, this impacts which actions he can perform. */ - class PlayerStateFlagsPacket : public ZoneChannelPacket< FFXIVIpcPlayerStateFlags > + class PlayerStateFlagsPacket : public WorldChannelPacket< FFXIVIpcPlayerStateFlags > { public: PlayerStateFlagsPacket( Entity::Player& player ) : - ZoneChannelPacket< FFXIVIpcPlayerStateFlags >( player.getId(), player.getId() ) + WorldChannelPacket< FFXIVIpcPlayerStateFlags >( player.getId(), player.getId() ) { initialize( player.getStateFlags() ); } PlayerStateFlagsPacket( Entity::Player& player, std::vector< Common::PlayerStateFlag > flags ) : - ZoneChannelPacket< FFXIVIpcPlayerStateFlags >( player.getId(), player.getId() ) + WorldChannelPacket< FFXIVIpcPlayerStateFlags >( player.getId(), player.getId() ) { uint8_t newFlags[12]; memset( newFlags, 0, 12 ); diff --git a/src/world/Network/PacketWrappers/QuestMessagePacket.h b/src/world/Network/PacketWrappers/QuestMessagePacket.h index 930a9e9b..f50b7d7b 100644 --- a/src/world/Network/PacketWrappers/QuestMessagePacket.h +++ b/src/world/Network/PacketWrappers/QuestMessagePacket.h @@ -11,12 +11,12 @@ namespace Sapphire::Network::Packets::Server /** * @brief Packet to display a quest specific info message. */ - class QuestMessagePacket : public ZoneChannelPacket< FFXIVIpcQuestMessage > + class QuestMessagePacket : public WorldChannelPacket< FFXIVIpcQuestMessage > { public: QuestMessagePacket( Entity::ActorPtr pActor, uint32_t questId, int8_t msgId, uint8_t type = 0, uint32_t var1 = 0, uint32_t var2 = 0 ) : - ZoneChannelPacket< FFXIVIpcQuestMessage >( pActor->getId(), pActor->getId() ) + WorldChannelPacket< FFXIVIpcQuestMessage >( pActor->getId(), pActor->getId() ) { initialize( questId, msgId, type, var1, var2 ); }; diff --git a/src/world/Network/PacketWrappers/ServerNoticePacket.h b/src/world/Network/PacketWrappers/ServerNoticePacket.h index aeefe168..00e12b78 100644 --- a/src/world/Network/PacketWrappers/ServerNoticePacket.h +++ b/src/world/Network/PacketWrappers/ServerNoticePacket.h @@ -11,11 +11,11 @@ namespace Sapphire::Network::Packets::Server /** * @brief The Ping response packet. */ - class ServerNoticePacket : public ZoneChannelPacket< FFXIVIpcServerNotice > + class ServerNoticePacket : public WorldChannelPacket< FFXIVIpcServerNotice > { public: ServerNoticePacket( uint32_t playerId, const std::string& message ) : - ZoneChannelPacket< FFXIVIpcServerNotice >( playerId, playerId ) + WorldChannelPacket< FFXIVIpcServerNotice >( playerId, playerId ) { initialize( message ); }; diff --git a/src/world/Network/PacketWrappers/UpdateHpMpTpPacket.h b/src/world/Network/PacketWrappers/UpdateHpMpTpPacket.h index cfc85756..2ae5a6a8 100644 --- a/src/world/Network/PacketWrappers/UpdateHpMpTpPacket.h +++ b/src/world/Network/PacketWrappers/UpdateHpMpTpPacket.h @@ -11,11 +11,11 @@ namespace Sapphire::Network::Packets::Server /** * @brief The Ping response packet. */ - class UpdateHpMpTpPacket : public ZoneChannelPacket< FFXIVIpcUpdateHpMpTp > + class UpdateHpMpTpPacket : public WorldChannelPacket< FFXIVIpcUpdateHpMpTp > { public: UpdateHpMpTpPacket( Entity::Chara& actor ) : - ZoneChannelPacket< FFXIVIpcUpdateHpMpTp >( actor.getId(), actor.getId() ) + WorldChannelPacket< FFXIVIpcUpdateHpMpTp >( actor.getId(), actor.getId() ) { initialize( actor ); }; diff --git a/src/world/Network/PacketWrappers/UpdateInventorySlotPacket.h b/src/world/Network/PacketWrappers/UpdateInventorySlotPacket.h index 3c6e8c1c..1cfae0f3 100644 --- a/src/world/Network/PacketWrappers/UpdateInventorySlotPacket.h +++ b/src/world/Network/PacketWrappers/UpdateInventorySlotPacket.h @@ -12,11 +12,11 @@ namespace Sapphire::Network::Packets::Server /** * @brief The update inventory-slot packet. */ - class UpdateInventorySlotPacket : public ZoneChannelPacket< FFXIVIpcUpdateInventorySlot > + class UpdateInventorySlotPacket : public WorldChannelPacket< FFXIVIpcUpdateInventorySlot > { public: UpdateInventorySlotPacket( uint32_t playerId, uint8_t slot, uint16_t storageId, const Item& item ) : - ZoneChannelPacket< FFXIVIpcUpdateInventorySlot >( playerId, playerId ) + WorldChannelPacket< FFXIVIpcUpdateInventorySlot >( playerId, playerId ) { initialize( slot, storageId, item ); }; diff --git a/src/world/Script/ScriptMgr.cpp b/src/world/Script/ScriptMgr.cpp index 47f3704b..6557b326 100644 --- a/src/world/Script/ScriptMgr.cpp +++ b/src/world/Script/ScriptMgr.cpp @@ -163,7 +163,7 @@ void Sapphire::Scripting::ScriptMgr::onPlayerFirstEnterWorld( Entity::Player& pl bool Sapphire::Scripting::ScriptMgr::onTalk( Entity::Player& player, uint64_t actorId, uint32_t eventId ) { // check if the actor is an eobj and call its script if we have one - auto zone = player.getCurrentZone(); + auto zone = player.getCurrentTerritory(); if( auto eobj = zone->getEObj( actorId ) ) { auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::EventObjectScript >( eobj->getObjectId() ); diff --git a/src/world/ServerMgr.cpp b/src/world/ServerMgr.cpp index feffd356..5fbd66e6 100644 --- a/src/world/ServerMgr.cpp +++ b/src/world/ServerMgr.cpp @@ -286,7 +286,7 @@ void Sapphire::World::ServerMgr::mainLoop() // if the player is in a zone, let the zone handler take care of his updates // else do it here. - if( !session->getPlayer()->getCurrentZone() ) + if( !session->getPlayer()->getCurrentTerritory() ) session->update(); } diff --git a/src/world/Session.cpp b/src/world/Session.cpp index b1e2c615..28423336 100644 --- a/src/world/Session.cpp +++ b/src/world/Session.cpp @@ -76,7 +76,7 @@ void Sapphire::World::Session::close() // do one last update to db m_pPlayer->updateSql(); // reset the zone, so the zone handler knows to remove the actor - m_pPlayer->setCurrentZone( nullptr ); + m_pPlayer->setCurrentTerritory( nullptr ); } } diff --git a/src/world/Territory/Housing/HousingInteriorTerritory.cpp b/src/world/Territory/Housing/HousingInteriorTerritory.cpp index 0b8985d4..855a2b9e 100644 --- a/src/world/Territory/Housing/HousingInteriorTerritory.cpp +++ b/src/world/Territory/Housing/HousingInteriorTerritory.cpp @@ -57,7 +57,7 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onPlayerZone Logger::debug( "HousingInteriorTerritory::onPlayerZoneIn: Territory#{0}|{1}, Entity#{2}", getGuId(), getTerritoryTypeId(), player.getId() ); - auto indoorInitPacket = makeZonePacket< Server::FFXIVIpcHousingIndoorInitialize >( player.getId() ); + auto indoorInitPacket = makeWorldPacket< Server::FFXIVIpcHousingIndoorInitialize >( player.getId() ); indoorInitPacket->data().u1 = 0; indoorInitPacket->data().u2 = 0; indoorInitPacket->data().u3 = 0; @@ -80,7 +80,7 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onPlayerZone auto yardPacketTotal = static_cast< uint8_t >( 2 + pLand->getSize() ); for( uint8_t yardPacketNum = 0; yardPacketNum < yardPacketTotal; yardPacketNum++ ) { - auto objectInitPacket = makeZonePacket< Server::FFXIVIpcHousingObjectInitialize >( player.getId() ); + auto objectInitPacket = makeWorldPacket< Server::FFXIVIpcHousingObjectInitialize >( player.getId() ); memcpy( &objectInitPacket->data().landIdent, &m_landIdent, sizeof( Common::LandIdent ) ); if( isFcHouse ) @@ -174,7 +174,7 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::spawnHousing for( const auto& player : m_playerMap ) { - auto objectSpawnPkt = makeZonePacket< Server::FFXIVIpcHousingInternalObjectSpawn >( player.second->getId() ); + auto objectSpawnPkt = makeWorldPacket< Server::FFXIVIpcHousingInternalObjectSpawn >( player.second->getId() ); objectSpawnPkt->data().containerId = containerType; objectSpawnPkt->data().containerOffset = slot; @@ -204,7 +204,7 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::updateHousin if( player.second->getId() == sourcePlayer.getId() ) continue; - auto moveObjPkt = makeZonePacket< Server::FFXIVIpcHousingObjectMove >( player.second->getId() ); + auto moveObjPkt = makeWorldPacket< Server::FFXIVIpcHousingObjectMove >( player.second->getId() ); moveObjPkt->data().itemRotation = obj.rotation; moveObjPkt->data().pos = obj.pos; diff --git a/src/world/Territory/HousingZone.cpp b/src/world/Territory/HousingZone.cpp index c252b909..ed381398 100644 --- a/src/world/Territory/HousingZone.cpp +++ b/src/world/Territory/HousingZone.cpp @@ -167,7 +167,7 @@ void Sapphire::HousingZone::onPlayerZoneIn( Entity::Player& player ) for( yardPacketNum = 0; yardPacketNum < yardPacketTotal; yardPacketNum++ ) { - auto housingObjectInit = makeZonePacket< FFXIVIpcHousingObjectInitialize >( player.getId() ); + auto housingObjectInit = makeWorldPacket< FFXIVIpcHousingObjectInitialize >( player.getId() ); memset( &housingObjectInit->data().landIdent, 0xFF, sizeof( Common::LandIdent ) ); housingObjectInit->data().u1 = 0xFF; housingObjectInit->data().packetNum = yardPacketNum; @@ -182,7 +182,7 @@ void Sapphire::HousingZone::onPlayerZoneIn( Entity::Player& player ) player.queuePacket( housingObjectInit ); } - auto landSetMap = makeZonePacket< FFXIVIpcLandSetMap >( player.getId() ); + auto landSetMap = makeWorldPacket< FFXIVIpcLandSetMap >( player.getId() ); landSetMap->data().subdivision = isInSubdivision ? 1 : 2; uint8_t startIndex = isInSubdivision ? 30 : 0; @@ -198,7 +198,7 @@ void Sapphire::HousingZone::onPlayerZoneIn( Entity::Player& player ) void Sapphire::HousingZone::sendLandSet( Entity::Player& player ) { - auto landsetInitializePacket = makeZonePacket< FFXIVIpcLandSetInitialize >( player.getId() ); + auto landsetInitializePacket = makeWorldPacket< FFXIVIpcLandSetInitialize >( player.getId() ); landsetInitializePacket->data().landIdent.wardNum = m_wardNum; //landsetInitializePacket->data().landIdent.landSetId = m_landSetId; @@ -247,7 +247,7 @@ void Sapphire::HousingZone::sendLandUpdate( uint8_t landId ) { auto pPlayer = playerIt.second; - auto landUpdatePacket = makeZonePacket< FFXIVIpcLandUpdate >( pPlayer->getId() ); + auto landUpdatePacket = makeWorldPacket< FFXIVIpcLandUpdate >( pPlayer->getId() ); landUpdatePacket->data().landIdent.landId = landId; auto& landData = landUpdatePacket->data().land; @@ -362,7 +362,7 @@ void Sapphire::HousingZone::spawnYardObject( uint8_t landId, uint16_t slotId, In // spawn obj in zone for( const auto& player : m_playerMap ) { - auto packet = makeZonePacket< Server::FFXIVIpcYardObjectSpawn >( player.second->getId() ); + auto packet = makeWorldPacket< Server::FFXIVIpcYardObjectSpawn >( player.second->getId() ); packet->data().landId = landId; packet->data().objectArray = static_cast< uint8_t >( slotId ); @@ -390,7 +390,7 @@ void Sapphire::HousingZone::updateYardObjectPos( Entity::Player& sourcePlayer, u if( player.second->getId() == sourcePlayer.getId() ) continue; - auto packet = makeZonePacket< Server::FFXIVIpcHousingObjectMove >( player.second->getId() ); + auto packet = makeWorldPacket< Server::FFXIVIpcHousingObjectMove >( player.second->getId() ); packet->data().itemRotation = item.getRot(); packet->data().pos = item.getPos(); diff --git a/src/world/Territory/Territory.cpp b/src/world/Territory/Territory.cpp index ea1ce4d7..c725e9bd 100644 --- a/src/world/Territory/Territory.cpp +++ b/src/world/Territory/Territory.cpp @@ -509,7 +509,7 @@ void Sapphire::Territory::updateSessions( uint64_t tickCount, bool changedWeathe } // this session is not linked to this area anymore, remove it from zone session list - if( ( !pPlayer->getCurrentZone() ) || ( pPlayer->getCurrentZone() != shared_from_this() ) ) + if( ( !pPlayer->getCurrentTerritory() ) || ( pPlayer->getCurrentTerritory() != shared_from_this() ) ) { removeActor( pPlayer ); return; @@ -517,7 +517,7 @@ void Sapphire::Territory::updateSessions( uint64_t tickCount, bool changedWeathe if( changedWeather ) { - auto weatherChangePacket = makeZonePacket< FFXIVIpcWeatherChange >( pPlayer->getId() ); + auto weatherChangePacket = makeWorldPacket< FFXIVIpcWeatherChange >( pPlayer->getId() ); weatherChangePacket->data().weatherId = static_cast< uint8_t >( m_currentWeather ); weatherChangePacket->data().delay = 5.0f; pPlayer->queuePacket( weatherChangePacket ); @@ -527,7 +527,7 @@ void Sapphire::Territory::updateSessions( uint64_t tickCount, bool changedWeathe pPlayer->getSession()->update(); // this session is not linked to this area anymore, remove it from zone session list - if( ( !pPlayer->getCurrentZone() ) || ( pPlayer->getCurrentZone() != shared_from_this() ) ) + if( ( !pPlayer->getCurrentTerritory() ) || ( pPlayer->getCurrentTerritory() != shared_from_this() ) ) return; } } @@ -609,7 +609,7 @@ void Sapphire::Territory::updateCellActivity( uint32_t x, uint32_t y, int32_t ra void Sapphire::Territory::updateActorPosition( Entity::Actor& actor ) { - if( actor.getCurrentZone() != shared_from_this() ) + if( actor.getCurrentTerritory() != shared_from_this() ) return; //actor.checkInRangeActors();