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Check statuses to determine valid lut entry

This commit is contained in:
Lucy 2023-03-06 23:04:30 +01:00
parent 819f2842b0
commit 7f70248836
2 changed files with 4 additions and 2 deletions

View file

@ -864,7 +864,8 @@ Entity::CharaPtr Action::Action::getHitChara()
bool Action::Action::hasValidLutEntry() const
{
return m_lutEntry.potency != 0 || m_lutEntry.comboPotency != 0 || m_lutEntry.flankPotency != 0 || m_lutEntry.frontPotency != 0 ||
m_lutEntry.rearPotency != 0 || m_lutEntry.curePotency != 0 || m_lutEntry.restoreMPPercentage != 0;
m_lutEntry.rearPotency != 0 || m_lutEntry.curePotency != 0 || m_lutEntry.restoreMPPercentage != 0 ||
m_lutEntry.statuses.caster.size() > 0 || m_lutEntry.statuses.target.size() > 0;
}
Action::EffectBuilderPtr Action::Action::getEffectbuilder()

View file

@ -15,7 +15,8 @@ bool ActionLut::validEntryExists( uint16_t actionId )
// if all of the fields are 0, it's not 'valid' due to parse error or no useful data in the tooltip
return entry.potency != 0 || entry.comboPotency != 0 || entry.flankPotency != 0 || entry.frontPotency != 0 ||
entry.rearPotency != 0 || entry.curePotency != 0;
entry.rearPotency != 0 || entry.curePotency != 0 ||
entry.statuses.caster.size() > 0 || entry.statuses.target.size() > 0;
}
const ActionEntry& ActionLut::getEntry( uint16_t actionId )