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[ Subquests ] SubFst025, SubFst037, SubFst042, SubFst043, SubFst046, SubFst048 added

This commit is contained in:
DantestyleXD 2020-06-28 03:52:45 +02:00
parent 535b9f55b7
commit 7f7e2fa005
6 changed files with 858 additions and 0 deletions

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst025_00103
// Quest Name: Death to the Bean Thieves
// Quest ID: 65639
// Start NPC: 1000627
// End NPC: 1000656
using namespace Sapphire;
class SubFst025 : public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000627;
static constexpr auto Actor1 = 1000656;
static constexpr auto Enemy0 = 5;
static constexpr auto Item0 = 2000075;
public:
SubFst025() : Sapphire::ScriptAPI::EventScript( 65639 ){};
~SubFst025() {};
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = eventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if ( actor == Actor0 && !player.hasQuest( getId() ) )
Scene00000( player );
if ( actor == Actor1 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00002( player );
}
void onBNpcKill( uint32_t npcId, Entity::Player& player ) override
{
if ( npcId != Enemy0 )
return;
auto credit = player.getQuestUI8AL( getId() );
if ( credit + 1 >= 6 )
{
player.sendQuestMessage( getId(), 0, 2, credit + 1, 6 );
player.setQuestUI8BH( getId(), credit + 1 );
player.updateQuest( getId(), SeqFinish );
}
else
{
player.setQuestUI8AL( getId(), credit + 1 );
player.setQuestUI8BH( getId(), credit + 1 );
player.sendQuestMessage( getId(), 0, 2, credit + 1, 6 );
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
Scene00001( player );
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId(), Seq1 );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
Scene00003( player );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
if ( player.giveQuestRewards( getId(), result.param3 ) )
{
player.finishQuest( getId() );
}
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
};
EXPOSE_SCRIPT( SubFst025 );

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst037_00174
// Quest Name: No Quarter Given
// Quest ID: 65710
// Start NPC: 1000612
// End NPC: 1000612
using namespace Sapphire;
class SubFst037 : public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
// GetQuestUI8BH
// GetQuestUI8BL
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000612;
static constexpr auto Enemy0 = 192; //743; <- WRONG INFO
static constexpr auto Enemy1 = 193; //744; <- WRONG INFO
static constexpr auto Enemy2 = 194; //745; <- WRONG INFO
public:
SubFst037() : Sapphire::ScriptAPI::EventScript( 65710 ){};
~SubFst037() {};
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = eventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if ( actor == Actor0 && !player.hasQuest( getId() ) )
Scene00000( player );
if ( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00002( player );
}
void onBNpcKill( uint32_t npcId, Entity::Player& player ) override
{
auto credit = 0;
switch( npcId )
{
case Enemy0:
{
credit = player.getQuestUI8AL( getId() );
player.setQuestUI8AL( getId() , credit + 1 );
if( credit + 1 <= 2 )
player.sendQuestMessage( getId() , 0, 2, credit + 1, 2 );
break;
}
case Enemy1:
{
credit = player.getQuestUI8BH( getId() );
player.setQuestUI8BH( getId() , credit + 1 );
if ( credit + 1 <= 2 )
player.sendQuestMessage( getId() , 1, 2, credit + 1, 2 );
break;
}
case Enemy2:
{
credit = player.getQuestUI8BL( getId() );
player.setQuestUI8BL( getId() , credit + 1 );
if ( credit + 1 <= 2 )
player.sendQuestMessage( getId() , 2, 2, credit + 1, 2 );
break;
}
}
checkQuestCompletion( player );
}
void checkQuestCompletion( Entity::Player& player )
{
auto credit192 = player.getQuestUI8AL( getId() );
auto credit193 = player.getQuestUI8BH( getId() );
auto credit194 = player.getQuestUI8BL( getId() );
if ( credit192 >= 2 && credit193 >= 2 && credit194 >= 2 )
player.updateQuest( getId() , SeqFinish );
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
Scene00001( player );
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.updateQuest( getId() , Seq1 );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
if ( player.giveQuestRewards( getId() , result.param3 ) )
{
player.finishQuest( getId() );
}
} );
}
};
EXPOSE_SCRIPT( SubFst037 );

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#include <Actor/Player.h>
#include <Manager/EventMgr.h>
#include <ScriptObject.h>
#include <Service.h>
using namespace Sapphire;
// Quest Script: SubFst042_00198
// Quest Name: Butcher of Greentear
// Quest ID: 65734
// Start NPC: 1000685
// End NPC: 1000685
class SubFst042 : public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 200;
uint32_t RewardItemOptional[3] = { 4092, 4091, 5824 };
uint32_t RewardItemOptionalCount[3] = { 1, 1, 1 };
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000685;
static constexpr auto Enemy0 = 14;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq2Actor0 = 1;
public:
SubFst042() : Sapphire::ScriptAPI::EventScript( 65734 ){};
~SubFst042(){};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto& pEventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = pEventMgr.mapEventActorToRealActor( static_cast<uint32_t>( actorId ) );
if ( actor == Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
else if ( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
{
Scene00001( player );
}
}
void onBNpcKill( uint32_t npcId, Entity::Player& player ) override
{
if ( npcId != Enemy0 )
return;
auto currentKC = player.getQuestUI8AL( getId() ) + 1;
if ( currentKC >= 6 )
player.updateQuest( getId(), SeqFinish );
else
{
player.setQuestUI8AL( getId(), currentKC );
player.sendQuestMessage( getId(), 0, 2, currentKC, 6 );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
player.updateQuest( getId(), 1 );
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
{
if ( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
} );
}
};
EXPOSE_SCRIPT( SubFst042 );

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst043_00199
// Quest Name: A Clear Sign
// Quest ID: 65735
// Start NPC: 1000172
// End NPC: 1000627
using namespace Sapphire;
class SubFst043 : public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000172;
static constexpr auto Actor1 = 1000627;
static constexpr auto Eobject0 = 2000143;
static constexpr auto Eobject1 = 2000144;
static constexpr auto EventActionProcessMiddle = 16;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Eobject0 = 1;
static constexpr auto Seq1Eobject0Eventactionno = 99;
static constexpr auto Seq1Eobject0Eventactionok = 100;
static constexpr auto Seq1Eobject1 = 2;
static constexpr auto Seq1Eobject1Eventactionno = 97;
static constexpr auto Seq1Eobject1Eventactionok = 98;
static constexpr auto Seq2Actor1 = 3;
public:
SubFst043() : Sapphire::ScriptAPI::EventScript( 65735 ){};
~SubFst043() {};
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = eventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if ( actor == Actor0 )
Scene00000( player );
else if (actor == Actor1 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00003( player );
else if ( actor == Eobject0 )
player.eventActionStart( getId(), EventActionProcessMiddle,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00001( player );
},
nullptr, eventId );
else if ( actor == Eobject1 )
player.eventActionStart( getId(), EventActionProcessMiddle,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00002( player );
},
nullptr, eventId );
}
void checkQuestCompletion( Entity::Player& player )
{
auto credit = player.getQuestUI8AL( getId() );
if ( credit + 1 >= 2 )
{
player.setQuestUI8AL( getId(), credit + 1 );
player.sendQuestMessage( getId(), 0, 2, credit + 1, 2 );
player.updateQuest( getId(), SeqFinish );
}
else
{
player.setQuestUI8AL( getId(), credit + 1 );
player.sendQuestMessage( getId(), 0, 2, credit + 1, 2 );
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00100( player );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00098( player );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
{
if ( player.giveQuestRewards( getId(), 0 ) )
{
player.setQuestUI8BH( getId(), 0 );
player.finishQuest( getId() );
}
}
});
}
void Scene00097( Entity::Player& player )
{
player.playScene( getId(), 97, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00098( Entity::Player& player )
{
player.playScene( getId(), 98, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 2, true );
} );
}
void Scene00099( Entity::Player& player )
{
player.playScene( getId(), 99, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00100( Entity::Player& player )
{
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 1, true );
} );
}
};
EXPOSE_SCRIPT( SubFst043 );

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst046_00210
// Quest Name: Idle Initiatives
// Quest ID: 65746
// Start NPC: 1000408
// End NPC: 1000408
using namespace Sapphire;
class SubFst046 :
public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto ActionTimelineEventBaseIdle = 783;
static constexpr auto Actor0 = 1000408;
static constexpr auto Actor1 = 1000792;
static constexpr auto Actor2 = 1000793;
static constexpr auto Actor3 = 1000794;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq1Actor2 = 2;
static constexpr auto Seq1Actor3 = 3;
static constexpr auto Seq2Actor0 = 4;
public:
SubFst046() : Sapphire::ScriptAPI::EventScript( 65746 ){};
~SubFst046() {};
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = eventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if ( actor == Actor0 && !player.hasQuest( getId() ) )
Scene00000( player );
if ( actor == Actor1 )
Scene00001( player );
if ( actor == Actor2 )
Scene00002( player );
if ( actor == Actor3 )
Scene00003( player );
if ( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00004( player );
}
void checkQuestCompletion( Entity::Player& player )
{
auto credit = player.getQuestUI8AL( getId() );
if ( credit + 1 >= 3 )
{
player.setQuestUI8AL( getId(), credit + 1 );
player.sendQuestMessage( getId(), 0, 0, credit + 1, 3 );
player.updateQuest( getId(), SeqFinish );
}
else
{
player.setQuestUI8AL( getId(), credit + 1 );
player.sendQuestMessage( getId(), 0, 0, credit + 1, 3 );
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 1, true );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 2, true );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 3, true );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
{
if ( player.giveQuestRewards( getId(), 0 ) )
{
player.setQuestUI8BH( getId(), 0 );
player.finishQuest( getId() );
}
}
} );
}
};
EXPOSE_SCRIPT( SubFst046 );

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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst048_00375
// Quest Name: Not a Material Girl
// Quest ID: 65911
// Start NPC: 1000742
// End NPC: 1000742
using namespace Sapphire;
class SubFst048 : public Sapphire::ScriptAPI::EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000742;
static constexpr auto Actor1 = 1000474;
static constexpr auto Actor2 = 1000476;
static constexpr auto Actor3 = 1000483;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq1Actor2 = 2;
static constexpr auto Seq1Actor3 = 3;
static constexpr auto Seq2Actor0 = 4;
public:
SubFst048() : Sapphire::ScriptAPI::EventScript( 65911 ){};
~SubFst048() {};
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
auto actor = eventMgr.mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if ( actor == Actor0 && !player.hasQuest( getId() ) )
Scene00000( player );
if ( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
Scene00004( player );
if ( actor == Actor1 )
Scene00001( player );
if ( actor == Actor2 )
Scene00002( player );
if ( actor == Actor3 )
Scene00003( player );
}
void checkQuestCompletion( Entity::Player& player )
{
auto credit = player.getQuestUI8AL( getId() );
if ( credit + 1 >= 3 )
{
player.setQuestUI8AL( getId(), credit + 1 );
player.sendQuestMessage( getId(), 0, 2, credit + 1, 3 );
player.updateQuest( getId(), SeqFinish );
}
else
{
player.setQuestUI8AL( getId(), credit + 1 );
player.sendQuestMessage( getId(), 0, 2, credit + 1, 3 );
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
player.updateQuest( getId(), Seq1 );
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 1, true );
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 2, true );
} );
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 3, true );
} );
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
if ( player.giveQuestRewards( getId(), result.param3 ) )
{
player.finishQuest( getId() );
}
} );
}
};
EXPOSE_SCRIPT( SubFst048 );